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mento's Articles

FF16

The end of another season means new anime is upon us as well as plenty of recent and less-recent video games to talk about. Discussion topics: N64 platformers, a shelf-fulfilling prophecy, two Indies with gorgeous retro-futuristic aesthetics, and the horrors of the Super Mario Galaxy RetroAchievements subset.

The Invincible

It's Indie Game time again and with this first-person adventure game adaptation of the Stanislaw Lem novel, Mento makes the unfortunate discovery that "hard" sci-fi doesn't mean what he thought it means.

Scooby-Doo! - Classic Creep Capers (USA)-260922-230101.png

Time to stick the N64 in mothballs again as we wrap up this season of 64 in 64, but I did manage to find two more 3D platformers (sorta) behind the back of the couch. Here they are. Sorry? "Sorry" seems the correct response for these two.

Piczle Cross Adventure

The Picrossalypse has happened and now the world has been torn asunder, with portals to nowhere opening all over the place. No fear, though, since all it takes to revive everyone and everything in Piczle Cross Adventure (Score Studios, 2020) is to be good at nonograms. No pressure, right?

Chameleon Twist 2

It's time for an angry tongue-lashing on this episode of 64 in 64, or at least there would be if the two games featured this time weren't actually great. Sometimes it's easy to forget doing a feature like this that the N64 had some bangers.

BioGun

The only true way to escape the dog days of summer is to shrink yourself down and enter a dog, where it's probably a perfectly reasonable temperature. BioGun is a shooter style exploraction game where your enemies are viruses and pathogens and your power-ups are enzymes and antibiotics. Just try not to think too much about where you're walking around.

Bug's Life N64

We're back once again with another two N64 platformers to critique after spending a mere (though it certainly felt like plenty) sixty-four minutes with each, and Episode 54 proves true the old adage that you should never work with children or animals.

Nobody Wants to Die

Neo neo noir abounds in this first-person detective adventure set in a dystopian future where no-one ever dies, at least not without the government's permission. I had a joke about taking umbrage with the title but I'll save the rough chuckles for the more thematically apropos winter months.

Earthworm Jim 3D

This "Oops, All Platformers" season of 64 in 64 (the internet's favorite N64 game ranking show in my mind) continues with Episode 53, in which the early bear and bird get the worm. Or at least I wish they did. Someone needs to get that thing before it can cause any more mental anguish.

Thank Goodness You're Here

Did you know? The month of August was so named because after one long and humid summer that offered no relief the first cool breezes of autumn would arrive, leading the luminary figures of the time to exclaim "ahh, gust." More true facts like these can be found in this month's appraisal of all things games and anime.

Demonblade

As we get older our tastes in media invariably change, maturing to befit our many years of experiences on this planet while we leave behind the cool and edgy frivolities of our childhood. So this week I'm playing a game called Doomblade because it lets me swing a big doomblade around and it makes all the bad guys go "splorch!" and "kablaow!".

Call of the Sea

Summer's coming to an end, so what better time to go on a vacation to a beautiful tropical island in the South Pacific with this week's game Call of the Sea? Just look out for sharks, jellyfish, and Cthulhus. Oh, and sunburns.

Dragon Slayer OVA

Game OVA Reversal ends with... wow, it's more Falcom, huh? Really keeping all the readers guessing, aren't we? Anyway, the Legend of Heroes got a huge glow up with the Trails games but what's the first one like? Or its anime adaptation, for that matter? Can I fit any more questions up here?

Thank Goodness You're Here

Indie games have long since become a truly global scene where the next big hit could from come anywhere around the world. Instead of covering any of those, though, Mento barely had to leave the house to bump into the paean to North Englishness that is Thank Goodness You're Here!.

Sin: The Movie

We're close to the end of the 2026 season of Game OVA Reversal and, like many video game and anime enjoyers, we've immersed ourselves in Sin this time.

Clash: Artifacts of Chaos

It's been a while since I last checked in with ACE Team, so let's see what's going on with their latest entry in the bumpy monster brawler series that is Zeno Clash. Wait... these mechanics look kinda familiar...

Ninja Gaiden OVA

So far this season of Game OVA Reversal we've covered cyber ninja, mystical ninja, and Adol Christin (who is cooler than any ninja). Probably about time we had some actual ninja here. So... here's a ninja guy, then.

Stellar Blade

Along with the humidity of a rainforest, July also included plenty of treats by way of a new anime season, more Indies, and the return of a (somewhat) beloved feature. I also conceived of an excuse to play an Ys game this month so... not a wash by any stretch.

Cavern of Dreams

A platformer full of eggs? Sadly, it's not the Indie reboot of Dizzy the Adventurer but rather Cavern of Dreams: a 3D platformer very attuned to the Nintendo 64 salad days of the genre. Am I not already playing enough of those this year? No. The answer is no.

Harold Halibut

Struggling to stay cool, Mento has decided that staying underneath an alien ocean surrounded by highly-strung weirdos is probably the best way to beat the heat. Harold Halibut, the stop-motion-inspired underwater adventure from Slow Bros, is the Indie Game of the Week this time.

Download Madhouse OVA

Game OVA's jacking into the information superhighway as it explores the cyberpunk TG16 shoot 'em ups Download and Download 2 and the unusually prestigious OVA from Studio Madhouse that they inspired.

Yellow Taxi Goes Vroom

Sorta-Pinkish Mento Writes Review for Yellow Taxi Goes Vroom, a taxicab 3D platformer that douses you in the gasoline that is its vibrant Sega-style visuals before tossing the lit match that is multiple layers of clandestine tech reveals to seal the deal. I should not be allowed near inflammable materials, is probably what this metaphor is reaching for.

Ganbare Goemon ova

Goemon's getting his time in the sun again thanks to a recent lavish compilation by Konami, so what better occasion to check out the few times Konami managed to turn him into anime? Game OVA Reversal continues apace with Ganbare Goemon's two official OVAs, along with a brief look at the first of his many PlayStation adventures.

Harmony's Odyssey

Some weeks you just want to take things easy, relax in the summer heat, and hope your cat doesn't run off with your magic wand and cause reality to fall apart at the seams. Because that sounds like way too much to deal with and it's like 90 degrees outside.

Ys OVA

We're switching things up on Game OVA this year: Rather than watching old-school anime and playing games based on same, we're looking at anime inspired by games instead. Since I can't help myself, this premiere will cover the first season of Ys OVAs from 1989.

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When choosing what to play next it's important to embrace new genres and new ideas whenever possible, especially with the precarious state the industry is currently in, which is why this week Mento's playing something that feels like a DOS game from 1989 (positive).

Reborn as a Vending Machine, I Now Wander the Dungeon Season 3 - Ultimate Crossover.png

When I wasn't boiling in my britches this June (not an euphemism; it's been an uncomfortably warm month) I managed to squeeze in plenty of Indie games, N64 platformers, Eurotrash NES tapes, Renaissance Minesweeper, Goon Souls, seasonal anime, far more Tingle than I would've preferred, and (gasp!) the end of an epochal Dark Cloud 2 playthrough.

ReSetna

When I was contemplating the future of this series, I did consider making a big change. A reset? Nah, if anything I was thinking of covering even more exploraction games. Can't have too many of those. Here's another one, from Croatian team Today's Games.

Duck Dodgers N64

This special season of 64 in 64 has one last pair of N64 games to tide you over until autumn: we're looking at the deceptively clever Chameleon Twist and yet another Looney Tunes tie-in, Duck Dodgers Starring Daffy Duck.

Taz Express (N64)

We got another couple of retro reviews for N64 games here, since that's suddenly become the hot new thing on Giant Bomb. No need to thank me all at once; I know how much of a tastemaker I am around these par- wait, come back! We're doing Looney Tunes: Taz Express and Doraemon 2: Nobita to Hikari no Shinden this time! Two games everyone loves and have definitely heard of before!

Gestalt: Steam & Cinder

Hey, hey, check it out: Mento's reviewing another exploraction game. It must be a day with a Y in it. Well, this one's got a steampunk pixel aesthetic and an RPG skilltree so that's a little out of the norm. Worth playing? Don't ask me, I'm just the excerpt; click the dang link already.

Gex on the N64

Part Two of this season of 64 in 64, examining most (some?) of the N64's best and less best one hour (and change) at a time, continues its mission to try out every 3D platformer it has. This time it's Gex 3: We Didn't Even Give Dana a Script This Time, He Just Rattled Off Every Movie Quote He Could Think Of and Doraemon: Nobita to 3 Tsu no Seireiseki, the first of several JP-only Doraemon games.

Boxes: Lost Fragments

Mento once again finds himself unable to resist opening boxes, though at least this time it doesn't result in an angry crowd of neighbors yelling about their Amazon shipments. Look, building a box fort requires sacrifices, all right?

glover

The internet's favorite N64 ranking show is back, just in time for the system's 30th anniversary. We'll be focusing entirely on the remaining 3D platformers for the system throughout this season, with the inauspicious opening duo of maligned ball-tamperer Glover and the incomplete tie-in Carnivale: Cenzo's Adventure.

Crusader of Centy

May 2026 was a month that saw unexpected heat waves, eventful industry news and rising prices, several releases of what might prove to be the year's best games, and plenty of other notable happenstances, none of which will be covered here. Instead it's more retro gaming and anime bullshit. Don't say I didn't warn you. (Am I even allowed to say "shit" in one of these excerpts? Feels like something I should've asked about first.)

Death of the Reprobate

A great man lays dying and as his son, it's imperative for to go against type and do something nice for once so that he won't cut you out of the will out of pure disgust. When the entire world is a chaotic mishmash of Renaissance paintings full of jerks, though, how nice can you feasibly be? Heck, this dog just handed me a pistol. What am I going to do, NOT point it at people?

Xak: The Art of Visual Stage

Another trio of reviews for fan-translated beauties, albeit a very tenuous definition of the term "beauty", that jumped the queue ahead of a hundred other backlog games I should probably be getting around to instead. This update includes: the other half of that King's Field review, the SFC port of the oddly-subtitled proxYs Xak: The Art of Visual Stage, and (sigh) Ripened Tingle's Balloon Trip of Love for DS. Yes, they made a second Tingle adventure game.

Arcade Paradise

Armed with little more than a stack of quarters and a total disregard for the man, Mento checks out this '90s arcade parlor business simulator where success hinges entirely on the capriciousness of teenagers. We might already be doomed.

Galaxy Fräulein Yuna game saturn

Everyone's favorite(?) May-centric exploration of semi-obscure fan-translated games returns for another season. This entry looks at the Saturn game Linkle Liver Story, the PC Engine CD-ROM title Galaxy Fräulein Yuna, and the original King's Field for PlayStation.

Screenshot from video game Minoria

Between Reverie Under the Moonlight and Moonlit Farewell, the Momodora developers put out a one-off polygonal exploraction game called Minoria and, in the name of Cartographia the Roman muse of maps, Mento's never the type to leave one of these things unplayed for long.

Cat Quest II

There's no kitten around or pussyfooting this week as we take on the second Cat Quest and... agh, I said all that without even thinking. They should put some damn warning labels on this. "Warning: This game will pun-fry your mind."

AI Somnium Files

It's another round-up of games, anime, and at least one anime-adjacent game. Probably should expand my number of interests, but that's a problem for Future Mento to figure out.

Screenshot of Haiku, the Robot

Mento learns how to write haiku in binary (1011/10101/010?) for this cute but bleak exploraction game set in a world made of circuitry where he ends up meeting a lot of resistors and therefore diodes quite often.

Donkey Kong 94 official art

The 17th annual celebration of apes in video games is finally upon us here at Giant Bomb, so to do my part here's some deep dives on three retro games featuring simiiformes in their simmiest forms. In fact, just so I avoid the whole clickbait rebuttal thing, we're covering Ape Escape, Donkey Kong '94, and (perhaps the most obvious of all) Bazaru de Gozaru no Game de Gozaru.

Wind Waker

Another month means more video game and anime musings from this guy over here, the guy whose name is attached to this article. That one. Forgotten my own username? Pfft, that'd be crazy. You're crazy. Crazy for not clicking this link and reading this already. Get to it.

Screenshot of Faxanadu

After sending a fax to Canada due to some unclear instructions, Mento then checked out (for the first time!) the classic NES RPG for his never-satiated need for achievements of the retro kind.

Screenshot of Youropa

This week's vertiginous platformer Youropa (2018, frecle) has Mento not only walking on the walls but hitting his head against them as the levels get ever trickier to navigate.

Screenshot of Mercury Fallen

Part of the email may have been cut off but Mento's pretty sure his doctor recommended planning more colonies per year from here on out. So that's what's happening on this edition of IGotW with the sci-fi management sim, Mercury Fallen. (Not to be confused with Uranus Broken, which was the subject line of the doctor's follow-up email.)

Sephonie

Mento puts his Super Mario 64 skills to use in Analgesic's 2022 3D platformer Sephonie, only to find himself playing Tetris with molluscs instead. S'all good.

Like a Dragon Gaiden: The Man Who Erased His Name

The shortest month gets a not-particularly-short rundown full of discussion on games old and new, lukewarm anime recs, and the most convenient gathering of links outside of a Four Swords Adventures. (Incidentally I will not be talking about Four Swords Adventures this month.)

Exophobia

In space, no-one can hear you scream for better map tech in the 457th entry for Indie Game of the Week: the retro FPS/exploraction hybrid Exophobia (Zarc Attack, 2024).

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Proving that not all AI is malevolent (if still somewhat invasive), Chibi-Robo is here to bring a sparkle to your eye and living spaces alike in one of the GameCube's most novel and underappreciated highlights.

Blasphemous II screenshot

Putting the Mass in massacre, Mento ventures into the nightmarish Catholicism-tinged world of exploraction sequel Blasphemous II (The Game Kitchen, 2023) for the 455th Indie Game of the Week.

Screenshot of the game Viewfinder

Mento looks at a photograph that always makes him laugh (in confusion?) with Indie Game of the Week #454: the first-person puzzle game Viewfinder (Sad Owl Studios, 2023).

Screenshot of DS game - Ore ga Omae wo Mamoru

This time on RetroPiece Theater, Mento endlessly farms monster pelvises in a fan-translated, otome-inspired, DS exploraction game he happened to come across. As you might.

Curse Crackers: For Whom the Belle Toils

We're running, leaping, and flipping our way through Colorgrave's 2022 GBC-inspired platformer Curse Crackers: For Whom the Belle Toils on IGotW this time around. Send not to know for whom reviews the Belle toils, because I, it... uh, well... it's me. I reviewed it. Right here. (Excerpt game is strong this week, dang.)

Astro Bot

The saga of one man's heroic journey to survive January 2026 by any means necessary, if "by any means necessary" actually meant "mostly curled up inside their duvet trying to stay warm while playing video games and watching anime in a dark room". Like I said, heroic.

The Legend of Zelda: A Link to the Past. Witch screenshot

The first RetroPiece Theater, wherein I (Mento) check out some older games in the context of their longevity and RetroAchievements sets. A Link to the Past is already perhaps the greatest game on SNES, so how much more can RA improve on perfection?

Marvel Cosmic Invasion screenshot

Three more reviews from GOTY season that I didn't feel like publishing individually (because I have to share this community article feed with others, aPpArEnTlY): Compulsion Games's South of Midnight, Tribute Games's Marvel Cosmic Invasion, and Double Fine's Keeper. If you're finalizing your GOTY list in January like a sane person, perhaps consider adding any of these to your deliberations.

Anime: May I Watch One Final Thing

2025's final monthly round-up of reviews, articles, lists, anime musings, and other miscellany by Mento, the gaming internet's favorite son. I can just write that in an excerpt and it magically becomes true.

Routine

For the last IGotW of 2025, we're checking out Lunar Software's Routine: a sci-fi survival horror game that's anything but routine! (Kill me.)

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The 448th Edition of Indie Game of the Week covers the new action-adventure game from Keita Takahashi: To a T (Uvula, 2025). (I swear I'll figure out how to use excerpts more effectively.)

I swear, this habit of finding intriguing Indie games on Game Pass and then discovering that they're yet another run-based thing is starting to wear me down a sukoshi. I realize that's just how the Indie scene is right now, while still gratefully also being vast enough to provide plenty of alternatives, but I'm ready for a different fad to strike (3D collectathon platformers? Please?). Well, th...

If I'm being truly honest with myself, my reluctance to get started on any run-based games (I've been batting around a few preferred genre names for this sort of thing that won't make it sound like a stealth simulator to anyone unversed in ancient DOS game history, but no dice so far beyond "resetter", which sounds like some sort of dog breed; I'll keep at it ) isn't actually due to the whole "...

Clair Obscur: Expedition 33 , otherwise known as the second most daring thing to happen to the French art world this year, is a turn-based RPG created by Sandfall Interactive , a new studio founded by ex-Ubi people. It presents a dystopian vision of late 19th century Paris after it was destroyed and twisted by some cataclysmic event and left behind survivors that are getting picked off in drove...

We're a few weeks out from Halloween but that's no reason not to contemplate the afterlife and all the suffering and regret that irrevocably led us there from birth. Heck, it's my go-to thought whenever I'm at a stop light or a YouTube video is buffering for too long. It was only a few months back that I played a game that had its own distinctive concept of what awaits past the great beyond, th...

In what has to be one of the fastest release-to-IGotW coverage periods in recorded IGotW history (which I hope someone out there is doing because I keep forgetting to back anything up) we have PowerWash Simulator 2 : the long-awaited sequel to the superlative scrub 'em up PowerWash Simulator , in which you take on a series of splashjobs across the somehow simultaneously American and British ber...

I've been playing horror games all throughout October and, while I recognize it's the reason for the season and such, I'm starting to get a little burnt out. I'm not made of scares, after all. Maid of Sker , however, looked to be just the nerve tonic to see out Spooky Season on IGotW: a short but eventful stealthy first-person adventure game with the usual horror accoutrements of eerie dudes pa...

(*sometimes Wednesdays) I intimated when I covered Sweet Home a fortnight ago that it was popularly considered the first "survival horror" game as we understand the subgenre—restrictive item limits, high risk encounters, and adventure game puzzles that had you following a circuitous route around a haunted location for the maximum amount of spooks—but really that designation better belongs to th...

Continuing our spooky month here on IGotW—if somewhat incidentally—we have the western (sort of; the developers are Australian) visual novel Necrobarista from Route 59 Games , concerning a Melbourne coffee house that serves not only the living but the recently departed on their way to whatever awaits them next. The story focuses around a number of staff and customers to this coffee house, named...

(*sometimes Wednesdays) The Sony PlayStation was home to a great many firsts, owing to the capabilities of the 32-bit hardware and the near-limitless (at least comparatively) space of the CD-ROM format, and in no genre was that more the case than the fledgling survival horror . Populated at that time by furtive experiments in conveying that style of genre fiction through the video game medium l...

It's the spookiest time of the year which also means it's time to get out of our comfort zones and into our discomfort zones, which is why I'm playing a game about exploring the Korean underworld and fighting all manner of specters and spirits that refuse to participate in the great cycle of purification and reincarnation that this spin on the afterlife is apparently built around. Sure, yes, th...

(*sometimes Wednesdays) Welcome to another Tuesday of Terror, or Wednesday of Whooooooo (like a ghost noise) in some timezones, as we once again enter a creepy cursed mansion with no real escape plan in mind. However, rather than last Tuesday's haunted house survey which preceded an age of FMV adventure games full of interminable transitions and rudimentary brainteasers, this week's preceded th...

One thing I enjoy in video games are stories about vagrants that are actually action-RPGs about a single hard-ass warrior marching into a cursed land to lay the smack down on contemporary conspirators and the long dead alike. The Vagrant (also known as Sword of the Vagrant) is mostly that: released by O.T.K. Games (not the streamer-led Indie game expo people) in either 2017 or 2018, the Steam p...

(*Sometimes Wednesdays.) Here it is, my mid-effort blogging feature for October, a.k.a. scary season, a.k.a. the time of the year when my birthday happens if anyone felt inclined to buy a gift off my Steam wis- oh god, what depths I've sunk to already? Well, speaking of descending to the darkest of depths, that is what we're here to explore with this feature, figuratively and sometimes literall...

If there's one thing I love besides exploraction games, Zeldersatzes, and subgenre names that'll never catch on, it's nonograms . If you follow my monthly rundowns at all you'll probably be familiar with how often I'm tinkering away on a bunch of numbers and grids during idle moments and continuing to rack up masteries in RetroAchievements for ancient picross games that, due to how easy it is t...

Our last week of SNES spelunking is a truncated one, owing to some very in-character miscalculations on my part, but I still managed to squeeze in three more great (or at least distinctive) games that successfully brought my "Best Of" list total over 100... with perhaps a slightly dodgy 92-100 range. I'll be publishing said Top 100 "Ranking of SNES" as a bulletpoint list at the end—with a more...

It's Exploraction Time once again on IGotW and this was one I was very excited to check out, because it comes to us courtesy of Seafloor Games : the creators of Vision Soft Reset , a visually rudimentary exploraction game with a killer gimmick. In that game, you were capable of time-travel (or really a type of precognition) with an elaborate timeline system full of nodes that you could hop betw...

We're back again with the third week of SNES highlights, including some pretty esoteric stuff from such obscure wallflowers as, uh, Capcom, Konami, and Hudson Soft. My original intent with this series—which you can learn more about by perusing the first and second parts by clicking where the text went all orange for a sec—was to fill in a few more blanks in my 16-bit Nintendo consciouSNESs but...

Back when I was a wee tyke in, oh, let's say the Late Triassic I was very fond of an unusual shoot 'em up called Wizball . The main goal of this game was to re-saturate a monochrome world by finding colors in different RGB values (which is also where I learned about RGB and additive colors, since I wondered how you managed to get yellow out of them) and the effect of having these worlds slowly...

Welcome to the second week of Supertember, the September where I play Super Nintendo Entertainment System games. Here's the first week for some context. Back in the '90s that was almost every September but, hey, we don't need to get into how we're all beholden to the linear progression of time again; I already did that whole spiel a week from now. Since I was a little disappointed by how I bega...

Duck Detective is the latest to join the Indie league of funny animal crimesolvers, walking the same gumshoe beat as Inspector Waffles or the Frog Detective in his indefatigable pursuit of justice and answers. However, while Inspector Waffles hearkened back to classic LucasFilm adventure games and Frog Detective to... fucking around and doing nothing simulators, I guess? Duck Detective is inste...

Welcome to Supertember! The idea here is that, every week, I'm going to try to complete as many SNES games as possible. These are games I've never played before, or only briefly to grab screenshots for our wiki, that I've been compiling over the years to turn into a blogging project. I did do something similar a few years back with a feature that attempted to fantasy-book the next SNES Classic...

It's not every day when the entire internet is in an exploraction mood, so how else was I meant to approach IGotW this time around but with one of the many such games I have in reserve for emergencies? (Or really just any possible excuse I might have?) After Death is a macabre spin on the formula as it drops you in a nightmarish world of bone, sinew, and decay as you piece together who or what...

Shadows of Adam is a throwback 16-bit RPG, of the type that typically use the tools of the RPG Maker software as a foundation and builds something semi-original on top of it. It follows a group of youths from the titular town of Adam, which is at its wit's end due to the encroachment of an enchanted forest of thorns it calls The Tangle, as they embark on a journey to investigate the source of a...

When you're the greatest courier in the world it's easy to get complacent, but when mafiosos abduct your estranged wife—the love of your life that you neglected so you could get really, really good at taking a thing from one place to another place—and demand nothing short but the shipment of a rock that weighs 70,000,000,000,000,000,000,000 tons and is floating around 240,000 miles away, well,...

A hound is an endless font of unconditional love and they frequently if inadvertently perform the important job of keeping their owner(s) sane in an increasingly insane world. But when your human is suffering the unbearable weight that comes from the soul-crushing travails of adulthood, of mounting regrets and failures, of desires unrequited and dreams out of reach and bad news around every cor...

I got tired of trying to get full RetroAchievements sets for Mario games so we're making a lateral switch to Zelda. As with Mario, these are such well-loved and super scrutinized games that you can't help but assume the achievements conceived for any given Zelda, and The Legend of Zelda: Ocarina of Time especially, would be both insane and exciting to chase after. Like, something that would con...

One of my more expensive recent game purchases was a Steam bundle of acclaimed Indies from 2024 and despite the usual buyer's remorse that comes from spending more than you intended to on a game (or several, in this case) I can't help but feel it was money well spent in retrospect. That bundle included previous IGotW entries Minishoot' Adventures ( #412 ), Dread Delusion ( #418 ), 1000xResist (...

I feel like trivia games have become a dying breed over the past few generations of consoles: not even the You Don't Know Jack guys want much to do with general knowledge quizzes of late. I grew up with Trivia Pursuit games long before I was old enough to figure out what any of them were asking so having something like Majotori come along, which is 80% video game and anime questions, played rig...

One of my favorite subsubgenres in the increasingly broad Adventure space is what I call the "aftermath purveyor"—no pithy portmanteaus from me this time—which typically sees you introduced to a crime scene or a mystery after its players have already departed (either the area or from this mortal coil) and it's your task to decipher what happened when, why, and to whom. Many of these have a sci-...

Last week's Mouthwashing only gestured towards the involvement of mind-melting cosmic horror, so let's take a big ol' bong rip of the real thing here with the trippy sci-fi exploraction game Ultros from Swedish development team Hadoque . In Ultros, you awake as a nameless warrior from a damaged stasis pod in a spacefaring vessel that appears to have completely given over to nature. From a small...

You can feel the derision dripping from this thing. We're in a new silver age of JRPGs and homages to same right now, with Clair Obscur , Like a Dragon , Metaphor , Trails , and so many others representing that turn-based grind to critical and financial success, that it's easy how often it's struggled to be relevant. No game better represents that struggle than Final Fantasy: Mystic Quest , a.k...

In retrospect, the choice to delay this playthrough because of anxiety around an upcoming piece of dental surgery was perhaps premature. Don't get me wrong, there's plenty of PS1-era lo-poly visceral body horror to enjoy (along with several other flavors of yikes), but not a whole lot of mouth stuff relatively speaking. Mouthwashing is, reductively, the 1979 movie Alien if humans were the real...

Happy United States Independence Day! And what's more American than... getting lost in Antarctica, bashing up robot scorpions. We're here with one of the very few high-profile Indie explormers —or an exploraction game if you will, might give that a spin for a while to see if it gets more (explor)traction—that I haven't covered yet. That is to say, we're playing Thomas Happ 's Axiom Verge 2 this...

As we dwell once again with the grim reality that the site's blogging and other user creation tools are about to disappear (albeit perhaps only temporarily) I find myself once again struggling to summon any motivation for my continued writing here. Good thing I gave myself a total softball this week to assuage any stress I might otherwise be feeling (recovering from some dental surgery earlier...

Full disclosure, I was going to look at the viscerally perturbing Mouthwashing this week but, seeing as I'm about to undergo some unpleasant and invasive dental surgery of my own after the weekend and that title suggests it might hit a bit close to home, I've decided to assuage my anxious heart (i.e. chicken out) with a nice, chill game about solving little diorama puzzles. Tiny Room Stories: T...

Always been curious what Yoshi looked so smug about. Like he wasn't about to get dropped down a pit at any moment if it meant Mario would survive. Hey all, trying not to burn out too fast on anime this summer so I'm going to be interweaving this estival season of Game OVA with some Tuesday one-shots, starting with a frank exploration (that might also be a secret chance to brag) of the RetroAchi...

Couple months back I looked at a survival horror game called Redo! which was presented in an explormer format and then became fascinated with the idea of the "explorror" game: one that capably marries the thematic genre of horror with the structural genre of explormers in a way that didn't necessarily detract from either side of the equation. Was it possible to maintain a significant degree of...

Whenever the temperatures rise my IQ seems to drop, so in order to retain my remarkable sapience for a few more weeks at least I find myself once again in Croteam 's post-apoc world of lasers 'n' forcefields. The Talos Principle II takes place some considerable amount of time after the first , during which—and pardon the spoilers but you know how it is with sequential games sometimes, they just...

Tiny Terry farting around the city of Sprankelwater last week was just a tad too cerebral for my liking so for a change this time I'm instead exploring a deeply metaphorical, metaphysical, and achronological sci-fi adventure game that saw many accolades last year for its bold narrative choices. 1000xResist is set some time after the world's human population has been wiped out by a disease sprea...

The May Marathon this year is all about fan translated games! Which is perhaps another way of admitting that my time spent learning Japanese on Duolingo didn't quite go anywhere. For more details on the choices being made and what's going on with the post-script, be sure to check out Part One first. Policenauts ( Konami , 1994 (1996 PS1)) The Bombcast, or perhaps a certain someone on it, won't...

It's episode 420 so what better time for some turbo tripping? Tiny Terry's Turbo Trip from, uh, developer " snekflat " is our tiny topic this time: an open-world messing around simulator that owes as much to Grand Theft Auto and its multitudinous progeny as it does Goat Simulator 's very particular brand of child-delighting arbitrary mayhem. The titular troublemaking tot Tiny Terry has been str...

The May Marathon this year is all about fan translated games! Which is perhaps another way of admitting that my time spent learning Japanese on Duolingo didn't quite go anywhere. For more details on the choices being made and what's going on with the post-script, be sure to check out Part One first. Dungeon Master Nexus ( Victor Interactive Software , 1998) The Sega Saturn is a rich vein of les...

I think I'm just a sucker for a cyberpunk aesthetic. Palm Pioneer 's Tales of the Neon Sea has been a middling adventure game so far, not to get too ahead of myself here, but its visuals are definitely on point. Set in the fading glory of Starlight City, long since supplanted culturally and economically by the fancy floating majesty of Sky City, it follows the cyborg P.I. Rex as he takes on a s...

It's May again. Right after April, as expected. So what are we doing for the usual May Mayrathon this year? Besides maybe never using "Mayrathon" again? Well, last year (2024) it was May Mightiness : a series wherein I could transparently show off my newish mid-range PC's chops with a bunch of expensive Indies and mid-tier budget games I had zero hope of running on my previous system without it...

Aw yeah, aw yeah! It’s been so long, you thought I left you—but I was in Nintendo jail with my nephew. I'm still not entirely sure what the future plans are for the newly independent Giant Bomb and whether they can afford to keep the lights on for a site this large, but all the same I'm going to keep on keepin' on for a while longer (though with some serious consideration for an alternative dum...

Well, we still have a website for the time being so I'm going to keep posting game reviews on it. You're welcome and/or apologies to all affected, whichever you feel is most applicable to you. I wasn't quite sure what to make of this game's name—maybe the movie star Ernest and his oft-mentioned-but-heretofore-unseen friend Vern are taking their relationship to the next level?—but I was, at leas...

The Dredge is back! 2021's hottest 2017-themed blogging feature returns for a single month of additional catch-up gaming from one of this industry's most legendary years, all in the service of fine-tuning the internet's largest and greatest 2017 GOTY list . Be sure to check Part One here for a more thorough explanation of whatever this nonsense is all about. Dishonored: Death of the Outsider (...

Crocodilia is an order well-represented in games between Indies like Lil Gator Game or major releases like the beloved (by someone, presumably, if they thought to remaster it) 3D platformer series Croc . Something about those long snouts or their crafty smiles evokes the idea of them being little stinkers with a rich inner life of silly thoughts and goofing around when they're not clamping down...

The Dredge is back! 2021's hottest 2017-themed blogging feature returns for a single month of additional catch-up gaming from one of this industry's most legendary years, all in the service of fine-tuning the internet's largest and greatest 2017 GOTY list . Be sure to check Part One here for a more thorough explanation of whatever this nonsense is all about. Metroid: Samus Returns ( MercuryStea...

Throw those crosses and save those animals because it's exploration platformer time once again here on the IG of the W for April 11th. On this occasion, the map-scouring marvel we have to peruse is Robson Paiva 's Redo! : a post-apocalyptic variant where a survivor fights past waves of misshapen mutants across a dilapidated city to find what might possibly be the only other living human being a...

Still floored Dan chose to play this of own volition. All that cooking really has given him an improved sense of taste. Though we've arguably seen many equally strong years for games since, I still find myself holding a candle for the superlative release schedule of 2017 and its particular focus on many of my favorite game series, including Ys , Xenoblade , Yakuza/Like a Dragon , Nier , Trails...

The Dredge is soon upon us! That's right, for April '25 I'm bringing back the fan-favorite and world-renowned retro gaming (or close enough) feature The Dredge of Seventeen , wherein I continue to see what other hidden treasures were lost in the hustle and bustle that was 2017. If you recall, 2017 was a year when we were all bracing ourselves for the many economically devastating antics that th...

From Triforces to Trifox es, I'm moving on from Zeldersatzes this week to play... a top-down action-adventure game. Oh. Well, this one has a few significant differences from everyone's favorite Elf Boy in Trouble series (that you can play in public anyway) by instead sitting somewhere between a Crash Bandicoot and Ratchet & Clank in the great pantheon of anthro platformers. The... panthroeon. I...

Hey all, we're back once again with the Teen Magical Girl Squad as we rampage acr- uh, heroically save the land of Enroth from its demon invasion problem one home invasion massacre at a time. We're back once again with Might and Magic VI: The Mandate of Heaven and even though we're some 20+ hours in the ladies haven't dated a single man yet, let alone a heavenly one. This will be the last of th...

I've played many explormers for this feature (some might say too many) but this week sees the debut of the first explooter. Very excited. This delicious auspiciousness comes to us courtesy of SoulGame 's Minishoot' Adventures —they're French, so I'll forgive them for not knowing how apostrophes work—which was one of the big Indie surprises from last year that I intended on covering sooner rathe...

Enroth awaits, my friends, and so we're back with part two of this quasi-LP/excuse to post terrible MS Paint comics, as was my whole thing on here in what felt like another lifetime ago. Might and Magic VI: The Mandate of Heaven has proven to be exactly what I anticipated it would be: a game fundamentally the same as MMVII (which is to say Might and Magic VII, not "2,007"), which I've played th...

Me and my boy Euclid go way back, like twenty-three centuries back, but even though the dude is a bona fide power gamer—calculating those FPS kill angles in real-time like a monster—there are the occasional games I'll play where I just don't think they're going to be his scene. 2019's Manifold Garden by William Chyr is one such "non-Euclidean" game, taking after the abstract and minimalist like...

Because I don't really value my free time as much as I should, and I've reinforced the frame that's just about holding my backlog at bay, I've decided to spend a chunk of March filling a classic CRPG blindspot of mine: the sixth in New World Computing 's venerable Might and Magic series, Might and Magic VI: The Mandate of Heaven . Released in 1998, and fitting between what was the "expert" camp...

As a subtle(?) appreciator of explormers (don't worry, this week's game is not one of those) I've always held a lot of respect for the amount of thought that goes into each of those respective games' map tech. This equally applies to RPGs (especially dungeon-crawlers) and the open-world format in general too, of course, as we depend on these little cartographical conveniences to help us stay or...

Rounding out the month of February, in very much the same style I started it, we have another explormer I'd like to share with you all. Mercifully, this one's much briefer than Afterimage though the adage "short but sweet" might not necessarily apply in this case. Teslagrad 2 is the long-awaited (by someone, somewhere, presumably) sequel to the first Teslagrad , released over a decade ago now,...

Around this time last year I embarked upon the figurative spectral jog that was the first Ghostrunner which, despite being hard as balls, had a very encouraging "one more attempt" masocore approach to its diabolical one-hit, one-kill combat and traversal scenarios in conjunction with its picturesque (if that's the word; certainly shiny) cyberpunk dystopian environments and storytelling. I decid...

I figure in a year that's shaping up to be as challenging as this one, Indies are going to be our best source of escapism: not only in the sense of having something else occupy our thoughts for a while, but also in how the more throwback types take us back to a simpler and more peaceful time (hey, as a Millennial, I feel my generation is uniquely qualified to say "things were better in my day")...

As I step out onto the sandy beaches and sip some papaya juice in this, uh, seasonably cold -4° February weather I'm once again faced with the consequences of my own actions, starting this little quest of mine figuring that I'd have some fun sweeping up the easy achievements in the first half of the game without it somehow crossing my mind that I'd eventually have to navigate my way through Nok...

We're already into the second month of this year and I haven't played and blogged about an explormer yet. It feels like I'm losing my sense of self; that regulars are reading my 2025 blogs and wondering who this new Mento is. Was he replaced by one of those billion-dollar AI that keeps repeating itself? Is this a misguided attempt at recreating himself in the manner of some New Year's Resolutio...

After the frenzied Retro Achievements sweeps of Super Mario 64 and Donkey Kong 64 there was one obvious next port of call: the pristine sands and less pristine structural stability of everyone's favorite tropicollectathon: 2002's Super Mario Sunshine . Now, I'm very much aware of this site's own checkered history with this GameCube nonpareil but I'll go to my lei-festooned grave in proclaiming...

Here I go, an entire review where I quiet my inner Archer fan and won't mention a "Danger Zone" even once. Wishfully 's Planet of Lana is a 2D puzzle-platformer game in what is increasingly the Chahi fication of that Indie genre: a mostly wordless, vibes-based experience full of cinematic ambition that balances its time with platforming, environmental puzzles usually involving moving boxes arou...

You know what happens when you get a 404 error, right? It means a computer messed up somewhere (or you did, but play along with the bit here). That's also what happened in Creative Bytes Studios 's Return to Grace , a first-person narrative-driven adventure game—a genre typically referred to by its fondness for leisurely ambulation—about a supercomputer AI that once ushered a future spacefaring...

Game: Ninja Theory 's Senua's Saga: Hellblade II Release Month: May Started: 21/01 Completed: 23/01 Fine, I guess I'll take on Senua's Saga: Hellblade II since we've only a few days left of GOTY season (and, crucially, my free Game Pass period) and I sincerely doubt I'll be able to squeeze Eiyuden Chronicle or Octopath Traveler II in that short a frame for as much as I'd like to try. I need to...

Game: Moonloop Games 's Hauntii Release Month: May Started: 15/01 Completed: 20/01 The last two games on my GOTY docket for this (OK, last) year are both downers but then that feels thematically apropos given, well, *gestures vaguely around*. Hauntii at least provides a very memorable treatise about what it means to be deceased and how that we might, were our existence to persist somehow after...

If there's one thing I can say about Januaries it's that they often feel like a giant black hole, from which nothing—not even light—can escape. Just a gaping void in the game release schedule as you huddle under a blanket for warmth and wait out the cold (or very hot, in certain parts of the world) weather to pass. It's in that saturnine atmosphere that I find myself playing Solar Ash , the mos...

Game : A44 's Flintlock: The Siege of Dawn Release Month : July Started : 08/01 Completed : 14/01 Still on my 2024 bullshit, at least until the end of this month (well, as far as this feature is concerned anyway), our next port of call is yet another Souls ian action-RPG: Flintlock: The Siege of Dawn by A44, the Kiwi developers who got their elongated beaks wet in this particular stylistic genr...

Playing The Case of the Golden Idol last month has given me a craving for more abductive reasoning logic games and it just so happened Game Pass had another one on there by way of 2023's Chants of Sennaar by French studio Rundisc. Biblical scholars might recognize Sennaar, or Shinar, as a location featured a few times in the Old Testament as the southern part of Mesopotamia where the city of Ba...

Game : Skaule 's Magical Delicacy Release Month: July Started: 05/01 Completed: N/A Magical Delicacy is a combination explormer , of the traditional 2D variety with traversal upgrades and a map that slowly fills out as you continue to investigate, with that of a professional mercantile crafting game akin to Gust 's Atelier franchise where you split most of your time between farming the ingredie...

I probably still have enough Indie games left over to sate me in my retirement and beyond, so my 401 plan instead will be to tell you all about Awaceb 's Tchia . The ambitious next project from the developers of Fossil Echo (which I reviewed around this time last year ) sees the studio once again lean on its native New Caledonia roots—a French-owned Pacific island just off the east coast of Aus...

Game : Microbird Games 's Dungeons of Hinterberg Release Month : July Started : 28/12 Completed : 30/12 January, when most rational people start putting together their GOTY lists for the previous year, is nigh upon us and yet I couldn't help but want to squeeze in one more review before December (and 2024) was over. In this case, I don't think I've heard anyone talk about Dungeons of Hinterberg...

Game : The Chinese Room 's Still Wakes the Deep Release Month : June Started : 24/12 Completed : 25/12 MerRig Christmas to oil, and to oil a good fright! So yeah, Still Wakes the Deep is a survival horror game set on an oil rig. The Chinese Room, they of Everybody's Gone to the Rapture and Amnesia: A Machine for Pigs (neither of which I cared much for but hey, I figure they're due), is behind t...

Game : Red Candle 's Nine Sols Release Month : May Started : 16/12 Completed : 23/12 Nine Sols is the newest game from Red Candle and, as a combat-heavy explormer , a bit of a departure for them, seeing as their last two were survival horror—the excellent Detention and perennial wishlist item Devotion —which is a genre usually a little less demanding in terms of battles and platforming. It foll...

Developed by Geometric Interactive , a studio founded by Jeppe Carlsen and Jakob Schmid formerly of Playdead (they of Limbo and Inside fame), Cocoon has you jumping in and out of other universes to follow its breadcrumb trail without a lick of dialogue or text, leaving you occasionally stupefied but, owing to its linear nature, never lost for long. As another big number rolls around for the Ind...

Game : Double Dagger Studio 's Little Kitty, Big City Release Month : May Started : 16/12 Completed : 16/12 Time for something low-key to squeeze between two bigger games, and what better animal is there to fit through a tight gap than a cat? Besides maybe a snake, or a mouse, or an octopus, or... well, analogies were never my thing. I was always more into similes, like that... one guy... who.....

Game : MachineGames 's Indiana Jones and the Great Circle Release Month : December Started : 10/12 Completed : 15/12 In retrospect, I think the moment Indiana Jones and the Great Circle hooked me like I was a convenient whip grappling point sticking out the side of a building was seeing the subtitle "(fascistic whistling)" pop up for one of its many ambient enemy guard noises. MachineGames is d...

Game : Snoozy Kazoo 's Turnip Boy Robs a Bank Release Month : January Started : 08/12 Completed : 09/12 I played the first chapter in the sinister saga of Turnip Boy's misadventures across a post-apocalyptic Earth ruled by sapient food earlier this March (though it was released back in 2021) and when I noticed its sequel was on Game Pass this month, I figured I'd add it to this GOTY itinerary a...

Game : Aggro Crab 's Another Crab's Treasure Release Month : April Started : 03/12 Completed : 08/12 Developers are cottoning on to the fact that " Souls like" isn't so much a genre but a style; more a condiment than a meal. It's a saturnine tone and aesthetic married to a few crucial mechanics and tempered with a higher-than-average difficulty curve; however, it doesn't necessarily have to be...

It's been a real strong season for golden idols, between The Rise of the Golden Idol from last month and Indiana Jones and the Great Circle later this month (not that the Raiders statuette is likely to feature prominently but I know licensed video games love their dumb reference cameos), so I figured it was due time to head back to the distant year of 2022 and boot up that Golden Idol original....

Game : Balloon Studios ' Botany Manor Release Month : April. Started : 01/12. Completed : 02/12. A nice, breezy game to start us off this December. Botany Manor is a first-person adventure game all about horticultural studies and nurturing plants with the tools and information provided within the grounds of the titular manse. Your protagonist is the as-yet-unpublished botanist Arabella Greene,...

In what looked like a damn fine year for RPGs, this is my Most Wanted at present. Here's hoping 2025 provides some good RPG sales and not too much in the way of apocalyptic BS to intrude on the time spent enjoying them. Well, here we are at the starting line of December, and I've procured two free months of Game Pass Ultimate in which to play through as many 2024 games for January's GOTY season...

Well Vinny, I finally did it. I picked up Pepper Grinder . Ahr Ech 's Pepper Grinder is a drillformer (OK, enough portmanteaus from me for a while) that has the titular adventurer Pepper run afoul of her pirate rival Mint who, despite being a breath of fresh air, immediately earns the heroine's contempt by appropriating her box of treasure and departing with it along with her army of teal-skinn...

It's another episode of Indie Game of the Week here to remind you all to look where you sit at a barbeque, or else you might get your anus charred. (Sorry, I had like a dozen different intro sentences sitting in my editor and somehow that was the best one?) Anyway, Anuchard . It's an action-RPG, or maybe just an action-adventure, from Indonesia's stellarNull . It tells the story of the Bellwiel...

Hey. Look. I promise this will be the last explormer review for 2024. Not that I'm practicing any self-restraint; I'm genuinely running out of the things. Maybe that's something to ask from Santa. This week's subliminal cry for help is Sheepo , the first (Steam-published) game from Kyle Thompson . He was the one behind semi-recent IGotW subject Islets ( #373 )... and will probably appear here a...

Later this month, I intend to finally get started on my GOTY list by playing my first (serious) game from 2024: The Legend of Zelda: Echoes of Wisdom . However, that doesn't mean I'll be putting away the many Zeldersatzes I still have in my Indie backlog out of concerns for repetition (I think I've played thirteen explormer s so far this year?) so here we are with an interesting little game cal...

Well, here we are, the final Sega CD games of 1993 and the very last Mega Archive to cover that same year—something I started on back in 2021 . Preliminary plans to cover 1994 are... well, demoralizing is probably the way I'd put it. My favorite part of exploring the libraries of older systems is seeing the way trends shift based on trailblazing headliners like Sonic the Hedgehog and how there'...

It's November 1st, y'all, which means the Christmas season is upon us. That's right, I'm one of those crazies that starts celebrating the moment the Halloween decorations go down, and by "celebrate" I mean "dread with every fiber of my being" as seasonal affective disorder descends upon us like a tidal wave of anti-depressant pill bottles. That's why Cthulhu Saves Christmas 's idea of linking C...

We're getting ever closer to Halloween and what's scarier than genies? Y'all seen Wishmaster , right? Those greedy fools didn't get anything close to what they bargained for. OK, fine, so I'm just playing another Shantae game from WayForward because I guess this has ballooned into a full-blown addiction to explormers now. Last time I was here it was with Half-Genie Hero for IGotW #106 , but I'v...

Pull on your hoverboots and don those green tunics because we're back in Zeldersatz territory with this spooky October Indie Game of the Week: Arietta of Spirits by Third Spirit Games , released back in 2021. Arietta follows its eponymous preteen heroine as she vacations to a remote island retreat with her family, specifically to a cabin once occupied by her recently deceased and much loved gra...

Remember when adventure games got real weird around the mid-to-late '90s? Not just explicitly horror-themed stuff like Phantasmagoria , Dark Seed , or Bad Mojo but in the way every other graphic adventure game became "whimsically dark" like Toonstruck , The Neverhood , or Normality . The makers of 2021's Strangeland sure do remember that era; they'd better, as Wormwood Studios is one of many de...

Just a mini-revisit of The Kobayashi Mario feature to yap more about the fun Shotgun Mario 64 hack (created by Dan_GPTV) I mentioned back in the previous Mento's Month (which you've all read of course but I'll relink it just in case you misplaced your bookmarks) and its equally intriguing achievement set over on RetroAchievements (devised by RA user MaddieKittyTV). There's no real metaphorical...

Light Fairytale Episode 1 is the opening chapter of a multi-episode narrative project that seeks to revisit the creatively ambitious PlayStation 1 era of RPGs, notably taking after Final Fantasy VII in its presentation and setting but also bits and pieces from Wild Arms and others. Another Indie throwback, in so many words, though at least that period of 32-bit RPGs taking their first steps int...

Earlier this year I checked out a graphic adventure game called The Procession to Calvary , named for the 1564 painting by Pieter Bruegel the Elder. The game, created by Joe Richardson , co-opted (which I learned recently is a nice way of saying you nicked something) both its namesake and various other Renaissance era paintings in order to create a historically-confused point-and-click adventur...

James Clavell's 1975 novel Shogun saw its second groundbreaking TV adaptation just recently with Hiroyuki Sanada playing the Tokugawa Ieyasu stand-in Lord Toranaga (the titular shogun) and Cosmo Jarvis starring as Blackthorne, a British sailor based on the real-life historical figure of William Adams (also the protagonist of the first Nioh game; William, not Cosmo). While both adaptations are r...

Hard to believe we're almost eight years out from 2017, still one of the best years for gaming in recent-ish memory, and I'm sure it won't be too much longer now until that year's output will be considered retro gaming. Before that happens and I completely turn into dust and drift away on the winds of time, I'm still determined to track down any remaining standouts released across those twelve...

September heralds the arrival of a new autumnal season and with it some welcome changes (cooler temperatures, longer nights) as the year lurches towards its conclusion, so to me it's always a benevolent turning point in the year that provides ample opportunity to switch things up and try a whole new approach to life. So it is with no small amount of excitement that I'm announcing that Indie Gam...

Welcome back to another edition of the Mega Archive, a chronological journey through the library of the Sega Mega Drive/Genesis as I continue to gussy up their Giant Bomb wiki pages for posterity's sake. Be assured that I treat every wiki page as sacrosanct, no matter how forgettable its subject matter might be to the broader video game fanbase. Of course, the more obscure it is the more work I...

We're back to socking bizarre chimeras on the snoot in Zeno Clash II , the hit (in more ways than one) Indie game from... 2013? How long have I been sitting on this review? All right, so full disclosure here: I had ACE Team 's first-person brawler sequel on my list for the May feature I did this year , which saw me return to many games I had to put down over the years because my then-current sy...

Taking a break from exploration platformers for a while, and you better believe it'll be a short one, I've decided to return to what I've always felt is the grandfather of the modern Indie game movement: puzzle-platformers. Beautifully rendered worlds, melancholic story delivery, pretentiousness thankfully optional: the humble puzzle-platformer usually creates a novel set of mechanics and an in...

You might be asking "how will he justify choosing yet another explormer for Indie Game of the Week this time?" and my answer is... I won't. I can't. I refuse to. People keep making these things and my impulse control is trash. Speaking of trash, but in a mostly positive tacky John Waters sort of way, we have the semi-recent Cookie Cutter : a cyberpunk story about a vengeful and murderously powe...

After our sojourn to the futuristic, prismatic land of compact discs we come back down to earth on ol' cartridge land for some more ossified Sega Tapes, freshly exhumed from the dirt of yesteryear. (I swear my opening metaphors are getting worse.) It's now December 1993 and the end of what has been a very exciting year for the Sega Genesis/Mega Drive , living its life at the peak of its popular...

I think I've brought up how I've played a disproportionate amount of horror-themed games this summer so what better response to that could there be than to play another one? It's the only way I'll learn. A couple years back I played an Indie horror adventure game called Red Bow : it sort of took after a few popular cult doujin horror games made with the RPG Maker toolset, such as Yume Nikki , C...

I figured it was prudent that, before August ended, I actually played one of these cozy summer vacation vibe games instead of the current unseasonal mix of horror games and my usual explormer bullshit. Toem is very much in the same wheelhouse as A Short Hike or an Alba: A Wildlife Adventure , setting your little Moomin-esque protagonist off on an adventure to photograph the elusive titular "Toe...

Woop woop, that's the sound of the explormer police. But they can never catch me, not without finding the double-jump and air-dash first. Yes, it's another entry in our Explormer of the Week feature here on Giant Bomb dot com and we have a special treat in the form of a GOG freebie. I so rarely cover GOG games on here—I should really patronize that storefront more often, seeing as its DRM-free...

Over the many years that Giant Bomb's been covering E3 (or the Keighley-based substitute, I Can't Believe It's Not E3) my fellow moderator and stats nerd Marino has been tracking how often certain regulars have been appearing in the post-conference evening interviews, seen here with his " GB@Nite 5 Timer's Club " forum thread. I've been half-tempted to do the same with frequently-appearing deve...

Summertime, when we aren't melting in our seats, is a period of relaxation and good vibes so to keep things in that spirit of sunny lightness here's a monochrome game about pain, loss, and crushing depression. Lithuanian studio Hidden Layer Games 's Inmost is a 2D pixel art puzzle-platformer that, rather than heavily invest in tough platforming sequences or acquiring traversal upgrades or prete...

Welcome back to Mega Archive CD, the pearlescent partner to the cart-clarifying Giant Bomb Wiki companion project that is the Mega Archive. Since we've just entered December and the final push for the Mega Drive/Genesis, we'll now have this penultimate check-in with the Sega CD/Mega-CD to put it in the final month of 1993 in parity. After this, we won't be revisiting the Sega CD again until tow...

Let me just check the clock over here and... yep, it's Explormer O'Clock. Actually, we went ahead an hour in March so it's supposed to be Explormer O'Clock +1 right now. When was the last time I set this thing? Regardless and/or irrespective of all that, our non-linear jumpy-slashy game for this week is Phoenotopia Awakening from Cape Cosmic : a game that's a little (or a lot) more involved tha...

Maaaaail. Everyone loves getting mail. Or not, depending on how many enemies you have with a copious supply of ricin. Either way, something surprising is coming through that letterbox and what is life without the occasional shock to the system, central nervous or otherwise? We're talking about postal terrorism on this occasion because this week's Indie Game that is of this week is none other th...

Continuing our "Juneween" summer horror season from last week's Gylt , this time I'm back in familiar stomping grounds (but not that familiar; the explormer s are taking a few more weeks off) with the spooky boomer shooter Hands of Necromancy from Frechou Games . Or, given it's a rare gothic horror medieval variant, a forsoother shooter (a forshoother? Wow, that just plain feels bad to say out...

If there's a popular genre for Indies that I very rarely cover on here, especially in June, it's games that focus on horror and delivering scares and spooks to what is almost assuredly an audience of YouTubers looking to delight their audiences with their genuinely terrified reactions. As such, I don't tend to put a lot of stock in the genre outside of a few that catch my eye either because the...

You know what I haven't written about in a while? Explormers . Those games where there's a big map to check out and a bunch of upgrades to help you get around. Whatever happened to those games? Feels like you barely hear a thing about them these days. When I'm not gaslighting my audience like a fiend I tend to partake of these things whenever and however I can and this week felt like another ti...

Welcome back to another wintry edition of the Mega Archive, still plugging away through the remnants of November 1993 as we head into the final month and the final stretch of this "arc" of the feature. In contrast to the misery so far this November, this entry's actually pretty promising: there's a number of games here which I'd consider worth checking out and even many of the ones that aren't...

Game of the Month: Zilcho Nope, no GOTM this time. I mean, of the many games I played in May one of them is theoretically going to be better than the rest, but this section was intended for deep dives on the big AAA stuff and long-term RPGs I'd normally be playing in-between all the retro games and Indies I was already blogging about elsewhere. This month's been a bit too busy for any of that t...

Welcome to a seasonally festive Hallowmay with Pumpkin Jack , a linear 3D platformer with a sort of MediEvil meets Ghost Rider theme as the titular Stingy Jack, a notorious crook and trickster, is resurrected by the Devil into a scarecrow body in order to defeat humanity's last best hope, the Wizard, in their war against Hell. For as metal as this all sounds, the game is very much geared toward...

Last week you might recall that I broke my streak of endless explormer s on this feature by playing Tangle Tower , a delightful whodunnit adventure game, so I want to assure all those unsettled by this recent development that we are fully back into exploring big maps for traversal abilities with this week's game Carrion from Phobia Game Studio . I know, it was a scary and uncertain time on Indi...

Shocker of shockers, I'm not playing an explormer this week. I still have plenty of them on standby, don't doubt that for a moment, but even I have to admit that everything's better in moderation. Or maybe that's just my Moderator bias talking. Either way, I've switched tracks to another old favorite of mine—the classic point-and-click adventure game—with this week's Tangle Tower , originally f...

Hey there and welcome back to another enormous map for Indie Explormer of the Week to uncover one traversal upgrade at a time. Our non-linear search action selection this time is Supraland: Six Inches Under , a standalone expansion for the inestimable Supraland (covered back in IGotW #297 ). As with its predecessor, it follows a civilization of sapient plasticine people in some kid's backyard a...

I know, you didn't think I'd realize that 40 is XL and not XXXX, didn't you? I'm not as look as I dumb, turns out. Anyway, after passing that incredibly low bar, I'm back once again for more delicious Sega Genesis/Mega Drive tapes. Well, at least that's what I'd like to report but we're still neck-deep in the holiday shovelware rush of November '93 and that means more licensed tie-ins. Five of...

Hey team, we're back with another explormer on Indie Explormer of the Week, but wait! Put down those rotten fruits, dear sirs and madams, as there's a significant change-up this time: this explormer's a 3D explormer ! Quite the novel shift to the staid formula around here, right? Pseudoregalia kinda feels like... if the Klonoa team at Namco played Team Ico's Ico , was inspired to whip up a plat...

Welcome back to Indie Game of the Week, where we'll be reviewing an Indie explormer . Look, I know. I've been stuck on this one gear for quite some time. It's just... whenever a new explormer comes out and hits the zeitgeist, like it has recently for Tales of Kenzera: Zau and that Prince of Persia thing , I feel my status around here as The Explormer King start to slip all the while the demon k...

Continuing this trend of being incidentally relevant—this IGotW's game was, until yesterday, also the weekly freebie for the Epic Games Store —we have the extremely slick first-person "acrobatic kill" simulator Ghostrunner from studios One More Level and Slipgate Ironworks , a game with high enough production values that I'll probably get figuratively slapped by those who take umbrage at anythi...

Swannichiwa, everyone, and welcome to another episode of Anyway, Here's WonderSwan. Like all ugly ducklings, I've always regarded swans with a sense of wonderment but could never be one (I think that's how the story goes) so getting up and close with (a virtual approximation of) Bandai's WonderSwan has been nothing if not eye-opening. We're three entries into this feature now and I've plenty of...

Welcome to an unprecedented episode of Indie Game of the Week. The unprecedented part isn't the genre—it's another 2D explormer RPG, sure, but I'll say the tone is very different to last week's Salt and Sacrifice —but rather that I managed to actually get the stars to align for once: I'd been putting off Eiyuden Chronicle: Rising for a while due to my usual procrastinating over RPGs but then I...

Welcome back, all you Sega crazies and CDs nuts, to another update to Mega Archive CD: a chronological look at the Sega CD/Mega-CD library as I work on sprucing up their Giant Bomb wiki pages. We've passed Halloween '93 in the standard Mega Archive series so now it's time to do the same for our reflective friends in Mega Archive CD. This group of nine has everything you've come to expect from t...

Welcome all to another edition of Indie Game of the Week where we dare to go far, far outside of our gaming comfort zones in pursuit of the unknown and the untested. My daring choice this time is an explormer that has Souls tendencies; not something I tend to cover all the time on here, nope. This goof really kinda hinges on the assumption that I have regular readers and aren't just being rando...

Welcome back to another Indie Game of the Week where this time we're taking a break in the ol' Casual Corner with the wholesome organizational puzzle game A Little to the Left . Now, if you were to ask me which game best served as a paean to one's OCD tendencies I'd probably point to Donkey Kong 64 and its vast pile of banana-flavored junk to collect—and I'm not comfortable with how many times...

Hello, I Am Mento, and I Am Reviewer for I Am Fish . It's a 3D platformer, sorta, wherein you help four superpowered fish escape from human bondage (not that kind) and reach the ocean so they can continue to, uh, bro out I guess. Fishbro out. Pretty much if someone turned that one aquarium part of Finding Nemo into a whole video game with a lot of dramatic twists and turns, albeit of the mostly...

Welcome back to another brief glance—the briefer the better for some of these—through the game library of the Bandai WonderSwan , an ill-fated portable system that nonetheless found some success dwelling in the chronological gap between the Game Boy Color and the Game Boy Advance . When it wasn't being sandwiched between two boys, the WonderSwan managed to produce a surprising number of games t...

Man, it's good to be back with another Zeboyd joint. Last time I took on one of their delightfully compact JRPG throwbacks was way back in 2017 with Cosmic Star Heroine ( IGotW #32 )—an uncharacteristically current IGotW subject at the time—and I keep missing Cthulhu Saves Christmas whenever it goes on sale (oh wait, it's on sale right now. £2? Sold!) so here we are some scant seven years later...

If there's two things I enjoy, it's Zelder satzes and not having to pay anyone money. Fortunately, Snoozy Kazoo 's Turnip Boy Commits Tax Evasion —a title so literal it makes the Japanese light novel industry sigh and wonder aloud how and when the art of subtlety up and died (though if it did, I doubt it'd tell anyone)—is a game that delivers on both of those beloved pastimes. As Turnip Boy, th...

Welcome everyone to another episode of Mega Archive, your monthly examination of the best (and the rest) of what the Sega Genesis/Mega Drive had to offer the world. 1993 continues apace with another mix of, and let's be honest here, mostly trash. Well, that's perhaps too harsh, but my god do we have a continued downward incline of quality with some of the "highlights" this episode. That said, w...

Welcome once again to Explormer of the Week: a feature wherein I play explormers and nothing but explormers. Well, that's probably how it appears by this point—I'm not going to argue that coming up with a new spin on reviewing these things isn't getting as challenging as the developers themselves coming up with new variations. The aquatic, submarine-based Depths of Sanity would appear to be a n...

I wonder how common it is to have developers where you're a fan of their whole style and maybe a few of the people who work there, but mostly only just tolerate the games they put out. Like you appreciate their moxie, or their adherence to a perhaps archaic way of doing things that appeals to your sense of nostalgia, or they're someone you followed over from game journalism and are rooting for...

Way back in the mid-'90s, British comedy group Monty Python —or maybe just the one of them that felt like getting involved—worked with American developers 7th Level to create what they felt would be the most apposite video game experiences for their particular surreal brand of humor. What they landed on was a trio of classic graphic adventure games that were packed with FMV clips and Terry Gill...

Like many occidental folks I've little to zero experience with Bandai 's WonderSwan : a handheld console released in the late '90s to compete with Nintendo's iron grip over the market as a smaller-budget, longer-battery-life alternative. It was co-created by Koto Laboratory and its founder Gunpei Yokoi , a major figure in the development of the original Game Boy (as well as Metroid and a few ot...

It seems I'm not sufficiently "Mario'd out" after completing Super Mario Bros. Wonder earlier this month so here I am instead playing Suzy Cube , the "we have Super Mario 3D Land at home" of Indie 3D platformers. All right, I'm being a little unkind here: it's rare to see someone take on the throne so brazenly like this and, all else aside, it's remarkable the developers managed to make this ga...

After the FMV-fueled forays of January we're back to classic flavor Mega Archive this month, checking out ten more Sega Genesis/Mega Drive games from the autumn of 1993 as I ensure the Giant Bomb Wiki pages for them are up to snuff. What's odd about this quixotic little project I've embarked on is how nostalgic it's been, not just for the gilded age that these games hailed from but also wheneve...

If I ever make an exception for sports games on this feature, it's usually because they've got something else going on. Like an abstraction in its premise, or a heavier emphasis on story, or some kind of ridiculous fantastical gimmick to hang some non-standard sports game mechanics upon. In that sense, Golf Club Nostalgia (formerly Golf Club Wasteland) from Demagog Studio —where you're playing...

Hey all, trying out a not-particularly-novel new feature where I wrap up a month of gaming, blogging, and other miscellaneous activities of a mostly lawful nature. This'll give me all the excuse I need to deep dive on some of the non-Indie stuff I've played this month as well as sprinkle in a few other surprises. Game of the Month: The Legend of Heroes: Trails from Zero Oh look it's Falcom Boy...

If there's one thing I can admire in games, especially Indie games with all their limitations, it's ambition. The ambition to shoot for the moon and create something well above your weight class, if only because you have this firm idea for a project in your head and all the gumption and confidence (misplaced as it may be) to get it done by hook or by crook. That moxie is what I see reflected ba...

Bless the baby angel that is in charge of producing 3D platformers. Well, it's more the work of small teams of passionate developers around the world, but regardless of the providence that has allowed it I've had another opportunity to partake in running around 3D environments picking up random junk for hours and boy is that just peachy . This particular opportunity was The Spirit and the Mouse...

I'll admit to being all poised to put the Mega Archive on hiatus again—these updates take a lot out of me, especially when it's almost wall-to-wall trash like this episode—but I can't just abandon it in the fourth quarter of 1993 so close to the finish line like this. It will take most of this year to ensure the Mega Archive has covered everything 1993-related but I'm determined to do so regard...

Now that I've made good on a longstanding obligation to a fellow GB blogger with last week's Tower of Time , it's business as usual for the Indie Game of the Week. That is, I'm reviewing another explormer . Quelle surprise. Well, I say "explormer": it has maps and traversal abilities, but it's light on collectibles and very linear so I'm not sure it necessarily counts. Either way, I just picked...

Welcome to OoT OoT—which is to say, Over the Top Ocarina of Time, in case you thought I suddenly turned into Pingu—which involves another look at the severely cursed randomizer tools for that one N64 Zelda game lots of people like , rather than the one lots of people are weirded out by . I actually took on a rather tough configuration a few years back in this LP blog , where I opted for both Ke...

One week into January is a good time for contrition I've found, since most of us have already broken any and all New Year's Resolutions we'd optimistically set ourselves. In my case, having long since abandoned any pretensions towards self-improvement, this sheepishness is instead aimed squarely at a fellow Bomblogger: one Mr. @arbitrarywater . See, the stand-up duder in question gifted me this...

It's the final IGotW of the year so let's go out with a bang with the acclaimed time-looping adventure game The Forgotten City back from 2021. Now, I'm a big fan of any game that takes on the whole time-looping device—where the player's "mistakes" are quickly forgiven and forgotten by having the events of the game repeat themselves ad nauseam until the true path is gleaned, Groundhog Day -style...

Welcome to the second half of what might be the most cursed blog feature I've written since... well, there's probably several others this year alone. This perhaps warrants a closer psychological examination but not right now, as I've got thousands of multi-colored fruit to find first. That's right, I'm still gunning for 100% completion of the RetroAchievement set for Donkey Kong 64 —the 3D plat...

Another week, another IGotW covering an explormer . You can set your clocks to it by this point. But hey, I can't help but be drawn to what I like. Not that Grime qualifies just yet, but I suppose it still has time to right the ship. Grime is one of those Souls ian-adjacent 2D explormers that have picked up speed in recent years with the likes of Salt and Sanctuary , Hollow Knight , Blasphemous...

Welcome to the very last Mega Archive of 2023! It's not the last one for 1993, however, as we have only just reached the end of September and will be poised to start its fourth quarter whenever we next resume. A sobering thought: If I carry this feature into 2024 and maintain the current rate of ten Sega Mega Drive / Sega CD games per monthly update (give or take with the CD games) I'll only be...

Hey guys, remember Q.U.B.E. ? It's back. Well, OK, so this sequel is already five years old at this point so it's not a recent resurgence, but if there's something I'll always have a soft spot for in this feature—besides the usual RPGs, 3D collectathons, and explormer s—it's the humble Portal -alikes, a.k.a. (by no-one) the Dopportalganger . The first Q.U.B.E. was assuredly that, launching in 2...

Mercantile-minded folks are out celebrating Black Friday, but here I am celebrating Black Eye Friday instead. That's right, this week we'll be covering a brawler, a genre I don't dip into much (and for good reason, outlined further below): WayForward 's River City Girls , published/licensed by Arc System Works . Anime fighter peddlers ASW acquired the Kunio-kun license from Technos Japan (or, w...

Sometimes you want to stick a game on that offers layers upon layers of deep mechanics to dig into or some equally deep storytelling that'll keep you immersed for an unhealthy length of time. On other occasions, you probably just want some basic-ass Where's Waldo? game with a sci-fi/UFO theme because you're busy enough already. Looking for Aliens belongs to that most underappreciated of genres:...

...And if you think that title is bad, wait until you see what game I'm playing. Much like General Custer at the Battle of the Tiny-Huge Island, I have allowed myself to grow overconfident after demolishing Super Mario 64 by mastering its Retro Achievement set and have now set my sights on something even less attainable (and, dare I say, less palatable as well). That's right, I'm playing Donkey...

I did not anticipate that I would enjoy Mike Bithell 's 2017 adventure game short Subsurface Circular as much as I did ( IGotW #97 ), about a group of robots riding the subway and having discussions about the events and politics happening topside. That early apprehension had nothing to do with my opinions on Bithell's previous works, which have always been excellently written with a professiona...

Welcome back once again to another Mega Archive CD, the glossy, reflective younger brother of the Mega Archive archival/research wiki project. Most Sega fans are celebrating this month by playing the new Like a Dragon spin-off, The Man Who Erased His Name , but I'm too cool for all that. I'm instead poring over the data for early CD-ROM experiments released thirty years ago, many of which have...

¡Hola amigos y amigas! Mi nombre es Mento. ¿Dónde está la biblioteca? But that's enough of my powerful command over the Spanish language for now, as this week we're featuring a Mexican-themed game to celebrate the Day of the Dead in a fashionably late manner. It's Guacamelee! 2 , the second in the luchador explormer series from Drinkbox Studios , a developer from the Mexico-adjacent country of...

This Halloween month's seen killer sharks, demons, and ghosts on IGotW so what better way to end than with, uh, more demons? Demon Turf is a 3D platformer from Fabraz and Playtonic Friends with a sorta Doom -ish aesthetic by way of PaRappa the Rapper . It uses 2D sprites against 3D environments, possibly as a means to keep the game running as fluidly as possible as that would be paramount for t...

I polished off this Souls run about a day after posting the last entry, so the choice was either dropping this month's 64 in 64 episode now and putting off this finale for two weeks or, well, not doing that. Like a few of the corpses in the Painted World of Ariamis, I figured it was best to not leave people hanging when I could be cutting them down and robbing their bodies instead. (Maybe I'll...

This October on IGotW we've had ghosts and demons, so how about a creature feature? Maneater is a shark RPG, or a shaRkPG, or a JRPG if the J stood for Jaws, that has you becoming the apex aquatic predator of the Louisianan tourist resort-slash-seedy bayou Port Clovis. A celebrity shark hunter named Scaly Pete fished out a ferocious bullshark and pulled her newborn out of her dying carcass, sca...

Welcome back to another episode of my misadventures in a randomized Dark Souls . I've swapped around both the enemies (including bosses) and the items, leaving everything to chance by even throwing in items critical to completing the game, the Lordvessel and the Lord Souls, into the random item pool as well. No idea where they could be. Maybe I've already missed them? Wouldn't that be a fun thi...

I should eventually rename this feature "3D platformers, adventure games, RPGs, and explormers " (or some punchier equivalent) because that's pretty much all I'm interested in covering. I'll expand the menu occasionally if something highly acclaimed or otherwise noteworthy appears in my lesser-explored genres, but for the most part I have my creature comforts and I could probably be of more ser...

Lo there, scaleless dukes and furtive pygmies alike. If there's anything I like to write about way too often, besides just " everything ", it's randomizer hacks. For as much as I tend to steer clear of roguelike games and those that prominently feature procedural generation due to how creatively stifling it can be to rely too much on algorithms, there's something about randomizer hacks in parti...

Between the time when the oceans drank Atlantis and the rise of the sons of Aryas, I wrote a small piece on a game called Stick It to the Man! : an adventure game with some mild platforming that was notable for both its Klasky Csupo-like endearingly grotesque visuals and an equally endearing script by a veritable Tyrannosaur of the webcomic world, Ryan North . Conversely, it also suffered from...

Hey SeGuys and SeGals to another edition of the Mega Archive : the only place on the internet that still remembers the Sega Genesis/Mega Drive . Actually, that's not even remotely true, but if I keep on this obsequious path maybe Sega will send over some review copies of the half-dozen Like a Dragon games they're developing to your hardworking boy. Fingers crossed, yes? Regardless, we have anot...

It's your weekly serving of Indie Games, and for this occasion we have yet another emotional puzzle-platformer. Whee. I only just covered Evergate a little while back but these particular types of games sprout like weeds. Well, perhaps that's too ungenerous an analogy; there's a reason I keep playing these things, after all, and the way they tend to weave storytelling with apposite game mechani...

I've been looking for something to help me through the hot 'n' humid summer months and what better way to beat the heat than to stay indoors watching questionable anime and playing questionable games based on said anime? For a rundown of this little project, check out the first episode . The Property Dirty Pair is a sci-fi action series about a duo of female "trouble consultant" agents of the f...

What's this, you ask? "A game released this year on Indie Game of the Week? Will wonders never cease?" Well, jerk , sometimes I find my way to a Steam sale and pick up a few games that have captured my attention, and that was such a case for the third Glass Masquerade game from our friends at Onyx Lute . Though these games are essentially jigsaw puzzles with a veneer of class owing to their use...

Something reassuring to know that, long after I die, long after the sun fizzles out, and long after the universe reaches its final anticlimactic heat death, there'll still be Indie puzzle-platformers being released on a semi-regular basis. Back in the Indie sphere's XBLA heyday, Braid led a whole crowd of these chill, ruminative platformers that sometimes demanded (but not in any insistent way)...

Welcome all to The Room 4: The Revenge of the Oh Hai Doggy . Honestly, I don't know why Fireproof hasn't renamed this series to "The Rooms" since there's been multiple of the things in several entries now, just to avoid the usual jokes from hacky game reviewers. But, yes, we're back once again twiddling around with our Victorian knobs and edifices until something pops for another chapter of sli...

The Mega Archive is now entering the dog days of summer just as we in the present are mercifully leaving same (though it certainly doesn't feel that way right now), with this entry jumping into what I've pejoratively dubbed "Electronic Artsgust". EA was never a wallflower when it came to the Sega Mega Drive/Genesis , but being responsible for four of the ten games featured in part XXXV (or 35,...

A couple years back , I took on a fairly intense challenge to play through as many games released in 2017 as I could to pad out what was an already beefy GOTY list into one with a hundred items on it: a testament to the exceptional output of that year (and one that has not been matched since, though 2023 is certainly making a strong push for that crown). While planning that feature, Splasher wa...

Part of me thinks I've enough RPGs on my plate already without jamming them into my Indie Game of the Week slot (ew, phrasing) as well—and 2023 isn't exactly an "agile" year for new RPGs either, to use Electronic Arts's parlance —but I'll admit to long being curious about Cris Tales since its head-turning trailers first hit E3 and the like, and then possibly more so still once I'd heard that it...

Given the milestone I was so tempted to just blog about Threes this week, but who and their grandmother hasn't already played that thing to death? So instead, we're back in 2D platformer territory for an unprecedented second week for Kaze and the Wild Masks , a gorgeous platformer that carefully straddles the line between unpleasantly hard and tolerably hard. Developed by Brazilian team PixelHi...

I can't speak for duels, but this is probably the 3000th explormer we've featured on Indie Game of the Week. What can I say? I have a type. 3000th Duel , from South Korean studio Neopopcorn, is an explormer-RPG hybrid that, as is almost customary at this point, has a few Souls ian affectations to its mechanics and world design. Dropped into a misty forest with amnesia and an unremovable mask, t...

Welcome to another action-packed installment of the Mega Archive: a chronological exploration of the Sega Genesis/Mega Drive as I continue to work on its representation in our Wiki. This Mega Archive pushes us past the halfway point of 1993 and into the latter half of that year, and largely focuses on western games released across July. In fact, it's probably the case that most of the entries m...

At first blush, Ostrich Island seems like an elaborate joke game. Visually it's kind of a mess, your directives are not clear beyond some open-world tomfoolery, collectibles are called things like "Statuette of Egbert", it's very easy to accidentally take five steps into the water and drown, and the sheer number of minor visual and physics glitches intimates that the developers had too much on...

If there's two things I find scary, it's creepy monsters hiding in the shadows that defy rational explanation and having to think. Unfold Games 's Darq is the rare game that caters to both those fears. The game follows a bald kid (or maybe a teen; it's hard to tell without the hair) as he finds himself stuck in a loop of falling asleep, waking up in some nightmare factory, and then narrowly esc...

I've yet to dabble in this new wave of Sinocentric games to hit Steam over the past few years, the world's most populous country having joined the global video game industry in earnest just semi-recently, but if the likes of Sword and Fairy or Gujian are as charming as this adventure game (from a Canadian development team, but still kinda counts) set in 7th/8th century China I might find myself...

As I said I few months back, the Sega CD 's fortunes are going to be picking up in 1993 and so we'll be seeing many more of these Mega Archive CD "gaiden" entries between the core Mega Archive installments. I'm totally cool with this new development: the Mega/Sega CD has been a fascinating platform to research due to how both sides of the Atlantic approached CD-ROM gaming completely differently...

Since I bothered to invent a stupid name for them, I've been more eager of late to check out some more Indie Zeldersatzes : those that take after Nintendo's most wanderlust-y of tentpole franchises, The Legend of Zelda . Since Zelda flipped the script lately with Breath of the Wild (and Tears of the Kingdom , suggesting this current style is here to stay) there's been a number of Indies as insp...

My principle with run-based games is that I have to be making forward progress on a semi-consistent basis, even as incremental as it may be; it's an intriguing framework that uses RNG in place of a considerable amount of level design work, one of the first instances of AI algorithms taking over what would normally be a human's job (see how you like it now, artists and musicians), but one that c...

Well, here we are at the end. Our goal today is nothing short of 100% completion of the Retro Achievements set for Super Mario 64 . Once we hit all 132 achievements (Part 3 left us with 23 to go) I'll be moving onto a bonus section and then wrapping up this feature for some other retro-gaming shenanigans. For those just joining us at the conclusion here, the Kobayashi Mario is this potentially...

Adventure games have gone through many evolutions since the Indie market more or less completely took them over from the apathetic AAA industry, but the old point-and-clicks still have their proponents, myself included. Crowns and Pawns: Kingdom of Deceit initially felt like one of those tourist information type games—where a country with very limited representation in the video game industry m...

Do you kids like your Mega Man s? I know I sure do. I don't generally play a whole lot of Indie games imitating the Blue Bomber's numerous quirks, despite the fact they're almost as popular as all the Metroid s and Castlevania s understudies out there. Mostly it's because they tend to be on the tougher side (I swear I'll give RosenkreuzStilette Freudenstachel another go one of these days, and I...

We like to joke around here with our silly made-up names for genres, like Zeldersatzes and explormers , but it's really hard to narrow down which of those two perfectly cromulent words best encapsulates what Studio Pixel Punk has made here with Unsighted . Waking up in an underground laboratory, you play as Alma, a dexterous combat automaton built to resist the human incursion on your city. A m...

Welcome back to the Mega Archive, still chronologically displaced thirty years to the day as we cover the Sega Mega Drive/Genesis 's release schedule for June 1993 in its entirety. A remarkable rarity for this Mega Archive is that we have almost zero crossover with the SNES: it's all going to be system exclusives and PC/Amiga/Arcade ports this time around, with just one exception. The genre bre...

If I'd been paying more attention I could've been crafting some ironclad rules of IGotW all this time, one of which would undoubtably be "if there's an Indie Souls borne or explormer out there, I'm playing it eventually". Mortal Shell is a case of the former, fully immersing itself in the choking fog of mechanical obfuscation and grimdark subtextual storytelling that is FromSoft 's "dread and b...

Hey, we're back again, Doing the Mario. That is, doing a particularly arduous playthrough of Super Mario 64 in which I attempt to earn all 132 of its Retro Achievements . I've since cooled down on achievements as a target in video gaming in general, no longer chasing the things as an excuse to make my numbers go up but carefully studying them before starting a game (excepting the spoiler story...

2023's kind of upended tradition by packing its first summer month with a lion's share of big releases, when really the summer's meant to be peak time for backlog-clearing and beating the heat with some chill "podcast gaming" a la long RPGs and open-world collectathons. Not that I particularly mind a busy release month but I'm not letting that change my usual schedule here; my first Indie Game...

You know what's nutty? I update the current year's " Games Beaten " list every month and usually average about five or six additions (mostly Indies for IGotW ) along with a summary mini-review and score. This month I'll be updating the list with 28 new entries. I'll also have to go back and add wiki pages for a lot of these, obscure as they are. My intent, of course, was never to pad out my gam...

May has a lot of days in it, turns out, and so I've been filling it with as many playthroughs of smallish (1-4 hour) Itch.io Indie games as I can manage. This is all in service of honoring the huge charity bundles Itch.io and its power users started curating around this time three years ago, though really it's an excuse to cut some of my Itch.io backlog down to something could be laughably desc...

Something I've noticed after doing some three hundred of these Indie game reviews is that I've become attached to certain oeuvres: if I cover one game from a developer or a specific franchise of theirs for IGotW and enjoyed it, I'm more likely to eventually include everything else they've done for a vague sense of completion (excepting those that I'd already played/reviewed prior to starting th...

Hey all and welcome back to Week 3 of May Magnanimity, looking at the smaller games from Itch.io charity bundles that may have slipped everyone's notice, as they evidently did mine if I'm only playing them now many months (or years) later. Truth be told I'm stoked to be reviewing tiny Indies en masse again, as I'd often get through a good twenty or so of these bite-sized beauties in a single Ma...

It's been a hot minute since I last checked out a Swery game. In fact, I'm pretty sure the only other game of his I've played was Deadly Premonition , which I blogged about almost nine years ago . Dude's been busy since then, of course, focusing on smaller-scale Indie/doujin games since forming his own studio, White Owls , after leaving Access Games (with whom he made Deadly Premonition, D4 , a...

I'm still over here throwing darts at my sizeable (humblebrag?) Itch.io bundle backlog to see what gaming morsels I've been putting off for far too long, as a belated means of thanking those developers who put up their creative efforts to help with various charitable efforts over the past few years (and also to clear out a whole bunch of Indies this month, which used to be how I spent most Mays...

I tell ya, nothing encourages you to check out a game in your backlog more than hearing about the release of its sequel. That said, Far: Changing Tides did come out more than a year ago, but then I never claimed to be particularly up-to-date with this feature's schedule. Far: Lone Sails is the predecessor of Changing Tides and the game we're checking out this week, developed by Swiss studio (ma...

It's New Zelda Week and what better way to honor Nintendo's efforts than by talking about decades-old games released on the system of their greatest rival? We're back with the next entry of the Mega Archive: a chronological look at the games released on the Sega Mega Drive/Genesis as their Giant Bomb Wiki pages are simultaneously polished up by this schlub over here. I'm still not entirely sure...

Every May I embark on a seasonally-germane cleaning session for one or more of my backlogs. Since starting Indie Game of the Week I've been making plenty of forward progress on my Indie backlog in particular, however I've found that I've been unable to stem the tide of late due to some very generous charity bundles put out by Itch.io over the past few years. They've so far included the Bundle f...

Around a month ago I played some Superhot and I'm continuing the trend of stylish parkour FPSes with minimalist aesthetics with the excellent Severed Steel . Beyond a few dialogue-free cutscenes, you're told very little about this cyberpunk world or your role in same as a one-armed woman left for dead by security forces, beyond that those same forces are now looking to destroy the rest of you a...

Last month I embarked on what might prove to be my final, merciful undoing: acquiring a full slate of Retro Achievements for Super Mario 64 , evidently designed by a team of contributors who know the game far better than I did or ever will. I've always held the N64 launch game in very high regard, of course, but it wasn't until I revisited it for the equally foolish undertaking that is 64 in 64...

Myst was an early PC gaming phenomenon I'll admit I completely missed out on; my priorities lied elsewhere in the mid-90s, being only yay high to a desktop tower back then. That first-person, mostly directionless format has certainly stood the test of time, seeing multiple remasters and imitations in the decades that followed, yet something about the leisurely pace, the hands-off approach to th...

This week I dug real deep and managed to find the one game from 2017 I haven't played yet . Mages of Mystralia starts as a by-the-books Zeldersatz but starts to emerge into something a little more interesting as it progresses. Created by Canadian studio Borealys Games , with financial assistance from a successful Kickstarter, Mages of Mystralia sees the young woman Zia suddenly burn down her co...

The GOAT(se) Hola muchachos and/or konnichiwa tomodachi to yet another blogging instance of me getting too deeply obsessed with a game's particulars and purging my own brain of the fine details so I can get some darn rest. This time our subject is the Ryu ga Gotoku Studio brawler-RPG Lost Judgment , the second of the spin-offs to retain the original Like a Dragon real-time combat system framed...

I realize everyone and their super hot moms have played Superhot or at least are aware of what it brings to the FPS table, but half the reason I do this feature is for an excuse to play the Indies I ought to have already played. In this case, I have tried Superhot before: according to my Steam achievements, I got about halfway through the story mode before bailing sometime in 2019 because even...

Ahhh, it's great to be back prowling the seedy streets of Sega CD City. Last one of these we did covered December 1992's octet of Sega CD games to finish off that year, and to get us caught up with where regular Mega Archive is presently on hold we're going to push through and examine all twelve Sega CD games that released in the first four months of 1993. The next Mega Archive CD will pop up s...

There are developers that stretch their wings and try a bunch of different projects, as if they feel too restless settling in one genre or franchise for too long. Then you have developers like Frictional Games , which make the same game over and over again but get really good at it. For as dismissive as I sound, I can't begrudge finding one's niche and continuing to grow and enhance it every wh...

Super Mario 64 is one of my favorite games. I've covered it on this site several times, including this stage-by-stage deep dive into its world design, a peek at its randomizer hack , and most recently as the vanguard of my ongoing, self-destructive 64 in 64 feature. It's a game into which I've poured countless hours, to an extent that I had allowed myself to believe I had some level of mastery...

There are some games where a bunch of flaws aren't enough to tarnish a shining core of imaginative storytelling and game design. I felt this way about Outer Wilds , and to a similar extent towards this week's game, Cradle , released all the way back in 2015 by the oddly-named Flying Cafe for Semianimals . In Cradle you wake up in a Mongolian yurt in the year 2076, having no memory of who you ar...

I forget the context, but I was asked fairly recently about XCOM -likes. That is to say, tactical RPGs that have a focus on cover and stealth and careful judgment as integral mechanics for survival, and a generally higher difficulty all-around so as to make those features more a logical inclusion (otherwise you could just "go loud" for every battle and neglect them). I've personally never been...

Something I planned to do in the new year once my Game Pass had expired was to revisit a bunch of games I'd previously disqualified for having specs too high for what was, and let's be kind here, a distressed piece of cardboard someone had drawn a crude facsimile of a laptop onto with that someone being me. The original Yooka-Laylee ran just fine on that laptop but its 2019 sequel not so much,...

It is a little surreal, looking at where the Mega Archive is presently at in Sega Genesis/Mega Drive history and realizing it was almost exactly thirty years ago to the day that many of these games debuted. Not to go on a spiel about walking three miles in the snow uphill both ways to get to school and back, possibly because my diplodocus was in the shop, but it does highlight how video games h...

The Epic Game Store had a characteristically generous giveaway period over the holidays and, wouldn't you know it, one of those games was a well-regarded explormer named F.I.S.T.: Forged in Shadow Torch . I'm glad I skipped the resolutions this New Year's, because I'm very much a creature of habit. Speaking of creatures, I'm not sure where this trend started of putting cute animal anthro charac...

We're all about our creature comforts on Indie Game of the Week, or mine specifically, but you know one video game genre I love that rarely gets a look-in at any level of game development? Photography. Photo modes in open-world games like Ghost of Tsushima certainly allow us to explore our inner-Annie Leibovitzes (Leibovitzii?) if we need a creative break from running around collecting map icon...

In some deep corner of my brain there's a wheel of fortune with four quadrants that starts spinning whenever I sit down to assess what to cover here next. On the four quadrants are written: RPG throwback, 3D platformer, explormer, and adventure game. I have a type, or four in this case, and suffice it to say this week I'm once again firmly inside my wheelhouse after booting up New Super Lucky's...

I spent the first fifteen minutes of Prodeus trying to figure out how to play as the penguin or TwinBee, but I think something got lost in translation somewhere. Prodeus is a traditional-style FPS (or "boomer shooter" in today's parlance) and follows a similar evolutionary path of the 2016 Doom reboot, attempting to find a way to modernize 1993 Doom and its ilk for today's audience with a certa...

This week we'll be covering Eastward , by Chinese developers Pixpil . Not to be confused with Eastwood— the arcade maze game based on the ornery actor's life that I kept getting lost in, even after going any which way I could—Eastward is a game that feels stylistically and narratively inspired by Mother 3 but mechanically inspired by the Legend of Zelda games which, honestly, is a promising com...

Yuuuup, talkin' 'bout Bugsnax this week. The sophomore release from Young Horses , they of Octodad fame, Bugsnax puts you in the... well, the Grumpuses don't really wear shoes, but you occupy the role of a journalist fond of cryptids that is encouraged by a prominent explorer, Lizbert Megafig, to visit her expedition on Snaktooth Island: home to a miraculous menagerie of half-bug, half-snack cr...

Game : Matthias Linda 's Chained Echoes . Release Month : December. Quick Look : N/A. Started : 30/01. Completed : ???. I wish I could say I saved this one for last because I had the highest hopes for it or was intending to end on a showstopper, but really it's because there was no way I was going to finish a decently-sized RPG and still have room for all of the other nineteen games on the GOTY...

Game : Hiding Spot Games 's Beacon Pines . Release Month : September. Quick Look : N/A. Started : 28/01. Completed : 29/01. There's much about 2022's video game bona fides I've yet to discover for myself—my parsimonious nature rarely lets me buy games new—but I think it's safe to say that as far as adventure games go it was an exceptional year, whether your poison is for traditional point-and-c...

Game : Tribute Games 's Teenage Mutant Ninja Turtles: Shredder's Revenge . Release Month : June. Quick Look : Here (Jan, Grubb, Lucy, Tamoor, Jason, Rorie). Started : 25/01. Completed : 28/01. As an '80s kid, I absolutely adored the TMNT arcade game developed by Konami , to the extent that I fell for the same trap many kids my age did by asking for the home video game that turned out not to be...

In my ongoing mission to exhaust Game Pass of all the explormer s it currently has available before I'm forced to pay for it like a sucker, we come to the last one I could find: Phigames 's Recompile from 2021. The game has you explore the dilapidated infrastructure of a long-dormant super AI as a sapient program introduced to the system with the ultimate goal of repairing as much of its progra...

Game : Geography of Robots 's Norco . Release Month : March. Quick Look : N/A. Started : 23/01. Completed : 25/01. Man, what is with 2022 and weirdass narratives? First Signalis and now this. Norco is a traditional point-and-click game with a vaguely '90s pixel aesthetic but when I say traditional the general game mechanics are really the only thing to which that term applies. Set in the titula...

Game : Poncle 's Vampire Survivors . Release Month : October. Quick Look : Here (Unfinished with Jeff Gerstmann, Jan, and Rorie). Started : 17/01. Completed (Sorta?) : 21/01. I realize I'm late to the Monster Mash here but Vampire Survivors was one of those games I was putting off initially in part because I'd already satiated myself on the mechanically identical Vtuber fangame HoloCure but als...

The Gunk ! I feel like the internet had a great ol' time with that name when this game was announced at a 2020 Xbox Showcase but then the game itself kinda came and went back in December 2021, late enough that it missed GOTY for most outlets. I didn't peer too closely at The Gunk at the time either because I'd already made up my mind that I was going to see it for myself—it was the newest game...

Game : Coin Crew Games 's Escape Academy . Release Month : July. Quick Look : Here (Jess / Grubb). Started : 15/01. Completed : 16/01. I love escape rooms. Not the real thing of course as that would involve talking to and being in close proximity to other human beings. No, I'm talking about escape rooms in its purest form: the video game escape room, where so many components—like running around...

Continuing to plumb Game Pass of all its treasures before my free trial wears out, I was pleasantly surprised to find the third and (so far) final game in Sigono 's Opus (or OPUS) series of adventure games with what I'd call some relatively casual gameplay affectations to break up the dialogue and worldbuilding. I have, of course, covered both the previous games in this series albeit in reverse...

Game : DrinkBox Studios 's Nobody Saves the World . Release Month : January. Quick Look : N/A. Started : 03/01. Completed : 10/01. Nobody Saves the World is the latest from Canadian studio DrinkBox, who seems to be one of those restless studios that always wants to try new things. While they have made a couple sequels— Guacamelee 2 and Tales from Space: Mutant Blobs Attack —their more recent ga...

Hey Bombarinos. You know what I miss? Caring about the Giant Bomb Wiki. Used to be around this time I'd be filling out or adding every page I could in preparation for AGDQ—no longer a concern of ours, as Twitch now uses a different game database—but it's been a while since I rolled up my sleeves and got to the prickly business of adding release data, snapping a few photogenic screenshots, and m...

I think this is probably the furthest I've stretched the definition of "Indie"— Psychonauts 2 is a moderately-budgeted game helped into being by Xbox Game Studios , a decidedly un-Indie publisher—but darn it I've been looking for an excuse to play some more Psychonauts ever since I activated this Game Pass trial. Following from the 2005 PS2 platformer , and also the 2017 VR half-sequel I'm not...

Game : Jump Over the Age 's Citizen Sleeper . Release Month : May. Quick Look : N/A. Started : 02/01. Completed : 03/01. Citizen Sleeper was a really pleasant surprise. Prior to playing it, the only things I managed to pick up about it from general cultural osmosis beyond the themes was that it was one of those "hard decisions" type of adventure games, so beloved of Telltale and the like, of a...

Game : Siactro 's Super Kiwi 64 . Release Month : December. Quick Look : Here (Grubb / Jess). Started : 30/12. Completed : 30/12. I first encountered this Marcus "Siactro" Horn character just a few months back when I decided to cover three of his commercially-released games for Indie Game of the Week ( IGotW #284 ). His big thing, as far as I can tell, is recreating the late-'90s golden era of...

Game : FuturLab 's PowerWash Simulator . Release Month : May. Quick Look : Here (not a QL; rather, it's the six-person PowerWash UPF stream). Started : 26/12. Completed : 01/01. 2022's other big Improbable Job Simulator, after the aforereviewed Hardspace: Shipbreaker , was PowerWash Simulator: a game about making things very wet very fast (and yes, I did delete a blue joke about making things w...

Game : Berzerk Studio 's Infernax . Release Month : February. Quick Look : N/A. Started : 24/12. Completed : 25/12. To me, nothing is more Christmassy than Satanic cults and copious bloodshed. Infernax, a 8-bit throwback explormer that seeks to locate the exact mid-point between Castlevania II: Simon's Quest and Zelda II: The Adventure of Link , is here to deliver what that jolly dude in the fl...

Game : Half Mermaid 's Immortality . Release Month : August. Quick Look : N/A. Started : 22/12. Completed : 22/12. Well, I'm a little mentally disoriented and woozy from this winter malady I managed to pick up along with the last groceries of the year, so that seemed like the perfect opportunity to go deep into the archives of Sam Barlow and Half Mermaid's latest abstruse FMV mystery. Immortali...

Game : Blackbird Interactive 's Hardspace: Shipbreaker . Release Month : May. Quick Look : Here (Vinny / Rorie [Unfinished]). Started : 17/12. Completed : 31/12. The reason I've never taken to job simulation games—the Farming Simulator s and Truck Simulator s of the world—is because their overly quotidian nature lulls me into a stupor before I've even had the chance to boot one up and find out...

300 is a very special number to me chiefly because if you turn your head 90 degrees to the left it kinda looks like a butt that is pooping. Hence, this entry calls for some necessary pomp and circumstance. Since I don't have anything quite that auspicious sitting in my backlog library right now, though, I've opted instead for the excellent perspective-shifting, first-person, puzzle-platforming...

Game : Old Moon 's Ghost Song . Release Month : November. Quick Look : N/A. Started : 13/12. Completed : 15/12. Turns out this free Game Pass I lucked into has more than a few explormers available on it, so you better believe I'm going to get through as many as I can before Microsoft's generosity wears out and I have to go back to buying games like a sucker. Ghost Song is an atmospheric (way mo...

Game : Terrible Toybox 's Return to Monkey Island . Release Month : September. Quick Look : Here (Grubb / Jess). Started : 10/12. Completed : 12/12. When I talk about my formative games, they're often those that went out of their way to be more streamlined and accessible to someone who, like myself at that age, was just getting used to the idea of game mechanics and controls and needed somethin...

In all the excitement of Game of the Year season I forgot I still had a regular column to maintain. Make sure to keep your columns regular, everyone, especially with all that high-in-carbs Christmas food. Anyway, Record of Lodoss War is something I've bumped into a few times over the years: like the many novels of Ed Greenword or R. A. Salvatore set in the Forgotten Realms D&D campaign setting,...

Game : Splashteam 's Tinykin . Release Month : August. Quick Look : Here (Dan / Grubb). Started : 07/12. Completed : 08/12. It's remarkable that in the 21 years since Pikmin was released on GameCube, it has only ever seen a handful of imitators and has only been bettered just once (its immediate sequel, Pikmin 2 ). There are certainly games that existed prior and since that have you herding lar...

Game : Rose-engine 's Signalis . Release Month : October. Quick Look : Here (Jess / Grubb). Started : 05/12. Completed : 06/12. Signalis is the type of game where you just have to sit back in your chair with your head in your hands once it's through to take in everything you just witnessed. I have other nuggets of approbation for the game too, but the first and foremost is just that wave of sty...

Going to have to punt this one into 2023, along with Trails from Zero. A month is not gonna be enough. It's that dreaded time again: Game of the Year season has descended upon us like so many enormous prehistoric locusts (man, was Jurassic World: Dominion not a great movie) and we can do naught but cover our heads and run indoors until the swarm has safely passed. As Giant Bomb is gearing up fo...

Game : Finji 's Tunic . Release Month : March. Quick Look : Here (Jan / Bakalar). Started : 02/12. Completed : 04/12. Man, if you asked me before 2022 started which, between an Indie Zelda -like with a cute little fox guy protagonist or the one Souls game from that year, was going to give me the most trouble with its boss fights, I probably would've lost money on that bet. Or maybe not, since I...

It's going to get a bit mainstream for the next few entries of Indie Game of the Week, as I've availed myself of Microsoft's PC Game Pass (they apparently give it away with new PCs, who knew?) for the sake of some GOTY catch-up this month. That also means catching up with some of the bigger Indies of the past couple years, including Witch Beam 's well-regarded Unpacking from 2021. Described as...

Ahhh, nothing like that new computer smell. And there's nothing like knowing that you can now play the dozens of Indie games you picked up in bundles, on sale, or the weekly freebie from EGS or sometimes sites like GOG whenever sales hit that you put in a special folder called "pfft, maybe someday" because your potato PC practically mashed itself looking at their specs. Suffice it to say, the I...

Excellent tidings, y'all. If you've been following this feature for any of its nearly six years in service you're probably used to seeing me add figurative asterisks after every perceived technical issue, with the caveat that my system might be comparatively less able to perform the task at hand constructed as it is out of twigs, berries, and tree sap. No longer! Thanks to the Black Friday sale...

One major gap in my video gaming history, which becomes all the more apparent with each passing episode of Arcade Pit, are the Mega Man X series and the Zero es and ZX s beyond. I was a huge fan of the NES originals and the Mega Man Legends quasi-RPG dungeon-crawlers, yet I've never taken the plunge into the longest and certainly most lore-intensive of the many Mega Man spin-offs. My goal is to...

Well, we're back in explormer land, at least somewhat. Greak: Memories of Azur is an action-adventure game with some mild explormer backtracking elements where you control three characters—though it takes a while before you assemble the full party—with some standard combat encounters and puzzles to solve. The multiple protagonists are controlled The Lost Vikings style: rather than vanish from t...

Last week we covered Stranga 's Red Bow , and this week we're covering Fran Bow from Swedish team Killmonday Games . That's right, b-words: Welcome to Octo-Bow! Ocbowter? Bowtober? At any rate, while both games share a number of similarities—adventure games with horror vibes, polite pre-teen female protagonists, general thematic weirdness—I would say the atmosphere is several degrees more pertu...

Well, 'tis the season. Not that season, the better one. The spooky one. I didn't make any big plans for horror games this month by way of last year's Itchy, Tasty Spooktathlon but I did have a couple of items I wanted to check out for when it was thematically apropos to do so. The first of those is Red Bow , a short narrative-focused horror game from one-person dev team Stranga (if you automati...

A selection that shouldn't surprise anyone who reads these things with any regularity, this Indie Game of the Week will cover LabsWorks 's Astalon: Tears of the Earth from 2021, an 8-bit style explormer from the development lead that released the equally-gruelling 8-bit style explormer Castle in the Darkness (dude has a type). Three heroes approach an ominous tower in the middle of a desert det...

There's a lot of genres I'm into, but relatively few that I'll voraciously consume whenever they appear. With so many games coming out all the time it's hard to stay up to date with something as broad and popular as, say, RPGs or adventure games; however, those few very specific genres that I do fixate on tend to be released in what I would consider to be a moderate rate: Explormers , Soulslike...

Sometimes the issue with an extremely codified genre like the humble explormer is that developers get a little too focused in ticking boxes rather than trying to expand its boundaries to an extent that their game becomes not only a distinct entity but one that finds its own reason for being. It's both nerve-wracking and difficult to avoid the simpler path of creating some by-the-numbers affair,...

With some indie throwbacks, it's obvious the developers had one specific franchise - maybe even one specific game within that franchise - in mind when crafting their homage. With others, it feels like the finished product is a Frankenstein of bits and pieces from a dozen different playthroughs from the developers' past, and their goal isn't so much to resurrect a single game than a whole era fo...

The PC platform has had many advantages over its console brethren in times past, but none more so than providing the choice between standard controllers or a keyboard and mouse combination. Beyond that one expensive peripheral for Dreamcast or that expensive and ridiculous one for GameCube there's no real keyboard equivalent on consoles, which puts them behind the pack when it comes to the few...

Indie games have come to mean so many things to so many people. For some, they're tiny-sized, tiny-budget games that you play between the big ones as palate cleansers; for others, they're the vanguard of the industry's most imaginative thinkers, relegated to working in a smaller tier of development where risks and experiments are still allowed to occur; for others still, they're a veritable zom...

It's dawning on me that, for as expansive as my love of adventure games has become in the past decade, one of my favorite archetypes remains the detective format for the way the clue-finding and interrogation aspects of the job integrate so well into the pre-existing point-and-click template. Deductions require physical evidence and information to make, after all, and this genre can afford to p...

Mixing things up a little this week by extending this feature beyond a single title, instead looking at the three games from small Indie developer Siactro that are currently available to buy on Steam and Itch (I was fortunate enough to grab all three in the semi-recent Ukraine Aid Itch bundle). All retro throwbacks, though to the comparatively less-explored late-'90s/32-bit era, we have Macbat...

I've developed a strong aversion over the years to run-based games, or the Rogue-esques as I believe they're called, half because they're too inconsiderate of one's time due to the regular progression-wipes that is part and parcel of their genetic make-up, and half because any one person's proc-gen experience is far too subjective to be of much value in the context of a review. That isn't to sa...

I'm not going to hit you all again with my usual spiel about how Indie adventure games have been a powerful force for change in a genre that was mostly all text parsers and walls of verbs like "smell" and "put in butt" before the '00s, as it could practically be a copy/pasted disclaimer at this point with the amount of times I've wheeled it out, but I will add a corollary to my pitch that the I...

Way, way back in ancient times when the Earth was still new, also known as the 1980s, there were three major CRPG franchises duking it out for supremacy on any early IBM PC with the processors to handle them: Ultima , Wizardry , and Might and Magic . All have since met with ignominious ends: Ultima vanished into space along with Richard Garriott 's rocket (which, I should clarify, did not actua...

If you were to ask me most days what single video game genre I couldn't live without, I'd probably answer "RPGs." I might be cheating the spirit of the inquiry by referring to RPGs in a general sense - western, eastern, tactical, action - as that versatility and variety are often the genre's greatest strengths. Few genres have escaped a stringent degree of codification the way RPGs have, except...

2022 is shaping up to be an excellent year for fans of FromSoftware 's challenging Souls action-RPGs, debuting one of its most highly-rated (and oddly mainstream-revered) hits with Elden Ring . However, it might surprise you to learn that this so-called "Souls" "franchise" has been inspiring smaller developers since its inception in 2009, and we've seen regular installments from the Indie circu...

Welcome to another episode of "Mento took way too many notes when playing a game and just dumps the whole .txt file on Giant Bomb's readership to sort out," also known as (by no-one) the Mento Discovery Series. La-Mulana 2 is the Kickstarter-funded 2018 sequel to fan-favorite explormer and sado-masochism simulator La-Mulana and very much follows in its footsteps as a deliberately tough, mean-sp...

Spiritfarer made quite a splash (boat jokez) during Giant Bomb's own 2020 GOTY but at the time I was determined to learn as little as possible about it; by the end of 2020 I was familiar with Thunder Lotus Games 's other projects ( Jotun , which was IGotW #31 , and Sundered , which was IGotW #174 ), and was curious enough about an upcoming narrative-focused adventure about the afterlife, which...

I like to think I'm an open-minded individual (and yes, I know how many alarm bells it sets off when starting a review with a sentence like that). I've long tolerated this very site's insistence in shoe-horning wrestling into every conversation, despite actively wanting to escape from the planet every time it pops up. I guess it's not just so much that I'm not into the whole tights and fights b...

I've been looking for something to help me through the hot 'n' humid summer months and what better way to beat the heat than to stay indoors watching questionable anime and playing questionable games based on said anime? For a rundown of this little project, check out the first episode . The Property This is more the sort of thing I was hoping to discover: an overall so-so yet still somehow fas...

Well, I had a few ideas for this week's Indie Game of the Week that fell through due to seriously needing to upgrade my old PC of mine - Tales of the Neon Sea seemed like a pretty neat adventure game from what little I could play of it, if that helps anyone - so instead entry 276 is going to cover a free fangame about anime Vtubers. My, how far we've fallen. HoloCure: Save the Fans! is based on...

You know me, I love my explormer s. The ever-reliable joys of 2D platforming married to a compelling sense of exploration and discovery, where taking notes like a goober is actually encouraged rather than considered overkill. Yet, sometimes you can have too much of a good thing: I never thought I'd get tired of hunting collectibles in 3D platformers, for instance, but even I have to admit that...

One of the more wholesome trends in Indie gaming of late has been handing over the figurative Lakitu camera to those who don't often get to tell their stories in their own words, at least not in the video game medium. I've taken to calling these games "anthropology games" or "folklorist games" in the past: those that come from countries that don't have much of an extant game industry, and have...

The big Wheel of Wheelhouses rolls around again only to stop on another familiar genre around these parts, albeit one that is certainly less represented than others: the sexy cyberpunk thriller visual novel. I've only covered two others previously - VA-11 Hall-A: Cyberpunk Bartender Action ( IGotW #6 ) and Synergia ( IGotW #215 ) - but ever since Snatcher (or possibly Neuromancer for C64) there...

I feel like I should enshrine somewhere the handful of traits I get excited by when perusing my Steam library of all the curious Indies I've picked up. I'm not sure how many times I've opened an entry of this feature by talking about adventure games that figured out whole new ways to tell a story, or how my nostalgic love of 2D explormer s and dungeon-crawlers continues to be reflected by small...

For May 2022's "May Madness" feature I'm just playing a bunch of Sega Mega Drive / Genesis RPGs that caught my eye after researching for the Mega Archive blog series. You can see how well I'm doing by visiting the first entry, here . Another odd pick for today, but such is the result of my weird areas of interest. Madou Monogatari I is a first-person dungeon-crawler from erstwhile shoot 'em up...

I occasionally use this self-inflicted weekly writing exercise as an excuse to find and chronicle a game that sits a little outside of my comfort zone, perhaps one that offers a distinct gameplay model or takes on an underutilized thematic genre. Conversely, I might spend a whole month playing ancient Mega Drive RPGs and want something that's absolutely inside my comfort zone that I can curl up...

For May 2022's "May Madness" feature I'm just playing a bunch of Sega Mega Drive / Genesis RPGs that caught my eye after researching for the Mega Archive blog series. You can see how well I'm doing by visiting the first entry, here . So far we've covered a couple of Zelda clones and a Falcom game, but what if we were to really break away from tradition and instead cover a Falcom clone? Enter To...

For May 2022's "May Madness" feature I'm just playing a bunch of Sega Mega Drive / Genesis RPGs that caught my eye after researching for the Mega Archive blog series. You can see how well I'm doing by visiting the first entry, here . Returning to our original theme of Sega Mega Drive RPGs that probably aren't RPGs, we're taking a lateral move to the system's CD peripheral, the Sega CD, to check...

Major Mento to Ground Control, reporting in that I'm playing another adventure game based on outer space shenanigans. Floating over here in a most peculiar way this week is Morningstar: Descent to Deadrock , a 2015 (practically vintage!) point-and-click Indie from studio Red Herring Labs and released on Steam and mobile devices (I'm playing it on the former). For the longest time, I had this an...

For May 2022's "May Madness" feature I'm just playing a bunch of Sega Mega Drive / Genesis RPGs that caught my eye after researching for the Mega Archive blog series. You can see how well I'm doing by visiting the first entry, here . I'm not sure I've made it clear with my history writing on this site that I have an equal affinity for both "Western-style" RPGs and "Eastern-style" RPGs: I assure...

It's been... probably over a month since my last explormer ? So that means we're well overdue another map-filler on IGotW, and here's SuperEpic: The Entertainment War to come along to help fill that important gap in our schedule like a figurative exit I missed three rooms ago. Oddly enough, SuperEpic's name is only the second-most obnoxious thing about it, but we'll get to that in due time. I'l...

For May 2022's "May Madness" feature I'm just playing a bunch of Sega Mega Drive / Genesis RPGs that caught my eye after researching for the Mega Archive blog series. You can see how well I'm doing by visiting the first entry, here . Welcome to episode two of Mega May Madness, where the stated intent was to look into the best RPGs the Sega Mega Drive/Genesis had to muster in order to prove, if...

If there's three sub-genres I tend to focus on a little too frequently in this feature, it's my beloved explormer s, Indie RPGs with a whole lot of curious streamlining, and adventure games that break away from the traditional point-and-click structure. Alt-Frequencies definitely belongs to the last group, developed and published by Accidental Queens who are perhaps best known for their " Lost...

It's fair to say I've had the ol' Sega Mega Drive on my mind the past few months between the temporary conclusion of the Mega Archive series and a recent playthrough of Jupiter's Picross S: Mega Drive & Master System Edition . To recap, I'm not someone who grew up with the system: I enjoyed it, usually vicariously, at a friend's house and even then it was usually a Sonic or perhaps a Golden Axe...

If I were to tell you that it was a highly (*moderately) sophisticated AI who had written all these Indie game reviews over the years, with what were deliberate typos and bad jokes, would you believe it? How could you prove otherwise? Nothing about my profile here suggests I'm a real person after all; my designated country of origin is the obviously made-up sounding "United Kingdom". Like, a un...

Greetings fellow collected underworld figures of the Mentojo Clan to another piece on Yakuza's many extra-curricular activities. As someone who plays far too much of every Yakuza entry that passes my desk, I find myself wanting to wax lyrical about all the side content in the game: mini-games, substories, bonus objectives, and other features that - due to their non-prominence in the game's stor...

Video games. They're pretty cool. One such device that played video games was called the Nintendo 64 and it existed at a magical time for pop culture called the late-'90s and early-'00s, where the songs topping the charts included insightful ballads about sticking with your crappy girlfriend for the sex and being a wild wild west man and movies had CGI special effects that were practically indi...

Occasionally, my hunt for anything designated an explormer (which are very few games, given I'm the only one that actually uses that term) leads me down some very curious roads. Those include edge cases like today's game, Songbird Symphony , which follows the cute birb, Birb, as he attempts to locate his true family after realizing he's in an Ugly Ducking sort of scenario with his adoptive peaf...

No-one's quite sure what ol' Jiminy-C was doing in that cave for the three days it took for him to resurrect, but I'd like to imagine he carved out a little "me time" away from his bro-sciples for some Nintendo 64 goodness. N64 Goodness would also be the name of this feature if it actually highlighted nothing but good times, but alas thanks to the random chooser process a double-bill of bangers...

I've been reviewing Indie RPGs for quite some time here on the ol' Iggo-Tweh (that's how you pronounce "IGotW," probably) and a trait native to the format that I keep circling back around to are the ways these games use brevity - often necessitated by the relatively truncated cycles common to Indie development - to its utmost potential, trimming the fat while leaving the core of the genre's app...

The Nintendo 64 holds a place of honor in video game history for being the first to confidently bring many favorite franchises into the 3D era, creating a string of first-party classics for Nintendo's third major console and cementing "64" as every '90s kid's favorite number until they turned a couple years older and added five to it, as has been our trashy gender's wont for many a generation....

Some days I feel like I'm the only human being on the planet without a smartphone. Never really had the need or inclination to get one. In spite of this, I'm now playing my fourth adventure game that primarily uses a smartphone and its various apps as a window into its world and the means to untangle the knotted web of mysteries that need solving. If I ever did pick up a smartphone I don't thin...

Time. Time is the fire in which we burn. When we think of time we think of old men in cloaks holding hourglasses, or Doc Brown's modified DeLorean, or a blue anime girl that says " Gwak! " a lot. Whatever the perception, I clearly don't think highly enough of time to not waste my weekends playing bad Nintendo 64 games and then reviewing them for their suitability for the Nintendo Switch Online...

One mistake I keep making with puzzle games is conflating the presentation with its challenge level. Specifically, the way most puzzle games endeavor to swaddle its audience of mostly casual players in a warm and welcoming atmosphere and simple, intuitive UIs built for devices of any size and power, and how that's never any indication as to how much hair-pulling may or may not be involved as it...

We have a Man-crazy episode for you all this week on 64 in 64 , highlighting the best and less-best of the Nintendo 64 library as it enters a new age of appreciation via Nintendo Switch Online and its pricy Expansion Pack tier. Dropping a monthly sub on anything requires some proof of value, so I'm doing ol' Ninty-Tendy a favor by evaluating all the games that defined their divisive fogbox to n...

Prepare all your best Xbox Series X hardware jokes because we're gonna get vaporous this week. Vaporum: Lockdown is a sequel (or prequel, or interquel, or something) of 2017's Vaporum by Slovakian studio Fatbot Games , which I covered a couple of years back ( IGotW #155 ). A steampunk-themed, first-person, single-character dungeon-crawler with real-time combat and movement and an emphasis on us...

Spring is finally here and what better way to celebrate the season's promise of renewal and brighter days than spending hours cooped up in one's room playing twenty-year-old also-rans? That's just one aspect of what we do here on 64 in 64 , an episodic exploration of the library of the Nintendo 64 , but one that's particularly relevant today with its two clunkers. After all, if I don't evaluate...

I'd like to think I'm a video game polymath here at the Indie Game of the Week Institute for Weekly Indie Game Examinations but truth be told I have my handful of pet genres and the Indie industry, dutifully, never seems to stop working within them. This week the not-so-dubious-wheel has moved back around to "'90s humorous point-and-click adventure game" and, with it, Kelvin and the Infamous Ma...

Let's blow on some cartridges and hunt around for rumble paks as we once again revisit the Nintendo 64 and its library via what is probably one of the least flattering methods imaginable. As always with this feature we're giving these old games another spin to see if they're ready for Prime Time, which in this case means inclusion on the Nintendo Switch Online service and its special N64-enrich...

Somehow, either through good fortune or sheer coincidence, I ended up playing two games this week with a considerable amount of overlap. One is Respawn 's Star Wars Jedi: Fallen Order and the other is this week's Indie Game of the Week, Death's Door : both games feature a certain breezier variant of Souls combat where cautious strikes and situational awareness are key factors while also being o...

We return once again with 64 in 64's newer, slimmer form as we take on the best and more frequently worst the Nintendo 64 has to offer. Our goal, as always, is to critique these games in a modern context to see if they're something that should be added to the Nintendo Switch Online service, which is presently stuffing its premium subscription tier with whatever N64 games it can find at a glacia...

8-bit homages are nothing new, but what's perhaps a little less common than the NES throwbacks are those referencing 8-bit home computers that were a much bigger deal in Europe and in particular the Sinclair ZX Spectrum , perhaps due to its instantly recognizable neon-on-black color scheme. The brass ring of this particular sphere of nostalgia-mining would be Terry Cavanaugh's 2011 game VVVVVV...

Man, not to beat too often on the same drum here, but 2017 really was a trove of underappreciated delights. I obviously picked up on that message last year when I somehow completed forty-four games released in 2017 I'd never played before but that it still remains applicable months into 2022 just emphasizes it further. With the exception of a few minor technical bugs, I really enjoyed Paradigm...

Hey folks. I have a nasty habit of getting really invested in open-world games that offer many different gameplay modes and activities to potter around with, chiefly those of a more simulation-heavy bent like farming and construction sims. I'm talking games like Terraria where you can spend whole weeks building your own village of NPCs or Stardew Valley where you can get wrapped up in gathering...

Welcome to episode three of this scattershot examination of the Nintendo 64 , a console that has seen renewed nostalgic interest after its recent incorporation into Nintendo's Switch Online subscription service. As someone whose writerly pursuits err more towards the overly dramatic than the drily informative, I've decided my own exploration of Nintendo's foggiest system should have as much sel...

All right, we had a fun break talking about games that weren't released in 2017 - a whole week's break, even - so here we are back in the Golden Year for a game that probably wouldn't qualify as "Indie" by most metrics, Nippon Ichi Software 's A Rose in the Twilight . Most folks know NIS either from their many Disgaea strategy RPGs, or perhaps run-based RPGs like Z.H.P. Unlosing Ranger VS Darkd...

No, you didn't imagine it last week. I'm doing a weekly feature on the Nintendo 64 wherein I play a few games for just over an hour and journal my progress, or lack thereof, for the sake of determining whether it's something Nintendo should consider adding to their Switch Online library of retro titles. Last week was a struggle due to the randomly chosen selections and this one even more so. Th...

I'm through cannabalizing my leftover Dredge of Seventeen content for the time being, as I figured continuing to extend a 2021 feature into this year via Indie Game of the Week was getting a little rote and lazy. With that in mind, this week's game is one of the visual novels I didn't get to play for last year's VN-ese Waltz feature instead. I'll be the first to admit that a yuri romance VN isn...

I'm bringing back one of my older features because Ys IX: Monstrum Nox was robbed at GOTY consarnit deserves a closer look (hear?) at its exceptional soundtrack: a trademark of the Ys franchise and Falcom as a whole. Ys VIII: Lacrimosa of Dana 's was slightly stronger overall, for the record, but coming out the same year as NieR: Automata , Persona 5 , Breath of the Wild , Yakuza 0 , Xenoblade...

This week's Indie Game (of the week) is yet another in this mini-series of "2017 games I didn't quite fit into last year's 2017 feature because I have poor time management skills," or "the leftovers" for short. It's also another Indie game where the "Indie" qualifier is disputed: Square Enix actually helped publish the game, providing yet another stark reminder if one was needed that we sorely...

I happened to catch a developer interview talking about this week's game, the run-based explormer A Robot Named Fight! and another 2017 game that didn't quite make last year's Dredge of Seventeen feature , and the developer highlighted Super Metroid and The Binding of Isaac as particular influences. That saves me from having to get too deep into how this game is the exact median point between t...

Game : Hyper Three Studio 's Tiny Lands . Release Month : January. Quick Look : None, but it was on an episode of UPF (Brad's pick, @ 1:27:00). Started : 24/01. Completed : 24/01. Something the "casual" gaming arena excels at is finding new twists on old classics. To some extent that's true of most Indie gaming, but specifically I'm talking about revitalizing pen-and-pencil puzzle formats that...

Game : Noio 's Cloud Gardens . Release Month : September. Quick Look : N/A. Started : 20/01. Completed : N/A. Moving right along, our next game for this (last) year's GOTY feature is Cloud Gardens: a "Zen" botanical puzzle game that came out of early access on Steam in September 2021. The goal of Cloud Gardens is to take in a diorama of our hubris at work - that is to say, a post-apocalyptic sc...

By a total coincidence, this week's game is another published by Toge Productions - a studio putting out the best the Indonesian Indie scene has to offer, including last week's MagiCat - and like many of the games covered in my concurrent January series, Go! Go! GOTY! , has something of an environmentalist theme. She and the Light Bearer is a fairytale adventure game about a firefly attempting...

Game : Humble Grove's No Longer Home . Release Month : July. Quick Look : N/A. Started : 19/01. Completed : 19/01. Becoming an adult is one of those difficult things that's foisted upon us all by the irritating phenomenon known as the inexorable march of time. I've played more than a few games about this process, with its young authors and designers naturally drawing from their own experiences...

Game : Toby Fox 's Deltarune (Chapter 2) Release Month : September. Quick Look : N/A. Started : 17/01. Completed : 18/01. Next on my list of Free Shit I Picked Up During 2021 we have the second chapter of Toby Fox's Undertale successor Deltarune, which quietly dropped sometime last September. With this chapter, the second of what looks to be seven, the structure and long-term goals of Deltarune...

Game : Four Quarters 's Loop Hero . Release Month : March. Quick Look : Here (Brad/Jan). Started : 10/01. Completed : ?/01. I've been on the outs with run-based games, otherwise known as roguelike s or roguelites, for some time now so I initially wasn't going to give Loop Hero a look in. However, since the Epic Game Store was generous enough to include the game as one of its recent giveaways, I...

The Dredge of Seventeen - my 2017-focused blog project for the previous year - is now done and dusted and mostly unread, and yet I find myself with a hard-drive full of smaller 2017 games that I couldn't quite get around to in time. That's going to be a mini-theme of sorts for the Indie Game of the Week for the foreseeable future; I'm almost hoping I don't find anything worthwhile since that'll...

Game : mrkdji's StarBoy . Release Month : May. Quick Look : N/A. Started : 09/01. Completed : 09/01. Whether it's due to game jam s or the developer having their attention split five different directions at any given moment, there's a huge number of tiny Indie projects out there that seem to be inspired by one great idea taken as far as it alone can go, like a "wouldn't it be cool if" notion cr...

Game : TrampolineTales's Luck Be a Landlord . Release Month : January. Quick Look : N/A. Started : 07/01. Completed : 07/01. And now, almost immediately, this (*last) year's Go! Go! GOTY! moves into the tiny, weird, obscure, Indie stage of its catch-up gaming mission. I'll be frank: ever since my backlog blossomed from a manageable pile to the continents-wide landfill Earth had become in WALL-E...

Welcome to Indie Game of the Week: 2022 Edition! January's going to be a busy month with all this GOTY business afoot so I've decided to start with something slow and gentle to ease us into the new year. I discovered Sigono's Opus franchise last September with the second game, Rocket of Whispers , and was charmed by its unusual but accessible gameplay mechanics focused around an emotional core...

Game : Adglobe and Live Wire 's Ender Lilies: Quietus of the Knights . Release Month : January. Quick Look : N/A. Started : 01/01. Completed : 06/01. Well, here we are, fashionably late, looking to review a whole stack of 2021 games in January 2022. I would've put this together in December but I was looking to finish up a couple of series ( VN-ese Waltz and The Dredge of Seventeen , check 'em o...

When it comes to game releases every year has its big headliners and hidden gems, but none were more packed than 2017. As my backlog-related project for this year I'm looking to build a list of a hundred great games that debuted at some point in 2017, making sure to hit all the important stops along the way. For more information and statistics on this project, be sure to check out this Intro bl...

Decided to spend the second half of 2021 checking out some renowned visual novels . Sometimes my ideas aren't any more elaborate than that. I've tried to discuss the following games in as spoiler-free a manner as possible, with a very spoilerish section at the end for my final thoughts on where the story goes. Yeah, I dunno what to tell you, but this is the third month in a row where I selected...

What better way to finish off a year of Indie game reviews, and especially this year in particular, than with something as relaxed and breezy as a slice-of-life-sim? My Time at Portia , originally released in 2019 by Chinese studio Pathea Games , takes the type of formula most recently championed by Stardew Valley (but has been around much longer) in that you operate your own business in a peac...

I thought about it, and I decided we needed one more explormer this year for Indie Game of the Week's penultimate 2021 entry. It's definitely been their year - Metroid Dread , Ender Lilies: Quietus of the Nights , Unsighted , F.I.S.T.: Forged in Shadow Torch , Grime , Astalon: Tears of the Earth , etc. - though I won't be discovering any of those until next year and beyond. This week's map-base...

When it comes to game releases every year has its big headliners and hidden gems, but none were more packed than 2017. As my backlog-related project for this year I'm looking to build a list of a hundred great games that debuted at some point in 2017, making sure to hit all the important stops along the way. For more information and statistics on this project, be sure to check out this Intro bl...

One of the mini-arcs I've had going on during the Indie Game of the Week's tenure is getting over my general aversion towards scrappy RPG Maker projects, especially those of a freeware nature and/or visually rough presentation. It's not so much that I'm putting on airs with regards to the high standards a game needs to pass before I deign to bless it with my insightful drivel, but rather that t...

Decided to spend the second half of 2021 checking out some renowned visual novels . Sometimes my ideas aren't any more elaborate than that. I've tried to discuss the following games in as spoiler-free a manner as possible, with a very spoilerish section at the end for my final thoughts on where the story goes. Welcome once again to the land of visual novels, where extreme violence and flagrant...

At the risk of losing what little credibility I have as a reviewer, I'm partial to the occasional food analogy to describe particular roles that the wide range of Indie games might have in my video gaming diet. Many are like Lunchables: miniature approximations of much larger meals that are sufficiently moreish despite their relative smallness and/or cheapness. Others are like sushi: delectable...

I realize I'm about two explormer reviews away from an intervention at this point, but nevertheless the Indie Game of the Week franchise finds itself with another exploratory action-platformer dealie on the docket, this time courtesy of Swedish studio Decemberborn Interactive. Cathedral 's a throwback that wears its inspirations on its sleeve - Shovel Knight , if the screenshots weren't enough...

The greatest strength of the Indie RPG, I've often believed, is in how it is able to truncate what is normally a 50-plus hour experience into something less than half that - usually out of necessity, due to the limited resources available to them and the importance of turnaround to a smaller studio - and still retain the core strengths; the elements that, for me at least, make the RPG genre so...

In a bid to finally join everyone in the present, I've finally embarked on my first playthrough of a 2021 game . Yaaay! Scarlet Nexus is the other big RPG to launch from Bandai Namco this year, some months before the seventeenth entry in their long running Tales franchise Tales of Arise (that's a "stay tuned"), and it immediately creates a strong impression with its psychokinetic action and unc...

After a few unsuccessful attempts to get a few other Indies running on this potato - I really need to upgrade soon; it's a thing when I can't even get pixel platformers to run at an acceptable framerate - I fall back to my usual lo-fi option: a picross game. Kinda hard to make a picross game that doesn't run on everything, unless it's 3D or something. Pixross was released in 2020 by Kenney, a D...

I've been knee-deep in horror games from 2017 for this month's Dredge of Seventeen entry, but one more couldn't hurt (my cardiologist might have a different take though). Creepy Tale reminds me of the Frog Detective games: not in the sense that they share an aesthetic or a sense of humor, but in how they seem to be propagating fairly quickly by being relatively brisk in size and reusing some of...

Decided to spend the second half of 2021 checking out some renowned visual novels . Sometimes my ideas aren't any more elaborate than that. I've tried to discuss the following games in as spoiler-free a manner as possible, with a very spoilerish section at the end for my final thoughts on where the story goes. Well, it's Halloween-adjacent, so I figured I should play the spookiest visual novel...

Looking back over 2021's many Indie Game of the Week entries I realize I've developed a bit of an explormer addiction over these months in quarantine, so what better way to rehabilitate myself than by playing eighteen of them at once, smoking the entire carton as it were? That's the insane deal you'll receive when you purchase Robot Wants It All , a compilation of all the Flash/browser-based ex...

It's Halloween month, which means it's time to revisit the moody puzzle-adventure series Forever Lost for one last spin around the perplexing, multi-symbolled block. I first tried this series back in August of last year with IGotW #183 after picking up the whole trilogy of episodes in that big Summer Itch.io charity bundle , moving onto the second episode in that same year's Halloween-themed fe...

So... I've been watching a lot of Hololive (a VTuber talent agency of sorts) clips of late and recently they've all been playing a lot of Minecraft after the servers for the Japanese and English-speaking members were combined. It's been cute seeing both sides struggle with the language barrier when encountering each other, but more than that I've been impressed by all the elaborate construction...

Sometimes you see free games while browsing Steam or GOG and your curiosity is every bit as piqued as your sense of parsimony. Symphonia , especially, intrigued me by its screenshots: this was an Indie platformer with a strikingly vivid artstyle of flowing contours and detailed backdrops, with an elaborate orchestral score; visually and aurally it's easily the match of a professional video game...

When it comes to game releases every year has its big headliners and hidden gems, but none were more packed than 2017. As my backlog-related project for this year I'm looking to build a list of a hundred great games that debuted at some point in 2017, making sure to hit all the important stops along the way. For more information and statistics on this project, be sure to check out this Intro bl...

Seeing the discourse around the recently released Axiom Verge 2 - surprise, surprise, I'm fascinated by yet another Indie explormer - reminded me of a Quick Look for a different Indie game with an interesting approach to subtly changing the game world by essentially hacking into its base code, from changing an enemy's health value to its core abilities and behavior. The Magic Circle , released...

Decided to spend the second half of 2021 checking out some renowned visual novels . Sometimes my ideas aren't any more elaborate than that. I've tried to discuss the following games in as spoiler-free a manner as possible, with a very spoilerish section at the end for my final thoughts on where the story goes. In retrospect, I've been pretty lucky with all the visual novels I've played so far,...

It's been almost two weeks since the last one, so here's another explormer review for you to closely examine top to bottom for secrets. (Here's one: I probably play too many of these games .) This time around we're taking a look at Batbarian: Testament of the Primordials from last year (2020), which is already scoring points for its pointlessly elaborate subtitle. It's also a rare explormer/RPG...

I know people said the Switch and its JoyCons looked like a puppy's face, but look at this little one-eyed stinker. As many of you are no doubt aware, Nintendo recently celebrated the 20th anniversary of the Nintendo GameCube by continuing to not acknowledge it much at all regarding rereleases and the like, and this period of retrospection has me considering its legacy and place in the Nintendo...

On the colonial planet of Novo Solo and its chief city-state Solo Nobre, the citizens have endured several years of rule under a statesman known only as the Great Leader. After emancipating the colony from its corporate overlords, the Solo Nobre Concern (or SNC), the Great Leader enacted numerous isolationist policies and worked on improving the general quality of life of the occupants of Solo...

Look. I know. I know I play a lot of these explormers . I know I have to keep linking the word explormer to the metroidvania page because no-one would know what I'm talking about otherwise. It's become a well practiced routine here in Indie Game of the Week Central. And yet, I couldn't help but find myself with a huge stack of these map-traversal types and I'm never not in the mood to play one....

I'm experimenting with the Mega Archive format, so this isn't necessarily a return to regularly scheduled Mega Drive/Genesis rundowns quite yet. Previous entries included these huge blocks of data that largely repeated information already available on the wiki pages they linked to, so I've truncated the format to just include observations about each game and a few technical notes about their wi...

Occasionally, I'll find pre-pandemic video games (and other popular culture) that so perfectly encapsulates our current era that I wonder if the creators retroactively feel a little weird about it. Opus: Rocket of Whispers follows Sigono 's previous work, Opus: The Day We Found Earth , in a thematic sense if not necessarily directly: with The Day We Found Earth, it was about rediscovering the c...

When it comes to game releases every year has its big headliners and hidden gems, but none were more packed than 2017. As my backlog-related project for this year I'm looking to build a list of a hundred great games that debuted at some point in 2017, making sure to hit all the important stops along the way. For more information and statistics on this project, be sure to check out this Intro bl...

Long-time followers of this little column of mine (phrasing) might know that I've trying to break into the Indie RPG scene a little more. RPGs remain my overall favorite genre, though I recognize that they're also massive timesinks - I am still chipping away at Underrail , a game started in late July (and reviewed as IGotW #229 ) - so I'm trying to be judicious. With that in mind, what I've com...

Decided to spend the second half of 2021 checking out some renowned visual novels . Sometimes my ideas aren't any more elaborate than that. I've tried to discuss the following games in as spoiler-free a manner as possible, with a very spoilerish section at the end for my final thoughts on where the story goes. This month's barely-interactive fiction is Raging Loop , a horror-themed survival sto...

That's right, I played that Cursed GeoCities game finally. Tendershoot's Hypnospace Outlaw is a game set at the end of the last millennium on an internet browser that operates while the user is asleep via a special headset. The player is a community member that has recently volunteered to be an Enforcer - a moderator that essentially performs hard graft for free, but what else is new - whose ta...

Total randomizer pick, this time selected from the other gigantic Itch.io bundle to come out recently (the Palestinian Aid one). Those two bundles are going to keep this feature well supplied for another year at least. Another Perspective is also another deeply nostalgic pick: not in the usual Indie sense that we're hearkening back to our misspent youths playing 2D platformers on 8-bit/16-bit s...

I'm not sure if it's a coincidence or it's just become my thing now, but I've been "enjoying" a lot of tough RPGs so far this year. Not just tough in the sense that the difficulty curve is a little more K2 than usual, but tough in how there are mechanical or narrative reasons to encourage you to go as hard as you can for the best rewards. I started the year with a little game called Operencia:...

Welcome back to Indie Game of the Week, Giant Bomb's longest running ongoing feature (that's wild, huh? Not that it's an official one or anything). I don't talk about my process in selecting new games here too often, but I'm sure I bring up my inadequate PC every chance I get: I actually had to dismiss several games this week simply because they're not optimized for a slightly(!) out-of-date PC...

When it comes to game releases every year has its big headliners and hidden gems, but none were more packed than 2017. As my backlog-related project for this year I'm looking to build a list of a hundred great games that debuted at some point in 2017, making sure to hit all the important stops along the way. For more information and statistics on this project, be sure to check out this Intro bl...

I'm not sure what it is about the grim dystopias and bright neon lights of cyberpunk fiction, since I'm certainly not computer literate enough to follow half of the hacking nonsense that accompanies the genre, but I find myself drawn to that aesthetic again and again. Clearly I'm not the only one who feels this way, if there's a robust industry of narratives - video game and otherwise - spun wi...

It's never too late for a mid-year check-in, that's what I always say. Though maybe in this case, it's a year which we don't so much check in but never check out, Hotel California style, since we're still all stuck indoors twiddling our thumbs while watching all the morally vacuous and scientifically disinclined people gallivant outside as they dance and sing and spit into each other's maskless...

Stop me if you've heard this one: after some unnamed cataclysmic event renders the surface unliveable, the survivors go underground to form subterranean societies built out of the bones of old world infrastructure like metro stations, tunnels, and bunkers. Then again Stygian Software 's UnderRail isn't all that focused on an original premise; rather, the game operates as an homage to bleak, cla...

Decided to spend the second half of 2021 checking out some renowned visual novels . Sometimes my ideas aren't any more elaborate than that. I've tried to discuss the following games in as spoiler-free a manner as possible, with a very spoilerish section at the end for my final thoughts on where the story goes. I'm just glad I picked a cheerful game for this inaugural entry. The House in Fata Mo...

I'm not sure I'm in any mood to argue whether or not Jupiter Corporation - which enjoys a close relationship with Nintendo , but is presently not owned by them as far as I am aware - counts as an Indie studio, as this insouciance is largely inspired by all this sweltering weather. Of course, being stuck in a high-humidity soup for a month straight is a far sight from the tragic floods of German...

I realize I'm playing a lot of explormers lately, even for me, but I think whomever suggested that present Indie developers are smitten with the format might've had a point. There's just more and more coming out every year than ever before; maybe the Unity developers recently came up with some effective map tech and everyone saw that as an opportunity to get their Metroid on. Whatever reasons o...

When it comes to game releases every year has its big headliners and hidden gems, but none were more packed than 2017. As my backlog-related project for this year I'm looking to build a list of a hundred great games that debuted at some point in 2017, making sure to hit all the important stops along the way. For more information and statistics on this project, be sure to check out this Intro bl...

I've used this organ of mine (I mean... the blog, this one) many times to talk about how adventure gaming has blossomed into this many branched thing thanks to the inventive storytellers in the Indie development tier, embracing many new and different approaches to designing a narrative-heavy game. Even with this veritable smorgasbord, I always find myself most drawn to the point and click genre...

There aren't a whole lot of games about Catholicism. It's not like you see Super Mariology or World of Warcraft: Catechism lining the shelves, and what few religious games there are tend to be the soft, no-fun Protestant kind where Jesus gracefully carries you over all the obstacles if you fail a level too many times (in case you were wondering why there was only one pair of footprints leading...

Clam Man is an adventure game created by Team Clam so even though it's available on Steam, it's still not "by Valve." If you thought that joke was bad, not to worry because most of the ones in Clam Man are much better. Nominally a graphic " point and click " adventure game Clam Man is relatively light on the genre's usual inventory puzzles - it has a handful later on, and a single incongruous l...

OK, look, I know it's yet another explormer (the fifth for IGotW this year, I believe?) but I have a couple of good reasons for this one's inclusion: the first is that Ori and the Will of the Wisps is the highest-profile game in this genre since 2019's Bloodstained: Ritual of the Night and worthy of a review by any standard, and the second is that I'm starting to feel like my explormer bona fid...

Man, what a busy month May was. Well, maybe not for most, since we're all still cooped up evading deadly pathogens as best we can for a little while longer yet, but certainly for my playing and blogging habits. A whole dumb feature on old-ass RPGs will do that to you. So for this week's Indie Game of the Week, I plucked a little puzzle game from my backlog that projects a superb (if a little on...

When it comes to game releases every year has its big headliners and hidden gems, but none were more packed than 2017. As my backlog-related project for this year I'm looking to build a list of a hundred great games that debuted at some point in 2017, making sure to hit all the important stops along the way. For more information and statistics on this project, be sure to check out this Intro bl...

I'm starting to suspect "HowLongToBeat" isn't always the most accurate source for average run-times. To wit, they suggested Atelier Rorona is somewhere in the region of a 30 hour runtime but I predict I'll need thrice that before I'm done. Of course, I am trying to utilize every day to its fullest - carpe diem, and whatnot - so maybe that's dragging the playthrough a little. At any rate, I've d...

For what felt like years I kept spotting The Way while browsing the Switch eShop sales and thinking of that stupid Knuckles meme, but the moment I decided to take a closer look it resembled something I thought I might find compelling: an Indie throwback to the Delphine adventure games of the early '90s, in particular Another World and Flashback . In fact, it has elements of both: Another World'...

Not to be confused with Atelier Rororie, which is about using social media accounts to create gold. I changed tracks on May Millennials just a tad, with my previous Eurojank CRPG plans falling through for one reason or another - Gothic 3 sounded like it would take over 100 hours, which I don't have to spare in what remains of May, and I got a few minutes into Drakensang before realizing it wasn...

The benefit of choosing a breezy action game like Painkiller for this feature is that it wasn't going to take a whole week to see everything I wanted to see. I completed the main story mode, defeating Lucifer in a very symbolic version of Hell, only to be greeted with the sucky "if you played on the hardest mode like a champ you'd get something better" downer ending. I've no real compulsion to...

I'm beginning to sound like a broken record I realize, but Indie explormers will always be a fascinating cottage industry as well as a game type that I'll never grow bored of playing. It's why I've probably dedicated about 25% of this feature's oeuvre, if not more, to this once-obscure format for 2D platformers looking to emphasize non-linear and more immersive world design. True to its more co...

It occurred to me last week while playing Enclave , which was a sort of action-RPG that was structured more like a shooter, that I could just play a shooter from the same era and see what a direct comparison is like. Turns out I've been sitting on 2004's Painkiller: Black Edition for quite some time and this seemed the perfect opportunity to pull it out of the Purgatory that is my Steam backlog...

I wasn't able to fully come to terms with Enclave 's issues - primarily how much combat is a crapshoot, given its weird ideas about what attacks should hit and which should not - but I still think on the whole that it was a bold attempt at an action-RPG during a time where there very few games like it coming out. When we think "action-RPG" we (depending on how far afield you want to go) tend to...

(Disclaimer: The Steam version of this game was gifted to me by fellow GB user @aloyalroyal . Thanks again!) A common thread connecting all good science fiction is that they have a kernel of truth about the present, if not based on any current events in particular than at least capturing the pulse of everyone's anxieties or hopes about where the future might be heading. Neo Cab is all about bei...

Enclave 's been another unexpected treat this month, though it's not without its faults. A third-person action-adventure game - that sort of is and isn't an RPG - Enclave was a 2002 release for a fledgling Starbreeze Studios, their second game after the sci-fi RTS The Outforce . Starbreeze is better known these days for the Riddick games, the first The Darkness , the Syndicate reboot that Jeff...

Man, it's going to be hard to put Tales of Graces F down for a spell while I move to other May Millennial games this month. Not only am I invested in the gameplay and story (which isn't too bad, if still a little generic) but the skill-based combat means I'm a little concerned that my ability to play the game will atrophy after too much time away. Fortunately, the other three games I've picked...

A bit of a somber time around these parts of late, and so what better fit for this week's Indie Game than a contemplative first-person puzzle game with its own ruminations on the meaning of life and the future? Before we start, I actually want to shout out a Giant Bomb buddy of mine, @omghisam , who actually gifted me the PC version of The Witness some five years back around the time when it fi...

This week's blast from the pastels. Yes, I'm back on my regressive May bullshit once again for another year. I have another four RPGs lined up for this year's May Millennials feature, though for the first time I'm also incorporating console games available on the PlayStation 3 : after all, even if its online store was granted a stay of execution, there's no telling how long it has left or how l...

Many years ago I played a little game called Final Fantasy Crystal Chronicles: My Life as a King for the Nintendo Wii. Like many WiiWare games, it was short and experimental and a little rudimentary, but the notion behind its structure proved unexpectedly compelling. As the sovereign of a small country beset by supernatural enemies, your tasks were split between developing your kingdom and prod...

When it comes to game releases every year has its big headliners and hidden gems, but none were more packed than 2017. As my backlog-related project for this year I'm looking to build a list of a hundred great games that debuted at some point in 2017, making sure to hit all the important stops along the way. For more information and statistics on this project, be sure to check out this Intro bl...

It's a day of the week that has a Y in it, which means it's time for another explormer for the Indie Game of the Week. This week's big map to navigate is Aggelos , a retro-styled throwback that - like a few others - doesn't so much follow the blueprint of any one game but combines a few together to create something paradoxically familiar but distinct. In this case, Aggelos looks to combine the...

Hey there, all you Kamurochochachos, to another redundant edition of "Why the Yakuza games are good, actually." I've poked around this thorny and divisive issue a number of times previously, as I've been slowly catching up to Sega and Ryu ga Gotoku Studio 's expansive open-world brawlers for the best part of a decade now: you can see previous efforts to delineate what makes these games so compe...

I've been making a conscious effort not only to play more visual novel s but to understand precisely what their definitional parameters are and whether a game can still qualify as a "true" visual novel even with a few interactive indulgences. Dating sims and traditional Japanese adventure games, for instance, have certain aesthetic similarities but are generally treated as their own separate en...

I created the last "A Minor Primer" because I wanted to elaborate on something I'd bumped into a few times while playing Japanese games and researching them for various Wiki Projects - specifically in that case the origins and evolutionary path of Japanese adventure games , and the way they've since branched out into mostly-passive visual novels and routine-micromanaging dating sims - and it wa...

Ah, throwback platformers, where would this feature be without you? We're jetting to Central America for this week's game, Sydney Hunter and the Curse of the Mayan , an 8-bit styled stage-based platformer with some mild explormer elements by way of upgrades and the occasional backtracking for collectibles. It seems CollectorVision started the Sydney Hunter franchise - each focusing on an Indian...

So long, PS3 PSN. You were like a candle in the wind: unreliable. Like many of you, I was disheartened to hear that Sony was closing the digital storefronts for the PlayStation 3 , PlayStation Portable , and PlayStation Vita . My chief source of distress is that it's yet another example of Sony disregarding its own history and defying long-standing game preservation efforts by making it harder...

I'm not sure what this says about my psychology, but whenever I complete a gigantic game that's taken my focus for several weeks if not months I always come away from it feeling this acute sense of withdrawal that momentarily prevents me from starting something new. Like a certain inertia to embarking on a similarly long journey after a small period of enervation from concluding the previous. T...

When it comes to game releases every year has its big headliners and hidden gems, but none were more packed than 2017. As my backlog-related project for this year I'm looking to build a list of a hundred great games that debuted at some point in 2017, making sure to hit all the important stops along the way. For more information and statistics on this project, be sure to check out this Intro bl...

Any good detective fiction should keep the audience guessing, placing the protagonist's power of deduction slightly ahead of everyone else's and allowing them to freely dispense the shocks and twists in the denouement of the adventure. However, with video games and the player's heightened role in same it's hard to pull that off: after all, if we're controlling the detective hero in question, sh...

I'm not sure if it's encroaching burnout or the ongoing national mood or what, but there's been some perfectly genial Indie games of the past few months that immediately started rubbing me the wrong way because of one asinine design quirk or another. Coldwood's first Unravel game, which stretches the definition of Indie given EA's involvement, is a 2D puzzle-platformer that revolves around its...

If I have to give props to Mobius's Outer Wilds for one thing in particular, it's for its atmosphere. Perhaps an ironic statement, given most of the game is set in a vacuum, but Outer Wilds fills each of its locations with so much personality and backstory that you really get a sense of each one's particular pitfalls and quirks after a few visits. In fact, the game handles atmosphere and tone s...

I suppose the theme of this edition of Indie Game of the Week is déjà vu. Not just in the sense that Mobius Digital 's award-winning, space-faring adventure game Outer Wilds operates on a repeating time loop Majora's Mask style, but that I originally covered it as part of a series of GOTY contenders towards the end of 2019 whereupon I crashed and burned spectacularly due to a save corruption gl...

I've been thoroughly enjoying my playthrough of Dragon Quest XI: Echoes of an Elusive Age so far; the game's charming as hell and it's become something of an unfortunate rarity in this day and age to play a full-budget single-player Japanese RPG given the way priorities have shifted in that market (mostly towards MMOs, F2P, and mobile) so I intend to make it last throughout this unseasonably ch...

I like to keep things relatively fresh here on Indie Game of the Week, checking out any new developers or notable deviations to the usual formulae that fall into my lap, but some entries are as predictable as they are inevitable. After all, I've already covered the first two games in Basilisk Games 's series of throwback top-down, single-character RPGs with reviews for Eschalon: Book I ( IGotW...

When it comes to game releases every year has its big headliners and hidden gems, but none were more packed than 2017. As my backlog-related project for this year I'm looking to build a list of a hundred great games that debuted at some point in 2017, making sure to hit all the important stops along the way. For more information and statistics on this project, be sure to check out this Intro bl...

It's another German adventure game created in the classic point-n'-click style - similar Teutonic Indie throwbacks include King Art Games 's The Book of Unwritten Tales and Daedalic 's Deponia - but I picked this one out for a semi-cogent reason: it saw a sequel in 2017, and is therefore something I might want to look into as part of my other year-long project for 2021. Studio Fizbin 's The Inn...

The Mega Archive has gone into indefinite hiatus, but we still have one more update for its CD side-hustle before we can put the year of 1992 behind us. The Sega CD had only just debuted in North America so we're still in launch window territory for the time being, with a handful more games that hit the shelves around the same time as the console itself. That includes one more FMV game from Dig...

On the one hand, I'm torn about spoiling anything about what was eventually revealed to be the next chapter in the Frog Fractions saga for fear of denying its eventual players what they'll come there to enjoy, whether they yet realise it or not: the ubiquitous element of surprise. Per contra, this game has been out for five years and I think there's probably been enough "beating around the bush...

Another warm welcome to the Mega Archive, a chronological journey through the release library of the Sega Genesis/Mega Drive . Well, we finally got here. This is all that's left of 1992, and the end of the Mega Archive in its current form. That said, we will have one more Mega Archive CD coming sometime later this month before I put a cap on this whole endeavor for a long hiatus while I conside...

It's a day with a Y in it, so that means we're covering another explormer on Indie Game of the Week! To be specific, it's a rare case of an underwater explormer - Aquaria and Song of the Deep being the only other examples that come to mind - and one that balances the grimness of a watery post-apocalyptic Earth with the natural beauty of a vast sub-aquatic ecosystem. The Aquatic Adventure of the...

Welcome back to the Mega Archive, a chronological exploration of the Sega Mega Drive/Genesis , as it inches ever closer to the end of 1992 and the conclusion of a banner year for Sega's 16-bit champ. Have to admit, now that the western developers have all but taken over, it's become a lot less... I suppose "mysterious" is the word I'm looking for here. When I researched the SNES/SFC in a simila...

It's odd that it's taken me this long to acknowledge the hard work of Indie developers that have tried their own spin on a 16-bit/32-bit JRPG throwback. The Indie scene can sometimes feel like a zombie movie with the amount of antiques emerging from the grave stronger than ever, but this direction's been serving them well in getting some much needed attention from a general audience perhaps apa...

When it comes to game releases every year has its big headliners and hidden gems, but none were more packed than 2017. As my backlog-related project for this year I'm looking to build a list of a hundred great games that debuted at some point in 2017, making sure to hit all the important stops along the way. For more information and statistics on this project, be sure to check out this Intro bl...

One of the secret best games from the year. I hope to find more 'secrets' like it buried in my backlog. Friends, like many of you I was bowled over by 2017's bounty of video game offerings. It was a veritable cornucopia of video game delights that year, including many franchise peaks: The Legend of Zelda , Super Mario , Ys , NieR , Tales , Divinity , Yakuza , Assassin's Creed , Danganronpa , St...

Back when I reviewed the satirical Lair of the Clockwork God for a GOTY feature last year, I mentioned that no-one was really making the sort of pretty, poignant, largely subtext-driven puzzle-platformers that it was trying to mock. Turns out I forgot about Nomada Studio 's Gris ("Gray," but you knew that) from 2018: every bit the emotional and aesthetically-stunning puzzle-platformer its Indie...

Welcome to the Mega Archive CD, Mega Archive's younger and more reflective brother, as he continues to keep pace with his cartridge sibling in the final months of 1992. That means this entry contains games for November and December which (sigh) also means that we have to contend with the North American Sega CD launch and the dumptruck of FMV madness that accompanied it. I've been putting off th...

Like many nerds, my preferred direction when it comes to stories of the space opera genre tends towards the scientific. I've been watching the new season of The Expanse this past month, and between flights of fancy about glowy blue alien shit the show is often pretty grounded in the realities of space travel and the high-level academic terminology involved. Perihelions, albedos, Lagrange points...

For the past week, I've been enjoying Operencia: The Stolen Sun , a first-person retro dungeon-crawler RPG with turn-based combat encounters (think Might & Magic X Legacy , if anyone remembered that coming out). I say "enjoying," but there's times when the game will throw a curveball at you, producing a standard foe or boss who proves to be a particularly challenging roadblock because of their...

(I'm dedicating this one to my blogbud and fellow CRPG nut @arbitrarywater who gifted me a promising-looking RPG on Steam a few weeks back. This is not that game - I couldn't get that one to work, sadly - but blobbers like this seem up his alley also.) I sometimes worry after writing... one... ten... too many of these blogs, that I have a tendency to repeat myself. If so, you're going to hear f...

We're back with the Mega Archive, a feature that deep (well...) dives into every release on the Sega Mega Drive/Genesis in chronological order while simultaneously sprucing up their wiki pages. I may be retiring or retooling this series when I eventually hit 1993, but I couldn't just abandon it right at the end of 1992 like this. Especially when December 1992 is such a significant month for Seg...

If you were wondering how the next hundred Indie Games of the Week would resume, a random explormer plucked from my Steam backlog is about as apt an indicator as any of how I intend to go on. Catmaze is very much a traditional dyed-in-the-wool explormer with a handful of major influences - Cave Story and the Castlevania Sorrow games - and a particular focus on Slavic mythology as a narrative ba...

Bienvenido and be ready to present your passports as we enter the Principality of Technicality for this, the final Indie Game of the Week for 2020. Y'see, CrossCode is technically a 2020 game (its console debut), but it's also a 2015 game (early access on Steam) and a 2018 game (full release on Steam). I was wary about considering it for Game of the Year purposes, which is why it gets the honor...

Game : MiHoYo 's Genshin Impact Release Month : September. Quick Look : Here . Started : 18/12. Completed : ???. I'll preface this final entry in this year's Go! Go! GOTY! with two facts that everyone who's booted up this game on a whim already knows: Genshin Impact is both a lot , and it is far from finished . That isn't to say that it's filled with bugs or is terribly unstable (though it can...

Game : Size Five 's Lair of the Clockwork God Release Month : February. Quick Look : N/A. Started : 16/12. Completed : 17/12. I've had quite a bit of drama with this one: first I had to disqualify it from this feature because I couldn't get the PC version to run properly, tossing a mea culpa in the "Welcome to Go! Go! GOTY!" type staging area linked at the bottom there, and then it suddenly dro...

Game : Vanripper 's Helltaker Release Month : May. Quick Look : N/A. Started : 15/12. Completed : 15/12. There was a small stir on the gaming zones of the social media a few months back where everyone was suddenly getting thirsty for demon girls. It soon became apparent that the culprit at the center of it all was a freeware Steam game named Helltaker, following a similar set of circumstances t...

Game : Atmos Games 's Neversong Release Month : May*. Quick Look : N/A. Started : 14/12. Completed : 14/12. In the Devil's Kiss review , the second in this year's season of Go! Go! GOTY!, I talked about how veteran game parodiérs Dan Marshall and Ben Ward based their follow-up game Lair of the Clockwork God - temporarily removed from my itinerary, but recently added back in - on the premise tha...

Game : Bytten Studio 's Lenna's Inception Release Month : January. Quick Look : N/A. Started : 12/12. Completed : 12/12. I feel like whenever I talk about an Indie action-adventure game clearly and purposefully built on the framework of the Legend of Zelda , I always gravitate towards my pet theory that every Indie Zelda-like emphasizes or de-emphasizes portions of the trinity, or triforce if y...

Game : Kaizen Game Works 's Paradise Killer Release Month : September. Quick Look : N/A. Started : 10/12. Completed : 11/12. In my bad habits, I sometimes lead my reviews with something noncommittal and inconsequential like "this game was not what I expected"; I feel like such a sentiment would be too much of a facile understatement when it comes to Kaizen Game Works's Paradise Killer, however,...

Game : HAL Laboratory 's Part Time UFO Release Month : October. Quick Look : N/A. Started : 8/12. Completed : 9/12. Yeah, I'm technically breaking the rules again: Part Time UFO originally released on Android devices in 2017. However, this year saw its debut on a video game platform (the Switch) so it - along with Assemble With Care from earlier in this feature - qualifies for this year's GOTY,...

Game : Mediatonic 's Murder by Numbers Release Month : March. Quick Look : N/A. Started : 5/12. Completed : 8/12. My first serious Go! Go! GOTY! contender for the GOTY list, if not the top spot, Murder by Numbers by Mediatonic is a delightful merger of picross puzzle games and a '90s-set detective procedural visual novel made in a Japanese style, specifically modelled after the likes of the Ace...

I've got a busy month ahead with GOTY-related features, but nothing stops the Indie Game of the Week. I picked out HopFrog 's Forager because it's an excellent example of an undemanding podcast game: something I can half-heartedly chip away at while doing other things. An effective crystallization of survival games and idle clickers framed in a pleasantly anodyne top-down 16-bit pixel aesthetic...

Game : Size Five Games 's Devil's Kiss Release Month : February. Quick Look : N/A. Started : 03/12. Completed : 03/12. Devil's Kiss is a visual novel that is about twenty minutes long and has one achievement called "Basically Read a Book". It is not so much a commercial product (though you can buy it separately) but an elaborate Ren'Py joke included with the purchase of the actual next game on...

Game : USTWO 's Assemble with Care Release Month : March Quick Look : Here . Started : 02/12. Completed : 02/12. A gentle puzzle game to start off Go! Go! GOTY! this year. Created by the same team behind the chill Monument Valley , Assemble With Care was originally a launch game for the Apple Arcade service, and its design from top to bottom feels intended for a mobile device: everything is bui...

Feels like damn near everyone's planning to get as far through Cyberpunk as they can before it's time to nail down a 2020 list, but I'm putting it off until next year. I'm not here to talk about 2020. That's what therapists are for. However, I am here to talk to you about several games released in 2020 that perhaps slipped in under the radar, even during what was a relatively scant year for rel...

Welcome back to the Mega Archive, slowly working its way through the holiday season of 28 years ago. November 1992 has proven to be a busy month, not least of which is because of what's arriving at incredible speed on the 24th; the anniversary for which I saw plastered all over Twitter a week ago. That would be Sonic 2sday , the North American release date of the second Sonic the Hedgehog game....

Plucking yet another of the many gratis explormer s from the pile I received in the Itch.io Bundle for Racial Justice and Equality unexpectedly led to playing one of the most intriguing and genuinely cool examples of this genre since, well, Timespinner , with which it shares a focus on timeline manipulation. However, where Timespinner felt like it was designed with a historian or anthropologist...

I invite you all to go CDs nuts, as it's the return of the Mega Archive CD! 1992 saw an additional twenty-seven Sega/Mega-CD games, so I'm splitting them up into three groups of nine. (Multiplication tables, you haven't failed me yet.) After this batch we'll be all caught up with the Mega Archive, currently languishing in the November of 1992. I won't repeat the entire spiel about the Sega CD's...

I pencilled this playthrough in about a month ago, and since then two things have happened: the death of Sir Sean Connery, the original (movie) James Bond , and the news that IO Interactive of Hitman fame are working on a game adaptation of that same spy franchise. It's in both auspicious and inauspicious circumstances that I decided to boot up Yak & Co. 's superspy parody adventure game Agent...

Welcome back to the Mega Archive! We skipped another week, this time due to Giant Bomb XL charity streams and the careful moderation thereof, but now it's time to dig further into the November 1992 release catalogue of the Sega Genesis/Mega Drive. November 1992 was very dissimilar to the present November of course, as Democrats celebrate their candidate's electoral victory over a crappy one-ter...

Something I've encountered a few times of late is the "non-RPG RPG Maker game": a case of a resourceful developer taking software meant to help in the creation of turn-based RPGs in the Dragon Quest / Final Fantasy mold, and instead dropping the combat element entirely to tell a conflict-free story with the occasional adventure game puzzle. This week's entry OneShot is such a game, presenting t...

Throw up those horns, baby! \m/ \m/ I had to curtail my usual Tuesday rundowns of old-ass Genesis games this week due to being tied up (in a good way, but not in that kind of good way) by all the Giant Bomb Extra Life charity streaming last weekend. (Speaking of which, thanks to all those who got involved, either with your own streams or supporting others as donors and/or as an audience.) Inste...

A stressful Indie puzzle game during a stressful election week may not seem like the brightest of ideas, but Wilmot's Warehouse - the organizational puzzle game from Hollow Ponds , the creators of Loot Rascals , and Richard Hogg (who was not created by Hollow Ponds just to be clear) - has proven to be the right kind of stressful; that is to say, that once I'm in that game I am fully focused on...

Welcome back to the Mega Archive, which once again resumes after we took a little break for some Halloween festivities. I'm going to have to work on the next Mega Archive CD before too long and get that caught up, but until then we've still got (almost) the rest of the Sega Genesis/Mega Drive games released in October 1992 to process this entry. The good news is that there weren't any new sport...

To celebrate Halloween this year, I'm playing through a bunch of horror games that were included in the Itch.io Bundle for Racial Justice and Equality from a few months back. The goal is to play and blog one of these horror games every day until the 31st; I've deliberately picked shorter ones to make this work. Each will be rated on their overall quality and "spookosity" in what I'm sure will b...

To celebrate Halloween this year, I'm playing through a bunch of horror games that were included in the Itch.io Bundle for Racial Justice and Equality from a few months back. The goal is to play and blog one of these horror games every day until the 31st; I've deliberately picked shorter ones to make this work. Each will be rated on their overall quality and "spookosity" in what I'm sure will b...

I realize I'm doing a whole Halloween-themed daily series of late, but nothing stops the Indie Game of the Week. Nor does anything stop Ruth, the heroine of this storybook sci-fi tale about a Norwegian milkmaid who is forced to intervene when an alien spaceship attempts to make off with her beloved bovine one cold morn. This leads to a Space Quest -esque adventure of ingenuity and courage in th...

To celebrate Halloween this year, I'm playing through a bunch of horror games that were included in the Itch.io Bundle for Racial Justice and Equality from a few months back. The goal is to play and blog one of these horror games every day until the 31st; I've deliberately picked shorter ones to make this work. Each will be rated on their overall quality and "spookosity" in what I'm sure will b...

To celebrate Halloween this year, I'm playing through a bunch of horror games that were included in the Itch.io Bundle for Racial Justice and Equality from a few months back. The goal is to play and blog one of these horror games every day until the 31st; I've deliberately picked shorter ones to make this work. Each will be rated on their overall quality and "spookosity" in what I'm sure will b...

To celebrate Halloween this year, I'm playing through a bunch of horror games that were included in the Itch.io Bundle for Racial Justice and Equality from a few months back. The goal is to play and blog one of these horror games every day until the 31st; I've deliberately picked shorter ones to make this work. Each will be rated on their overall quality and "spookosity" in what I'm sure will b...

To celebrate Halloween this year, I'm playing through a bunch of horror games that were included in the Itch.io Bundle for Racial Justice and Equality from a few months back. The goal is to play and blog one of these horror games every day until the 31st; I've deliberately picked shorter ones to make this work. Each will be rated on their overall quality and "spookosity" in what I'm sure will b...

To celebrate Halloween this year, I'm playing through a bunch of horror games that were included in the Itch.io Bundle for Racial Justice and Equality from a few months back. The goal is to play and blog one of these horror games every day until the 31st; I've deliberately picked shorter ones to make this work. Each will be rated on their overall quality and "spookosity" in what I'm sure will b...

To celebrate Halloween this year, I'm playing through a bunch of horror games that were included in the Itch.io Bundle for Racial Justice and Equality from a few months back. The goal is to play and blog one of these horror games every day until the 31st; I've deliberately picked shorter ones to make this work. Each will be rated on their overall quality and "spookosity" in what I'm sure will b...

After the troubled development and lukewarm reception of Trine 3: The Artifacts of Power , I was slightly anxious that we wouldn't get any more games in this acrobatic puzzle-platformer series. That would be a shame, since while Trine tends to stick to its wheelhouse of box physics and character-switching mechanics this franchise always brings it when it comes to satisfying puzzles and a wonder...

Welcome once again to the Mega Archive, where we take a chronological look at the tinny MIDI wonder that is Sega's Mega Drive/Genesis one game at a time. Or ten games at a time, as is now the current system. What's been a great time-saver for me this week is that seven of the ten games featured on this list also came out on the SNES: a degree of overlap we'll be seeing more frequently now that...

When I reviewed Ludo Land's Four Sided Fantasy last month , I remarked that it spiritually embodies the frontier spirit of the presently ongoing era of Indie prominence, adapting a format similar to early darlings of the scene like Jonathan Blow's Braid and the soulful imitators that followed. However, I forgot that there was another genre, unique to the Indie development scene, that pre-empted...

Since we've hit two milestones of late on the Mega Archive - 20 entries and 300 games processed - I've decided to switch up the format a little to make these blogs both A) easier to write, and B) easier to read. To that effect, each entry will now comprise of ten games on average, with slightly deeper dives for each. I'm still going to struggle to say much of anything of value about some Japane...

Jokes and video games often have a tumultuous, challenging relationship with one another, frequently relying on internet memes and broad slapstick to maximize their placement on the ol' global humor relateability index. This tends to be more the case when the studio is foreign - this week's game comes to us courtesy of Pixelatto in Spain - because there's a built-in perception that cultural hum...

A third of my Indie Game of the Week itinerary are "huh, what is this?" impulse buys, a third are leftover bundle inclusions I naturally seem to accrue like a rock gathers moss (unless it's rolling, of course), and the third are purchases I attribute to the knowledgeable vox populi of this very site. Battle Chef Brigade , a game all about cooking monsters, was rated very highly by the Giant Bom...

Starting Four Sided Fantasy , it immediately hit me with a wave of nostalgia with its puzzle-platformer gameplay and slightly wistful and melancholy dialogue-free story; it felt like stepping back into 2010 when games of this type (both structurally and narratively) were the primary output of the Indie sphere, following the likes of Braid , Fez , and Limbo . I don't mean for this to sound like...

The Tenth Line is, I suspect, what happens when board game nerds are given the reins of a JRPG. If you haven't been playing board games for a while, or perhaps only the occasional Monopoly or Scrabble when family is over, they've embraced their largely grown-up proponents and have become vastly more complex and feature-rich over the years, demanding ever more mastery over Byzantine rulesets and...

In the many decades I've been kicking around this increasingly imperiled blue orb of ours, I've played through more than my fair share of role-playing games from Japan, or those rare games made in the west inspired by same. The boundaries between what counts as eastern and western in RPG design have become all the more obscured over time, but back in the early '90s when I was getting my foot in...

After shuffling things around last minute, I found myself dropping my usual random chooser process for this week's pick and just went with Timespinner , as one of the more acclaimed explormers from the past few years that was unfairly languishing in my backlog. Sometimes you don't even need an excuse. Timespinner is very much built from the Castlevania: Symphony of the Night blueprint (right do...

Guessing there won't be a randomizer mode for the new Switch remaster. Missed opportunity if so. Hey there, I'm still on my randomizer business. The latest one I felt like playing is a Super Mario 64 Randomizer , created by Andre Meyer . I don't know if it's the official one used by speedrunners, but it has all the features anyone could want from a Super Mario 64 jumbled up free-for-all: all th...

I have a tendency to stay away from "decision games"; those where you have to constantly make tough choices with consequences that only become apparent later, once you've become powerless to prevent them. Telltale's focus on binary decision matrices, beginning with The Walking Dead: Season 1 , is perhaps the most famous example of this format, but there have been many others in the Indie scene...

One of the many great 2017 games criminally lost in the shuffle. February 2021's English Ys IX release can't come soon enough. Hey friends. As you probably know, this year's been a bummer. A bummer for a great many reasons, but for the sake of our purposes here I'm specifically referring to the relative lack of new game releases and events, many of which were delayed or cancelled due to the Cov...

A mere twenty weeks after covering Wonder Boy: The Dragon's Trap , I've found myself back in Monster World for the legally distinct adventures of Monster Boy and the Cursed Kingdom . While both games directly homage the Westone series , which underwent many litigiously-motivated name changes of its own back in its time that ranged from Adventure Island to The Dynastic Hero to Bikkuriman World,...

This will probably be the last of these quintet round-ups. Truth be told, I'm not the greatest judge of how "substantial" any of these Itch.io Bundle for Racial Justice and Equality Indie games might be: I've been going from my own impressions of the screenshots and trailers on their respective Itch/Steam pages, and whether or not they have any data on How Long to Beat (if not, good sign they'r...

Night in the Woods is one of those known quantities I'll sometimes work into this feature, like I'm spackling over a conspicuous gap in my own playing history than introducing something fairly obscure to what I'm hoping is a receptive audience of Indie-lovers. The brainchild of animator/illustrator Scott Benson and helped into video game reality by someone we probably don't need to name here, N...

It's that time of the year again, give or take a month to get a special COVID-enforced online-only version up and running: the Summer Games Done Quick charity livestream event! This is the biannual (that's twice in one year, not once in two years) week-long marathon event that the prolific speedrunning communities of Twitch and Speedrun.com host to celebrate completing games in ways they were o...

Another week of Indies, another occasion where I rushed to fill a void left by a game that was in no way optimized for weaker systems. Sorry to keep banging that drum, but it's astonishing that most Indies aren't looking any better but continue to require more and more horsepower to run with a framerate in the double digits. Not that it's a problem for this week's game, Forever Lost: Episode 1...

It's been almost two weeks, let's talk about explormers again. Mini Ghost comes to us courtesy of Barcelonan developer Francisco "franfistro" Téllez de Meneses, whom I last encountered with 2012's UnEpic . Franfistro developed Mini Ghost to be the Bloodstained: Curse of the Moon to Ghost 1.0 's Bloodstained: Ritual of the Night . To clarify: Mini Ghost is an 8-bit, bite-sized aperitif to the mu...

The Yakuza games are huge. For a while, each new iteration was even larger than the last, and packed to the gills with side-content, minigames, and "substories": the Yakuza franchise's name for those silly little sidequests where the main character might dress like a mascot, get targeted by ineffectual con artists, date Lady Gaga, meet national sports celebrities and somehow beat them at their...

I'm sort of tying up a thread I began at the start of this month with the blog entry for Ara Fell ( IGotW #177 ) where I ruefully reconsidered my stance on RPG Maker engine games and how I may have missed out by turning my nose up at them as a matter of course. The fodder of many a discount Indie bundle, most RPG Maker games are rudimentary facsimiles of JRPG classics back during the genre's 16...

Everyone's naturally abuzz about the upcoming localization of Yakuza: Like a Dragon , otherwise known as Yakuza 7, but after starting 2018's Yakuza 6: The Song of Life over the weekend I've noticed that even prior to Like a Dragon's paradigm-shifting absence of the Dragon of Dojima and the introduction of a whole new turn-based structure to combat, the series had already been undergoing some ma...

I'm going to have to come to terms with the fact that the greatest impediment to this feature - beyond my brain's fun little trick of making my own typos invisible to me - is that my system simply can't keep up with even the 2D pixel-art games coming out these days. That, along with my limited options for a system controller (currently the Steam controller, which might be one of the most poorly...

I've got some time between major backlog games right now, so how about another five hits of short and sweet delights from the mega-sized Itch.io Bundle for Racial Justice and Equality ? I imagine I'll be chipping away at this enormous batch of games for many years to come, which is why I've been tossing several smaller games together so as to better highlight what the bundle has in store (and t...

I can't begin to imagine what reasons I might have for gravitating towards a lot of lighter stuff for this feature over the past few weeks, but I'm discovering there's less I'm able to tolerate from the more mentally-taxing fare available. There's a number of games I struck from my immediate Indie backlog after a few minutes of gameplay because I either wasn't feeling it or they took one look a...

That's right, I'm back on my randomizer bullshit. That chalupa-chomping fart connoisseur Dan Ryckert decided to start a fresh The Legend of Zelda: Ocarina of Time playthrough on his Twitch channel and it's inspired me to investigate if the randomizer tools for Ocarina are as ingenious and rewarding as those available for A Link to the Past . The one downside I foresaw here was that Ocarina of T...

For years, I've been fascinated with the Steam icon for The Little Acre , with its vaguely Bluthian doggo and moppet staring at some unseen treasure, and I'd occasionally spot it whenever a Steam sale rolled around at some ridiculous discount. It belongs to my beloved old-school point-and-click adventure genre and seemed well-received enough, so I decided to slake my curiosity a few months back...

I'm going to be picking away at the Itch.io Bundle for Racial Justice and Equality for some time to come yet, having already appended my Indie Game of the Week backlog to account for some 70+ new games. However, the bundle has many more items of a smaller and/or freeware nature that I'd have trouble building a whole IGotW blog around but fits quite nicely in a group setting like this. So here's...

Whenever I see a 16-bit pixel JRPG on Steam I'm often hesitant to dig any further, knowing that every new edition of RPG Maker always brings with it a host of zero-budget games from well-meaning hobbyist developers that are looking for their start on the platform. The few exceptions tend to come from established developers like Zeboyd , who not only know how to modernize the genre but deliver o...

I figured it's high time I get started on all these Itch.io games that landed in my lap recently. For disclaimer's sake, I was going to look at Serenity Forge's The King's Bird this week but decided last second that I didn't want to be playing a very challenging platformer in 30 degree heat, and so made a lateral switch to Vertical Reach 's Tangrams Deluxe : a relaxing puzzle game that explores...

Like many of you, I was fortunate and privileged enough to drop down some money for Itch.io's recent Bundle for Racial Justice and Equality : not only a worthy cause in aid of those protesting the murder of George Floyd and several others, but a cause that attracted an unprecedented number of contributors from larger, well-known Indie teams to passionate hobbyists: 1,391 contributors to be exac...

Finally, a game emerges to answer the age-old question of "what if Zelda was a girl?". Blossom Tales: The Sleeping King is about as straightforward a Legend of Zelda clone as you could conceivably make, though without necessarily feeling all that stale or uninspired. This is opposed to games like Ittle Dew or The Binding of Isaac , which repurposed the iconic top-down dungeoneering format of th...

Sega's war on Nintendo in the 16-bit era was largely won by persuasive marketing, at least outside of Japan, but there was always an undercurrent of technological one-up-manship. The Sega Genesis came roaring out of the gate with a "does what Nintendon't" promotional campaign, highlighting the difference in power between itself and the NES when it released. After Nintendo answered with the much...

Continuing a mini-series within IGotW I could pragmatically name "free shit I got from the Epic Game Store," Sundered is one of the only games I'm aware of that defines itself as a "roguevania". That is, an explormer game that procedurally generates the majority of its map after every session (or, more accurately, every death). For the record, I've seen this specific hybrid a few times before,...

All right, I've seen this phenomenon often enough that it's time to come up with a terrible name for it. "Truncapable." There you go. An adjective that describes any Indie game inspired by big-budget RPGs that must truncate many aspects out of necessity due to less resources and a smaller development team, while still capably delivering on the layers of complexity and enjoyment those originals...

It wasn't that far past the previous blog when I remembered why I stopped playing loot RPGs. The constant influx of treasure and character progression micromanagement is a fetching enough Skinner box but the wafer-thin story and combat encounters can make these games drag on for infinity, and it doesn't help that there are systems in place to ensure it can keep going for another loop or twenty....

It's been a hot minute since I last checked in with Danish developers Die Gute Fabrik ("The Quality Factory", far as I can tell), having played their 2011 platformer Where Is My Heart? at some point in 2014 and forgetting to review or blog about it, a rare lapse on my part. I can tell you that Where Is My Heart? was largely about community and spirituality, and the more point-and-click focused...

Yep, Titan Quest . I had a few other very in-depth RPGs earmarked for the final May Millennials slot of 2020 - and believe me when I say I'll have zero problems finding another four '00s CRPGs for next year if I go this route again - but I opted instead for a well-regarded if a little antiquated (in several senses of the term) loot RPG just so I could mindlessly run around killing things and gr...

I reviewed the first Anodyne some... six years ago ? Damn. Well, some six years ago I encountered a game that was outwardly riffing on The Legend of Zelda , as many Indie games have before and since, but soaked in a surreal and deeply personal veneer that was at various points relatable and utterly foreign, like reading through a stranger's poetry of falling in and out of love with people you'v...

Well, it's taken two weeks, but I've finally brought Gothic II to a close. I make it sound like some immense Elder Scrolls style RPG with the amount of time I've sunk into it, but the game's design - and one's personal approach to a playthrough - can be very recursive. That is to say, there's two huge maps - one based on the previous game's setting, on which I'll go into more detail in just a m...

Bwahahahaha! Nothing like skirting one's own rules on a warm summer's evening. Or something. So yeah, I'm just going to play Gothic II for another week, determining its official expansion Night of the Raven as a separate release for the sake of this feature's stringent regulation on starting a new game every seven days. I'm not going to spend this whole intro talking about the same material as...

Gotta say, all of Jan's gallivanting around Yharham put me in the mood for another Soulslike, even though it wasn't that long ago I completed The Surge . Fortunately, Death's Gambit is a bit shorter and less intense than most games of its type, following Salt and Sanctuary and Hollow Knight 's approach of a side-scrolling 2D game that can throw in a few mechanics from the explormer sub-genre to...

I don't know what it is about these Gothic games I find so compelling. I suspect it's the excellent sense of structure and the character progression's perception of value in spite of or maybe even due to its 2003-era antiquated mechanics and high difficulty level. I've spent the better part of the last week traipsing across Gothic II 's island of Khorinis, probing into monster-infested areas to...

We're back with another early '00s CRPG banger from the archives. The banger archives. Also known as GOG. The game this time is Gothic II , the sequel to Gothic and the predecessor to Gothic III . Go ahead and check if you don't believe me. OK, so, there's this German development studio called Piranha Bytes (later Pluto 13 GmbH). Piranha Bytes likes making RPGs, but only in a very specific way:...

One of the threads I keep returning to with the Indie Game of the Week feature, mostly incidentally, is how Indie adventure games are always experimenting with storytelling techniques. In particular those that are better served with the interactivity that video games bring, if not necessarily with the same reflex-intensive focus that an action game might have. A popular route, as it were, is th...

I'll be frank with you all: this was an inauspicious start to May Millennials this year, even putting aside the quarantine troubles. It felt like Arcanum: Of Steamworks and Magic Obscura fought me every step of the way as I attempted to at first enjoy its more subtle strengths of an unusual setting and unique mechanics before tolerating everything else long enough to see what the later game was...

May Millennials is back with a few more of the biggest CRPGs from the 2000s that I missed out on, starting with the last of the three major Troika releases I've yet to write about*: their fantasy steampunk-themed Arcanum: Of Steamworks and Magick Obscura . Like the other two Troika games, this was almost entirely resurrected by an accommodating community who saw what these overly ambitious deve...

Talk about your blasts from the past. Ms. 'Splosion Man was Twisted Pixel 's second 'Splosion Man game, which instead followed the equally insane distaff version in a riff on Ms. Pac-Man (and, like Ms. Pac-Man, plays more or less identically to her male counterpart). It will be celebrating its tenth anniversary sometime next year, so what better time to finally start playing it? Ms. 'Splosion M...

Ah, the dregs of summer. That's what we're looking at with Part XVIII: an uninspired gaggle of sports games and licensed games. I wish I could say there were some highlights, but... not so much. Well, not for me at least, but then I knew what I was getting myself into when I started this g-d project. Seriously, we have three basketball games in this entry alone. What gives? And golf, tennis, ba...

I hadn't encountered Faravid Interactive before starting Whispers of a Machine , a post-apocalyptic/sci-fi detective story released in 2019, but I am familiar with the game's other co-developers Clifftop Games : they created Kathy Rain , which I very much enjoyed when I reviewed it in 2018 for this feature . For that reason, I'd been keeping an eye on Whispers of a Machine - a spiritual follow-...

Hey there, we're back with the Mega Archive again this week. I was planning to write this whole thing on Deck13's The Surge instead, but once you start digging into Sega Genesis/Mega Drive games it's hard to stop, you know? As was the case with the Genesis in 1991 (and pretty much every year for any console), the release schedule of the first half of 1992 was a relatively barren place. In fact,...

I've talked at great length about my love of explormers on this feature and elsewhere, but a very specific subgenre I don't get to address nearly as often are what I've nebulously dubbed in the past as "hybrid RPGs". A hybrid RPG is in essence any game that has a major RPG component, usually the focus, and then any number of additional modes that ideally feed back into that main RPG progression...

Welcome back to the Mega Archive, Sega... heads! Segaheads! That's a term we all use to describe each other and have for years! We've now entered the interesting but not fascinating console battlefield that is 1992: the Super Nintendo Entertainment System is making a spirited counterattack on the market share that the Sega Genesis/Mega Drive was able to wrest away from the weaker NES in western...

It feels like a prudent thing to do in stressful and strange times is to keep to comfortable and familiar haunts, which in my case is playing no end of Indie explormers and writing about them. However, Wonder Boy: The Dragon's Trap is a rare case of an explormer remaster: there are so few cases of 20th century explormers outside of the requisite Metroid s and Castlevania s, and yet French devel...

Strap yourselves in, folks, because this one's gonna be a bummer. Shiness: The Lightning Kingdom is one of those not-uncommon cases of an overly ambitious Indie game project that went to Kickstarter for the extra funds needed to realize its vision. The vision, in this case, is a full-sized open-world RPG with an elaborate real-time combat system in a similar vein as Bandai Namco 's Tales franch...

With my second blog on Xenoblade Chronicles 2 , I figured I'd shine a light on the game's expansive number of side-quests, activities, development tools, bonus objectives, and other non-combat features through the lens of all the overly-fastidious note-taking I've been doing. Most note-takers I know tend to open Google Spreadsheet or Excel if they have it, if the current Twitter trend of record...

It's been a while since I last visited Daniel Mullins Games with Pony Island ( IGotW #10 ) and after playing his most recent game, 2018's The Hex , I have to wonder how draughty that dude's house is with every fourth wall missing. As in Pony Island, The Hex is predominantly a game about creating video games, and an imagined tumultuous relationship between a creator and his creations, with the p...

There have been certain games from which I've had to ween myself off because it was affecting my productivity, as limited as it already was, but given the current circumstances I find I have a little more free time to fritter away on an endless cycle of Skinner box mechanics and little dopamine kicks. What follows are some groupings of games I could happily play forever, or at least until I eve...

I think we all need to slow down, cool off, and chill with a pleasant stroll somewhere remote, and that's what A Short Hike both promises and delivers. As melon-headed bird-person Claire, A Short Hike is not too dissimilar from Animal Crossing beyond some parallels with the character design: it tasks you with doing as much or as little as you feel like doing on its easygoing island, either chas...

I realize there's been something of a lugubrious global mood of late, and I've gone on record before in saying that since games tend to be effective emotional metronomes I generally stay away from any that cause more depression than I can handle, but despite all this I've nonetheless found myself booting up another game from the delightfully twisted minds at Harvester Games, they behind the (mo...

There's a common apprehension against what are colloquially referred to as anime fighters for their surfeit of mechanical complexity, leading to a longer than usual learning curve, that will often have players - even seasoned fighter game pros - running for the hills after one air juggle super cancel tutorial or superfluous charge gauge explanation too many. It's not that these games are necess...

It might surprise you all to learn that I played another explormer this week. In my defense, however, it's the sequel to a game that was decidedly not exploration or platforming focused. Chronicles of Teddy: Harmony of Exidus (also known as Finding Teddy II) is a 2D explormer that, in addition to its genre roots, feels part Zelda II (the heroine can perform up-stabs and down-stabs), part Fez (t...

It's always exciting to have a leap year February, even if it is still the shortest and usually least interesting month, and the game industry has been busier backing out of commitments more than confirming same. That we're seeing 2020's first big releases come out towards the end of March doesn't inspire a lot of confidence, though you could argue that this is the tide going out before the big...

" Fuck it, that works. " These four little words, so frequently uttered while playing Tom Francis's excellent sci-fi action-roguelike Heat Signature , really get to the core of the whole experience. The best laid plans of mice and keyboards, after all, never stand up to scrutiny when you're in the thick of an increasingly FUBAR mission and have to think on your feet, or while flying through spa...

Norse mythology has always been a rich - and, more importantly, public domain - vein for a quick and easy fantasy universe to play around in, whether you're writing your own Viking epic based on actual Scandinavian sagas or just need a bunch of bearded gods and weird monsters to populate your mostly original fantasy RPG. Some games are more faithful than others to this source material: you have...

It's not often I double up an IGotW slot like this (in fact, this would be a first), but the Princess Remedy games - there's two, Princess Remedy in a World of Hurt (2014) and Princess Remedy in a Heap of Trouble (2016) - are bite-sized adventures by design and perfect as a twosome. A graduate of some nebulously anime "healing school" (and also a Princess I guess) Princess Remedy is sent out to...

Happy (and honestly a little melancholy) to report that I completed The Legend of Heroes: Trails in the Sky: Second Chapter: As I Olivier And Breathe over the midweek (hence why this blog is so late). I've much to take away from the game, beyond the amusing chest messages of last week , but the thing I wanted to focus on today is the structure of both Trails in the Sky Second Chapter and its pr...

After the heaviness of last week, I was looking forward to something a bit lighter and a bit more concise that could serve as a brief hiatus between Trails in the Sky SC sessions (a game that I'm adoring so far, by the by). I found a perfect example of what I was looking for in Ben Esposito's cute little tale of a raccoon, his human friend Mira, and a magical moving hole that can swallow anythi...

(The "something" in this case is "sass.") This week I've been playing The Legend of Heroes: Trails in the Sky SC , the second part of the sixth game in the LoH series (JRPG chronologies can be fascinating things), and while the game is remarkable by several metrics the most revered aspect - at least over here - is just how snappy and fun the localized script can be. These games aren't short and...

In 1964, pop artist and provocateur Andy Warhol produced a film named Empire , which featured an uninterrupted shot of the top of the Empire State Building for 485 minutes straight. Warhol actually demanded that the film footage be slowed down to 16 frames a second when shown to patrons, extending the original runtime to this new, almost eight hour long film length. It's considered a bold and p...

So, new year, new hopes and dreams for the future instantly dashed by the successful US Senate criminal cover-up and the inevitable passing of Brexit and the great purging of our socialized healthcare and civil rights to follow. It'll be weird to think that, although the 2010s didn't really see much change besides smaller phones and better sunbeams in games, the end of the 2020s could very well...

The Legend of Grimrock franchise may be on indefinite hiatus, but it's opened a few doors (by putting rocks down on the right pressure plates, naturally) for other cautious developers wondering if their idea for an old-school first-person tile-based dungeon crawler might find an audience. Then there's the way the Indie sphere has grown to the point now where any pre-existing genre (and many tha...

Space inspires an equal amount of wonder and terror alike, as an endless inky void that permeates and surrounds us all in every direction, and so there's no shortage of sci-fi space-faring horror fiction out there. However, I'd argue that The Brotherhood 's Stasis is less about the abyss of space but the abyss of the human soul, given several generations to let the march of technology bring us...

A cornerstone of any good RPG, oriental or occidental, is a strong sense of encounter design. Sometimes an RPG will relegate its clever encounters to boss fights, and leave you to cleave through mobs to get there. Others will take the time to carefully consider every combat scenario in the game, ensuring that there's always some new wrinkle or enemy type you've yet to meet before, or at least a...

Sometimes, when faced with a scary new decade, we look to the familiar comforts of the old. Avadon 2: The Corruption was originally released in 2013, but it looks and plays like a game released thirty years ago, not seven. That's by design, of course, and I'm not using the observation as a pejorative: for genre veteran Jeff Vogel (who has been making these specific types of turn-based CRPGs sin...

Another year of challenging myself with the most mechanically demanding Indies around resumes with a game I beat in forty minutes. Frog Detective is looking to be a longer series of bite-sized adventures featuring an amphibious investigator who always does his best in what I imagine is a series directed towards the young and young at heart. I dunno what it is about this latest spate of mine to...

Last month of the year. We all made it to the end somehow (and if you didn't, should I even ask how you're reading this...?) and while 2020 isn't exactly off to a great start there's no point losing hope just yet. For one, there's a new generation of video game consoles arriving soon and we'll getting a steady drip-feed of news throughout the year of what to expect from these new consoles games...

The first highlight of any brand new year is the annual Awesome Games Done Quick event: a week-long speedrunning charity drive where over a hundred of the world's best, worst, weirdest, rarest, and most broken games are played through as quickly and efficiently as possible by talented and dedicated speedrunners the world over to raise money for Doctors Without Borders and the Prevent Cancer Fou...

It's a new year, and a new spate of Indie Game of the Week blogs on some not-so-new Indie games. Smoke and Sacrifice is a middling introduction to the year, as I didn't anticipate how much survival mechanics played a factor in its action-RPG gameplay framework. The game's set in some kind of post-apocalyptic landscape where one of the few surface areas not affected by an endless winter is kept...

Welcome to the Bucketlog! It's going to be 2019's year-long blog series, focusing on games I've been meaning to play since forever. I've put together a list derived from a mix of systems, genres, and vintages because it's starting to look like 2019 might be the first "lean" year for games in a spell (though time will tell whether that pans out to be true) and I figured this would be a fine oppo...

While we're still just about in the festive season, I figured I'd pick something Christmassy and what's more Christmas than (EG) GNOG ? This diorama style point-and-click belongs to a certain subgenre evolved from the Windows 3.1/95 salad says of interactive screensavers and experimentation-based clickery. There are a number of Indie games doing this, and I think the intended age is probably se...

It's that time of the year again (the end part of it, specifically) where the pageantry of Game of the Year is in full swing and I'm left picking over a depressingly small list of games upon which to bestow accolades. 2019 was a buffer year in many respects; the entire industry and those that cover it have been holding their breath for next year's two new console debuts and any number of curren...

I figured winter was as good a time as any to review a game called Seasons After Fall . It's another explormer , though I might refer to it more as a "lite explormer", in that there's a significant reduction in the usual components that make up this ubiquitous sub-genre. For one, Seasons After Fall lacks combat and its large areas are connected in such a simple and straightforward way that an i...

Game : Two and Thirty Software 's Electronic Super Joy II Release Month : August Quick Look : N/A. Started : 13/12. Completed : 15/12. Remember Electronic Super Joy ? It's the one with the orgasmic checkpoints and that Quick Look where Jeff pretended to be the Franco-Hispanic-Russian game developer (the developers are Canadian, so that's like one-half out of three right). It was also a masocore...

Game : Yacht Club Games 's Shovel Knight: King of Cards Release Month : December Quick Look : Coming Soon? Started : 10/12. Completed : 12/12. I have to marvel at Yacht Club Games's business model. Three DLC campaigns, two of which are equally the length of the original game if not longer, and all of them free to anyone who bought the original game when it was still ostensibly in need of sales....

Game : Pavel Kostin 's Odysseus Kosmos and His Robot Quest Release Month : April (Episode 5). Quick Look : N/A. Started : 07/12. Completed : 08/12. For the sake of this series I was checking up on the status of Kentucky Route Zero - still no news about that fifth act, alas, despite a tentative and apparently way too optimistic 2019 release date - and instead discovered that another episodic adv...

Game : Mobius Games 's Outer Wilds (PS4) Release Month : May. Quick Look : Here . Started : 06/12. Completed : N/A. I was trying to keep this list of last-minute GOTY potentials somewhat low-key and under-the-radar, if only because I happened upon most of this feature's hit list while they were heavily discounted in the autumn sales (or free, in some cases), but Outer Wilds was the exception th...

Game : Sectordub 's Pikuniku Release Month : January. Quick Look : Here . Started : 05/12. Completed : 06/12. Pikuniku is a chill game perfect for those of a young age or who don't play a lot of games; however, even though I'm neither of those things, I found it to be a very personable piece of fluff. The game's designers seemed to draw from Keita Takahashi 's or Tsutomu Kouno 's works, especia...

Game : Paul Helman & Sean Scaplehorn's Horace . Release Month : July. Quick Look : Here . Started : 02/12. Completed : 04/12. My goodness, this game. It's hard to know where to start. What I can tell you is that this game is extremely British and extremely 30-something-year-old British at that. Rare that I feel so seen by a game; the last one steeped in this much '80s British gaming paraphernal...

Game : Arvi Teikari and Hempuli Oy 's Baba is You Release Month : March. Quick Look : Here . Started : 28/11. Completed : 01/12 (sorta - there are more stages but I've seen an ending). Review is Start. Baba is You is one of those deceptively complex puzzle games that beguiles you with its cutesy, child-like whimsy before locking the door, filling the room with a mysterious gas, and letting you...

People seem to like this one. Will I play it before the end of December? Maybe! (Pfft, I wish.) Season's greetings! What season is it? Why, it's the season of freezin' (my ass off) squeezin' in last-minute Games of the Year! On this auspicious page of the calendar, we've all collectively chosen to praise and distinguish the excellent games released over the past eleven months, as well as collec...

November's been a relatively quiet month of releases, which is perhaps for the best because everyone seems to be in catch-up mode right now. Myself included, of course, as three of the four Indie Games of the Week+ (see below) were 2019 explormers I was curious about. My list is coming together nicely, though I'm still short of the ten I need (plus maybe a few extras) to put together a top ten...

Before the December rush starts and I brute force my way through a stack of 2019 games for last minute GOTY entries, I wanted to take a brief break with something relaxing and contemplative. If Gorogoa is anything, it's unhurried; sometimes it pays to take things easy and look at the problem from a different angle. That's explicitly the crux of the game's puzzles too, as you work with perspecti...

Welcome to the Bucketlog! It's going to be 2019's year-long blog series, focusing on games I've been meaning to play since forever. I've put together a list derived from a mix of systems, genres, and vintages because it's starting to look like 2019 might be the first "lean" year for games in a spell (though time will tell whether that pans out to be true) and I figured this would be a fine oppo...

I realize the IGotW feature is in a little bit of a rut here, with yet another explormer with heavy RPG elements that spent a long time bouncing around Kickstarter. It's Indivisible from Lab Zero Games (the Skullgirls people); an RPG that is overtly riffing on tri-Ace 's Valkyrie Profile but also subtly on Konami 's Suikoden . Indivisible follows impetuous axe-girl Ajna as she chases after the...

I was struck when listening to the Beastcast conversation on Square Enix 's Kingdom Hearts III that, when prompted by Dan to explain what Kingdom Hearts was, Vinny never thought to compare the progression of Kingdom Hearts III - or any given KH game - to his beloved Mass Effect . In both franchises, the player spends their time pursuing smaller stories isolated to particular worlds - the Theria...

All right, all right, so it's another explormer . However, I would argue that Bloodstained: Ritual of the Night is the most important explormer of this year, and it's therefore paramount that I cover it here instead of some minimal budget thing from 2016 (not that I mean to denigrate minimal budget things from 2016; plenty more of those coming in 2020). The big surprise return of Koji Igarashi...

Welcome to the Bucketlog! It's going to be 2019's year-long blog series, focusing on games I've been meaning to play since forever. I've put together a list derived from a mix of systems, genres, and vintages because it's starting to look like 2019 might be the first "lean" year for games in a spell (though time will tell whether that pans out to be true) and I figured this would be a fine oppo...

IGotW is entering GOTY mode for the final six entries of 2019, focusing only on games released this year as I desperately try to pad out my top ten. Despite all that, it's still business as usual this time with another quirky explormer, this time with a cat that controls a robot suit. Gato Roboto is a monochrome, 8-bit-styled (though the smooth animations belie its more modern roots) explormer...

October is and will always be my favorite month: it's where my birthday lands (the 25th, which was also the release date of The Outer Worlds , so it was a good day for a lot of other people also), everyone's all giddy about Halloween and a season of wholesome spooks and less wholesome getting sloshed at costume parties, and the weather's hit that right zone between cold but not too cold. The fa...

I suppose it was unavoidable that I'd pick a horror game on this particular date, given that Bonfire Night is only five days away with all its terrifying conflagrations and loud noises from the fireworks. Reveal the Deep might not be the scariest game I have in my Steam backlog, but it explores venues of the horror genre that few other games and media does: the suffocating claustrophobia of the...

Sam Esmail's tense cyber thriller Mr. Robot is back on our screens for its final season this autumn, and what better way to celebrate by playing the official game of the show? In a subtle nod to the hacking drama's prescience of a near-future world in the grip of a corporate dystopia, Mr. Robot The Game had the foresight of being released in 2007: a good eight years before the show itself aired...

The puzzle-platformer, though a rare genre before the '00s, has become something like the default Indie game over the years. I've no idea if there's copious amounts of tutorials for GameMaker and Unity out there for budding developers that begin and end with a 2D screen full of platforms and switches, or if everyone decided they wanted to make the next Braid , but it feels like I see more of th...

It's an even-numbered week, and so the mighty pendulum of IGotW has swung back towards adventures and away from platformers: the only two types of game I play. Oknytt is a classic point-and-click adventure game with a darker, nocturnal look that belies the wholesome (if still a bit scary) fairytale story at its core. At six years old, Oknytt's one of the older games on my shortlist, but it's on...

Finally, we're back to temperate weather and games regularly coming out again. All hail the end of summer's tyranny for another year. Of course, that just means everyone's now busier than ever. It's at this point where I start to think about what the year's been like in terms of game releases, as we edge ever closer to GOTY season. 2017 set a prohibitively high bar for the next few years to fol...

Welcome to this blog about Kingdom Hearts with me, King Dumbfarts (why'd I let my cousin proofread this?). My goal here is to see how much sense 2019's Kingdom Hearts III makes if you're coming to it directly from Kingdom Hearts (released 2002) and Kingdom Hearts II (2005). That means no side-games, no bonus "2.8" chapter added to later remasters to help bridge the lore, and an approximate four...

Since collectathons are de rigueur here on Giant Bomb dot com, I figured I myself might indulge in the time-honored practice of scouring giant platforming levels for hundreds of tchotchkes via Prospect Games 's 2016 Indie 3D platformer Unbox: Newbie's Adventure . A British studio clearly inspired by the likes of Rare (another hometown hero) and their N64 output, Prospect filled Unbox with the c...

Welcome to the Bucketlog! It's going to be 2019's year-long blog series, focusing on games I've been meaning to play since forever. I've put together a list derived from a mix of systems, genres, and vintages because it's starting to look like 2019 might be the first "lean" year for games in a spell (though time will tell whether that pans out to be true) and I figured this would be a fine oppo...

What's this? An Indie game actually released this year? Have I finally stopped cheaping out on you all? Well, yes and no. Glass Masquerade 2: Illusions is both light on the wallet and light on new features, in essence a rerun of the preceding 2016 game I reviewed for this feature last year . These games can be reductively boiled down to a series of jigsaw puzzles, albeit ones that use glass sha...

Oof, just gotta pop my joints back into place after reaching so hard for that title. Hey everyone. I've been playing Yakuza games for close to a decade now; I'm a relative Kiryu-come-lately, though I did the due diligence of at least playing all the preceding games leading up to 2017's prequel Yakuza 0 (Zero) . It's been remarkable seeing how much the series has changed with this special preque...

If I had my druthers and the Indie industry was even busier than it is already, I'd probably rename this feature "Indie explormer of the week" (in this alternative universe, people would also intuitively understand that explormers are exploration-platformers, like Castlevania or Metroid ) because I sure do play a lot of them. It's not so much the niche these days as the default. My theory is th...

Welcome to another edition of "Indie games are just like big boy games only streamlined in some intelligent ways". We've discussed this recurring phenomenon in countless IGotWs past, most recently with the moderately fun Heroes of the Monkey Tavern a fortnight prior , but the example I've covered in the past that comes to mind most readily for Victor Vran is Aarklash: Legacy . Both have formats...

As the video game industry continues to grow, it is thus required to seek out avenues of growth. You can't appeal to the same audience with the same whiz-bang action fare forever, and that's keenly understood by the indie market most of all who have been pitching to audiences from all walks of life (largely because indie developers themselves come from all walks of life also). Even before this...

Look. I try to give all games a fair shake. I'm the type of frugally irksome person who hates abandoning anything I've spent money on, whether that's leaving food on my plate or a well-regarded game that looked to be up my alley. Due to that sunk cost fallacy, I make an effort to understand them, from the nuts and bolts of the game mechanics to the broader and more elusive ways the total packag...

Welcome to the Bucketlog! It's going to be 2019's year-long blog series, focusing on games I've been meaning to play since forever. I've put together a list derived from a mix of systems, genres, and vintages because it's starting to look like 2019 might be the first "lean" year for games in a spell (though time will tell whether that pans out to be true) and I figured this would be a fine oppo...

As someone who has thrown together their fair share of creative projects, there's a certain irritating process that I tend to call "inspiration evaporation": those occasions when you're hit with a complete image for what your next endeavor will look like and in the process of getting from the conceptual stage to the finished product most of that creative energy has dissipated into the ether, le...

The Room Three : Lisa's Re-tear-apartening (maybe not a real subtitle) is the third episode in a series of adventure games that are part escape room and part tinkering with machines to see how they click. Each The Room has so far, invariably, involved exploring rooms in a vaguely early 19th century setting and looking over various devices of small and massive stature to see how they function, r...

The eleventh part of the Mega Archive moves into the August of 1991: a month that is a black mark for US Sega fans, as it heralded the retaliatory shot from Nintendo after so many "Does What Nintendon't" ads with the North American debut of their own even more powerful 16-bit system, the Super Nintendo Entertainment System. Up until now Sega had lorded over their technological superiority over...

You've crashed on an alien ocean planet, there's little chance of rescue, and you're in dire need of a reliable source of water and nourishment. Also, this planet is crawling with Space Ebola and now you have it. That's the stress-free and chill environment that Subnautica quickly introduces you to in its particular spin on the survival genre, augmented with a loose epistolary-style story that...

Segageeks, we're now living in a post-Sonic the Hedgeog world. Well, at least in the timeline of this particular Sega Mega Drive/Genesis feature we are, as we now get deeper into its eventful summer of 1991 following the June 23rd debut of everyone's favorite blue rodent. The launch of the SNES in North America is a mere month away but it's clear Sega isn't going down without a fight, and this...

And so continues my torrid love affair with Amanita Design and its output. A mainstay staple of my Indie peregrinations from way back, Czech studio Amanita are behind the Samorost trilogy, Machinarium , and Botanicula , a series of adventure games with a few recurring aspects: chiefly, an infectious sense of fun as the player explores their worlds with a simple point and click interface and ver...

We've passed the mid-point of the year, but we're still not quite out of the summer slump. That suits me fine (the slump part anyway, not the unpleasantly hot and humid summer part) as I invariably spend most of my time working through backlogs and picking blog feature ideas that interest me, rather than engender the interest of the ol' SEO feelers. There is an unparalleled freedom and degree o...

Ever have one of those games where you're not sure if you like it but you find yourself playing it hours later, still nominally ambivalent but also somehow fully invested? Sorta like having a bag of chips with a strange flavor that you're not certain you're into but find you've finished the whole bag five minutes later regardless. Rainbow Moon is that: it is an extremely grindy game, to the ext...

Welcome to the Bucketlog! It's going to be 2019's year-long blog series, focusing on games I've been meaning to play since forever. I've put together a list derived from a mix of systems, genres, and vintages because it's starting to look like 2019 might be the first "lean" year for games in a spell (though time will tell whether that pans out to be true) and I figured this would be a fine oppo...

If I'm not filling this digital space with spacewhipper s week after week, it's with the sometimes-contemplative, sometimes-comical adventure game genre in its many forms . One such breakout in recent years, that it seemed like everyone had somewhere in their top ten games for 2017, was the portentously named What Remains of Edith Finch . Created by Giant Sparrow , who already had something of...

I've been pretty enamoured by Larian's latest, 2017's Divinity: Original Sin II , and especially with its combat system for the sheer breadth of options and forms its encounters have taken. I figured I'd write something that focused on that aspect, hopefully conveying just how elaborate it is. Getting Started An innocuous subheader, but also a surprisingly difficult one to broach: where, indeed...

You may be happy to know that the recent Summer Steam Sale gave me plenty of ammunition for this feature for the foreseeable future. What you might be less stoked to hear is that I mostly bought more spacewhippers, which will not only produce many more reviews where I talk about how so-and-so ameliorates its backtracking or the adequacy of the in-game cartography but also many, many more instan...

One robot ninja's noble journey to see how far they can travel across this great cosmos of ours without spending any money or exerting too much effort. Part 7: Less is Moreframe I know, I know, everyone's talking about Empyrean this and Rapololyst that, but I'm never going to find out what are those are. Those, my friends, are raids and other activities for the discerning max-level, Mastery Rat...

Early last year , I decided to try out the first episode of Bear With Me : an adventure game eventually released in three parts. In retrospect, each of the three episodes are perhaps a little too short to require their own individual IGotW entries: you could probably get through one in an hour, contingent on how long the inventory puzzles stymied you. All the same, it didn't feel right to leave...

Look, I realize I play a lot of spacewhippers (which I'll be calling explormers for a change) for this piece, but that's only because people keep making them. What am I to do? Not explore the wonderful maps they've made and the particular flowchart they've designed for how each of the upgrades opens a path to the next? This particular phenomenon, which I don't just limit to platformers with thi...

It feels like I didn't get a whole lot done in June for several reasons: It was hot as hell, I spent every morning playing about 30 minutes to an hour of frickin' Warframe, and I spent a similar amount of time reviewing 5-10 E3 trailers. June's always a madhouse between E3 and SGDQ, or a madsauna with how the humidity's been around these parts, but I wouldn't trade it for the world. Actually, I...

Welcome to the Bucketlog! It's going to be 2019's year-long blog series, focusing on games I've been meaning to play since forever. I've put together a list derived from a mix of systems, genres, and vintages because it's starting to look like 2019 might be the first "lean" year for games in a spell (though time will tell whether that pans out to be true) and I figured this would be a fine oppo...

There is a quote, popularly attributed to Samuel "Mark Twain" Clemens, that states that golf is "a good walk spoiled." I refute this: I would instead argue that it was a bad walk to begin with, as there's barely anything to see besides manicured grass and a remote though still possible chance of getting beaned on the dome by an errant slice. Suffice it to say my animosity towards golf also exte...

Here we are with another round-up of the good, the bad, and the weird of the games featured in this year's Summer Games Done Quick charity speedrun event, as well as the wiki pages that pertain to them. For those of you who are new to any of this, here's a quick primer: Summer Games Done Quick is a week-long streaming event on Twitch where various members of the speedrun community - those that...

Eh, Indie enough. Goetia is a 2016 horror-themed (or really just horror-adjacent, more on that in a moment) adventure/puzzle game published by Square Enix's "small games" division the Square Enix Collective , which also put out The Turing Test , Children of Zodiarcs , Tokyo Dark , and others. It is named for the Belgian-born singer best known for his 2011 single "Somebody I Used to... OK, wait,...

One robot ninja's noble journey to see how far they can travel across this great cosmos of ours without spending any money or exerting too much effort. Part 6: Warframe! I'm Gonna Live Forever! Welcome to another installment of my monthly Warframe check-in. Auspicious times, my friends, as my domination of the Solar System continues unabated. Mostly unabated. All right, so I'm having a bit of t...

I'm not sure what I was expecting from its sequel after playing the first Holy Potatoes! plate-spinner sim, but "annoying Faster Than Light clone" wasn't it. Holy Potatoes! is a lighthearted, genre-hopping franchise that isn't so much unified by what I thought were the specific type of sims where you have to split your attention between multiple active nodes at once - your classic Diner Dash sc...

E3 Day -1: Ys E3 Day 0: The Legend of Heroes E3 Day 1: Zwei E3 Day 2: Xanadu E3 Day 3: Everything Else For 2019's Alternative to E3 series, we're looking at a bunch of Falcom games! I've loved this RPG developer for a while and have been searching for an excuse to talk more about them, so that's what we're doing this year instead of poring over E3 trailers and news. Be sure to check Day -1 for...

E3 Day -1: Ys E3 Day 0: The Legend of Heroes E3 Day 1: Zwei E3 Day 2: Xanadu E3 Day 3: Everything Else For 2019's Alternative to E3 series, we're looking at a bunch of Falcom games! I've loved this RPG developer for a while and have been searching for an excuse to talk more about them, so that's what we're doing this year instead of poring over E3 trailers and news. Be sure to check Day -1 for...

E3 Day -1: Ys E3 Day 0: The Legend of Heroes E3 Day 1: Zwei E3 Day 2: Xanadu E3 Day 3: Everything Else For 2019's Alternative to E3 series, we're looking at a bunch of Falcom games! I've loved this RPG developer for a while and have been searching for an excuse to talk more about them, so that's what we're doing this year instead of poring over E3 trailers and news. Be sure to check Day -1 for...

E3 Day -1: Ys E3 Day 0: The Legend of Heroes E3 Day 1: Zwei E3 Day 2: Xanadu E3 Day 3: Everything Else For 2019's Alternative to E3 series, we're looking at a bunch of Falcom games! I've loved this RPG developer for a while and have been searching for an excuse to talk more about them, so that's what we're doing this year instead of poring over E3 trailers and news. Be sure to check Day -1 for...

E3 Day -1: Ys E3 Day 0: The Legend of Heroes E3 Day 1: Zwei E3 Day 2: Xanadu E3 Day 3: Everything Else Hey all, and welcome to another break away from the hectic E3 season. Most of the site wholeheartedly embraces the maelstrom of reveals and news during what is still currently the biggest event in gaming - no-one's more excited than our own moderator king Marino, who is already busy uploading...

A good video game environment is one that can balance breathless spectacle, deadly hazards for the requisite challenge, and a certain mutability that ensures the journey through is never too predictable - and no better environment provides all three of these traits than the human mind. I covered the first release from Bedtime Digital Games a few months ago - the isometric somnambulist puzzler B...

I wasn't quite sure what to write about this week, since I was preparing my soul and sanity for another hectic E3 schedule - which, if you're not familiar with my foolish predilections, also involves a daily blogging series and many trailer reviews in addition to moderating the chat - when I realized that there was a certain throughline with some of my Indie Game of the Week articles whenever a...

Another month, another round-up. May's always one of my busiest months for blogging due to my own stupid machinations; it's when I decide to embark on a month-long spring-cleaning of my backlog. I've been giving over May to these ridiculous missions for seven years now, and yet my list of games to play never seems to diminish. Strange. This will be a very blog-heavy update, focusing almost enti...

Welcome to the Bucketlog! It's going to be 2019's year-long blog series, focusing on games I've been meaning to play since forever. I've put together a list derived from a mix of systems, genres, and vintages because it's starting to look like 2019 might be the first "lean" year for games in a spell (though time will tell whether that pans out to be true) and I figured this would be a fine oppo...

I don't know if we have a concept page for this, but The Mooseman is another in a series of what I tend to call Anthropology Adventure games: those that exist in part to educate the world about the customs and folklore of the developers' distant ancestors. Other examples of this include Year Walk , which invoked an ancient Swedish legend, and Never Alone , which did the same for a traditional I...

Turns out there was a lot of information I either elided or flat out misinterpreted when writing the Arx Fatalis Intro , so let's start with that. Perhaps the most significant of omissions was the fact that Arx Fatalis was the inaugural game of the French developer Arkane Studios , better known these days for Dishonored and Prey - it's very evident after a few hours of Arx Fatalis where Arkane...

Unlike the other three games so far featured in May Millennials, I did at one point many years ago make some progress into Arx Fatalis (which I own both physically and digitally) before abandoning it for reasons I forget. I'd like to think, or hope, that I'm a more patient sort these days and that the added context that Arx Fatalis was explicitly built to be an Ultima Underworld spiritual succe...

Guess who's playing Indie spacewhipper s again? This guy. Can't get enough of 'em. Dandara 's another one that - perhaps recognizing the ubiquity of its chosen format - has opted for a divergent control scheme, not unlike similar contemporary Yoku's Island Express . Instead of pinball, however, Dandara has a distinctive movement scheme where the player can only jump from point to point, and onl...

What I admire most about Gothic , besides the usual moxie of European CRPGs that charmingly overreach, is how it feels constructed by those who understand how to build an RPG world, possibly from years spent poring over D&D rulebooks or reading a lot of fantasy fiction. Specifically, someone who puts story and characters ahead of mechanics and loot, which is so rarely the case even in a genre t...

One robot ninja's noble journey to see how far they can travel across this great cosmos of ours without spending any money or exerting too much effort. Part 5: Insane in the Warframe Expanding this feature from a weekly check-in to a monthly one has afforded me a certain amount of leeway in how and when I choose to consume Warframe , though I fear it's also made me a little more lackadaisical i...

I originally missed Piranha Bytes's seminal 3D action-RPG Gothic franchise, having only discovered the developer through Gothic's "sequel" series Risen . However, having played Gothic (the first one) for a few hours it's clear where most of the blueprint for Risen came from. Hailing from a genre I often refer to as "ERPGs" - the often janky RPG offerings from continental Europe, which make up f...

May 2019 will continue to be full of gigantic CRPGs, so I peppered the Indie Game of the Week schedule with games like The Tiny Bang Story : very chill, very short, very not at all violent and bloody. Sometimes Indie games work best because they're capable of taking risks and focusing on aspects like narration and atypical-to-AAA aesthetics (mostly pixels, granted, but also other distinctive ar...

Severance: Blade of Darkness is, on reflection, one of the more distinctive games released at a time when the semi-recent advent of 3D dungeon-crawling had opened many doors for inventive developers. While there were a number of RPGs figuring out how to explore a 3D space, in particular early panoramic games like The Elder Scrolls: Arena and Ultima Underworld from which the era of 3D RPGs origi...

I think it was fellow EuroMod @fisk0 that recommended this one, or perhaps aficionado of crusty CRPGs @arbitrarywater , but Severance: Blade of Darkness (known simply by its subtitle in the US) is an action-RPG I'd never encountered prior to this month and took a gamble on it based solely on word of mouth. While set in a vaguely "Tolkien by way of Conan the Barbarian " fantasy world of dwarves...

Due to the always busy May schedule, I appreciate when a game like Divide By Sheep drops into my lap - it is presently being given away for free on the Steam store, and will be for the remainder of this weekend (May 11-12). Divide By Sheep is a puzzle game I've had my eye on ever since I logged a bunch of wishlist items from one of those "highest rated Steam games with lowest amount of sales" c...

Welcome to the second of these monthly monstrosities, as I aggregate everything I've been writing, playing, and watching over the previous thirty days. At this point, I'm starting to realize I probably blog way too much, so think of this as like the Cliff's Notes version of what I've been up to. Lots of brief summaries and reviews with links to the original articles for those looking for more i...

Although we have another May feature in full bloom, that doesn't mean I can neglect my weekly Indie check-in. Daedalic 's point-and-click adventure games are a fine fit with the other retro happenings this month, though, as faithful as they are to the genre that reigned supreme in their home country of Germany for most of the 1990s. In particular, the Deponia series is beholden to the Simon the...

This one's really been a long time coming. Star Wars: Knights of the Old Republic II: The Sith Lords is the sequel, sorta, to BioWare's original Knights of the Old Republic , which told the usual tale of Jedi and Sith and lightsabres some several thousand years before the canon that the movies cover. The Sith Lords has Obsidian pick up where BioWare left off, retaining most of the core gameplay...

Take out some avocado toast and LaCroix from the fridge and get ready to kill some industries because this year May's goin' Millennial! To be specific and to add a little context, every May I embark on some massive month-long spring cleaning ritual in one area of my backlog. For years I've been giving May over to older games - as it's traditionally a quiet month for new releases - that's meant...

Welcome to the Bucketlog! It's going to be 2019's year-long blog series, focusing on games I've been meaning to play since forever. I've put together a list derived from a mix of systems, genres, and vintages because it's starting to look like 2019 might be the first "lean" year for games in a spell (though time will tell whether that pans out to be true) and I figured this would be a fine oppo...

While I don't mean to drag Dex in particular, there's a certain familiarity to cyberpunk's conventions that makes it hard for any true-blue genre homage to really subvert or surprise any more. It almost always culminates in some manner of ghost in the machine twist, or a shadowy scientist villain that purports to move humanity to the next evolutionary level, or a massive corporation that seeks...

Hey there, welcome to Part 2 of this rundown of all the cameo appearances in Square Enix's crossover JRPG, World of Final Fantasy . ( Part 1 can be found here .) My goal with this feature is to look at how a crossover game, which often has to create new context and backgrounds for its many guest characters, takes the rich character development of those with an entire 60+ hour adventure to grow...

It's a quiet enough April, so what better time to get back into the old-school RPG spirit? Eschalon: Book II is a 2010 game from Basilisk Games and the sequel to Eschalon: Book I , which I covered... huh, this very day last year . Weird. Both games are vaguely Ultima -like CRPGs, in that time only passes when the hero moves or performs actions and they have a top-down, isometric perspective. Th...

Whenever a game studio decides to throw together a crossover RPG comprised of characters from multiple games or franchises, there's often this fascinating process where the writers have to figure out new backstories and story roles that allow them to co-exist in this new setting without compromising the original characterization at their core. Sometimes that means trying to figure out how a cha...

I figured it was time for something a little more contemporary for this feature, so here we are in 1807 trying to figure out what happened to the doomed crew of the Obra Dinn of the East India Trading Company. If you aren't familiar with how Return of the Obra Dinn works, the goal is to use a compass-like device called a Momento Mortum - "remember death" - to witness the moment of a person's de...

One robot ninja's noble journey to see how far they can travel across this great cosmos of ours without spending any money or exerting too much effort. Part 4: Warframe & Piece First off, I want to thank all those in the comments who volunteered their time and resources to boost me over Warframe 's notorious early-game wall. From what I can tell (and have been told), there's a point where you n...

Welcome to a new blog feature! Mento's Month is going to replace my weekly "Saturday Summaries", and instead of summarizing a week of blogging they will summarize all my activities for the entire month. This was prompted by several factors: the ongoing compacting process of Saturday Summaries, which had grown far too verbose and frequently ate up too much of my weekend; and the new release sche...

When I played the first Ittle Dew some... five years ago (?!) I thought at the time that its developers Ludosity cottoned onto a smart idea by taking the venerable The Legend of Zelda series and distilling what they liked most about those games - the dungeon puzzles, usually of the pushing blocks around and hitting switches variety - and built a whole game around that aspect rather than trying...

One robot ninja's noble journey to see how far they can travel across this great cosmos of ours without spending any money or exerting too much effort. Part 3: Warframe for the Stars, and Even If You Miss You'll Land on a Planet Full of Loot Well, we're still on Venus, moving our way through the nodes. This process of playing through random missions and unlocking more planets is, I've been reli...

Welcome to the Bucketlog! It's going to be 2019's year-long blog series, focusing on games I've been meaning to play since forever. I've put together a list derived from a mix of systems, genres, and vintages because it's starting to look like 2019 might be the first "lean" year for games in a spell (though time will tell whether that pans out to be true) and I figured this would be a fine oppo...

On this week's UPF, along with four hours of eventful buffoonery, it was brought up just how packed a year 2017 was. I think we all still have games from that year that we've yet to play and still want to, and even as someone who only usually focuses on about four or five different genres my own personal 2017 wishlist is still formidable some two years later. The fact is, while I've made a huge...

Occasionally, I remember that the purpose of this little column of mine (that's what she s- nope, let's stay on track) is not only an excuse to play all the Indies in my backlog that I've been meaning to try, but to experiment with a few outside my comfort zone that I might normally pass on. Simulacra is a horror-whodunnit adventure game told in a vaguely epistolary manner; specifically, you ha...

One robot ninja's noble journey to see how far they can travel across this great cosmos of ours without spending any money or exerting too much effort. Part 2: Picturin' a Warframe The first update chiefly covered Warframe 's onboarding process, which I'll admit was well designed to acclimatize new players to what might be one of the more complex action games out there. Now that the tutorial qu...

With Jeff streaming his MiSTer on Giant Bomb content more frequently these days, and his ever-insatiable curiosity about the Commodore Amiga and Atari ST range of 16-bit computers of the late-80s - the popularity of which was markedly higher outside of the US, particularly Europe - I always find myself wanting to weigh in with my recommendations, as someone who played plenty of both but predomi...

Ahh, this is just what the doctor ordered. I've spent most of this week figuring out "The Lament Configuration of Shlooters" that is Warframe and hitting several walls in Nioh (though not literally; you can never tell where a nurikabe is hiding). Odallus: The Dark Call is the sort of straightforward 8-bit throwback that provides a tonic to more trying gaming experiences. The product of JoyMashe...

One robot ninja's noble journey to see how far they can travel across this great cosmos of ours without spending any money or exerting too much effort. Intro: A Peculiar Warframe of Mind I'm not quite sure what possessed me to try Warframe , Digital Extremes's 2013 F2P third-person shooter that has - after years of incremental tweaks and content additions - become one of the hottest properties...

There comes a time every year when the winter snows have melted and the arrival of spring draws nigh that a young man's fancy turns to but one thing alone: the imminent 20th anniversary of Pokémon Snap . Now, I've already missed a lot of 20th birthdays this year - Super Smash Bros. (Jan 21st), Silent Hill (Jan 31st), my sister's, Final Fantasy VIII (Feb 11th), and EverQuest (March 16th, though...

Sometimes there comes a game that is so critically acclaimed that you're compelled to seek it out and try it despite having zero affection for or interest in its genre, theme, or central conceit. After all, if it's a once-in-a-lifetime paragon of the particular type of game it represents, what else has a chance of finally winning you over? I try to keep an open mind about every video game out t...

I may have erroneously given the impression in chat the other day that I have become enervated by Giant Bomb East's " This is The Run : Altered Beast " feature. Nothing could be further from the truth, however, as the bite-sized streams have been a fine way to sprinkle a little schadenfreude around to jazz up an otherwise dull afternoon. I wanted to do something a little more substantial than m...

Sometimes you see a game like Rabi-Ribi for sale on Steam with overwhelmingly positive reviews and pause to consider the kind of zealous fanbase it might have attracted and how that may have obfuscated the game's actual quality. The game's icon, on the left there, suggests a world of nubile anime bunnygirls and fanservice out the wazoo: the kind of aesthetic a certain subset of the internet gam...

Here we are at the third and final part of this mini-season of the Mega Archive, covering the remainder of the pre-Sonic library of the Sega Mega Drive/Genesis . We're seeing a lot more variety in 1991; not only in genre terms, but also from new third-party developers branching out to the system with ports of their computer or arcade games, and a few even creating games specifically for the 16-...

No intro this time, because I've been busy on this work-of-concept proof for a little checklist relating to Giant Bomb's Ranking of Fighters show. I noticed that they've been particularly focused on the Super Nintendo Entertainment System - a console I know very well, and very much the hard way - and wanted to chart their progress through the system's not-inconsiderable fighter library. Click t...

I may have made a slight tactical error with Thimbleweed Park . I've been playing it on the PS4, despite it clearly being a mouse-driven point-and-click game, and it was a mere month later (this month, in fact) that the game was released for free on the Epic Game Store. Whoops. All the same, I've been looking forward to getting into Ron Gilbert's latest attempt to recapture his past glory (man,...

Welcome to the Bucketlog! It's going to be 2019's year-long blog series, focusing on games I've been meaning to play since forever. I've put together a list derived from a mix of systems, genres, and vintages because it's starting to look like 2019 might be the first "lean" year for games in a spell (though time will tell whether that pans out to be true) and I figured this would be a fine oppo...

I thought I stopped last week 's 2019-02-13 Nintendo Direct rundown about halfway through, but I was way off the mark. For the sake of expediency I'm just going to give you one sentence appraisals based on what I saw in the Direct and my history with that franchise, if any. The Moogyo rating system is back too, of course. I can't even get rid of these fishcows now; they're spawning like nobody'...

Overdid it a little this week with other engagements, so what better way to wind down on a Friday than with a chill puzzle game about getting forty winks? Back to Bed is one of those small and unassuming games that never rises above its central conceit, nor does it really feel the need to. You have Bob, a narcoleptic somnambulist who frequently finds himself imperilled because of his condition,...

It's not generally in my nature to gush over extended commercials from major video game corporations - hence my usual indignation whenever E3 rolls around - but this week's (2019-02-13) Nintendo Direct was firing on all cylinders for someone who's always appreciated the more JRPG-heavy corners of Nintendo's first- and second-party output. There were a lot of surprise announcements too, so I mig...

The Western genre is oddly under-represented in the video game sphere, despite being such a major cultural touchstone in other media - movies and TV especially. However, there was one very important cowboy game that came out fairly recently that was packed to the gills with historical realism and an evident fond appreciation of that once-ubiquitous thematic genre, ensuring that cowboy games wou...

Giant Bomb doesn't have too many mainstays these days besides the Friday night/afternoon cornerstone that is Unprofessional Fridays , but one of my favorite long-time series continues to be Ranking of Fighters . Though couched in ostensibly scientific and deeply nerdy positioning and repositioning of various fighter game classics (and "classics"), it's really just an excuse for Jason, Jeff and...

I'm really not sure where I stand with Shantae . On the one hand, I love the level of presentation each game has between the cute (but oddly thirsty) visual style and music, and after enough of these IGotW entries you're probably very familiar with just how enamoured I am by Indie spacewhippers in spite of their ubiquity. On the other hand, Shantae games make very little effort to innovate beyo...

So yeah, you've probably all heard about the shuttering of Nintendo's Wii Shop , and with it any and all purchases you may have made on the digital storefront. Of course, it doesn't seem like it would be beyond the bounds of possibility to offer all those same games through the Switch eShop instead - it's not like that place has much of a sluice gate right now for new releases regardless - but...

You might recognize Strikey Sisters from a UPF segment a few months back. It was one of Jason's choices, which meant he was left to play it on his own while everyone else discussed sodas or wrestling or whatever. It was evident enough from the footage that it was another "one of those" like Wizorb ; an old-school "bat-and-ball" Breakout / Arkanoid type of game with a cute pixel art aesthetic an...

Welcome to the Bucketlog! It's going to be 2019's year-long blog series, focusing on games I've been meaning to play since forever. I've put together a list derived from a mix of systems, genres, and vintages because it's starting to look like 2019 might be the first "lean" year for games in a spell (though time will tell whether that pans out to be true) and I figured this would be a fine oppo...

Ben and Rorie hinted in the last episode of UPF that there might be a Tales of Vesperia: Definitive Edition Quick Look on the horizon. If so, it will be the first Giant Bomb video feature to acknowledge Bandai Namco's long-going Tales franchise. Given the average Giant Bomb visitor might not know too much about the series, I thought I'd throw together a little fact-list: Giant Bomb: The Home of...

The day after a tense and expensive dentist's visit you want something that will help you unwind. I don't think Neon Prism , which looked to be one of those chill action-puzzle games with an EDM soundtrack and a fluorescent abstract aesthetic, was what I was looking for. The game's easy enough to describe: you are some kind of blue neon space croissant, tasked with making it to a blue goal circ...

If you're unaware, Giant Bomb (well, Rorie) recently posted the community's top 500 games of 2018 . If nothing else it ably demonstrates that God of War was by far and away the most popular game of last year, doubly surprising for a system exclusive, but it also highlights what a diverse year of releases it was. According to Rorie, the poll they put forth to the community saw over 1100 unique g...

Whether by design or by coincidence, Fullbright brings us another detective ghost story as players are expected to piece together a mystery in an environment devoid of people but full of contextual clues. Tacoma is set on the space station of the same name - a relatively unimportant refuelling and cargo delivery waypoint to the other orbiting stations owned by the conglomerate Venturis Technolo...

It's fair to say I have a lot of fondness for RPGs, even if they tend to require the most time to complete out of everything else vying for attention in my backlog. I'm in the midst of two right now - Mass Effect Andromeda and Battle Chasers: Nightwar - and while there's no end in sight for either, I'm still in it for the long haul. I've tried to put into words before now what makes the appeal...

My favorite shared aspect of a number of Indie RPGs I've played in the recent past, this week's Battle Chasers: Nightwar included, is they're built with a certain degree of restraint borne partially of the developers' limited resources and time. Because every monster encounter and party member and dungeon location takes time to plan out and balance, the developers have to keep the game's design...

As you all may know, the annual charity speedrunning stream AGDQ (Awesome Games Done Quick) is currently underway . What I usually do before the start of each of these week-long events is ensure that our wiki is all up to date to make it easier on the stream organizers to coordinate their Twitch channel, as Twitch relies on our API for most of its game information. In the past, I've used this a...

Welcome to the newly condensed Saturday Summaries experience! For real, the older format was getting a little bloated and more frequently than not ate up most of my Saturday, or at least the part of it when the sun was up. From here on, I'm going to stick to a quickfire bulletpoint rundown of everything I've been writing, playing, and watching. I will still write some elaborate pre-amble if an...

Life is Strange: Before the Storm is a three-episode prequel story set a few years before Life is Strange and built with the same engine, focusing on Chloe Price's teen years in the period between when Max Caulfield was out of the picture and before she came back to Arcadia Bay and Chloe's life. Still dealing with the tragic loss of her father and bereft of confidants and outlets for her grief,...

That's right, H.O.Pals, I'm back on my concealed paraphernalia bullshit once again to close out the year! For those unfamiliar with this series, I began 2018 looking into what we genre experts have been calling H.O.P.A.s: Hidden Object Puzzle Adventures. A step or two above the usual hidden object fare, HOPAs supplement the traditional tableaus of assorted crap to pick through with some Layton...

Welcome, all, to the final Saturday Summaries of 2018! As is customary for the end of any quarter, I'm going to use my intro segment to talk about the games coming up in the near future. 2019, like 2018, looks to start strong and maybe peter out a little as we approach the summer months. There's still so much about the upcoming year that we don't yet know, however. The following is hardly an ex...

Well, we've all had fun here. Though I'm not personally done with the game, not by a long shot, this will be the last entry for "A Jazztronomical Score". From this point on I'm just gunning for the maps most likely to suit my inventory needs, rather than hopping into crazy/dumb maps that are fun to rag on. In a sense, the direction of the game has shifted from messing around to having concrete...

Man, 2018 huh? A year in which we came face-to-face with our stupidity and shortsightedness as a species as we edge ever closer to total environmental collapse and the final stages of capitalism, which will see us all thrown to the wolves in due time. But that's nothing to do with video games, right? Bless these little distractions and their soothing bleeps and bloops. (This is facetious politi...

Welcome, all, to the penultimate episode of Saturday Summaries for 2018. Next week's might prove to be a little light on content given that I'm taking the week off for family holiday stuff (like a wuss), but we should still have a few points of order. Next week I want to cover all I have in mind for 2019 - new blog features and upcoming game releases alike - but I'm dedicating this one last wee...

Yeah, I'm still at it. Still stealing stuff across many community-created Garry's Mod maps, and still having a ball if you must know. Turns out Jazztronauts is a game best placed in short sessions across many weeks. I won't argue that I'm also kinda eager to see the rest of its cutscenes and the final true ending so I can start 2019 with a fresh slate. If I want those cutscenes to happen, thoug...

Hey there, my sweet Summaries children, to another episode of the Saturday Summaries. We're getting down to the wire with this year's content, and a few of my ongoing series will be wrapping up this week and next. As such, the subsequent week will have a very different structure: Tuesday will see the finale of the SNES Classic Mk. II feature, breaking from my alternating Tuesday schedule, and T...

Here we are, the final Indie Game of the Week for 2018. It's Sabotage's The Messenger , a retro throwback side-scrolling action game heavily influenced by the original NES Ninja Gaiden and a little bit - though it's possible they were developed independently - by last year's Shovel Knight: Specter of Torment . A young ninja is chosen by a mysterious "western hero" to carry a scroll of utmost im...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

Welcome back, fellow corsairs covered in cats' hairs, to another episode of A Jazztronomical Score. We're still venerating the hard work and creativity of Garry's Mod level creators in the most respectful way possible: by purrloining them of their valuables and leaving nothing behind but destruction, desolation, and precious memories. Our present and only goal at this vaunted NG++ stage of Jazz...

Welcome, all, to my 100th episode of Saturday Summaries! Technically, it's only the 100th if you add together this year's Saturday Summaries and 2017's Sunday Summaries, which I am doing because they're the same feature that I just shifted a day. The big one-double-oh is a significant number for me in 2018: The Indie Game of the Week series is about to celebrate its own 100th episode, I'm on tr...

In my experience with these games, Indies tend to start one of two ways: working from something big, like the many AAA genres that have since fallen out of vogue, and shrinking it down to something bite-sized and manageable for a small team; or the opposite, where you have the smallest kernel of an idea - usually borne from game jams or a proof-of-concept demo after futzing around with game mak...

What up, cat accomplices? It's an odd week, so that means two Jazztronauts updates for the price of one! Yeah! We're still here at the Bar Samsara, sipping gin & tonics while reviewing the contents of our enormous sacks with dollar signs on them. However, you don't have to have an enormous sack to try out this game for yourself: just have a copy of Garry's Mod and download the free Jazztronauts...

Greetings! I am your host, Hugh Jazztronauts, and welcome to a blog. Now that I've demonstrated every facet of this wonderful game-slash-guided tour of half-baked Gmod maps in my previous updates, I've decided to truncate the heist journalizing process down to a handy set of bulletpoints. While I'm still aiming to complete a few fetch quests that my kitty hosts have provided me - namely: cars,...

Now that Giant Bomb is finishing up for the year - we might have one more week of regular features in early December depending on when GOTY recording wraps up and when it rolls out, but I don't see them starting anything new until January - I wanted to take the time to see how their ongoing features have been getting on and what they might look like when they come back. Alexy Quest This is, bar...

I went into Celeste with ambivalent feelings. It's one of the highest regarded games of this year, Indie or otherwise, but it's also one that proudly waves its masocore flag and wears its Super Meat Boy aspirations on its sleeves. I tend to lose my patience very quickly with difficult-for-the-sake-of-difficult games, in part due to the frustration-related "git gud" reasons you might expect, but...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

Greetings, fellow kleptomcats, to another episode of A Jazztronomical Score. If you're just joining us on our merry interdimensional crime spree soirée, this is a semi-regular feature of mine in which I detail my various heists in the Garry's Mod "prop hunter" game mode Jazztronauts. I have the first and second parts lying somewhere around here, so just click anything that looks like a link. To...

I've been a little out of it this week due to illness - my head feels like a bowling ball full of green soup where nobody bothered to plug up the holes - but that doesn't get in the way of my regular blogging. Fortunately, my writing has been carefully cultivated over time in such a way that it becomes indistinguishable from the rantings of a guy hopped up on cold medicine, so it should still b...

It's Thanksgiving today, and what could be more festive than a group of disaffected robots discussing transhumanism? That's more or less the impetus of Mike Bithell's 2017 "short", Subsurface Circular : a largely passive adventure game in which a detective robot interviews a series of other androids on the titular underground conveyance about what they know and who they are. I knew going into t...

Jazzed to see you all once again for another series of interdimensional GMod heists. Part Two's going to represent what I would diplomatically call a typical session of Jazztronauts: not everything works out the way you'd hope, but there's always something to learn from the experience. The limitations of the Source engine, usually. If you recall from Part One - which I posted yesterday - we hav...

Bonsoir, amis. Novembers are usually marked alternately with tryptophan-induced slumbers and chaotic consumerism, though for us video game types on Giant Bomb it's more about cramming in as many current-year releases as possible before GOTY podcast season rolls around (what the normies call "the Holidays") and with it the requisite torrent of spoilers and arguments. While I have certainly begun...

Hey gang, I just wanted to try something fun this week, so I've taken ten games released this year that I've been looking forward to playing and tied them to germane Simpsons screenshots and .gifs, courtesy of Frinkiac. I realize there's a Twitter account that does something similar, but it's kind of half-assed about attaching the games to the clips in question. (Personally, my "Simpsons gifs r...

In my quest to play every Indie 3D platformer in due time, I was waiting for a game like Poi to appear. Not in the sense that it meets every hope and dream I might have for this underappreciated genre, but how it perfectly represents how I imagine a colorful and imaginative 3D platformer on a strict budget would look. To say Poi would be rough around the edges would be to ignore how it's rough...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

I've always considered myself eclectic when it comes to video games, bouncing between multiple genres to take in the wide range of mechanical diversity that this medium commands, but I'm also cognizant that my tastes aren't quite as broad as I'd like to purport. I think this illusion of being a more well-rounded gamer (in several senses) is borne from the time I've spent here, at Giant Bomb. No...

Oh boy, was I not ready for Rakuen . Rakuen, created by To The Moon composer Laura Shigihara , is similarly an adventure game developed via RPG Maker software with a strong narrative focus. It concerns an unnamed boy currently undergoing treatment at a hospital who is regularly visited by his mother, and spends his time talking to a lonely boy called Yami who visits his ward after dark and read...

No time for intros this week! I'm bailing because it's Extra Life and the mod team are on full deployment for six straight days of chat supervision. Kind of a wild time of year that doesn't leave much time for blogging, but it's for the kids so it's all fine and good. That said, I did manage to write a few blogs before the madness began, and I have a few Addenda items worth mentioning too. All...

I spoke about this a few weeks ago with Aarklash Legacy , but there's a tendency with Indie RPGs to narrow down the focus to the barest essentials because there's often simply not enough time and resources to cover every aspect of what is often the most feature-rich genre. With Aarklash, everything outside of the combat took a hit, and Cat Quest instead focuses more on the exploration and side-...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

Naturally, as we're only a few days from Halloween and I've spent a sizable portion of this month watching horror game LPs, I've been thinking about survival horror and its aberrant status in terms of genre and its codified conventions. What we accept as "survival horror" usually boils down to running around exploring dilapidated structures while solving inventory puzzles and evading or fightin...

You know the drill (or wrench): If a new Indie spacewhipper shows up, I'm going to find a way to play it eventually. Iconoclasts - a rare case of me playing a game the year it came out - is the newest game from Noitu Love developer Joakim Sandberg and his Konjak label, and like his previous games sorts of balances a hyper-animated Metal Slug / Gunstar Heroes Saturday morning cartoonishness with...

Here's a piece I've been meaning to write for a long time. CING Inc. was a game developer that worked primarily on adventure games back during a dark period where the future of the genre was uncertain, years before Indie developers like Wadjet Eye and King Art Games would effectively revitalize point & clicks and others like Campo Santo , Fullbright and Love Conquers All Games would take games...

Another short intro this week, because I went on and on again in the Addenda section. I wanted to talk a little about Indie RPGs and design prioritization, since it relates to this week's Indie Game of the Week. RPGs are some of the most expensive games to produce: not only are there a lot of systems to create and balance, from equipment to character and enemy stats and skills to elaborate comb...

As has become a familiar refrain for this feature: I had no idea what I was expecting after booting up Cyanide Studio 's Aarklash: Legacy for the first time, but it wasn't this. Cyanide has a somewhat sketchy reputation for their CRPGs; playing their game of Game of Thrones didn't appeal, nor have I felt an inclination to pick up Styx . Likewise, when I swept up Aarklash: Legacy for a quid and...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

This week's SatSum's going to be a little bit bottom-heavy (there is something in the trunk, but my pride prohibits me from calling it junk) so just a moderately-sized intro this time. Speaking of moderately sized... Since it comes up a little later when I talk more about Shadowrun: Hong Kong, I wanted to cover game length and how much is appropriate in what contexts. We've become inured to the...

No-one's more stoked for the coming dominance of Indie 3D platformers as I am. A few years ago, a lot of the hopes that the Indie scene would eventually progress from 2D NES and SNES platformers to revisiting the N64 era and the Rare collectathons of the late 90s were pinned on a little game in-development called A Hat in Time , with a small team of creators outlining a strong vision for a brig...

Something I've been doing for the longest time is taking single VGM tracks from the soundtracks of video games as "sound souvenirs," or "soundvenirs," and adding them to an ever-growing shuffled playlist. I've been doing this for two reasons: first is to venerate those soundtracks that were especially great, and the second because those tracks reminded me of what it was like to play those games...

It has been a while since I played Shadowrun: Dragonfall , Harebrained Schemes 's prior outing in the cyberpunk-slash-fantasy universe of the table-top game Shadowrun , but it's both heartening and a little discouraging to discover very little has changed in Shadowrun: Hong Kong , the third and so far final entry in their Shadowrun Returns series. Obviously, there's a brand new setting - Kowloo...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

It's the end of another quarter! You know what that means: only three months left in this bastard of a year! It also means I get to take a gander at what's coming up in the final weeks of 2018, and see if there's any last-minute additions to the GOTY discussion of which I should be cognizant. I've done a terrible job of actually playing games released in 2018, but I've plenty to go on for futur...

It's not uncommon for games, especially Indie games, to embrace the new and old alike. That dichotomy of creating something fresh and relevant from a blueprint that is many decades extant. I suppose it's not unlike a classic car chassis placed over a modern engine and state-of-the-art computer systems; a certain "cheating" of nostalgia for the sake of creating something contemporaneous out of s...

I've been pondering the preponderance of save states in our retro gaming venues of late, in part because of the ongoing SNES feature I've been writing, but also as a built-in feature of various retro-themed rereleases and devices, such as the Mega Man Legacy Collection s (as conservatively demonstrated by Alex Navarro in GBEast's ongoing Blue Bombin' series) and miniature consoles like the orig...

In an unusual twist for Indie Game of the Week, I've chosen to play a game that was actually released this year. Yoku's Island Express , you might recall because it came out four months ago, is a spacewhipper with a pinball affectation. The game's map is split between more conventional tunnels and passageways that criss-cross a large interconnected world, but also has these self-contained arena...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

I want to make one thing clear first of all: I really enjoy Giant Bomb West's Ranking of Fighters feature, even as someone who doesn't care for fighting games or watching them for extended periods. The additional layer to the format - ranking these games in a specific order based on "scientific" considerations - rises them above the standard LP format, and I appreciate how much Jeff, Jason and...

If there's yet another pretender to the Banjo & Kazooie crown out there you'd better believe I'm checking it out. It feels like a gaggle of Indie studios are trying their luck at a classic collectathon platformer, and I can only see that number increasing with the tacit encouragement that came from Nintendo's Super Mario Odyssey and its return to the format of chasing shiny gewgaws across all c...

I'm Raiden high on cyberpunk ninja espionage hijinks this week, as we put on our titanium high heels and pull out our vibrator sword for another surprisingly kinky episode of Mento Gear Rising. If you're just joining us, this is part two of my playthrough of PlatinumGames's 2013 hit Metal Gear Rising: Revengeance , delivered to you in the format of my many prior blind-run Metal Gear Solid journ...

The site's big change this past week has been updating their review format to a more casual roundtable discussion between the various staff members who have played the game in question, which for this inaugural test run was Insomniac's Marvel's Spider-Man . It could be that we might see another for next week's Shadow of the Tomb Raider , and possibly (though my hopes aren't high) one for Valkyr...

I've been curious about these Holy Potatoes! games for a while now, since new ones seem to keep popping up on Steam whenever my head is turned. The developers, Daylight Studios , are working on the fourth one now, so I figure these games must be doing something right. It turns out Holy Potatoes! A Weapon Shop?! is one of those real-time "plate-spinner" sims: the type of game that is half clicke...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

I've been browsing through some of my old "Lists of Shame" - an annual reminder to stop buying new games and play the untouched ones I already have - for a sense of what I've abandoned from the previous console generation and how slow it's been to come around on some others that, despite my best intentions, remained or still remain sitting unloved on a shelf for years. Now that we've entered Se...

If there's one thing that an Indie developer can do to earn my respect, it's when they have the chutzpah make a play for the Zelda throne. The original 1986 The Legend of Zelda came out swinging with its unique blend of Tower of Druaga and Hydlide , minimizing the RPG elements (not that Druaga or Hydlide had much of either) for a purely puzzle, action and exploration-oriented game. In the decad...

One of the rules of nature, or at least my nature, is to mock the overwrought Metal Gear franchise at every opportunity. That's how it was for the following Metal Gear Solid playthroughs, most of which occurred simultaneously with the site's " Metal Gear Scanlon " premium features: Mento Gear Solid MGS1: Part One Mento Gear Solid 2: React-Sons of Incredulity MGS2: Part One : Tanker MGS2: Part T...

I was alerted to news the other day that The Last Remnant , an Unreal Engine-based RPG created by Square Enix for Xbox 360 and PC and geared towards western audiences, is to be removed from the Steam store close to its tenth anniversary. Now, this could mean that a remaster is on the way, but it seems odd to not announce that in the same note as the removal of the original. Another possibility...

It's been a while, so it's time for another feelings game. Last Day of June is that sort of adventure game that's geared towards spinning a narrative first and foremost with puzzles and other more traditional forms of video game conflict taking secondary roles. You're familiar with this type: Gone Home , Firewatch , Dear Esther - the sort of game that's been pejoratively called a "walking simul...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

Recently, after accruing several of them over the past few months, I've been considering the pros and cons of "evergames": a goofy appellation for games which are built in such a way to be effectively endless. Or, as is more often the case, games you play until you decide you're done with them, rather than them showing you the door or dropping the curtain with some sort of conclusive end-game s...

I sort of knew what I was in for by booting up the legendarily brutal Brad-breaker Volgarr the Viking , but curiosity kills cats and Norseman alike. Besides, you can't really get a measure of a game until you have it in your hands and can see for yourself the way it controls and flows and can piece together in your mind what it is about the game that you personally hate. OK, maybe that's just t...

Two recent events - the upcoming Mega Archive episode and the news that more major emulation sites are getting shut down - has me thinking about the availability of older games. One of the "statistics" I include with every Mega Drive game featured in the Mega Archive series is a rundown of where someone might be able to pick up the game in question in this day and age. For most, if they're not...

A few weeks back when I covered Halcyon 6: Lightspeed Edition on Indie Game of the Week, I briefly expounded on my quixotic endeavor (thesaurus working overtime today) to find a modern interpretation of Simtex 's nonpareil 4X civilization-sim Master of Magic . Master of Magic was an extraordinarily ambitious confluence of ideas to effectively create a bridge between a Sid Meier -esque macro-siz...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

I've been batting around a game design observation that I don't have a name for yet ("something something confluence", but to paraphrase BioShock Infinite the mind struggles to create puns where none can exist) but pertains largely to crafting, survival and "life-sim" games. Chiefly, that these games present a concrete, primary objective and then gives the floor to any number of optional modes...

Welcome to the latest episode of "let's clear out some DRM-free games that have been sitting on my desktop for long enough", a feature-within-a-feature here on Indie Game of the Week. Puzzle Puppers is one of those Indie puzzle games that quite obviously began as a mobile game; it's not so much the basic controls and interface that gives this away but the sort of simple appeal of the aesthetic,...

In Part IV, I said there were two significant events that would change the fortunes of the Sega Mega Drive and Genesis in the November of 1990. The first and the most significant detriment to Sega's 16-bit console - though one could argue that it inspired a stronger sense of competition - was the debut of Nintendo's Super Famicom in Japan. The SNES/SFC would go on to have a very contentious rel...

No intro this week, because I accidentally wrote too many words for this week's Addenda section. My bad. I should really look into ways to keep this blog shorter, as it ends up eating most of my Saturday the way it is now. Still, I refuse to make my Yakuza 5 breakdowns any less expansive than the game itself, and I don't think separate TV/Movie review blogs will necessarily play (so to speak) o...

Less a full game, more a teaser for what's to come, The Awesome Adventures of Captain Spirit introduces the next setting and potentially a few of the characters from the upcoming Life is Strange 2 , due to be released in a couple of months from the time this blog goes up. It's a completely free adventure game too, which as far as short-form interactive advertisements go is definitely my preferr...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

From the daily series of reminders of just how old we all are comes the news that Giant Bomb turned ten years old this week, if you consider a very specific definition of what Giant Bomb is. There's a lot of nostalgia wrapped up in those ten years, and Rorie and the editorial team have done a fine job curating the highlights in the site's anniversary round-up here. I've been trying to think of...

Something I always appreciate about the Giant Bomb guys is their willingness to break out of their bubbles once in a while. Patrick made a point of it back when he was still with the site, occasionally trying genres that he previously had no interest in to see if either they had matured to the point where he found them palatable or he had, switching priorities for what he wanted from a game as...

On the last Bombcast but one, Alex said something curious regarding the Sega Genesis/Mega Drive and its best known game, Sonic the Hedgehog . Specifically, he called Sonic one of the system's earliest games. The reason I call it curious is because I feel like it's an erroneous fact that a lot of people (myself included for a time) nonetheless share because of the general perception of the machi...

After a deeply unpleasant week for a number of reasons (some dental-related, some heat-related), I'm looking forward to some peace and quiet to push ahead with Yakuza 5 - which might take me the rest of the year at the pace I'm moving, let alone the rest of July - and catch up with a lot of other backlog items across various media during the drought each summer brings. I think that's going to b...

Ah, we've once again come upon a certain recurring theme of Indie Game of the Week, wherein Mento is so entranced by an RPG's mechanics and/or gimmicks that he neglects to notice that the game is a clearly defined roguelike, and an insistent one at that. It's like buying a brand new chocolate bar because you were wowed by the packaging without reading the fine print that says "contains mint", a...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

It's become something of a running joke of late that everything should be on the Switch. That's in part spurred on by Nintendo themselves, who have recognized the great expanse of nothingness between the release of Super Mario Odyssey and every other major first-party property of theirs, and have wisely decided to fill that gap by remastering and porting various Wii U games to the system in the...

I swear I didn't pick an anime visual novel to coincide with Jeff and Dan's Anime 101 panel at Anime Expo this week, especially given how little I'd want to type a sentence that said "anime" three times, but it is true that I've been meaning to check out more visual novels of late. I've been interested in how much gameplay and interactivity plays a role in some of the big-name VNs, and how that...

Howdy Mega Drivers to another episode of the Mega Archive. We're continuing to update the wiki and spackling over gaps in our coverage of Sega's most successful console in the period between its Japanese launch and the release of Sonic the Hedgehog , the killer app that brought the system to new heights. Speaking of its Japanese launch, we're creeping closer to the console's 30th anniversary in...

Man, the halfway point to another crummy year. What's worse is that, unlike last year, this one doesn't seem to have nearly the same wealth of great games coming out as a distraction from the burning trash fire that is our present reality. Maybe I'm being too harsh (about the games, not reality) and that the third quarter of the year could have some sneaky surprises for us all as we emerge from...

Though I'm often one to avoid certain recurring characteristics in Indie games, most notably roguelike behavior by way of procgen level design and permadeath states, there's a few that will likely draw me in despite any other misgivings I might about a game from its reputation or early impressions borne from browsing the Steam marketplace or watching a Quick Look. One of those positive characte...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

Now that E3's come and gone for another year, I'm ready to enjoy the rest of my June by checking in with the Summer Games Done Quick charity event that begins tomorrow. I've been a little lax in my usual diligence to ensure the Giant Bomb Wiki is in fine shape for the event: the bare minimum is to make sure everything on the schedule has its own game page, so that the event's Twitch channel ope...

Something I've begun to appreciate with this Indie Game of the Week column is the restorative powers of a breezy, minimally-challenging game that can suck you into its aesthetic for a few hours and spit you back out feeling rejuvenated and relaxed. Not that my life has been particularly stressful of late, but this Thursday saw the one-two punch of the final formatting of this colossus of an E3...

Welcome back, Gen-heads, to another edition of the Mega Archive: a chronological journey through the library of the Sega Genesis a.k.a. the Sega Mega Drive. I've tried to pack these entries with as much info as is healthy, but I'd highly recommend Player One Podcast's video series Generation 16 which covers these games in more detail, with video footage even. This fortnight's entry includes fif...

I talked at length last Summaries about how exhausting E3 week can be, whether you're covering the event professionally like the Great Big Balls of Fire Boys, or staying up late to watch the night shows or (if you're particularly masochistic) writing a daily blog series concurrently. Since it's been occupying all my waking moments the past week, I might as well actually talk about the event som...

E3 might've been a major timesink this week, but nothing stops Indie Game of the Week consarnit. Today's game is Scrap Garden from Flazm (best known for their Train Valley series), released in 2016, which follows a little robot that could on his journey to restore his mechanical civilization after something went awry as he was undergoing maintenance. As one of the last robots to be powered by a...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

This is it. After six days, seven conferences, and 200 trailers uploaded to Giant Bomb ( thanks Marino ), the end of E3 is in sight. It's certainly been a harrowing week, though if past events are anything to go by tonight's live shows will probably be the most harrowing yet, to our sanity if nothing else. That's why we're (figuratively, but if you want to do this at home no-one's stopping you)...

E3 is raging on around our ears, but we're safely ensconced in this, our No-E3s Cushion Fort. It might be drafty, it might have no structural integrity, and Mom says we can't have any more snacks until after dinner, but at least it's a chill place where we can hang out and play Game Boy until it's time to put the sofa back together (or, in the case of GB's sofa, fix its janky-ass legs before it...

"Enjoy E3 or die in obscurity!" We've all been told that from time to time. But what if I offered an alternative? An alternative to E3? Doesn't that sound nice? Certainly nicer than crowding together inside a stuffy fake church hall, I'd bet. That's what we're doing here, in this Alternative to E3 series that - for 2018 at least - is looking at various "randomizer" hacks to see how fun it might...

Hey paizanos, and welcome back to your oasis away from the triple threat of E3 briefings due to start earlier today. I'm still tinkering around with randomizers over here, having caught the non-indigenous procedural generation bug after playing through A Link to the Past with all its scrambled treasures. Be sure to check that out if you're still not copacetic on what a randomizer is or entails....

We're another day closer to the end of E3. Doesn't that sound swell? I mean, sure, it's really only just started, but there's no reason we can't be optimistic about it. Talking of optimism, what's more friendly and inviting than a gothic castle full of demons? Not a whole lot, is what. The Week of the Randomizers continues today with Castlevania: Aria of Sorrow, perhaps the second best of the I...

Welcome, E3 asylum seekers, to a new edition of Mento's Alternative to E3 series. This is Your Sanctuary away from the hustle and bustle going on in the LA Convention Center, or at least the hustle and bustle that's due to start three days from now, hence the slightly weird numbering for these days. Thanks EA. To pass the blissful time away from all that noise, I'm going to be checking out a ga...

As I write this, I've submitted my votes for Giant Bomb's E3 Banner contest, and am preparing my body (to use the official vernacular) for EA's press briefing in a scant few hours. E3's always a weird time for me, because I'm always ambivalent about the event itself - as a, let's diplomatically say "frugal", consumer of video games, it'll probably be at least a year before I'll try anything I s...

I don't generally go for cute games. I mean, I don't take steps to avoid them either if they look like they have potential either. All the same, Hidden Folks might be one of the cutest games I've played so far for this feature. Taking the Where's Waldo/Wally (delete as appropriate for your region) books as a template, Hidden Folks creates these enormous, highly-detailed and densely-populated di...

Like many of us, I've been a big fan of what Giant Bomb East have been doing lately. I've always felt an exceptional video feature for this site usually contains some extra edge or idea beyond than everyone sitting around commentating while one person plays a new game, which is of course the essence of a video game website but is already adequately covered by Giant Bomb's "meat and potatoes" fr...

After all those enervating CRPGs this month, I needed something loud, stupid, and fun to cleanse the ol' palette. In other words, Super Time Force Ultra is exactly the tonic I needed: a run-and-gun action game that broadcasts its dumbness loud and clear with its silly, broad humor while secretly packing a lot of cleverly subtle (or subtly clever?) mechanics under its hood. The framing story, su...

Sorry to end this year's May Maturity on a bummer, but I had to bounce from Anvil of Dawn also. The developers of this game really could've benefited from a better sense of conciseness. After the promising initial dungeon of Gryphon's Keep, which had a few clever if somewhat incongruous traps for a keep that was theoretically built to house guards, and a sizeable first floor that broke off into...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

Prior to a few months ago, I'd never heard of Anvil of Dawn , the fifth (and almost certainly final) game of this year's May Maturity feature. If you told me its name I'd have figured it was one of those noxious balms you mix together to appease a hangover in the morning. Anvil of Dawn is instead a 1995 RPG developed by DreamForge Intertainment - a developer we encountered last year with Menzob...

The release of Dark Souls Remastered this week has me thinking about that series again, as well as its many imitators. It's one of those franchises where its appeal is difficult to communicate to the uninitiated; after all, the game industry has been slowly moving beyond the idea of harsh fail states or the repetition of content you've already seen before you can make further progress. Even gra...

Well, I gave it a shot. If you didn't see it earlier today, I posted an Indie Game of the Week that covered Kathy Rain ; a sterling example of what the adventure game genre can be in this modern era where they no longer feel compelled to throw enormous budgets and intolerable mini-games at the player to justify a high price point. For as many details as I like about The Feeble Files - the voice...

After playing both The Feeble Files (a big-budget adventure game from 1997) and Kathy Rain (an Indie adventure game released in 2016) this week, I came upon an epiphany. An epiphany that might explain why adventure gaming "died" in the late-90s and early 00s and only came back to the extent that it has when the Indie development scene rose to prominence. The epiphany is thus: at a certain point...

Welcome back to Hyrule, all, for this special one-off bonus episode of A Randomized Link to the Past . The site that creates randomizer seeds has a plethora of different conditions and configurations: the one with Garflink was Normal difficulty with no assurance that we'd get the sword and shield from Uncle Deadmeat, which is what I'd recommend to newcomers (the Easy difficulty makes the game's...

With the successful completion of Ultima Underworld II yesterday, May Maturity thunders on with its fourth game of the season: Adventure Soft 's The Feeble Files . Adventure Soft was one of the last, great UK-based adventure game developers, having made their mark on the genre - and the gaming industry - with their sardonic Simon the Sorcerer series. Building on the humor and storybuilding of t...

And so it comes down to this: the final episode of this The Legend of Zelda: A Link to the Past randomizer run, featuring the only version of Link that leaves dead mice at Zelda's doorstep. Like a piece of uncooked spaghetti (or an erection, I guess) Garflink's journey has been long and hard, and if you have no idea what I'm talking about then I would suggest that you start here to experience t...

The Intro blog didn't really do Ultima Underworld II: Labyrinth of Worlds justice. Not because it didn't adequately cover the way the game looks or plays, but how there's a certain point around four or five hours in (which was after the Intro ended) that the true hook of the game comes into play and it finally starts surpassing its predecessor rather than walking down similar roads to diminishi...

Hey peeps, and welcome to another weekend update. It seems like I passed the 1,000 blogs milestone earlier this week - I'm not quite sure how I should be feeling about that. Proud? I guess? But it's also the culmination of eight years' worth of constant blogging, throughout which I seem to have improved my craft very little. Since I made watching more TV and movies this year a priority, maybe I...

Eschalon: Book I , which I wrote about around a month ago , was the oldest game I had covered in this weekly feature. Offspring Fling , conversely, is the "Indie Game of the Week" entry that's been in my collection the longest: I bought this in a Humble Indie Bundle way back in the halcyon era of 2012, a few years past the point when the Indie market had truly landed but early enough that you c...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

It's time to bid our Garfield-head/Link-body abomination good fortune as he stands outside Ganon's Tower poised to put the kosher kibosh on the mad pig wizard's schemes. However, if you happened to join us this close to the end of the adventure, you'll probably want to retrace your steps to this first episode and the explanations therein for what a The Legend of Zelda: A Link to the Past random...

May Maturity is back with our third game this month (sorry for the delay; Eurovision sorta happened, and I'd rather not talk about it). Ultima Underworld II: Labyrinth of Worlds is continuing a trend set by The Legend of Kyrandia Book 3 earlier this week in delving into the sequels of games we covered last year. Part of the once-immensely popular Ultima series, which up and vanished some twenty...

Sort of a miscellaneous intro section this week, since I've covered most of the topics I usually talk about - RPGs, backlogs, Indies - far too recently. First, I want to talk about what some of my blogger peers are up to on this site. ArbitraryWater's getting into Tales , and I couldn't be happier for him and the long yellow brick anime road that stretches out before him. Talking of Namco joint...

Oh boy, that sure was an adventure game created in the mid-90s. The big innovation for The Legend of Kyrandia Book 3: Malcolm's Revenge - as I learned from @arbitrarywater directly in the comments for the intro and indirectly from the game itself - is that it has multiple solutions for its puzzles. These alternative solutions often, but not always, involved different levels of dickery: part of...

Having played Shovel Knight: Specter of Torment last year, and having no idea when Shovel Knight: King of Cards will arrive this year, I figured there was a sufficiently large enough gap in the schedule to squeeze in Shovel Knight: Plague of Shadows , the first of Shovel Knight 's three "Treasure Trove" spin-offs. Shovel Knight's developers, Yacht Club Games , has been supporting their debut ga...

I managed to make my way through two of Westwood Studios 's comedic fantasy games last year, but didn't quite have enough time to complete the set. Taking elements of Sierra 's King Quest and LucasArts 's Secret of Monkey Island franchises but mechanically distinct from either, The Legend of Kyrandia games were difficult graphic adventure games to break into due to some odd decisions they - and...

As predicted at the conclusion of this game's Intro blog , I'm nowhere close to completing World of Xeen. I'm not even close to completing Clouds of Xeen , the first "half" of the game. That isn't to say that I won't (temporarily) leave the game in an encouraging state: my party is level 15 now, getting closer to the max for training (on Cloudside at least), and have most of the dungeons cleare...

Howdy, all, to this week's second episode of my The Legend of Zelda: A Link to the Past randomizer run. If you're new, I'd break the ice, but we already kinda did that last episode by shattering the Ice Palace and its guardian. Instead, I might recommend you visit here for all the deets and greets. Shoo, go on now. The rest of you, who have been loyally following Garflink's expedition through i...

"Oh boy, Mondays." That's probably what's running through Garflink's head right now as he stands at the precipice of Turtle Rock: the penultimate The Legend of Zelda: A Link to the Past dungeon and the only one that shares its name with a track from the TMNT movie soundtrack. That's right, it's time for the seventh episode of this Garfield-themed randomizer playthrough. Be sure to walk, don't r...

May always finds me in a nostalgic mood, largely because I keep choosing to make it the home of a month-long series on 90s PC gaming. I've been considering older console games too, not only due to my May proclivities but also because of the sterling work Microsoft has been doing of late to make its various hits of the past backwards compatible with the Xbox One. I'm not sure there's ever been a...

This weekly series is no stranger to graphic adventure games, and the Indie market never tires of making them. Yet, oddly, I've never got around to one of the most prominent franchises of this particular genre: Deponia , from Daedalic Entertainment . Part of the reason why is that I've always heard mixed things about these games, about how often the humor misfires or other fundamental issues th...

Hail and well met, followers and/or fair-weather friends of the finely-aged, to another May dedicated to retro gaming. It's the triumphant return of May Maturity for its second year! I've been knocking together these May-focused features for a while, but since starting a weekly series for Indie games, I've sort of parlayed my old Steam spring-cleaning feature into one that chases up on various...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

It's another Monday, so it's time to see how Garflink is getting along on this increasingly forlorn The Legend of Zelda: A Link to the Past randomizer playthrough. If you want to know what a randomizer is and what it entails, I'd highly recommend starting with the first episode and working your way back to here, through all the highs and the lows. Mostly the latter right now. Let's not split ha...

Welcome to my new series, "Test Blog", where I conduct the testiest of tests over a lengthy testing period.

Despite some recent... complications, I've been having a great time with the A Link to the Past randomizer playthrough I've been chronicling. It creates new wrinkles to overcome which demand a certain level of intense familiarity with the original game to surpass, and I've been considering other games that might benefit from a similar treatment. Poking around in the dark for hours has definitel...

Sometimes I feel I set myself up for disaster with the choices I make for this feature. I've made it abundantly apparent in the past that, while I continue to give physics-based platformers such as Human: Fall Flat or Octodad: Dadliest Catch chances, I usually walk away feeling aggravated by how arbitrary they can feel and how paper-thin their gameplay is beyond "we've made it that much more aw...

It's an alternate Tuesday! That means you all get a double-dose of Garflink and his quest to eat all the lasagna in Hyrule, or something equally on-brand. We're playing a special randomized seed of The Legend of Zelda: A Link to the Past , and you can read more about what that means by visiting the first episode of this series over yonder . Arbuckle-up, kiddos, because I'm going to take on Agah...

We're back once again with Garflink, America's favorite heroic tabby, and me, the guy who makes you go alt-tabby (wow harsh). We're still navigating a Hyrule gone mad with this The Legend of Zelda: A Link to the Past Randomizer playthrough, so be sure to visit here to get all caught up and then follow the links in the table at the bottom. I'll level with you: between my own half-remembered ment...

I've been thinking about ProcGen (or Procedural Generation ) again recently as it continues to be a major force in modern video gaming, and of Indie games in particular. Simply put, it's when a designer decides to relegate a certain amount of level design or treasure/NPC/enemy allocation to a randomized system, creating a doubly beneficial outcome of a game that never offers players the same ex...

I've had a dilly of a pickle of late trying to hone in on what an "Indie" game is, beyond its nominal definition of a game created by independent means in lieu of a major publisher. I think one of the biggest difficulties in figuring how to codify Indies is that they've always been around in one form or another, as far back as computer gaming has existed. In ye olden times where I apparently ha...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

Welcome, once again, to another episode of this The Legend of Zelda: A Link to the Past Randomizer LP. We're three episodes in now, so if you're just joining us I'd highly recommended starting here , or using the table at the end of the blog to catch up with this playthrough as well as learn more about what a randomized Zelda game entails. When we last left him, Garflink had found what seemed l...

Something you get exposed to on the regular when playing open-world games are fishing mini-games. They're not always present, but they're usually a common avenue for a means of bolstering the range of options you have to spend your time, and have different levels of engagement with the rest of the game: for instance, the rewards you obtain from fishing (mostly fish) can often be required for a...

Oh boy, in retrospect I'm not quite sure I was in a good place for this one. However, The Cat Lady has something of a glowing reputation for being, let's say, a challenging game and not in the traditional sense. As I continue to expand my horizons as far as the Indie scene goes, and in particular adventure games of every conceivable stripe and color that emerges from same, Harvester Games 's ps...

Welcome to the second part of this The Legend of Zelda: A Link to the Past Randomizer LP! I simulpublished (real word) the first two episodes, so if you found this one before Episode 1 be sure to start over here for an explanation of what's going on. At the end of the first episode, Garflink finally made it out of Hyrule Castle's sewers after trying and failing to bash his way through with a us...

Hello, happy Hyrulians, to a new Tuesday feature: a The Legend of Zelda: A Link to the Past Randomizer LP! Ever since watching the dramatic LTTP randomizer race at this year's Awesome Games Done Quick event, I've been fascinated by the idea of jumping into one without that scary level of complete memorization that speedrunners possess for their chosen games. How would someone fare if they had,...

The AV Club recently put out an article delineating the history of the burgeoning Indie game market, choosing Jonathan Blow's Braid as its "definitive" example and the turning point for the popularity of smaller, downloadable games which has continued to grow unabated to this day. I have a few misgivings with that hypothesis, which lead me to consider two things: a list of what I would consider...

Between this and Sutte Hakkun this week, I've been burning brain cells like nobody's business. Infinifactory is, like its sister games SpaceChem and Opus Magnum , a puzzle game from Zach Barth (of Zachtronics ) that leans heavily on building assembly lines and constructing logic circuits with which to take multiple components and fuse them together to create a desired composite structure. It's...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

As has become a Summaries tradition, we celebrate the end of each year's quarter by looking at what the subsequent one has to offer. 2018's been a fairly low-key year so far, especially compared to 2017, but I already have a handful of smaller games on my wishlist that I'm meaning to delve into when the opportunity arises, including Ni no Kuni II: Revenant Kingdom , Iconoclasts , Celeste , Into...

I knew it wouldn't be too long before I found myself back in the bloom-drenched world of Frozenbyte 's Trine , having completed the first two episodes of its little trilogy relatively recently ( Trine: Enchanted Edition was part of 2016's May Mastery feature , while Trine 2 was the 33rd Indie Game of the Week ) and eager to see how it concluded. Trine 3: The Artifacts of Power 's big advancemen...

Like any good experiment, Rainy Days and Mundis went as far as it could go before it suddenly mutated and killed a bunch of people [citation needed], so it's probably time to draw it to an end. My original intent was to go ten episodes, if only because I picked up ten Aritfex Mundi games in the same bundle, but I've been repeating myself a lot more than I anticipated. It's not just that these h...

After watching the new Tomb Raider movie (I get into more detail on that below), I've been considering movie adaptations of video games and how they always seem to miss the mark. I think there's a couple of obvious arguments to make: the first, and perhaps more cynical, is that video game stories are rarely decent enough to work in a medium like movies or TV or novels which have far higher stan...

Survival horror is one of those genres I dip into occasionally, partly because it offers a distinctive atmosphere that's a welcome change of pace from all the platformers and RPGs, and partly because I'm curious to see if anyone's innovated on the core mechanics that seem to be the bedrock of almost all survival horror games, which is to be ferried through a circuitous path to look for key item...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

As with Hollywood, video games have been a little remake-happy of late. I've been looking ahead at the releases for a Q2 round-up (that should drop on the Saturday Summaries for the 31st) and there's a lot of familiar games coming to Switch and enhanced remasters for PS4 and Steam. There's even a few upcoming Japanese games that are actually remakes of games we never got the first time around:...

I am not what you would call a casual fan of stealth games. I am, however, a fan of Mike Bithell : the UK developer of this game, Volume , as well as Thomas Was Alone and, more recently, Subsurface Circular . In addition to producing mordantly amusing games with minimalist looks and an emphasis on layered game design, he's an entertaining figure to follow on social media; like Rami Ismail , he'...

Pick up your clickers and squint your eyes with your head askew, because we're heading back to the arbitrary world of Hidden Object Puzzle Adventure games, or HOPA: an acronym I recently learned was not in wide use by anyone! I've been around this concealed paraphernalia mill a few times now, as evinced by the numerical in the blog title, and yet this week opened my eyes to a few new unfortunat...

I realize we've been saying this for a while now, but the wiki update is almost here. The engineers have been working tirelessly on various site features of late, from a new search engine to the well-received "Giant Bomb TV" 24/7 rerun channel, but their major focus over the past year or so has been what I've always considered the spine of Giant Bomb: its enormous, user-curated wiki of video ga...

There's definitely something scrappy about Indie physics simulators. Realistic physics is a difficult thing to get right for a major AAA developer who requires some state of the art tech behind its various big cinematic set-pieces, let alone for an Indie poking around to slake their own curiosity. I submit that it's why these Indie physics simulators/puzzle games generally have a healthy dose o...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

Back when Screened was still around I created a little annual blog feature with the dubious name of "Oscar Noms to Video Game ROMs": a doomed attempt to hypothetically adapt the various movies nominated for the "Best Picture" Oscar that year into their own video games. It proved easier with some than others: a superhero or sci-fi movie begrudgingly given Best Picture consideration by the spoils...

While I created this weekly feature to galvanize me into playing more Indie games, I made no such lofty promises about branching out into the many varieties the Indie market has to offer. I'm a creature of habit, especially as I get older, and I'm frequently drawn to the many genres of my youth: genres that the nostalgic Indie market is all too eager to resurrect. That's why in this blog you te...

It's the fourth episode of our in-depth study of the H.O.P.A. (Hidden Object Puzzle Adventure) genre and boy are my arms tired. From pointing at things that are hidden. I... may have bought more HOPAs. They were in a dollar bundle, and I'm only human. However, they weren't Artifex Mundi brand HOPAs, which means they won't be making an appearance here (I'd have to change the feature's name first...

One of my favorite aspects of a truly global video game distribution system, which the Indie game market has fostered over the past decade or so, is seeing various fandoms through multiple cultural filters. For instance, today's game - Behold Studios 's Chroma Squad - is based the Japanese TV obsession of tokusatsu Super Sentai -type shows as perceived by a Brazilian development team. Creating...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

On the whole, I probably write more about JRPGs than CRPGs. That's not to play favoritism, but until fairly recently JRPGs were more frequently released and more convenient for someone who largely sticks to console gaming rather than chance anything halfway modern on this basic bitch laptop. CRPGs are having a big resurgence of late, however, beyond the occasional Todd Howard wanderlust sim and...

It's the distant future. The cities of man lie in ruins, nature having taken most of its territory back from the concrete monoliths that once defied it. What remains are not people but machines: robots created by humanity in their image but are abandoned and bereft of purpose with their absence, left to eke out existences of their own choosing and ponder their own inchoate stirrings of consciou...

Our look at the cottage industry that are HOPA games - Hidden Object Puzzle Adventures, though I'm still not certain if that's common nomenclature or just some Steam reviewer's preferred acronym (and I know a lot about preferred genre names that no-one else uses) - continues this week with the introduction of yet another developer who works alongside our old titular friends Artifex Mundi: Brave...

It occurs to me that despite making this site my home over the past... oh god, nearly a decade huh?... I don't really talk about Giant Bomb and its output all too often. There's some big changes coming down the pipe fairly soon (nothing too grand as far as the content is concerned though - I don't have any scoops on new staff members or anything) but we've already seen a lot of unexpected chang...

Ahh, it's great to be back in the comforting embrace of the traditional point-and-click genre, after some earlier tangential dalliances this year with the likes of The Wolf Among Us and those HOPAs I've been experimenting with. I have plans for plenty more of these this year, between Indie Game of the Week and the upcoming return of May Maturity, and Bear With Me is a fine game to start us off....

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

The North American/European JRPG fan had quite the banner year in 2017 with the releases of Persona 5 , Tales of Berseria , Ys VIII: Lacrimosa of Dana , NieR Automata , Dragon Quest VIII (for 3DS), Final Fantasy XII: The Zodiac Age , Xenoblade Chronicles 2 , The Legend of Heroes: Trails in the Sky the 3rd , Nioh , and others. If I were to narrow down the most exciting of those, objectively spea...

In truth, I acquired Affordable Space Adventures in a special "Friends of Nintendo" Humble Bundle from a couple years back that I bought largely for a Wii U copy of Shantae and the Pirate's Curse , and promptly forgot about it. It wasn't until I played Uurnog Uurnlimited last December and was doing some research on Nifflas - the Swedish Indie developer who usually fills his 2D games with puzzle...

Now that we have a second game for a comparison, we're getting closer to what I wanted this series to be: a celebration, if that's the word, of the many differences and similarities of the fledgling Hidden Object Puzzle Adventure genre. We're not picking on Artifex Mundi in particular; it's just that they have the best reputation of the many developers who attend to this surprisingly popular fo...

Ever have one of those weeks where nothing coming out interests you in the slightest, but is lighting the rest of the internet on fire? It puts you in that position of wanting to air your displeasure at this arrangement, but then stopping yourself from posting that tweet or Facebook post or Instagram when you recall at the last second that people who complain about the fun people are having wit...

It's been a while since I last visited my hircine Houdini buddy; 2012, in fact . I'm heartened to see that not much has changed in his 2D world of blocks, mechanisms, platforming, and frequent mousecapades. The Escape Goat series invariably drops you into a single-screen room with an exit and any number of keys required to unlock said exit, with a handful of persistent mechanics to rely on and...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

Towards the end of last year, when I was plowing through a group of 2017 Indie games for Go! Go! GOTY! , I hit upon an unusual number of roguelikes . It's a format that, along with spacewhippers and other old-school genres like point-and-click adventure games and first-person dungeon-crawlers, is something the Indie market has been resurrecting with a vengeance of late. I have a few ideas for w...

I've had a minor epiphany about Z-Games of late. Z-Games, which is another one of my wonderful nomenclature creations destined to be picked up by no-one, refers to deliberately bad joke games that - at the same time - at least retain some kernel of wit, craft or ingenuity at its core to separate it from the actual garbage out there that infests Steam's new releases ticker on an hourly basis. A...

The point-and-click adventure genre has long been one of my favorites, ever since I was first acquainted with the early Sierra and LucasFilm games back in the Atari ST era when I was still yea-high to a rubber chicken with a pulley in the middle. As with two of my other favorite genres ( spacewhippers and JRPGs), it also lapsed for what felt like a long time, shortly after FMV and an over-relia...

This week introduced most of the blogging schedule for 2018, but something I've yet to broach is how I'll be tackling the Giant Bomb wiki this year. In 2017, I reached the end of an important long-term project regarding the SNES and then... kind of stopped. "Podcast games" - those with long periods of non-story grinding/exploring that are ideal for some background talking to split my attention...

It was only a few months ago when I caught up with SteamWorld Heist , but here we are back once again in Image & Form 's endearing steampunk/western robot universe for another excavation in SteamWorld Dig 2 . Dig 2 is the classic example of a sequel done right: it keeps the spirit of the original intact, but adds a lot of iterative gameplay changes, makes the game larger in scope without necess...

The SNES Classic had a sterling assortment of games from Nintendo's 16-bit star console, but it's hardly all that system has to offer a modern audience. In each installment of this fortnightly feature, I judge two games for their suitability for a Classic successor based on four criteria, with the ultimate goal of assembling another collection of 25 SNES games that not only shine as brightly as...

Will the SNES Classic Mk. II have any games as good as the Mk. I's EarthBound or Super Mario World? Probably not, but there's plenty more gold out there to be mined. I had a great deal of fun writing and organizing last year's PlayStation 2-themed The Top Shelf , because it afforded me an opportunity to do three things I loved: write about games, fuss over arbitrary rankings, and give me an exc...

Welcome to 2018, everyone! Maybe this year won't suck quite as bad! I feel like we could probably use that statement for every year from now on as the new replacement for "Happy New Year". At least we can make the best of January with this weekend's Awesome Games Done Quick event , which always starts the year on a positive and charitable note, and spend the quiet Winter months checking out som...

Welcome to a new year of Indie Game of the Week! We'll be talking about another fifty Indie games in 2018, barring any apocalyptic mishaps, starting with Telltale Games 's 2013-14 fairytale-themed detective noir serial graphic adventure The Wolf Among Us . I'd originally planned to put this one off for a while despite the glowing reviews it received at the time, in part because I'm generally no...

Welcome everyone to the last All-New Saturday Summaries for 2017. It's probably time to retire the "All-New", huh? Maybe I'll just go with "Mostly Still Newish" next year. Or just write titles like a normal person, perhaps. Regardless! It has become my custom at the end of every quarter to chat candidly about the games coming up in the subsequent quarter, which is to say January 1st to March 31...

We're seeing out 2017 with, you guessed it, another Indie spacewhipper . However, Pharaoh ReBirth+ is the rare case of a Japanese doujin game: what that country usually calls their smaller, self-published Indie games as a blanket term, but literally translates to "fan game". With all the Indie games I've played this year, I'm realizing there's something modest if perhaps a little reductive abou...

We made it to the end of another year, everyone. Good for us. As always, that means it's time to hand it off to Stick Figure JC Denton to hand out some coveted Mento Awards for Outstanding Achievement in the Field of Video Game Excellence - or the MGAs, for you busy millennials on the go. Disclaimer: I barely played any new games this year, so this awards show should only be consumed as a form...

I have a lot planned for this following week, as I imagine we all do, so this Saturday Summaries is going to have to be a relatively concise one. I suppose that is to say, expect something more Anna Karenina -sized instead of my usual War and Peace weekly text dump. Since we're approaching the end of the year and I want to spend the very last Saturday Summaries of 2017 to talk about the games I...

You didn't think I'd forget, did you? Even knee-deep in all the GOTY material I've unwisely given myself to craft, there's enough time left to review another fine Indie product. Campo Santo 's Firewatch became something of a minor meme around these parts, but I suspect it was largely played up as a joke: it's very apparent what Firewatch is and what it's trying to do from the moment you start p...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Well folks, we're coming down to the wire now. Soon I'll be working on a finalized GOTY list and an illustrated awards blog for the games of the year I want to commend for specific accomplishments, from best music to best new character to a few new topics like the best game covered by my Indie Game of the Week feature. However, given how much work goes into those doodles (and yes, there is some...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Game : Nifflas Games 's Uurnog Uurnlimited . Release Month : November (though it first became available as an exclusive "Humble Original" for their February Monthly bundle). Quick Look : N/A. Started : 11/12. Completed : 12/12. A last-minute addition to Go! Go! GOTY!, Uurnog Uurnlimited was a game I'd never heard of until earlier this week, when I saw it was the latest game from Nifflas : the S...

Game : Juggernaut Games 's StarCrawlers . Release Month : May. (It's been in Early Access since 2015 though.) Quick Look : N/A. Started : 8/12. Completed : TBA. Well, this was a pleasant surprise. I've been on a StarCrawlers tear over the past three days, trying to collect my thoughts on what to prioritize first in this rundown. Let's stick with the basics for now: StarCrawlers is an old-fashio...

I've been revisiting a number of slightly more antiquated genres this year, between the 00s-oriented The Top Shelf , that block of 90s games back in May , and the occasional Indie throwback (one of which I'm playing presently for the next Go! Go! GOTY! entry), but those occupying the most attention right now are the many incarnations of CRPGs throughout the years. Ultima Underworld was a real e...

Game : Aeiowu 's TumbleSeed . Release Month : May. Quick Look : Here. (Brad/Jeff.) Started : 6/12. Completed : N/A. Man, I might have to call a moratorium on roguelikes and roguelites for a while. I think the reason I ended up with so many this year was due to that Day of the Devs bundle from Double Fine a few weeks back (it's also where I got Flinthook and Loot Rascals ), or maybe it was just...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Game : Cavalier Game Studio/ Tequila Works 's The Sexy Brutale . Release Month : April. Quick Look : Here. (Alex/Dan/Vinny.) Started : 04/12. Completed : 05/12. An extravagant masquerade ball at the Marquis's legendary manse, the Sexy Brutale! Nine guests, each to be horrifically and elaborately butchered that night by the Marquis's loyal servants! One priest, who has to save them all with his...

Game : Alientrap 's Cryptark Release Month : June. Quick Look : Here. (Ben/Jeff.) Started : 03/12. Completed : N/A. Another day, another Indie roguelike to play for a few hours until I've had my fill. Cryptark follows in the footsteps of the likes of Galak-Z and Nuclear Throne , creating a sci-fi twitch dual-stick shooter with roguelike elements attached to its main progression. In this case, y...

Game : Team Salvato 's Doki Doki Literature Club . Release Month : September. Quick Look : N/A. Started : 02/12. Completed (?): 02/12. It's odd, this game was released in September but I hadn't heard about it until a couple of weeks ago when the mod team's very own Anime Editor ZombiePie told me to give it a look. Seeing it was free and all, I added it to the docket for Go! Go! GOTY! and prompt...

December's already shaping up to be ending the year the same way it started: awfully. In spite of what might be occurring and who might be robbing whom of a future, let's instead focus ourselves on things we can do and things we can change. Like all our GOTY lists in the eleventh hour? That's what I've been doing with this year's season of Go! Go! GOTY!, checking out a handful of remaining 2017...

Game : Hollow Ponds 's Loot Rascals . Release Month : March. Quick Look : N/A. Started : 01/12. Completed : N/A. Our inaugural game for Go! Go! GOTY! this year is Loot Rascals, a quirky sci-fi roguelike from British developers Hollow Ponds. The game has what I would call a very contemporary animated TV show look, like The Marvelous Misadventures of Flapjack almost, with a vivid use of color to...

Hey there gents of the year and gals of the year to Game of the Year revision time. For those of you unacquainted with this series, every December I take stock of all the smaller unplayed games I have sitting in my Steam and PSN libraries that were launched earlier that same year. I then blitz through them all, or at least as many as possible, in preparation for the GOTY material I create towar...

NEStalgia might be one of the biggest driving forces in the Indie market, at least as far as Steam is concerned, because not only does it invoke a common touchstone for those of a certain age - and, honestly, probably more if we include cases of hand-me-downs and situations where the system is seen as a good entry point by retro-savvy parents - but also because the relative simplicity of the fo...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to the last Summaries of November, everyone! Coming down to the wire now, with only one week and one month remaining in the year to cram in a playthrough for every as-yet-untouched 2017 video game in our possession for the sake of our GOTY lists. The greatest way to enjoy video games, am I right? Speaking of which, I believe it's time for... GOTY Prognostifications from the Bomb-Beast W...

We're a long ways away from May 2018 and the next edition of the " May Maturity " 90s game feature I introduced this year, but I couldn't wait to finally rev up some Full Throttle : one of the few games from the peak LucasFilm / Schafer graphic adventure game era of the early-to-mid 90s that I'd never found the time to play back when it was new. It's no secret that Tim Schafer is a fan of leath...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome, all, to another November Summaries. I've noticed a certain mournful atmosphere surrounding the Nintendo Wii U of late, largely from Giant Bomb's coverage of the end of the Miiverse which in many ways was the heart and soul of the Wii U and the community around it. Since the Switch has spent 2017 kicking everybody's ass, it's safe to say that it's fully arrived and supplanted the Wii U...

We're back in the land of roguelikes for Rupeck Games's Caveblazers , a platformercurial (oh, I'm going to make that one happen, believe it) that's a bit more your classic roguelike - colored potions with unknown effects, shrines that provide random benefits, being lucky enough to find a better weapon early on, etc. - than either Flinthook (reviewed a few weeks ago ) or something more instantly...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Jeremy Parish, previously of USGamer.net and now mostly freelancing and working on a few video series as part of his Patreon-funded service, recently provided Polygon a list of his favorite Mario games in order of preference. As someone who's been writing about retro games for nigh on two decades now, he's a person with a significant amount of reverence in that arena, so his list carried an app...

After a slight disaster trying to get Everything to run on this PC (it does, but only sorta), I decided to take a walk down Easy Street via Phoning It In Avenue this time and opted for what I initially perceived to be a throwaway picross game I could write a few hundred words about, largely because I was getting a little frustrated at an already irksome week and picross has always been a tonic...

Welcome to another Saturday Summaries! I'm spending most of today in our chat room, watching Alex "Rock God" Navarro drum for sixteen hours for our Extra Life charity streams. This will be a shorter Summaries as a result, but there was one sorta nerdy talking point I had in mind for this intro before we dig into what I've been playing this week. When Star Wars started over, tossing out most of...

We need a better term for these roguelike platformers, since there's enough of them around now - e.g. Rogue Legacy , Spelunky , Risk of Rain , Super House of Dead Ninjas , and now Flinthook - to justify having their own genre tag. I was batting around "Platfortune" or "Platformercurial" before I realized the inventor of " spacewhipper " probably has no business coining new genre nomenclature. B...

It's another All-New Saturday Summaries coming atcha! I'm going to have to figure out if I can sustain this "all-new" joke for another year. I suspect it shouldn't have persisted beyond January, but what's done is done. You know what else is overdone? Scary games! It's Halloween! Soonish, at least! One might argue that scary games are the most successful of all game types in conferring a very p...

Playing Indie games sometimes feels like taking a step back in time, though rarely in the negative sense. More that, the designers of Indie games are frequently those with a long history of gaming and of a specific favored strain in particular. The solo creator of an Indie spacewhipper , for instance, was almost assuredly raised on a diet of Super Metroid , Castlevania: Symphony of the Night ,...

Welcome to another edition of Sunday Summaries! I mean, Saturday Summaries ! Sorry, this format's still a little too new, I guess. The big topics of the times right now are lootboxes and microtransactions and the games that include them as part of their business model, either instead of the original $60 R.R.P. buy-in or in addition to same, so I thought I'd weigh in on the matter. Not in any pa...

We're a week and change away from the new season of Stranger Things , but it turns out the Duffer Brothers aren't the only ones interested in artifacts of the 70s and 80s and their capacity to still scare us. Stories Untold , from Scottish developers No Code, is a series of little text adventure games that take place in various settings, from a creepy house to a classified laboratory to a remot...

Welcome everyone to another spooky October update. Actually, I'm not really talking anything spooky this week; that can wait for the end of the month. Instead, I wanted to start on two mini-topics before launching into the rest of the Summary and a couple of in-depth pieces on the games I've been playing this week. First, though: how crazy is it that we're getting Super Mario Odyssey , Wolfenst...

Once again stretching the definition of "Indie" here with another game crafted via Ubisoft 's " UbiArt Framework " development tools, which was the source of a handful of smaller games from various Ubisoft studios taking a brief sojourn from building towers for assassins to leap off. I reviewed Valiant Hearts: The Great War a few Indie Game of the Week blogs ago , which was an Ubisoft Montpelli...

We're a week into October now, and it appears I might finally be in with a chance to put together a top ten GOTY list this year thanks to some recent purchases I probably couldn't afford to make, and a few recent bundles and Steam Giveaway successes. My idea right now is to complete at least ten games from this year for a perfunctory list, and then after I'm done polishing off the last few entr...

Amanita Design has been crafting these beautiful, dialogue-free adventure games for a while now, and each one has emphasized exploration, visuals, music and little self-contained brainteasers over more traditional point-and-click inventory puzzles. They rose to fame with 2009's Machinarium , concerning a tiny droid who foils the terrorist plot of a trio of bad robots while discovering and rescu...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to the end of September everyone! It's been a wild, nostalgic ride for me at least, as Shelftember draws to a close later today with the final blog for the second round (not to be confused with the second blog for the final round, which will come way later). More than that, though, September has perhaps managed to pip the uncharacteristically insane early months of 2017 for quality vide...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Yacht Club Games has been busy making mini-sequels (or, in this case, a mini-prequel) to their 2014 hit Shovel Knight , and I figured it was about time to dig back into their world of chivalrous shovelry to see what these new campaigns were like. We're playing Shovel Knight: Specter of Torment this week, but there's also a Plague Knight campaign and an upcoming King Knight campaign , so I'm pla...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Hey Bombarinos, how is September treating you all? I think I've discovered why I'm getting so far behind on my video gaming and TV watching, and it's twofold: there's just way more of it than usual, and I've been watching far too many PUBG streams. As I've said before, PUGB kind of has the pace of a soccer match, where they spend a whole lot of time doing basically nothing before it builds up t...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Detective Grimoire is, like many Indie adventure games I've played over the years, a recommendation that came from former mod, current book-writing guy, and perennial forum wiseacre @sparky_buzzsaw . The guy has good taste in adventure games, at least of the traditional point-and-click variety, and while I have some misgivings about Detective Grimoire it turned out to be time well spent. But he...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome, all and sundry, to another episode of the Saturday Summaries. It definitely feels like September now, because there's far too much on my plate and far more on the way. Summer didn't quite make the dent I was hoping, and my personal wishlist for 2017 has exceeded 30 games as of writing. It's pretty sweet. But we're not going to go over backlog stuff again; it feels like that's the topic...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

As I work through my back catalog of Indie games I've accrued over the years, it strikes me just how unfortunate it is that so many slip through the cracks. Despite several years spent writing hundreds of Indie-focused features I'm still a dilettante in this field, having only seen the tip of the iceberg. Big reviewer/critic names like the major gaming sites and streamers and YouTubers can help...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to another edition of the Saturday Summaries: September Synopsis Special Sibilance Spectacular. That's not a name I'm planning to stick with. Let's preface this with saying that I hope any Florida duders or those with family in the area aren't strongly affected by what looks like a legit insane-in-the-weathervane category 5 hurricane. Stay safe, take Maiden's advice to run to the hills...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

There's a particular type of Indie game that... well, I hesitate to call them "prestige games", like they were eligible for some version of the Video Game Oscars, but in essence those spurred by a noble purpose to educate as well as entertain. Not in the Math Blaster sense, but in the "this is a particular type of folklore or historical event that goes underrepresented, and we wanted to base ou...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to the first Saturday Summaries of September! To say we've had some shitty summer weather of late would be an understatement, so I'm always thankful for the coming of autumn. Not only do we all stop melting, but it also means an uptick in the release of quality video games and TV shows. Even though Game of Thrones has ended its somewhat uneven seventh season, I'm stoked to watch more Bo...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Swedish Indie dev team Image & Form recently announced the release date of the upcoming SteamWorld Dig 2 - September 21st, though I believe that's just for the Switch version - which feels like kismet, because I only just started the excellent SteamWorld Heist earlier this week. I tend to leave most of my Indie Games of the Week playthroughs for Thursday, hence why this weekly feature occasiona...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to the last Saturday Summaries of August. Pretty much the same as saying the last Summaries of summer, or the last summery Summary? At any rate, I'd say I wasn't quite the backlog-crushing force of nature I'd hoped I would be this season, but I probably talk about my backlog way more than is healthy. Can't help but think if I repurposed all the time kvetching and monitoring that backlog...

It's tough to know what to make of Virginia , at least sufficiently to offer a critical view in a format like this. That goes for both its narrative and its status as a game alike. Now, I'm not going to throw an adventure game under a bus for opting for a more narrative heavy focus, because I see the genre as ever expanding to include differing levels of interactivity. In fact, I might go so fa...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome back everyone to another Saturday Summaries, rounding up a week's worth of blogging. I say that, but it's just the same two blog series as always. I'd write more, but I'm now playing four games simultaneously, which is rarely a state I like to be in as it means my focus is just everywhere and nowhere. It kinda feels like the movie Inception , where I have all these playthroughs nested i...

Ahh, it's starting to feel like a greatest hits month already. Last week we checked in on what old JRPG friends Zeboyd had been up to, and this time we're back in the fantasy realm of Frozenbyte 's Trine : a co-operative puzzle-platformer full of light blooms and dark tombs. 2011's Trine 2 feels like very familiar ground to me, because it was only last year when I played the Enchanted Edition v...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome, everyone, to the newest edition of Saturday Summaries. It's still Summer, but this August has been unexpectedly busy all the same - this following week sees the release of Nidhogg 2 , Agents of Mayhem , the Switch versions of the first two Jackbox Party Pack s, the PS4 versions of Undertale , N++ and Zero Time Dilemma (really looking forward to finally playing the latter of those) and...

It was nice to wander back into Zeboyd 's orbit again. The 16-bit JRPG throwback developer has been quiet since their last Penny Arcade licensed game released in 2013, and has evidently spent a lot of time and energy in that interim producing 2017's Cosmic Star Heroine : a sci-fi RPG inspired in parts by Chrono Trigger and Phantasy Star , as well as a host of other influences. We're still deep...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

I'm looking forward to Vinny's new " The Exquisite Corps " idea, though I wonder how long it will take them to crash and burn on XCOM with Ironman activated. I'm hoping they move onto something that offers a lot of personal expression and difficult choices to make, like a Terraria or a Stardew Valley . In Stardew especially you often need to spend several days of farming and exploring to raise...

I've noticed a certain low-key (pun intended?) trend in Indie games of late as a medium to tell stories based around specific cultures, couching the mythology and folklore of proud and ancient peoples in traditional video game formats. Year Walk and Never Alone were particularly potent examples of this concept, both of which were meticulously researched and developed by those who live in the ar...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Presently, I am unwrapping an Amazon package containing a new third-party PlayStation 2 controller and a high-capacity memory card for same, realizing that (perhaps for the first time) I must be getting pretty serious about this The Top Shelf feature if I'm dropping actual cash on it. Its "second round" has been coasting along on a few cursory eliminations of late, which is far too low effort f...

It's been a while since I last indulged in an adventure game, and today's Yesterday (so many bad jokes I could make, so little patience for my own bullshit presently) comes courtesy of Pendulo Studios , whose The Next Big Thing was a flawed but enjoyable pastiche of those 1950s/1960s "battle of the sexes" comedies. More than that though, the game had an imaginative premise - the movie monsters...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Welcome to another quiet Summer Saturday, everyone. Even though we only just recently confirmed that the SNES Classic is definitely a thing, though I'll need to see one to believe it, there's already buzz going around for an N64 Classic follow-up. Definitely feels like putting the game cart before the horse, but as the Beastcast pointed out there's some copyright/trademark business going on tha...

With what seems to be the entire internet playing Super Mario Sunshine for its 15th anniversary this week, to wildly varying levels of success , I was in the mood for a good Indie 3D platformer. The only one I had waiting in the wings was Bound , which both is and isn't a fine game of that genre. "Is" in the sense that it's doing something novel and interesting with the format, "isn't" in the s...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Why can't I stop watching PlayerUnknown's Battlegrounds ? At this moment I'm chilling with lunch and Will Smith's (not that one... wait, you're probably thinking of the same one) archive of last night's matches playing alongside musician Danny Baranowsky , whom he apparently knows because sure why not. I'm also a regular watcher of Giant Bomb's Murder Island - obviously, since I gotta be around...

As we've seen a number of times now, there's a certain divider where the " Dark Souls -like" appellation either makes sense both thematically and mechanically or has been hurriedly misapplied to games of a particularly harsh difficulty curve. You've probably seen enough cases online where someone refers to a game as the "Dark Souls of [blank]", and it's taken on this reputation as being the tel...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Man, it's due time to calm down a little. Summers always end up busier than I anticipate, and between the E3 daily series (and moderating the nightly shows) and the ludicrous amount of time required to review every E3 trailer, June's been kinda stacked. That's on top of the other regular weekly blog features I'm doing this year. Obviously, this is all a nightmare of my own design; very much a "...

That's right, it's time for Lisa to tear you apart... AGAIN! For real, Fireproof's The Room was an excellent environmental puzzle game that relied largely on levers, switches, sliding panels, hidden compartments, intricate mechanisms and the occasional use of an occultist looking-glass that revealed messages that would usually prove vital. The Room Two is absolutely more of that, though leans h...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Hey everyone, and happy four day weekend to my American readers-slash-pals-slash-buddies. No hard feelings from this Brit, so you do you this weekend. Get drunk and crawl into a bathtub like a PUBG wiener, with my blessing. Today marks the first day of July and the start of the second half of the year. I won't get all political into how much of a mess this year has been for all sorts of non-vid...

After approximately four years of intermittent work, the Super Nintendo Entertainment System/Super Famicom wiki project draws to a close. Even I'm not fully certain of the total number of games for the system - combined, we're looking at somewhere between 1760-1770 games - and there's a lot of checking to do before I'm ready to move on, but I feel fairly secure in saying the Giant Bomb wiki has...

You may have seen this article floating around the gaming biz internet that first originated on Gamasutra's community blogs, where an enterprising fellow had taken the time to figure out what Steam's "diamonds in the rough" were by searching Steam's database for games with a sufficiently small number of reviews to escape the notice of Steam's "Mostly/Very/Overwhelmingly Positive" review system...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Ahhh, that post-E3 calm. Summer has arrived. A period for getting in a lot of backlog-clearance before the Autumn release rush while also trying not to melt to death. Since we haven't had one for a while and I've got some big news, this week's going to be a Giant Bomb Wiki Update Summaries! (Yay!) C'mon little guy! Just a few more pages to go! To catch you all up: I've been working on the Super...

I need to get out of the habit of buying new Indie games for the sake of this feature, because the entire intent from the very beginning was to bring my Steam backlog to heel. The May features of yesteryears didn't do nearly enough to stem the tide that is collectively made up of all the cheap bundles and Steam sale purchases that I invariably lack the willpower to resist. I mention this becaus...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done - and here in the second round, that means narrow...

Well, that was E3. I'm still readjusting my sleep schedule after all those late shows, so I'm taking it easy this weekend. I'm also extra frazzled because of my choice to persist with an "Alternative to E3" series for another year running. More on that in just a moment. While I joke about ignoring E3 - the last thing I need right now are more video games and consoles to buy, since this year has...

I realize I'm late to the party on this one. Ziggurat is essentially a roguelike Hexen , right down to the slow-moving fireballs and ominous cloaked protagonist, with the player moving through a procedurally-generated dungeon in first-person while fighting off waves of enemies and recovering various useful relics and spells before facing off with the floor's boss and moving on to the next. The...

And so it comes to this, the final day of E3. All things must end, but of course over here on the Alternative to E3 blogging series we didn't even notice. E3? Oh right, that was a loud and annoying thing that may have happened this week, probably. With this final entry of A Marvelous Alternative to E3 comes an equally final reminder and recap: we're playing Nintendo's 1996 first-party puzzle-ac...

Welcome back to The Goonies 3: Truffle Reshuffle as we enter the penultimate day of the site's E3 shenanigans. When I'm not thinkfluencing or being thinkfluenced in turn by missives from the overpopulated event halls of the LA Convention Center, I like to unwind and offer respite to others feeling the E3 enervation with an "Alternative to E3" blog series. That's what you're reading here. This y...

Well hello there. I guess we're done with the conferences now, right? But we're not done with E3 by a long shot, and right now the late-evening shows are in full gear. I'm having to write all this up in-between interview sessions and boy howdy does being half-asleep while you're supposing to be modding the chat help your goof juices flow. We're continuing to look at Nintendo's lost first-party...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, ten games at a time. Be sure to check out the Ca...

Two-thirds of the conferences are down, and then the evening chats will begin and... wait, I'm talking about E3, aren't I? We don't do that here. This is an E3-free zone. Welcome to part three of this year's "Alternative to E3" series, which wanders back into the hazy past before E3 was even a twinkle in the industry's eye. At least, I'd like to purport that, but considering Marvelous: Mouhitot...

Welcome back to Summer Camp Adventures here in our sanctuary from the hustle and bustle of E3! If you're just joining us... you might want to try back with Part One ? Or maybe not. I'm not the boss of you. There'll be no fussing about sequential orders here in the No Stress Zone, where the goal is to relax with some old games and not worry about announcements and the fremdschamen of that one Tw...

A new year, a new E3, a new blog series with which to hide ourselves from all those awkward conferences and a 24-hour newscycle of hype and trailers. Step inside this little oasis from the furor going on out there, pull up a chair, and just chill in this no-E3 zone for a spell whenever this week of excitement gets you enervated. I've been putting on these E3 Alternative daily blog series for a...

Well, here it is. E3 . The event technically doesn't start until mid-way through next week, but we're getting our first conference today and dang it all if it doesn't feel like E3's arrived already. That also means the first part of that Marvelous playthrough will be going up later today as well, though I'd better settle things with our weekly round-up first. Until I've played the new Zelda, Ni...

Given that GOG are handing out Rebel Galaxy as a complimentary bonus for any purchase during their big Summer sale, I figured it was due time I booted up the PS4 version I bought a while back. I wanted to set some distance between it and my No Man's Sky playthrough, and that decision turned out to be a wise one because the two share a lot of similarities. Not in any sort of legally dubious sens...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, ten games at a time. Be sure to check out the Ca...

Happy June everyone! We're now at the precipice of E3, staring into that abyss with an intensity unmatched as we await news as to what future years will bring. 2018's going to have a heck of a time matching this year's prestigious output, but I'm optimistic that there'll be plenty of great things in store for owners the fledgling Nintendo Switch, as well as for PC and other consoles. That also...

D-Pad Studio 's Ow, Bloy is a fascinating game just from external observations alone. Like Cuphead , it feels like it was in development forever, and every time we caught a glimpse of its fantastic graphics we salivated over the thought of finally playing it. When it eventually released, however, I barely heard more than a few sentences about it before reviewers and early buyer types collective...

We did it, guys. We've reached the end of May and I managed to play seven old video games, six of which I actually completed. Not all heroes wear capes. The Legend of Kyrandia: Hand of Fate , the Intro blog for which can be found yonder , pretty much continued as it began after I stopped writing yesterday. The heroine Zanthia pokes around a few screens for items, shares a few lines of dialogue...

I didn't think I would manage it, but we hit our goal of seven games covered by May Maturity this year. That means I can follow through with an earlier threat to play more Kyrandia. As was relayed to me by those in the know, the first game is sort of a dry run for the far better sequels, and I sort of begrudgingly pushed my way through it (kind of an over-exaggeration, since I enjoyed it well e...

We're now at the end of May, or the consumMaytion, which means another week of May Maturity to wrap up before we hit June and the chaos of E3 and my own "Alternative to E3" blog series. I'm still putting the pieces together for what that might look like, but I'm fairly sure it'll involve more recent games. I have some ideas, but EA's early conference extending the event's length to almost a wee...

There were a few reasons I went with everyone's favorite absurdist hircine-based paean to pointlessness for this week's Indie Game of the Week. I wanted something without a whole lot of rules and systems to memorize after the complicated rigors of May Maturity entries like Jagged Alliance 2 and I was curious to see if this laptop could even run it (it can, with some notable caveats), but mostly...

As the pendulum of May Maturity swings once again from graphic adventure games back to CRPGs, it occurs to me that this might be the last game I manage to complete this May. We have exactly one week of this month remaining, so if this next jaunt into the annals of CRPG history happens to take the maximum amount of time that I allot per game, we're all done. I do, of course, have a much longer l...

I wasn't sure what I was expecting from LucasArts 's The Dig . Well, before I played it I wasn't sure; by the time I'd left you all at the conclusion of the Intro blog , I had a much better of how the rest of the game would play out. The Dig has an eventful opening chapter, as Cmdr. Boston Low, Dr. Ludger Brink and Maggie Robbins are thrown halfway across the galaxy in a probe masquerading as a...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, ten games at a time. Be sure to check out the Ca...

Well, I crashed and burned on Jagged Alliance 2 . It wasn't pretty, and it didn't make me look cool in front of my peers and the girl I like, which is the only reason I write these things. I also can't flit over to another LucasArts graphic adventure game so soon either, since I only just reviewed the remastered Day of the Tentacle for last week's Indie Game of the Week. So instead, I'm going t...

I really tried. It's not just that Jagged Alliance 2 is wilfully obtuse, to the extent that I have to stop, save, quit the game, look up an important function like "how to rest" or "how to combine squads together" online (there is a button to bring up an in-game list of key bindings, H, but it only covers about half of them) and then restart the game, wait for it to load and resume from where I...

We're at mid-May right now, or the Maydle, so it seems like the ideal time to talk about more old games. Nope, not the 1990s PC games I've been playing all month (yes, I'm still struggling to figure out Jagged Alliance 2 , thanks for asking) but NES games from 1988. Another fine NES game from 1988, remembered and beloved by many. As part of a "mini" project for the Giant Bomb wiki to split up t...

OK, I realize that I should probably use this feature as a weekly oasis away from the month-long retro game rush that is May 2017 for me, but this scenario seemed too perfect to avoid. The remastered version of Day of the Tentacle was released last year as part of Double Fine's ongoing process of buying the rights to Tim Schafer 's LucasFilm oeuvre (I use that word way too much. Oeuvreuse it, y...

All right, time to start an article that I'm tentatively dubbing "I Attempt to Explain Jagged Alliance 2 to the 10% of My Readers Who Know More About this Game Than I Ever Will, and the 90% Who Will be as Every Bit Confused as I Am". The Jagged Alliance series, all highly tactical turn-based skirmish simulators, has a fearsome reputation among PC diehards akin to S.T.A.L.K.E.R. or Dota 2 where...

Maaaan. No beating around the bush this time: the first The Legend of Kyrandia game just isn't all that great. I can appreciate what the developers were trying to do, sitting on the divide between the likes of King's Quest and other Sierra adventure games and the more accommodating Secret of Monkey Island , but the game's plagued with so many bad choices that, in all fairness, may have seemed l...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, ten games at a time. Be sure to check out the Ca...

We're here on entry number three of May Maturity after two weeks, currently hobbling along at the all-too-fitting pace of an extremely elderly person. Since we're alternating graphic adventure games and CRPGs for the time being, our next port of call is Westwood Studios 's mildly satirical 1992 point-and-click The Legend of Kyrandia . More or less their take on King's Quest , in much the same w...

Oh wow, where to even start with this one? Let's re-establish what we learned in the Intro blog to Origin's Ultima Underworld: The Stygian Abyss : The game was one of the first, if not the first (technically, Drakkhen beat them to it), dungeon crawlers to switch from the fixed four-directional movement of games like Eye of the Beholder and Dungeon Master to fully panoramic exploration. With thi...

We're reaching the end of the second week of May and I haven't been making as much progress in May Maturity as I'd hoped. Two games in two weeks isn't bad by any standard metric, but I expected these older games to move a little quicker. It is fair to say that there's some heavy distraction from my two other ongoing features - The Top Shelf demands a lot of research and writing, more of the lat...

And so we return, once again and for the last time, to our merry band of screw-ups mid-caper, as we draw our episode-by-episode review to Tales from the Borderlands to a close. Before we do all the usual spoiler-blocked business, though, a few closing thoughts that should be fine to read no matter what your status with this game is, whether you've completed it yourself, only checked out the com...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, ten games at a time. Be sure to check out the Ca...

Greetings, to thou and thine, to another edition of May Maturity. After 1996's Toonstruck, we're moving even further back in time with 1992's Ultima Underworld: The Stygian Abyss , the first of two first-person dungeon crawler games set in Richard Garriott 's long-running RPG series Ultima . The protagonist is once again " The Avatar ": not so much a character but the player themselves, who fre...

Welcome to the first "Outro" of May Maturity this year. I'd have liked for this to show up earlier in the week, but between my hard-headed stubbornness to look up solutions and the couple of days it took to complete Song of the Deep ( the Indie Game of the Week ), I spent most of the seven day limit to reach the end of Burst Studios's excellent graphic adventure game Toonstruck . ( My accompany...

Welcome, everyone, to another All-New Saturday Summaries and - if you'll permit me this indulgence - May the Sixth be with you all . I'm right in the midst of several projects right now, each of which will get their own update in the usual section below, but I've realized far too late that it's given me zero writin' time for the one-off pieces that often end up being my most popular. I suspect...

I've been corrected before now about referring to these games as "Indie" when that isn't always the case. This week's game, Song of the Deep , was put together by Insomniac Games , the decidedly non-independent developers behind the Ratchet & Clank and Resistance franchises, and published by a subsidiary of GameStop in a bid to carve out a piece of the digital distribution-exclusive market befo...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, ten games at a time. Be sure to check out the Ca...

It's the first episode of the new May feature! Yay! We're looking at Burst Studios 's 1996 graphic adventure game Toonstruck , featuring professional Hollywood lanky oddball Christopher Lloyd as put-upon animator Drew Blanc (a pun and an homage wrapped into one - liking this game already), the monotone (and politically dubious) Ben Stein as Drew's boss Sam Schmaltz, and a gaggle of talented voi...

Another May means another May feature. If you're unfamiliar, I usually pick the quiet month of May for a patch of endurance blogging. Reasons being that I can test my critical acumen by tackling multiple games within the 31 day time frame, and it also gives me a reason to clear out some of my more tenacious backlog items instead of spending the whole period playing a single enormous RPG or open...

All right, the advent of May is upon us, which means it's time to broach the subject of this year's May blogging feature. In previous years, May has been an excuse to sort through a lot of Steam backlog, playing and reviewing several games a week to sort the wheat from the chaff. More recently, with the slightly modified " May Mastery ", I've doubled-down on the specific games I'd been wanting...

I have to say, my favorite part of these Tales from the Borderlands episodes are the freeze-frame opening credits, usually showing up after a cold open that lets them pause an action scene or a montage of still images as they move around the space with the various credits superimposed. Kinda like how that Deadpool movie opens, just without Juice Newton's "Angel of the Morning". It makes me wish...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, ten games at a time. Be sure to check out the Ca...

Hey peeps, we all made it to the weekend again. Hooray for us. The video gaming internet's been buzzing about the advent of an upcoming "SNES Mini" and the games they'd like to see on it (or fully expect will be on it), and as this site's resident SNES expert I've been ratiocinating on what my own take should look like. I realize, though, that I probably write about the SNES and Super Famicom f...

Now this was a pleasant surprise. DrinkBox Studios 's Severed shares a lot of similarities with their previous game, Guacamelee! ; in particular, both have a very distinct vector-based visual direction inspired by the iconography and vivid colors of Mexican/Central American art, and both involve exploration, puzzle-solving and a combat system that focuses on exploiting weaknesses and managing m...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, ten games at a time. Be sure to check out the Ca...

I'm in a gaming situation right now which is normal for most but fairly unusual for me, and I'm wondering why it bothers me to the extent that I generally try to avoid it. I'm speaking about having multiple video game playthoughs happening simultaneously. Along with No Man's Sky , an open-ended game which I'd normally be happy to abandon but for the fact I'm very close to a Platinum trophy (a f...

I've been wracking my brain for a while about how best to write up my take on Tales from the Borderlands , Telltale 's episodic adventure game based on Gearbox 's Borderlands universe. While I've never been particularly impressed by the storytelling of either Telltale or Borderlands, I'd heard enough good things about this joint venture that I picked up the PS4 version some time last year. Sinc...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, ten games at a time. Be sure to check out the Ca...

April's shaping up to be a suspenseful month. We're still a while away from E3, of course, but it feels like we're getting leaks - intentional or no - more and more frequently weeks before the event begins. Like all that new data on the Microsoft Scorpio, which I imagine would've normally been the sort of info kept under wraps until Microsoft's E3 conference. "Leak" is probably the wrong word f...

Playing HumaNature 's Doki-Doki Universe , there are vague shadows of a good half dozen or so games, while at the same time nothing else I've played of late really comes close. I feel that's often the mark of a good game. No game is an island, and game design being as iterative as it is means that no brand new intellectual property or genre-launching pioneer is entirely distinct from what has c...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, ten games at a time. Be sure to check out the Ca...

Hey folks. I realize what day this All-New Saturday Summaries happens to land on, but I'm not going to rattle off a bunch of high-concept nonsense articles I didn't write this week in a humorous (because that ain't me) attempt at deception. I mean, that might prove to be more entertaining than the reality, and may leave me and you all wondering why I didn't write them instead. I will say that I...

The history of Japanese adventure games runs parallel to the origin and proliferation of Japanese RPGs, and is about as equally curious to those more accustomed to their Western counterparts. Both genres began roughly the same place and time, both were inspired by but not copied directly from Western games, and both - curiously enough - owe a large debt to Yuji Horii , who helped establish both...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, ten games at a time. Be sure to check out the Ca...

Here we are, the last Summaries of March. That also marks the end of the first quarter of the year, and the beginning of the Spring Summaries. What we're doing this week, then, is splitting into four sections: The first will look at the next quarter of video game releases and see if it has any hope of surpassing the high bar set by Q1. There are still a lot of games to look forward to this year...

I wasn't sure what to expect with Valley . In all honesty, it was an impulse buy in the same PSN sale in which I acquired last week's Hyper Light Drifter (and a third game to be revealed later). Giant Bomb had yet to cover it, and so I only had two points of reference: that the studio's previous and only other project was a professional remake of Slender: The Eight Pages named Slender: The Arri...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, ten games at a time. Be sure to check out the Ca...

This week, I've been considering the impact of first impressions. Obviously there's a lot to unpack there as it pertains to real life and social interaction, but let's just focus on video games for the sake of avoiding a whole lot of social nuance talk I'm dangerously unqualified to weigh in on. The most prevalent current example of the detrimental effects of a failed first impression is the up...

I'll be honest, it took a while for me to warm up to Heart Machine 's Hyper Light Drifter . It has a lot of problems on the PS4: incredible slowdown in almost every area where there's a lot going on, some awkward and unintuitive controls once it's handed you all the tools (which doesn't take long), and some deliberately obtuse level design that is meant to conceal a lot of passages and areas fo...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, ten games at a time. Be sure to check out the Ca...

I've spoken frequently about my struggles with Caravella Syndrome, that pervasive need to complete a game thoroughly before I feel OK to move on, but while there's the obvious time vampire issues and endless scavenger hunt busywork that comes from such an obsessive approach, what is less known to normies is the dispiriting "screw you, completionist" ending that pops up every so often in a game....

Daniel Mullins's Pony Island sort of defies any cut-and-dry genre descriptor or really much of an explanation that doesn't deprive you, the hypothetical reader who has yet to play the game, of some small fraction of the enjoyment to be derived from the twists and turns it has in store. In the most basic terms possible, it's an endless runner game mixed with a coding puzzle game framed by an adv...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, ten games at a time. Be sure to check out the Ca...

Man, am I going to miss @drewbert . I'll admit, it took the longest time out of all the staff for me to warm up to the guy. Back in the day, if Drew ever appeared on camera it was only fleetingly, as if to remind us that the video production work was never Vinny's burden alone. It seemed he was happy enough just fading into the background and letting the others establish the whole "personality-...

There's no mystery to what N++ is or what it's aiming to achieve. The sequel to one of the early masocore platformers, N+ , which was itself a sequel to an ancient free flash game that gave me frequent consternation, N , N++ refines the minimalist ninja platformer even further, maintaining the precise fluidity of its controls and physics as it posits ever more challenging single-stage scenarios...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, five games at a time. Be sure to check out the C...

We're close to the start of March and the Switch / Zelda / NieR / Mass Effect / PAX East chaos to ensue, and about to say farewell to our blinking flaxen-haired friend at the video producer desk (pouring a 40 for my fellow pun wizard), so what better topic of discussion right now than the Giant Bomb Wiki? That's right, it's time for a semi-regular update on all the edifying edits and mollifying...

Playing Night School Studio 's Oxenfree has been a nostalgic experience, but not in the way Indie video games usually are. Not so much in the sense of recalling memories of my salad days either, because while Oxenfree tends to focus on teenagers being teenagers and accidentally awakening some primal force of terror while carousing in a drunken beach gathering, I can't say there was anything goi...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, five games at a time. Be sure to check out the C...

Right now it feels like the calm before the storm. This year's seen a lot of big games already, but the final day of February and the first week of March threatens to drown us all: Horizon: Zero Dawn , Torment: Tides of Numenera , the release of the Nintendo Switch and the Legend of Zelda: Breath of the Wild . On top of that, we'll have PAX East and all its shenanigans happening a few days late...

Right now, I have this Indie Game of the Week schedule set up where I interlace adventure games that require thought with action games that require reflexes and skill. Adventures of Pip is a fine representative of the latter, being a platformer that is light on plot and heavy on finding various ways to test the players with its central transformation gimmick. The player, as a 1x1 pixel named Pi...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, five games at a time. Be sure to check out the C...

When I looked back at the previous year and saw how much time I'd spent on extremely long open-world games, I promised myself I'd dedicate an equal amount of 2017 to smaller games to ensure I'd play more overall. The fact is, though, that as long as I'm enjoying every second of an enormous game - whether that's mainlining its story-critical content or through something more chill and off-hands,...

It's a little hard to categorize this game. It's essentially a non-interactive visual novel occasionally broken up by a mostly interactive drink-mixing mini-game. To the game's credit, it's both written very well and the mini-game is given enough depth that they can continue to mix things up (so to speak) as the plot moves along and you meet more characters. You're introduced to a selection of...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, five games at a time. Be sure to check out the C...

I stopped recounting my weekly wiki input habits because it was getting tough to make that material interesting for readers. There are a lot of great, and occasionally bizarre, obscure games that pop up when processing all that data for the purpose of making our wiki suitably comprehensive and descriptive, but without anything more thorough than a bulletpoint list week after week it wasn't easy...

There's no getting around how much Giant Squid 's Abzu cribs from thatgamecompany 's Journey , the former game's studio having been established by the latter game's art director. Both games have heroes that are ambiguously-defined pitch black figures, both have graphics that consists of a series of picturesque landscapes made out of low-polygon models and provided a tremendous sense of color an...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, five games at a time. Be sure to check out the C...

So, I prefaced this new iteration of the "[Blank] Summaries" feature by saying that I wouldn't be commenting on new game releases any more. Fact was, without actually playing the games, I didn't have much I could lend in the way of insight beyond my own interest level and my background with the franchises they belonged to. Inconceivably, however, the first few months of this year are offering a...

I've been following Wadjet Eye Games for a while now (though I still haven't gone back and completed Gemini Rue , to my chagrin) who over the years have presented a series of adventure games that offer a traditional take on the genre with some solid puzzles and an equally strong story. "Traditional" in this case also includes the presentation values, which remain firmly fixed in the 20th centur...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, five games at a time. Be sure to check out the C...

Hey everyone, got a stack of articles for you all to peruse this weekend and then a heckuva lot more to say about Xenoblade Chronicles X , which you'll be delighted to hear I'm not even halfway through yet. There were a lot of distractions this week, some good and some potentially catastrophic. No need to elaborate on what is which, however. Get used to this logo clicking away for the next few...

There's no denying that I have a soft spot for SpaceWhippers, going so far as to make up a new name for them that has yet nor will ever catch on. At the end of last year I mainlined some of the more significant recent genre entries: Axiom Verge , Headlander , Momodora: Reverie Under the Moonlight and a revisit of the stellar Castlevania: Aria of Sorrow . One of those abandoned genres like survi...

Welcome to the Second Round of The Top Shelf! If you're not familiar with this feature , I'm looking to narrow down what I believe to be the PS2's cream of the crop, at least out of all the games I own, and that means some vigorous testing and the liberal application of science. The first round, which is currently in progress over here, is more or less a series of snap judgements based on my en...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, five games at a time. Be sure to check out the C...

Another week of content, another Saturday on which to summarize it. I've been thinking about anti-achievements of late, after completing Flywrench a week or so ago. Those are the achievements that reward bad play, like failure to complete a level so many times or dying a set amount. I think developers throw them in there to suggest that not all that glitters is gold as far as full achievement s...

Time for a change of pace after last week 's challenging Flywrench . Challenging, conversely, is not a word I would use to describe Dominique Grieshofer 's Refunct : a first-person platformer presently available on Steam and soon to be showcased in this year's Awesome Games Done Quick annual charity stream. The goal of the game is simple enough: rectangular blocks rise from the sea and the play...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, five games at a time. Be sure to check out the C...

Hey peeps, this is just a little feature I'm going to throw together every so often. If I'm being serious about writing more frequently, I figured I'd best set aside some time every week to devour some literature. This will absolutely not be a regular thing, unlike the other new features I started this week, but I do want to make an effort to get more reading done this year. Consider it a New Y...

As you may or may not recall, I dramatically concluded 2016's Sunday Summaries feature on Xmas Day (as in, the last Sunday of last year) but the intent was really to shorten it considerably and publish it on Saturdays instead. I lost the plot with that feature, stuffing it to beyond bursting point every week with pithy rundowns of new releases - most of which I've still yet to purchase and play...

As is customary, we - that is to say, the general internet gaming discussion scene to which I tenuously belong - begin every year with the Awesome Games Done Quick charity livestream event. The 2017 event will begin very shortly, around midday on Sunday the 8th. Also customary is how I'll prepare for each event beforehand by running down their week-long schedules and work to ensure we have pres...

If there's a few great recurring elements across many Indie games, it's doing a lot with a little in graphical terms. No shade meant to Messhof , the developer pair behind Flywrench (and also the similarly stylish Nidhogg !); if anything, the game's abstract look ends up being just as visually arresting as anything more aesthetically elaborate. As the inimitable Austin Walker might say, the gam...

Welcome to The Top Shelf, a weekly feature wherein I sort through my extensive PS2 collection for the diamonds in the rough. My goal here is to narrow down a library of 185 games to a svelte 44: the number of spaces on my bookshelf set aside for my PS2 collection. That means a whole lot of vetting and a whole lot of science that needs to be done, five games at a time. Be sure to check out the C...

Hey paisanos, and merry non-denominational holiday or regular-ass Sunday to you all, or what's left of it. Just because this is Christmas Day - or equivalent - doesn't mean that the Sunday Summaries ever stops. Except, maybe it does. Before I get into that though, please know that I've uploaded both my 2016 Game of the Year top ten list over here , and my usual comics-heavy awards blog over yon...

Welcome, all, to the 2016 Mento VGAs! I'm always trying to one-up my competition, Geoff Keighley's The Game Awards, but my attempts to hire an actor to cosplay a shaving product fell through at the last moment due to insufficient funding. However, I'm happy to report that Shavey Davey the Shaving Cream Dollop has a whole series of ice cream kiosk promos lined up next Summer to compensate. I sup...

Welcome, all, to the penultimate Sunday Summaries of 2016, and possibly ever. I've got ideas for long-form blogging features next year; in particular, I hope to try a few familiar formats to buoy the week with content that's easy to plan out, much like this feature, and pepper in a few less conventional ideas in the gaps. This was a belated birthday present, so I might have to get knee-deep in...

Despite spending the last ten days fussing about a GOTY list, like there's nothing else that happens in December, I'm actually postponing any GOTY material until after the 18th. My family comes to town that week, and with it a belated birthday present. If it's a 2016 game I figure I have about a week to play it - after my family leaves, of course; I'm not that antisocial - before the Xmas rush...

Day Ten Game : FromSoftware 's Dark Souls III . Release Month : March. Quick Look : Here . (Brad/Jason) Started : October. (Revisit: 10/12) And so, inevitably, we reach the end of this year's Go! Go! GOTY! daily series. I've discovered a few significant additions to my GOTY list this December, which I'm happy to report now has ten games on it because tradition is paramount, and we now conclude...

Day Nine Game : IO Interactive/Square Enix's Hitman (Revisit) Release Month : March. Quick Look : Here . But that barely scratches the surface of Hitman content on the site. Started : November (Revisit: 09/12.) Second of the revisits is Hitman, which I only started playing last month. I'm still rocking the initial Paris map, but the game is built in such a way that it can make a single assassin...

Day Eight Game : ConcernedApe's Stardew Valley Release Month : February. Quick Look : Here . (Dan/Jeff) Started : July. (Revisit: 08/12.) My goal of playing a different game for today's Go! Go! GOTY! - Three One Zero 's VR (and non-VR, for us normals) space survival game ADR1FT - was once again foiled by my PC's spectacular maladroitness in keeping up with 2016's advancements to the Unreal Engi...

Day Seven Game : Billy Goat Entertainment 's Her Majesty's SPIFFING . Release Month : December. Today, in fact. Quick Look : Not yet. Started : 07/12. Completed : 07/12. (So let's start this one off with a disclaimer: I was very kindly given a review copy of this game after mentioning it on my last Sunday Summaries update . It's almost like I'm a legitimate videogamesm'n. Almost.) Her Majesty's...

Day Six Game : Grasshopper / GungHo 's Let It Die . Release Month : December. Quick Look : None at time of posting. I'll edit it in when it shows up. Started : 06/12. Let It Die is the new Suda51/Grasshopper game, albeit one that seems to have had some direction from F2P big shots GungHo - they of Puzzle & Dragons and the Ragnarok MMOs - in that Suda51's usual manic, kitsch pop-culture suffused...

Day Five Game : Ubisoft Reflections 's Grow Up . Release Month : August. Quick Look : Here. (Brad/Jeff) Started : 04/12. Completed : 05/12. This will be a short one, because I already exhausted every pertinent observation I could make about this nigh-identical sequel yesterday. Right up until the end it continued to be a chill delight like its predecessor, with one exception: the challenges. No...

Day Four Game : Ubisoft Reflections's Grow Up. Release Month : August. Quick Look : Here. (Brad/Jeff) Started : 04/12. My original intent was to play Dangerous Golf next: I noticed it in my Steam library and deduced through the ol' Google Search that it was released earlier this year. Unsurprisingly, however, it turns out an Unreal Engine 4 game released months ago doesn't run particularly well...

Well, here it is. The final month of the year, where we all sit and ponder what could've possibly gone wrong. Why did so many great talents pass away before their time? Will the next year even be any better considering what's already been set in motion, politically-speaking? This year might've sucked, but it could also be the last sane year we'll see for a long time. The collapse of Western civ...

Day Three Game : Double Fine / Adult Swim Games 's Headlander Release Month : July. Quick Look : Here. (Vinny/Alex) Started : 02/12. Completed : 04/12. Now, you might imagine I wouldn't have more to say about this mechanically traditional SpaceWhipper after yesterday's update, but the game continues to surprise me. I've already discussed how the player moves from body to body by removing the ex...

Day Two Game : Double Fine / Adult Swim Games 's Headlander Release Month : July. Quick Look : Here. (Vinny/Alex) Started : 02/12. While I didn't make too much progress in Headlander today, I feel like I've seen a decent amount of what the game has to offer, if only mechanically speaking. Headlander is a stylistic Indie SpaceWhipper (I believe this is the third one in a month for me) which is c...

Day One Game : Playdead 's Inside . Release Month : June. Quick Look : Here. (Brad/Dan) Started : 01/12. Completed : 01/12. Inside is a 2D, monochromatic (mostly) platformer from Playdead and the spiritual successor to their 2010 Indie hit Limbo . Like that game, your prepubescent hero runs, hobbles, swims, trips, falls and sneaks through a series of environments, forever following a linear pat...

Hey there, Owlboy s and Sega Hard Girl s, to another December of catch-up fun with Go! Go! GOTY! 2016 Edition. A holiday custom as sacred as the yule log or the Santa hat avatar, I spend the first few weeks of every December collecting together and playing through any remaining 2016 games I own but had yet to begin for last-minute GOTY list additions. This Go! Go! GOTY! will feature a particula...

Happy Thanksgiving, y'all. Well, it was three days ago, but we're still in the extended Thanksgiving weekend so... enjoy your last day of that? I need to stop publishing these on Sundays, it's a bummer day of the week. We're now approaching the Holiday Creep; the final month of the year where many of us gear up for the travails of the season. More important than a bastardized Saturnalia, howeve...

Bonjour mes amis, and welcome to this little feature I threw together to celebrate finally getting my gloved hands on what might be Giant Bomb's 2016 GOTY, IO Interactive 's Hitman: No Subtitle (It Was Assassinated) . I only have the intro pack currently, though I'm enjoying the game enough that I might start picking up the other episodes whenever there's a sale on, or if they hugely discount t...

Although I didn't get around to it this week, I'm excited to try out Hitman finally. I must've seen at least three Giant Bomb staff members go through the early sections now, discovering the projectile prowess of the modest fire extinguisher and learning what you can and absolutely cannot get away with while trying to be inconspicuous. Getting through those early tutorial missions and the Paris...

Another short one this week, since I'm writing this in the midst of a 24 hour Extra Life charity stream hosted by Jeff. Yeah, that guy. It's been a particularly rough week for most of us otherwise, so I'm just going to get on with what I have here and try not to think about it too much. I'll be back to my usual level of verbosity next week, I hope. Or maybe I'll stick with the whole brevity thi...

It's been one heck of a weekend over here in GBLand, though I suppose the following week will be more chaotic for many in the US. If you weren't aware, Giant Bomb's Extra Life streams have been running since Friday and I'm taking a quick break before the Jason and Lang streams begin to pen a short Sunday Summaries. I know, I know, nothing about the word salad you're about to read is "short", bu...

As we continue part two of our look at Dark Souls 3 's bosses, and to a lesser extent the regions that they occupy, I've been considering how readily I've fallen into DS3's self-harming trap of having encounters and areas that can be so comparable to those that have come before. DS3 definitely trades in nostalgia - a certain area coming out quite overtly so - but that's no excuse to treat these...

Welcome to a new series of Bosswatch! With this series I like to examine the various boss encounters of the Souls series, which I generally consider to be the highlight, and discuss the design behind them and the strategies involved with their defeat. The ingenuity of the meticulous design that accompanies this series is always at its most evident with these bosses, at a stark contrast to the o...

Happy Halloween, everyone! Well, it's still All Hallow's Eve Eve by the time this goes up, but I imagine most of us are getting our spooky reveling out of our system during the weekend. There's always this unspoken obligation to play survival horror games during this period of the year, to get into the spirit of things. While the survival horror genre is stronger than it's ever been thanks in a...

I was all ready to clean the palette and leap into Dark Souls III fresh and focused, but I'll be darned by the Lords of Cinder themselves if I can't stop thinking about the way Final Fantasy Type-0 ended. The game's final act contain a series of non-sequitur curveballs that almost scream "well, we gave you all the hints that this was coming from incidental NPC dialogue and optional codex entrie...

I can't really escape the elephant in the room, especially when that elephant can turn into a portable... what's the closest small animal to an elephant? A hyrax? A portable hyrax, with detachable limbs. This metaphor, which I've murdered to death for its ivory , means only one thing: the announcement of the new Nintendo platform, the Nintendo Switch , coming March 2017. Would've been so much e...

(Hey guys, I originally wrote this for the October 23rd Sunday Summaries and its section on Final Fantasy Type-0 HD , but it's fairly long and only part of what I wanted to convey about the game - I'll have finished it by Sunday, so expect... well, whatever amounts to a review from me these days. Instead, I figured I'd make it its own blog and keep this week's SunSum manageable. Or, at the very...

When I splurged on a PS4 and a bunch of discounted games to go with it at the end of last year, I figured I'd be done catching up sometime around the Summer. Now, I've just moved onto the penultimate game in my PS4 stack - though I did supplement it a few times since last December, in all fairness - and I'm wondering where all the time has gone. I didn't have a huge number of gaming goals this...

It's past time to conclude the HuCard (or TurboChip) era and move onto new wiki pastures, but before we say goodbye to the PC Engine/TurboGrafx-16 's proprietary format forever it's time for one last Wiki Project update. If you've been following my PC Engine adventures so far - here are the rundowns for 1989 , 1990 and 1991 for a refresher - you'll know that by the early 90s the PC Engine was w...

It's finally October, which means a new month of releases and a whole lot of Halloween fun. It's often around October that I start to consider how many new games I've played this year, and whether I've used my gaming hours to the fullest. We're still three months away from the end of the year, but that just means I've got plenty of time to think about for how I approach 2017. Concerns like the...

Intro It is a truth, universally acknowledged, that Musou games are terrible and repetitive and time sinks and involve a lot of running between locations to protect things from thousands of nameless goons. After playing Dragon Quest Heroes for the PS4 I think I concur with all of those statements, except for the first. I'm not sure what it was about that game that finally won me over to the sid...

I've been lost in a Super Famicom fugue these past few months, but I've finally found my way back to the PC Engine to continue the work I began at the start of the year (and earlier, if I'm being technical). Feels kinda redundant to begin each of these Wiki Project rundowns with the same few paragraphs of exposition, so here's a few refreshers to get you up to speed on what the PC Engine is and...

It's fair to say that, so far at least, this year has been heavy in open-world games for me. Not just small ones either, but the type that were built to last months. I'd liken a few of these to the Bethesda model of creating far more content than the core story thread requires and letting players "find their own fun", as it were, in a world full of possibilities. We've also learned this year th...

Featured: A character that doesn't appear in the flesh until the second game. Not Featured: Tom. What the hell, mon? Like many of you, I've been watching Giant Bomb East's Shenmue Endurance Run with rapt attention. I was already somewhat familiar with the game before this run - I've seen LPs of the first and second game, including 2015's SGDQ Shenmue II speedrun , and tried the first for a few...

Completing Divinity: Original Sin this week, I was ratiocinating on what I've come to accept as a preference for games that enable what I'm tentatively dubbing "the reckless adventurer" stratagem - those games that don't scale their encounters to the player's level, but create an open-world where, say, the left path will grind you into paste due to its absurdly high-level encounters with the im...

I watched The Martian over the weekend (great movie, though I suspect it got overrated somewhat) and it occurred to me that the connecting tissue between any, let's go with "present-to-near future", space-faring adventure involves a lot of troubleshooting. That is to say, that astronauts are often genius scientists in peak physical condition because they need to handle any of a thousand things...

This week has been one of catharsis. For me, it meant the completion of both my long-running Metal Gear Solid V reactions blog series and the Super '95 Wiki Project, which you can read more about in their respective sections of this week's Summaries below. For Giant Bomb, PAX West has allowed Dan to finally spill the beans and announce his intent to cross coasts on a more permanent basis - I gu...

(Click for larger version!) Seven months later, and here we are: there were 411 (we think?) games released on the Super Nintendo Enterainment System/Super Famicom in 1995, and the Giant Bomb wiki has (mostly) complete pages for every single one. The fourth quarter was by far the busiest of that year: November braced itself for the US holiday rush of new releases, and December saw Japan respond...

Right on time, at the cusp of the first day of Autumn and the rest of the year's big releases, today we see the end of the Mento Gear Solid V observations series. I've had my ups and downs with Metal Gear Solid V: The Phantom Pain , especially with the missions in this final entry, but I feel a lot of that is due to the huge amount of content on offer: there's no way you could possibly create a...

I wanted to preface my observations for the second half of the game with a brief "who's who" character guide, now that it seems to be focusing on smaller character moments and the swelling unrest within the Diamond Dogs in lieu of a major foe to unite everyone together in common purpose. Snake is Snake, as reticent as he's always been. Kiefer does a fine enough job with the vocals, though it's...

The "Video Game Bookmark" is a notion that I've been pondering a lot recently: the possibly unworkable notion that you can put aside a game for a while and come back to it at a much later time without necessitating a full restart. These figurative bookmarks have different shelf lives depending on the media: you could probably stop watching an episodic TV show for a week, which used to be the cu...

Outer Heavens to Murgatroyd! Welcome to part six of an increasingly confused account of the events of Metal Gear Solid V: The Phantom Pain . When I last left you all, we learned of a virulent parasitical disease that had spread throughout Mother Base, caused by an as-yet-unknown assailant (though it's probably Cipher) for an as-yet-unknown purpose. Whatever it is, it's killing the Diamond Dogs...

Don't even get me started on all the Sadakos I met down there. Oh Lord, the Sadakos. Like Snake Eater itself, I've seen another week lost in a dream of boxes and bipedal robots. I should've realized something was up when I was informed that it could take hundreds of hours to beat Metal Gear Solid V: The Phantom Pain . Big RPGs and open-world games can take me that long as a matter of course, so...

Boomshalashaska! Welcome to another tension-wrought episode of Mento Gear Solid V! I packed a lot into this update in my rush to hit an ideal end point - Mission 25, which I believe to be the halfway point of the game - so it's a little bulkier than usual. However, at this juncture I've already explained so much of how the game operates that I'm able to focus on mission rundowns and story beats...

Another week of Summer, another week of... actually, it seems like a lot happened this week. No Man's Sky has seen polarizing reactions from the faithful and skeptical alike, Overwatch and the Olympics are getting their O-synergy on (which I think is also a sexual euphemism) and Nordic has changed their name to THQ Nordic to profit from the former publishing giant's impressive legacy of half-as...

Welcome back to Mento Gear Solid V: I Already Regret the Pun Name I Gave This Feature! We finally reach the Angola-Zaire border this time and complete the first handful of missions, but like previous entries I'm still discovering huge amounts of this game and my observations are going to be as mechanically-focused as ever. I realize the whole point of this observations format was to register my...

Heavens to Mother Base, it's only another episode of Mento Gear Solid V! When I last left you all, I was complaining non-stop about how difficult Metal Gear Solid V: The Phantom Pain was and attempting to disguise it as enlightened critique. You'll be ambivalent to hear that this is one again the case with Part 3, its kvetching already in progress. I'm covering the remainder of the missions and...

Hey all, how's the Summer treating you? I guess the Olympics started this week, despite everything threatening to fall apart, but I don't know how much of it I'll end up watching. Probably just intermittently side-eye the medal tables as soon as all the rich people sports start up, like fancy cycling and fancy boats and fancy horses, and Team GB starts earning some of that cheddar. That gold me...

Suffering Shagohods! I'm back again, and so soon after last time. Turns out Metal Gear Solid V is absolutely packed with features and mechanics to talk about, so even though I didn't make much plot progress since part one there's more than enough observations here for another update. Progress through the game has been... slow. I tend to take my time with stealth games (when I'm not being forced...

A.k.a. I try to piece together the Peace Walker storyline by playing MGSV and picking up context clues. Welcome to the newest, and almost certainly last unless I develop a taste for pachinko, Metal Gear Solid blogging series wherein I jot down all my observations and reactions as they occur and toss the resulting word salad onto the Giant Bomb word processor for other folks to figure out. Be su...

And here comes August. As anticipated, Summer continues to be particularly slow and humid this year and despite all my grand designs to accomplish a lot of catching up while the world of culture in its many forms takes a seasonal siesta, I've proven to be just as languid and (ironically?) glacial. It's the end of July and I've seen the conclusion of just three games after thirty-one days. Not q...

I have a real issue with open-ended games. Not open-world games - though I will admit that they don't do my OCD completionist tendencies one lick of good, I can usually be set with concluding the story and any easily attainable post-game achievement goals, like a bonus dungeon or two. Rather, open-ended games are the type that include many simulation games that walk around in Stardew Valley 's...

At some point between when I decided to spend four (secretly five) days playing Squaresoft's 1996 Super Famicom JRPG Rudra no Hihou and when I last discussed Square Enix getting into episodic games in some recent Sunday Summaries blog, I jotted down an odd little epiphany in my ideas notepad to expand upon later, and subsequently forgot all about it. Well, until even more recently, when my memo...

All right, I'll level with you. I may have gotten myself into something of a rut of late. If it's not spending the first week of July (and the last week of June) with Tales of Xillia , it's been spending the subsequent two weeks with Stardew Valley . You always think that you're going to make a lot of progress with your backlog over the Summer, when there are fewer new releases to worry about a...

Another lazy Summer week, another Sunday Summaries with which to summarize very little. Some of that's on me: I've had family around for a different family member's wedding, so most of my weekend starting from Friday has been occupied with various non-computer related activity. Apparently such a thing exists. In addition to that, I've largely spent what free time I have on Stardew Valley , whic...

Like many of you, albeit several months further away from its release in February of this year, I've been spellbound by ConcernedApe 's Stardew Valley : a retro/pixel farming and life simulator set in an idyllic burg with an abundance of NPCs to befriend and revenue-generating professions to pursue. Frankly, I wasn't really convinced of its endless appeal even after "Dirty" Dan Ryckert extolled...

It's been a particularly unproductive week thanks to the double-whammy of Tales of Xillia (now complete!) and the SGDQ streams, but it looks like the weeks ahead are going to be a lot lighter on material to passively watch (unless you're into the Olympics, I guess). It's the best time to be catching up with backlog games, then, and I'm fully intending to finally start playing some Stardew Valle...

Welcome, everyone, to speedrunning season. SGDQ begins in but a few hours as of writing, and I'm stoked for a whole week of intermittently dropping in on some fast-paced game completion and catching up with those I missed because of my feeble human's body need for sleep. Fortunately, this being the Summer slump in more ways than one - see you in ten months, Game of Thrones - there's not a whole...

One of the tentpole endurance events this Summer, more exciting than the Olympics, Euro 2016 and Wimbledon combined, is the biannual return of the Summer Games Done Quick week-long marathon event put on by the speedrunning community to raise money for charity. This year's SGDQ begins on Sunday the 3rd of July, and in preparation I once again took to the wiki to caulk and plaster over any gaps w...

Well, this is it. The last Sunday Summaries for the first half of 2016. I'm just going to indulge in some broader recollection; a Sunday Summary but for the past six months, in so many words. Obviously, I'm not going to talk about general news and politics, because both have been depressing/scary as hell of late. Instead, I'm going to specifically consider the past six months of game releases a...

If I had to summarize Book 5 of Dreamfall Chapters in two words, rather than the several thousand to follow, it'd be "answers" and "catharsis". Like Book 4, the classic adventure game puzzles take a back seat to delivering a lot of narrative exposition to the proponents of this series who have been aching for it since Dreamfall Chapters first made clear its intent to bring the overarching story...

Hey all. You might, or probably might not, recall that after completing the first three Books of Red Thread Games ' episodic adventure game Dreamfall Chapters - a continuation of Ragnar Tornquist 's true-to-its-name The Longest Journey series - that I opted to take a breather on playing and reviewing Book 4 until the release of Book 5, that I might seamlessly move from one to the next and not b...

This is going to be a short one this week. With E3 and my various side-projects last week taking up almost all my free time, certain sections of the Sunday Summary are going to be on the dry side. Speaking of which, it's been an exhausting but elucidating week for the site with all this news both external (all those new game announcements!) and internal (I'm gonna miss ya, @austin_walker ! Good...

We're heading towards both the end of E3 and what I hope is the end of Vbomb's scenario with this, Day 2 of Mento's Alternative to E3. We're still plugging away at lost Squaresoft RPG Rudra no Hihou , or Treasure of the Rudras, released for the Super Famicom in 1996 as the last Square-developed game for the platform. So far I've discussed this feature and its history ( Day 0a ), the game's inno...

Welcome everyone to another edition of Mento's Alternative to E3 2016, wherein I continue to delve into the forgotten Squaresoft JRPG Rudra no Hihou, or The Treasure of the Rudras. The game's been a bit slow so far, but today's updates are gonna accelerate the plot just a smidge with a few curveballs. If you're just joining us, be sure to check out Parts 1 and 2 here , and Parts 3 and 4 here ....

Hey all, and welcome to the continuing playthrough of the final Squaresoft-developed SNES game: 1996's Rudra no Hihou . For those just joining us, be sure to check back with the other Day 0 entry (yeah my bad, dates are hard) for all the necessary set-up and explanation for why I'm playing a decades old JRPG when there's E3 conferences to watch and jokes about weed to be made. When we last left...

I'm writing this from inside the E3 mod bunker, preparing for another conference stream and another chat with eight thousand people in it. EA's conference was a garbage fire, but fortunately our chat wasn't so much, so here's hoping people can remain civil for the rest of the event. Well, civil to a certain extent. I don't think there was any way of politely tiptoeing around how stoned Jamie Fo...

[Before I start with the goofs: What happened in Orlando today was truly horrific and I hope the US can figure out a way to stop those incidents happening on the reg. This year's been plenty scary and awful and stupid in various quantities already, but the deaths of four dozen (and counting) people easily surpasses all of that in sheer shittiness. Stay safe out there, and please do whatever you...

How many do you recognize? I realize E3 is upon us and this is no time to be talking about games from two decades ago, but here we are regardless. I do these little Wiki Project update blogs whenever I hit a milestone, and this marks the end of the third quarter of 1995 for the SNES and Super Famicom: a total of 107 games, which is nuts for a three month gap for a single games console (though m...

Finally, we're in June and it's time to put the May Mastery feature to rest for another year. The nature of an endurance event - though I'd hesitate to put something as comparatively painless as a month straight of daily blogging in the same gasp as a marathon or a twenty-four hour livestream - is that they're bookended by a feeling of accomplishment, but those feelings - especially towards its...

Last week, freelance writer Jonathan "@radicalbytes" McIntosh caused a minor furor on Twitter when he suggested that games reviewers should stop focusing on video games being "fun". His point was is that it creates a certain expectation for games that the Indie market especially has been trying to break away from: the idea that every game has to be a rollercoaster of excitement and adrenaline t...

Ys: Oath in Felghana All right, so it's fair to say I've retreated into my comfort zone after the near-misses of the past few days. Still, if anything gave me a perfect opportunity to jump into another of Falcom's Ys games, May Mastery was it. I can definitely say that I adore these silly, uncomplicated, over-the-top action RPGs. Ys: Oath in Felghana , until recently exclusive to the PSP in reg...

The Marvellous Miss Take When observing the bumbling attempts at assassination from Brad and Dan as they play the new episodic Hitman , there's a certain impatient feeling of "just hand the controller here" that transpires whenever they miss obvious visual cues or lack the certain degree of spatial awareness necessary for any stealth game. It's only when you start playing one yourself you reali...

Super Motherload Griffin McElroy's in this game? I didn't see him. Oofa doofa. It's been a while since I ragequit a game and immediately uninstalled it, especially so close to its end. Wait, is this the exact opposite of "burying the lede"? No, not digging up the lede, I wasn't trying to be cute there. What I mean is, I should probably start from the beginning. Super Motherload is a truly unfor...

I'm hearing conflicting reports that the music in this game is either really, really good or really, really bad. All right, I'll come clean: May Mastery is starting to take its toll. I think what separates Mastery and Madness most is that Mastery is built around games I genuinely want to play rather than a random grab-bag of potential crap, and that goes a long way towards keeping me invested i...

Trine Trine has such an elegant and familiar simplicity to its puzzle-platforming that I sort of wonder if it isn't partly responsible for the increased number of puzzle-platformers I seem to tackle every year with this feature. It's not quite that old - 2009 was pretty far back, but past the nascent Indie boom that hit soon after the advent of the 360/PS3 generation - but I find myself pausing...

Trine My new strategy moving forward as the blog titles get longer is to play games with shorter titles. OK, so the real reason that today's game is Trine is because I've never played a single game in this series despite it being entirely within my wheelhouse: Fantasy RPG trappings? Sure, I'm into that. Puzzle-platformer with an emphasis on physics? I do play a lot of those. Shades of The Lost...

The Next Big Thing The Next Big Thing is the first Pendulo Studios game I've finally gotten around to... which feels sorta criminal for an avowed adventure game fan like myself, as Pendulo was of those few mainland European studios keeping the genre on life support before its semi-recent minor resurgence in the Indie market due to the likes of Telltale Games , King Art Games and Wadjet Eye . I...

Hammerwatch You know it's the sign of a good game when you sit back after beating it and realize it's 3am. If this entry seems a little rushed, I think you probably have your reason why. (As for why all the other May Mastery entries seem rushed, well... I... I'll fill in this part with something pithy tomorrow when I can think straight.) Hammerwatch more or less ended as it began with its hecti...

Hammerwatch Crackshell's 2013 dungeon-crawler Hammerwatch appears to be another game like Cargo Commander in that I'm pleasantly surprised by how much I'm enjoying the game, having somehow misrepresented what it was on first glance. Ironically, while Cargo Commander was an action game that turned out to be a more rules-complex roguelite, Hammerwatch is practically the opposite: while it superfi...

Among the Sleep We're back to first-person spookhouse rides with Among the Sleep , a game that saw a lot of early press because of its novel feature of a toddler protagonist. I got to know Among the Sleep very well before I finally got the opportunity to play it today, specifically the opening hour of the game. Giant Bomb showed off an early build in a 2013 UPF , and Patrick took on the full ga...

Cargo Commander I knew there'd be a catch. Well, it's not so much one big issue with the game than the combination of several smaller ones, but I think the honeymoon is over either way. If you didn't check out yesterday's May Mastery, I was effusive about Serious Brew's Cargo Commander: a gravity-switching sci-fi shooter/platformer with procedurally generated stages and an emphasis on fast, pri...

As we head towards the final full week of May with the horrors of June's E3 on the horizon, we also enter the Summer slump in full. Fortunately, despite the comparatively low number of releases, there always seems to be at least one new game every week that captures our attention. Two weeks ago it was Uncharted 4 , last week was Doom , and this upcoming week sees a little online shooter from Bl...

Cargo Commander I figured I'd be cleansing the palate with what looked like a straightforward action game set in space, but Cargo Commander ended up being surprisingly layered. By all appearances, it looks like some kind of lesser Rochard knock-off: you're a blue-collar employee of an unfeeling mega-corporation whose job has stranded him in a boxy spaceship salvaging cargo containers around uns...

Dreamfall Chapters And so we have our final Dreamfall Chapters check-in for the month. With today's livestream duties, I was only able to complete the third Book, but that's probably for the best. The story is moving a mile a minute right now - if nothing else, the Dreamfall has adapted to the quick plotting of the episodic format, with cliffhangers and resolutions bookending each, well, Book -...

Dreamfall Chapters As promised, today's update on Red Thread Games 's Dreamfall Chapters will largely be comprised of very spoilery episode recaps and how I've tackled the big decisions so far. Before then, though, I'd like to expand on the various reasons why I continue to be dissatisfied with the game. To continue yesterday's point about how any adventure game made in the episodic format seem...

Dreamfall Chapters The first session with Dreamfall Chapters has been... interesting. I'd been hoping to complete the first episode (or book) today of what is currently four - I have no idea when the fifth is supposed to arrive given it's been half a year since the last one - but the game moves extremely slowly. I don't just mean plotting-wise either; as the first chapter of the game I can forg...

Tales from Space: Mutant Blobs Attack The best praise I can give Mutant Blobs Attack , though it's perhaps the biggest bummer as well, is that it reminds me a lot of the gone but not forgotten TV show Futurama . Futurama mined a lot of comedy from a classic sci-fi premise of aliens and the wonders of the future, told variously through the filters of the early 2000s when the show was made and de...

Tales from Space: Mutant Blobs Attack The zeerust-tastic Tales from Space: Mutant Blobs Attack has a couple of pertinent facts to disclose: the first is that it is the sequel to the equally 1950s sci-fi heavy Tales from Space: About a Blob (which fans of this site will remember for its memorable Ryan and Vinny Quick Look ) and it was one of the 2012 games to be part of the launch library of the...

Burnstar I was curious about Nerve Software 's Burnstar , a Bomberman -styled puzzle game, after I saw a Quick Look of it on this site. It seemed to be the sort of breezy, stage-based puzzle game that might be good for brief play sessions between bigger games. At its heart, though, Burnstar feels like another awkward iOS-to-Steam port with the same bouncy fonts and colorful presentations endemi...

Welcome back to Sunday Summaries everyone. May Mastery '16 continues to be a thing - while I'm thankfully not quite in the "I regret that I forced this daily obligation upon myself" phase of the feature, there's still just over two weeks left to get there. Elsewise it's been a quiet week around here, the regrettable closing of Disney Interactive and Avalanche (not that Avalanche ) notwithstandi...

Ronin Well, Ronin perhaps did a smart thing bowing out as early as it did. As it naturally ratcheted up the difficulty for its later missions, those seams I talked about last time did begin to transpire. I've a laundry list of grouses that I'm thinking of sticking in their own spoiler block section for my peace of mind, but suffice it to say that a game that demands a certain amount of precisio...

Ronin Between the two GB livestreams and the Beastcast I had very little free time left, so I only got past of the opening chapter of Tomasz Wacławek 's Ronin today. That means I haven't quite yet received the full experience of the second-to-second madness of trying to stay alive in a room full of red lasers criss-crossing around where my helmeted avatar is presently floating. Yup, it's a flim...

The Book of Unwritten Tales: The Critter Chronicles You know, perhaps the most remarkable thing about The Book of Unwritten Tales: The Critter Chronicles is how little of it ties into or is referenced by the second (well, nominally) The Book of Unwritten Tales game. It's almost as if King Art Games didn't want people who didn't play this one to miss out on any callbacks, which proved to be a sm...

The Book of Unwritten Tales: The Critter Chronicles I kinda let the Mario Party Party 6 stream sneak up on me today, so I unfortunately did not get too far into this prequel in the wonderful The Book of Unwritten Tales series of adventure games. The Book of Unwritten Tales: The Critter Chronicles nominally appears to be focus on Critter, which I'm less enthused about, but after crawling as deep...

Hey there, just taking a break from all the May Masterin' to deliver yet another update to the Super '95 wiki project. Really, what's more exciting than a quarterly status report? Probably not a whole lot! Above are the title screens of every SNES and Super Famicom game released between April 1st and June 30th of 1995. There's seventy-two in all, which fits into a convenient 8 x 9 grid that end...

Amnesia: A Machine for Pigs Now, I know what you're probably thinking. "Following up Abyss Odyssey with Amnesia: A Machine for Pigs ? What, are you just going through your Steam list alphabetically?" And to that, I sagely respond with "No, shut up." But also: I have a handful of survival horror games on this list and it's probably best I tackle them in the order I received them. Before being kn...

Abyss Odyssey While I'm not exactly warming up to Abyss Odyssey , I am glad I extended this game's coverage by another day. As I intimated last time, there's definitely something of what I call a "discovery curve": something that's less of a difficulty curve in a traditional sense, where the game starts easy and gets gradually harder to match the player's increasing competence with its mechanic...

Abyss Odyssey You know, I have tremendous respect for ACE Team . I don't think I've ever loved one of their games, but each offers such a distinct brand of idiosyncrasy both graphically and conceptually that I'm always glad that they're still around and putting out new creations. There are definitely some Indie developers out there that lean hard on the auteur angle, and that can really help wh...

The first week of May, and thus May Mastery, is complete. While it's been a busy week for me, it looks like it was a busier week than anticipated for the site as well. Maybe it's because I have less time to watch it all this month, but it seemed like there was an incredible amount of content last week and for the week to come, in a month that I reasonably figured would be light on significant g...

Downwell It doesn't seem like it was too long ago when everyone was talking about Downwell , the little Arcade-style vertical (in the descending sense) shooter from Japanese doujin developer Moppin and prolific publishers Devolver Digital . Its release went down well, so to speak. Yet, even though I bought the game close to its moment in the zeitgeist, I never really got around to playing it. I...

Transistor It's the third day with Supergiant's cyberpunk action-RPG, and I'm starting to run out of topics to discuss. I could start by delineating my build in greater detail, but then I'm frequently changing most of it around to see if new combinations work better and also to learn more about the people behind the Functions; it's telling that they're all social leaders, as the Camerata appear...

Transistor Part of what I love about this new variant for the May feature is how, by incrementally discussing a game over two or three entries, I can start getting past the surface-level "what this is" stuff. We've discussed how Transistor looks, how it sounds, how its story is initially presented (and it's best to leave it at that to avoid spoilertown, I've found) and how the basic mechanics w...

Transistor Transistor is a very striking game. I haven't yet decided whether I like it or not, but it's hard to fault the immense level of style it has right out of the gate. Very few details about its plot or setting are afforded to the player early on, starting as the game does after a momentous, bloody occasion that the heroine, Red, and her talking sword need to am-scray from tout de suite....

The Talos Principle I might have got a little carried away. I figured I could complete the game and write it up with time to spare, but it looks like I'm a couple hours late today. That game just keeps going, huh? Naturally, almost everything new I've learned today concerns the last few areas of the game, the last of the unlockable puzzle elements (it's a piece of plastic. Don't ask) and some f...

The Talos Principle All right, so bear with me here guys. I've discovered a lot more about The Talos Principle since yesterday, which of course presents the first moral dilemma of today: how much is this passage of discovery instrumental to the game's appeal? I'm talking figuring out a new mechanic in Thekla 's The Witness , or deciphering what the tetrominos (a lot of these enigmatic puzzle ga...

The Talos Principle Since it's the "principle" game, that means it goes first, right? I know my semantics. Talking of Greek schools of learning, though, Croteam's The Talos Principle - named for that giant bronze fellow in Jason in the Argonauts - is a first-person puzzle game that, at least presently, seems to deal with a lot of light refraction and barrier disability puzzles. That's really on...

Welcome, May masters and mistresses, to another season of May Mastery. Introduced last year , May Mastery is a variation of my usual May Madness series wherein I update on a daily or near-daily basis for the entire month of May. The subject? Games sitting in my Steam backlog, which increases every year despite my futile attempts to stem the flow. (Blame sales and bundles for that. And I guess m...

Chrontendo 49's big highlight. It's about time! May is a quiet month for many, but never for me. That's because it's the month I set aside for my most ambitious annual project: The May Madness/Mastery daily series of blogs, focusing on clearing some room in my Steam backlog for whatever the Summer and Autumn sales have to provide. I've created the "staging area" over here [coming soon!], which...

Went the extra mile for this visual metaphor. Chronogaming has become an established format for academically disseminating and discussing a console's library or a specific genre game-by-game in the chronological order of their release, the idea being that you only truly get a full picture of a system's narrative across its lifespan, and how and why certain trends emerged and went defunct in tur...

Hey there, everyone. As I'm writing this, I'm waiting patiently for the madness of PAXAMANIA '16 to begin (no spoilers!). It's been a fun week, if a comparatively barren one for game releases. Still, that works for me and my enormous backlog - if I do anything with new releases these days, it's to stick them on a wishlist and forget about them for six months as I work through games that came ou...

It's PAX week! Always fun for whoever's going, less fun for anyone left behind who has to moderate the all-day streams in the Giant Bomb chat and watch Smite commercials until their eyes bleed. Still, there's a few panels to look forward to, between the GB panel (of which I'm glad PAX is finally bothering to stream this year) Pat Baer's 404in It internet video goofiness and the out-of-control P...

Since I've been chronicling my Wikiventures through my Sunday Summaries feature of late, I thought I'd go for something a little more visually striking and a little less in-depth for this edition of Wiki Project. (To compare, the Super '94 Wiki Project can be seen here , here , here and here .) The above image includes the title screens of all 108 games that premiered on the Super Nintendo and...

Hoo boy, it's been a rough week as a moderator around these parts, but then that's what having opinions on the internet gets you. Fortunately I've managed to squeeze in a lot more The Witcher 3 this week, to the extent that I'm finally ready to tackle Skellige and its many treacherous mountains and islands. Sure didn't make it easy to get around over there, but if the intent was to faithfully r...

If there's anything I've learned in the past week, if only because they required the most round-the-clock moderation, it's the following three revelations: This is where Virtual Reality is at right now. One, Virtual Reality might well be a thing some day, but there's clearly a ways to go. I suppose I should reserve judgement until after the upcoming Vive (this Tuesday) and PSVR (October? I thin...

The Witcher series has always had its roots in careful deliberation, whether it's Geralt of Rivia's methodical nature as the titular monster-tracking Witcher - he's slow to trust and harder to fool - or the way he goes about preparing for each of the centerpiece creature hunts. I've yet to read any of the Witcher novels by Andrzej Sapkowski, but meticulousness seems to be core to the monster-hu...

Another week in the bag, another summary of what we've seen and what we're about to see. I suppose the big news is how much the two big rival consoles - I'm excepting Nintendo since they've always had their own "haters gonna hate" strut since the GameCube era - are gearing up for some mid-generation shenanigans. Microsoft, as discussed previously, seem to be going for a more inclusive PC/Window...

One of the great mysteries in the history of game design is how a wildly successful and critically-acclaimed series like Nintendo's The Legend of Zelda - a number of entries in which are regarded as the best games of all time - hasn't more frequently been imitated by other developers. The industry has held a long pattern of "follow the leader" behavior: the creation of trendsetting games that w...

It's another Sunday, which means it's time to do some summarizing. This week I've mostly been pondering negative criticism. Negative in tone, that is, not criticism of minimal informational value; there's an important distinction to be made there for another time. These thoughts were spurred into being by Tearaway: Unfolded , which I'm finding that I dislike quite a bit. I'll expand on that mor...

A belated March welcome to you all. It's already been snowing like crazy here, so you know that this is going to be an unpredictable month. Talking of unpredictable, it's been a curious week for news: Microsoft seems to be hedging its bets in the console vs. PC war with a strategy that involves more simultaneous PC and Xbox One releases, to the presumed dismay of those who thought they were get...

Hey all, and welcome to this special February 29th edition of The Comic Commish! As always, this is a brief LP and early impressions of a game that a kind soul was generous enough to gift me on Steam, followed by a complimentary comic penned and drawn by yours truly on the finest of MS Paint canvases. I'm always pleasantly surprised by the largesse of some of my Steam pals, and this is the leas...

Hey Academy Award aficionados! Welcome to the new edition of Oscar Noms to Video Game ROMs: an annual series I first started on Screened.com, back when it was still a website you could visit instead of a redirect link to Moviefone, wherein I hypothesize what the licensed video game adaptations of all the year's "Best Picture" Oscar nominees might look like. Given that the nominations are usuall...

It's Sunday once again, and the last one of February. As we approach the end of the month, I'm in a mild panic (really mild) about the fact that I've done nothing but play Bloodborne this month. I mean, I've done plenty of other non-video game stuff too, but I started this year with a sizeable PS4 backlog courtesy of an ill-advised spending spree and some generous relatives, and I half suspecte...

Howdy everyone. Februaries always seem to move by fast, for obvious reasons, but I can scarcely believe we're almost at March already. I guess I've been a little too fixated on Bloodborne in recent weeks. Even though this is the eighth one of these weekly appraisals I've written, it still feels like we're at the starting line of 2016 and have the entire year left to experience. Should make a ni...

Welcome back to Bosswatch! With this feature, I attempt to analyze Souls games by focusing on their bosses and environments: what I often consider the most important unique elements from Souls game to Souls game. The combat and game mechanics always superlative, of course, and Bloodborne especially brings a new dynamic that - perhaps unfortunately, depending on your take - are geared towards pl...

Happy Valentine's Day! And what can be more romantic than reading a thousand or so words about video games? That's a rhetorical question, so you don't have to answer it. In fact, I insist you don't. You kick cubes. That's where the name comes from. For my money, nothing's more romantic than battling the sanguineous Victorian-era horrors of Bloodborne's Yharnam, which is why I spent the whole we...

I've been falling way behind on the video game schedule I set up at the start of this year. Something about playing a series of huge open-world games consecutively is giving me a weird feeling of anxiety. It's hard to explain where it comes from; after all, video games don't generally cause anxiety unless you're trying to elude a lamprey horror in Amnesia: The Dark Descent or in the midst of so...

¿ Qué onda, mi amigos ? Welcome to the Comic Commish, making its triumphant 2016 return only a month late. I actually have very few games in my gift pile left to acknowledge, so this feature might have to undergo some changes. I still want to credit those that have helped me out in some way, whether that's by encouraging my writing here or sending me free stuff through Steam to build features a...

So ends another January. This month's been a real bummer for those few of us who are British celebrities: androgynous starman David Bowie, scenery-gobbling screen villain Alan Rickman and, most recently, genial Irish broadcaster and once our gently mocking window into the Eurovision Song Contest, Sir Terry Wogan. All from cancer too, as if we need any more reason to eliminate it from the world....

No, I haven't read this either. Sounds saucy, though! I know how that title must sound: "Oh, Mento's going to spend another four thousand words excoriating Assassin's Creed Syndicate again." Well, yes and no. The title refers to both the airing of grievances but also to the pathological definition of the word "complaint". Like, say, the psychosexual dysfunction of the title character of Philip...

It feels like things are back to normal again. January always leaves me feeling a little... anxious? In an expectant way. It's the start of a new year, and it feels like the equivalent of waking up at 8am and slowly psyching oneself awake to start what we hope will be an eventful day. At least, usually. January started off with a bang for me this year, with the stack of PS4 games I'm both excit...

I gotta say, I'm feeling a little hornswaggled. Leaps of faith are an integral aspect to the exploration of any given Assassin's Creed game, as your hooded figure tumbles gracefully into a convenient stack of hay from high vantage points, but by now it may well also refer to choosing to play a new entry in the Assassin's Creed franchise because of positive word of mouth. To say that the series...

Hey, all, to another Sunday Summaries. I think I have the structure down pat at this point, though that isn't to say this feature won't morph and change as the weeks go by. It does seem to get longer each time, which is a troubling development because I'm spending that much more of my Sundays to produce them. My chief regret this week is that I neglected to write anything else beyond the regula...

Hey all and welcome to another Sunday Summaries, where I summarize both my week and the week in general as it relates to video games. If I ever felt like these need to be even longer, I might also include discussions on other non-video game-related media of the week. In fact, let's do that, because I managed to tear myself away from Fallout 4 enough times this week to watch/read some eclectic m...

Well then. Happy New Year everyone, even though we're almost a week into 2016 now and things are starting to return to normal. I've been distracted by AGDQ all week, as I'm sure have many of you, and by Fallout 4 which has now supplanted my weekly allotment of wiki work (try saying that three times fast) as the activity I busy myself with as I listen to podcasts. However, though my current work...

Since I've temporarily retired ST-urday for the new year, which isn't to say I won't ever bring it back for one-offs, I've been wracking my brain for a new weekly series I can focus on. What began to take over the ST-urdays were the pre-amble sections where I briefly discussed what I'd been playing and doing on the Giant Bomb wiki, and with the new Sunday Summaries feature I hope to continue wi...

You didn't think I'd forget, did you? Even as I recover from the previous day's festivities here on Boxing Day (why didn't I sit on the Seconds Out ST-urday until today?) I still have a commitment to this feature. Except, well, after today, it will no longer be a thing. I've brought it up a few times now, but the intent of this feature was to highlight some Atari ST games using my own gaming hi...

Hey all, and welcome to my final blog of the year. It's my 2015 GOTY Game Awards! A yearly tradition, I take the small sampling of new games I actually played and find an excuse to give them all arbitrary props with all the lecterns and trophies and glamor and everything you'd expect from a prestigious video games award show. Okay, so there's no world-exclusive trailers on the Mento Game Awards...

Welcome to the final Comic Commish of the year, wherein I try out some games that were gifted to me by some magnanimous folks and pay them back, with interest (can you have negative interest?), by writing up my early impressions and attaching a comic strip of the finest quality that MS Paint is capable of producing, if the owner of that MS Paint program was largely unable to draw. The generous...

Aren't many days left in the year now, and only one more Saturday. That means only one more ST-urday too: I said at the outset that this feature would only continue until the new year, because I'm going to run out of material fairly soon. That isn't to say I couldn't keep ST-urday rolling for another decade with the Atari ST's prolific output - there's practically thousands of games in its libr...

Day Twenty Game : Apotheon ( Alientrap ). Release Month : February. Source : The Steam Explorer Sale. Quick Look : Here . (Drew/Brad) Started : 15/12. I'll level with you, folks: I've been entertaining family these past three days of ostensible (that word again!) Apotheon playthroughs, so I haven't been giving the game the attention it deserves. The past two blogs have painted a fractured pictu...

Day Nineteen Game : Apotheon ( Alientrap ). Release Month : February. Source : The Steam Explorer Sale. Quick Look : Here . (Drew/Brad) Started : 15/12. I haven't given up on Apotheon yet, which should at least tell you something about its comparative strengths and weaknesses. I do still find its combat a bacchanal tangle of oily limbs and pointy objects, and I'm still not enamored with its end...

Day Eighteen Game : Apotheon ( Alientrap ). Release Month : February. Source : The Steam Explorer Sale. Quick Look : Here . (Drew/Brad) Started : 15/12. I was curious about Apotheon, because it didn't get a whole lot of attention shortly after it came out. Before then, it saw plenty - the game's striking art style is based on that found on Ancient Greek murals and sculptures, animated in a some...

Day Seventeen Game : Citizens of Earth ( Eden Industries ). Release Month : January. Source : The Steam Explorer Sale. Quick Look : Here . (Alex/Vinny) Started : 12/12. Finished : N/A. Naturally, I did not beat Citizens of Earth today. I don't think I'm even halfway done. The game's quest structure is a curious one: after the second story quest, which introduces the hub area of the Capital City...

Day Sixteen Game : Citizens of Earth ( Eden Industries ). Release Month : January. Source : The Steam Explorer Sale. Quick Look : Here . (Alex/Vinny) Started : 12/12. OK, so in the process of playing Citizens of Earth today I've come to two new realizations, the first being: Holy crap is this game bigger than I was expecting, and thus I spent almost all of today avoiding the plot so I could rec...

Day Fifteen Game : Citizens of Earth ( Eden Industries ). Release Month : January. Source : The Steam Explorer Sale. Quick Look : Here . (Alex/Vinny) Started : 12/12. I wasn't sure what to think of Citizens of Earth going in. I'd heard mixed things, to put it mildly, and it's very easy to do a JRPG-styled Indie game poorly. Well, not so much poorly, but just in a way that makes it really boring...

Welcome to the best day of the week for 16-bit computer fans: Samedi de Amiga! No, I'm just messin' with ya, though that isn't to say that almost the entire library of ST-urday so far wasn't also on the ST's more popular rival. Commodore Amiga fans are very much welcome here too: that ST/Amiga hatchet got buried decades ago, along with the two systems in question. As for weekly happenings, almo...

Day Fourteen Game : Technobabylon ( Technocrat Games / Wadjet Eye ). Release Month : May. Source : The Steam Explorer Sale. Quick Look : Here . (Vinny/Alex) Started : 09/12. Finished : 11/12. Well, plans sort of fell through yesterday to complete this within two days instead of three and with the GBEast Life is Strange and UPF streams today there wasn't a whole lot of time left to start a new g...

Day Thirteen Game : Technobabylon ( Technocrat Games / Wadjet Eye ). Release Month : May. Source : The Steam Explorer Sale. Quick Look : Here . (Vinny/Alex) Started : 09/12. We spend our second day in the neon-green metropolis of Newton, which I believe I've determined is somewhere in Africa. I think. The game's being cagey with details, though it might just be that I blanked on whenever they m...

Day Twelve Game : Technobabylon ( Technocrat Games / Wadjet Eye ). Release Month : May. Source : The Steam Explorer Sale. Quick Look : Here . (Vinny/Alex) Started : 09/12. Yep, time for another adventure game. I adore this genre and it's been far too long since I let myself get immersed in a properly-told interactive story with properly-thought-out inventory and dialogue puzzles, at least prior...

Day Eleven Game : Blackhole ( FiolaSoft Studio ). Release Month : February. Source : The Steam Explorer Sale. Quick Look : Here . (Vinny/Alex) Started : 08/12. Man. This one was kind of a bummer. Blackhole is, at its singularity core, a puzzle-platformer with physics manipulation, an interesting world-switching gimmick, and a sense of humor that thinks it's funnier than it actually is. Grist fo...

Day Ten Game : Life is Strange ( DONTNOD ). Release Month : July (E4) and October (E5). Source : The Steam Explorer Sale (Season Pass). Quick Look : Here . (Brad/Jeff.) GBEast LP: Here , here , here and here . Started : 03/12. Finished : 07/12. In truth, I've only completed as far as Episode 4, as I wanted to focus on its recap before launching into the next, and final, episode to conclude this...

Day Nine Game : Titan Souls ( Acid Nerve ). Release Month : April. Source : The Steam Explorer Sale. Quick Look : Here . (Alex/Vinny) Started : 06/12. Finished : 06/12. Titan Souls is a curiosity, even among Indie games, because of how it began. The product of a 48-hour themed Ludum Dare Game Jam, the earliest incarnation of Titan Souls resonated so well with people that the developers felt com...

Day Eight Game : Life is Strange ( DONTNOD ). Release Month : May (E3). Source : The Steam Explorer Sale (Season Pass). Quick Look : Here . (Brad/Jeff.) GBEast LP: Here , here , here and here . Started : 03/12. Well, here we are again with Max Caulfield and her time-travel powers in the increasingly ominous Oregon fishing town of Arcadia Bay. As before, I'm going to postpone the story events ta...

Hey, just because I have a daily blogging series going on right now (the cram-a-riffic Go! Go! GOTY! '15 ) that doesn't mean I'm going to neglect my weekly ST-urday feature. I mean, I could try to combine them in some creative way, but I'm having trouble finding any Atari ST games released in 2015. Weird. I've been busy this whole week with the above, but I'm counting down the days until Christ...

Day Seven Game : Snakebird ( Noumenon Games ). Release Month : May. Source : The Steam Explorer Sale. Quick Look : No Quick Look. (But here's a video from Patrick Klepek , which almost counts.) Started : 04/12. Snakebird might be the most insidious wolf in sheep's clothing I've ever seen in the video game world. Or snake in bird's clothing, I dunno. My point is, it's a very bright and colorful...

Day Six Game : Life is Strange ( DONTNOD ). Release Month : January (E1) & March (E2). Source : The Steam Explorer Sale (Season Pass). Quick Look : Here . (Brad/Jeff.) GBEast LP: Here , here , here and here . Started : 03/12. Bit of a departure today, since Life is Strange is very light on mechanics and heavy on narrative. The first three paragraphs are going to roughly summarize the game, how...

Day Five Game : Castle in the Darkness ( Matt Kap / Nicalis ). Release Month : February. Source : The Steam Halloween Sale. Quick Look : Here . (Vinny/Alex.) Started : 01/12. Finished : 02/12. Well, Castle in the Darkness didn't get a whole lot worse difficulty-wise. The aptly-named Torture Chambers and hunting for the well-hidden McGuffins that unlocked the final ending took some time, but I t...

Day Four Game : Castle in the Darkness ( Matt Kap / Nicalis ). Release Month : February. Source : The Steam Halloween Sale. Quick Look : Here . (Vinny/Alex.) Started : 01/12. All right, so the three days we spent plumbing TheBUTT for treasure was more of a warm-up for Go! Go! GOTY! proper. Now that we're in December, it's time to get serious and switch things up with... a throwback Indie game f...

Day Three Game : The Book of Unwritten Tales 2 ( King Art Games ). Release Month : February. Source : The Steam Explorer Sale (still going! Ends Dec 1st!). Quick Look : Here. (Vinny/Alex.) Started : 28/11. Finished : 30/11. Hey guys, guess what I've still been playing? By happy coincidence, however, I appear to have reached the game's conclusion minutes before I was due to stop and write the da...

Day Two Game : The Book of Unwritten Tales 2 ( King Art Games ). Release Month : February. Source : The Steam Explorer Sale (still going! Ends Dec 1st!). Quick Look : Here. (Vinny/Alex.) Started : 28/11. Yep, we're still here. Since I left off yesterday, I've made some considerable progress through the newest catastrophe to hit Adventasia (I didn't name it), though I have no idea how far throug...

Day One Game : The Book of Unwritten Tales 2 ( King Art Games ). Release Month : February. Source : The Steam Explorer Sale (still going! Ends Dec 1st!). Quick Look : Here. (Vinny/Alex.) Started : 28/11. Welcome to a fresh new series of Go! Go! GOTY! I took the liberty of already preparing an introduction to this feature for newcomers: the link is at the bottom of this entry and is also where y...

Welcome ST besties to my Atari party as we once again plumb the depths of the Atari ST's crypt for, I dunno, skeletons. This analogy got pretty dark real quick. I'd do the usual pre-amble bit but I'll be starting a weeks-long daily series in just a few ticks and I need to save all my primo material for that. You know, food I've been eating (surf and turf! It was my stepsisters' birthday), games...

Greetings all Rocket Colleagues and Downwell-wishers, to this year's Go! Go! GOTY!: A late-year daily feature from yours truly as I madly try to fit in as many 2015 games left sitting in my backlog before the inevitable GOTY deliberations occur. Through a combination of magnanimous sources and financially-irresponsible decisions, I've just this week amassed a fair number of 2015 games to explor...

Welcome, all and pre-Sunday sundry, to another episode of ST-urday. I usually fill this top part with ramblings about what I've been up to this week, but I've really not been up to much. I've been intending to play the presently final Ratchet & Clank game in its series (that would be Ratchet & Clank Nexus ) as something to fill the gap between now and December 1st, upon which date I intend to r...

Welcome once again to the Comic Commish: a monthly feature wherein I reward the generosity of those who have bequeathed me video game gifts with pictorial evidence of my appreciation of their presents. Maybe even throw in a joke or two, if I'm feeling up to it. Previous examples of my paying it forward, albeit to a far lesser degree than the original act of magnanimity, can be seen here: Harves...

Hello there, all you ST fans and SEO victims looking for online blackjack. This turned out to be an inauspicious week, to put it mildly. French developers tend to pop up almost as frequently as UK companies do for this feature, and at least one of today's game is of French origin, so I felt it prudent to say something regarding the presently-ongoing kerfuffle over in Paris. Stay strong, and sta...

The Yakuza series is one of those video game titans that I adore but have to take at a measured pace. While each game has around 30 hours of "main story" to get through, the vast amount of side-content tends to put each of my playthroughs somewhere in the triple figures. It's not entirely unlike a Bethesda game in that regard, or a particularly expansive open-world game like GTAV . As such, whi...

Hey gang, quick episode this week as I'm knee-deep in moderating the 75+ hours of charity streaming chaos happening on and around the site. Today's game is really another like Kid Gloves, where the only significant about it is its sentimental value to myself. Still, why write these things without giving them a personal edge? Elsewhere and elsewise, I'm happy to report that after 104 hours (acco...

Happy Halloween, everyboogey! Though it was not my intent to do a Halloween special for this feature, having the day in question land on a Saturday this year has tied my hands in that regard. I've actually already covered what I consider to be the most genuinely terrifying Atari ST game - that would be Dungeon Master , which puts on a clinic in setting a suspenseful and nerve-wracking atmospher...

Super Mario Maker 's an odd game to quantify in terms of content. The game does come with its own set of levels, but a lot of them are very brief and seem intended to highlight specific ideas with which to inspire creators. Nintendo was clearly going all in on the hope that an enthusiastic community would go about creating the vast majority of the game's content for them; something even Media M...

I'm looking at the number of games that have been released or will be released for the Autumn of this year and the immensity of it still astounds me. It's no secret that my present list of beaten games, which is a literal list on this website, is packed with many games from last year and depressingly few from this one: that's partly for financial reasons, sure, but we're also living in an age w...

Well, I'm nothing if not predictable. I meant to put this up earlier in the week, obviously, but I've been getting a little distracted with my Yakuza 3 playthrough. I'll have more to discuss with that open-world brawler once I've gotten a little further into it, but suffice it to say it's some Yakuza-ass Yakuza but far prettier. Also I guess Kazama Kiryu has a blog now? I dunno, man, bloggers a...

It's mid-October and I still don't feel very "Halloween-y" yet. I guess I've never been one to partake in spookathons and other annual events around this time, but I have at least been enjoying the Super Best Friends Halloween content throughout October (I've been following it on the list I maintain , so feel free to check that out if you need some horror game ideas of your own this month). As...

Look. About the title. The fact is, I am not the first person on this website to blog about their backlog this month. I'm not even the second or third . Latecomers face diminishing returns when it comes to choosing a droll portmanteau out of the remaini- You know what, all of that is neither here nor there. What is here, and perhaps over there if you too are proverbially floating down the river...

It isn't really hitting me yet how close to the end of the year we are. It's doubtful I'll get around to half the remaining games on my Shame pile , let alone the dozen or so new games this year that I intended to play. I guess that's the nature of the modern video game industry, where we're frequently spoiled for choice. To quote Ray Smuckles speaking German he picked up from adult movies: It...

Before writing about GSC Game World 's 2007 FPS STALKER: Shadow of Chernobyl for my monthly Comic Commish feature , I had the intention of playing enough of the game to get a decent idea of what it had to offer and then moving onto something more in my wheelhouse than some gritty, deliberately-paced FPS across a series of barren post-nuclear holocaust environments in which 80% of the voiced dia...

Welcome to another ST-urday, chowdah-heads, as we head to Beantown for all the bams, booms and kablowies we can arrange. It feels like a game with "Bomb" right in the title is a long time coming for this feature, given where it's hosted. But we'll get to all that when it is indeed gotten to. Yes. Instead, let's talk about October some and how this site's been crazy busy of late. If it's not a s...

Dang, don't wanna reveal too much too early, but this might actually be the first Commish game I'll continue playing after this piece is done. I feel like everyone and their babushka has already played this month's Commish target, the 2007 Ukrainian FPS S.T.A.L.K.E.R.: Shadow of Chernobyl (thanks to my frequent sponsor @omghisam for the gift), but on the off chance that they've yet to take on T...

It's another multiple of seven on ST-urday this week, which means it's time for another ST potpourri of demos and applications from the major coverdisk publishers of the day. Please feel free to revisit the first of the Demo Derby ST-urdays - ST-urday #007 (which really ought to have been awful James Bond licensed games, now I think about it) - to get a more in-depth explanation for what I'm do...

I've always maintained that the most remarkable aspect of Konami 's Suikoden RPG series is how they approach the enormous number of significant characters of each new entry without diminishing, at least too much, the narrative depth required to establish them all beyond one-note and one-dimensional archetypes; especially when this is already an ubiquitous issue inherent with many JRPGs that see...

Greetings, fellow enthusiaSTs, to another ST-urday: where the puns are labored, but I'm relatively less so. Between the spoilercast, the frequent UPF segments and the upcoming new season of Metal Gear Scanlon, I'm getting the sense that I should probably be playing the new MGS game. That's neither here nor there as far as the ST is concerned - it didn't see a port of the MSX Metal Gear , alas -...

It's been a while since I did one of these, huh? More than a year, in fact. In another lifetime I was a game designer, so when playing a game I often find myself drawn to interesting mechanics and features the game is employing to stand out from the herd. It's not the be-all and end-all of what goes into a remarkable game, but game mechanics are the most significant "games only" factor when cre...

I've probably been loquacious enough this week - I think 8000 words is a personal record for a single blog - so this week's ST-urday is going to be a concise one. Rather than selecting a game of some renown or one that was critically lauded, I'm going with one that - for whatever reason - held my attention for weeks as a kid. It's not a particularly good game - computer game platformers rarely...

Another Saturday, another leap back in video game history to ponder how far we've come. I recently wrote an essay-ish blog on the evolution of video games, from the misty past of 1992 from which today's game hails to the present day, and how in the midst of all the technological advancements (and the many new genres and recurring game features that were born from same) there's been an undercurr...

There's been a schism, of late, within the video game industry. No, not that one, but there's definitely some overlap with that whole unfortunate ordeal and a much larger one that lies within the very soul of video game design. Kind of a "big picture" thing. I'm talking about how the tenets of video game design have shifted the central paradigm from "be fun" to something entirely different. Wha...

Greetings, fellow STalwarts, to another retrospective ST-urday. We're deep into PAX Prime as of right now. Various YouTubers and Twitch streamers are receiving their biannual (triannual? tetrannual?) time in the PAX convention limelight while more professional outfits like our very own Giant Bomb team perform in rooms not set up for internet streaming (ironic, given how many Twitch superstars a...

It's the last week of the month and that means a new episode of the Comic Commish! As you may already know, this is a little Let's Play/Quick Look doodad I put together for various games that people have gifted me in the past, either on Steam or elsewhere. It's meant as a thank you for their generosity and, tacitly, an acknowledgement that I've actually gotten around to enjoying their present....

This ST-urday sees another instance of a game somehow breaking free of its Atari ST/Amiga roots to find moderate acclaim on other systems. It's not hard to manage when you're Sensible Software: the first company we've properly revisited for this feature (Gremlin's second appearance in that Demo Derby doesn't count) and one of the better known UK developers internationally. As I discussed with l...

I'm sort of torn about covering games like today's for ST-urday. No, not because it's French, but because it's currently available to purchase from an online retailer. (That would be GOG, of course, since this game is over 20 years old.) It presents a moral quandary concerning emulation which is only slightly mitigated by the fact that every game I've covered for ST-urday thus far have been gam...

All right, time to wrap this bad boy up. I've been given an ultimatum, of sorts, with Dan's UPF announcement that he intends for him and Drew to complete Metal Gear Solid 4 before the anniversary of the Metal Gear Scanlon feature on August 20th. That's actually a week and change, but they seemed adamant that they would ramp up the number of episodes per week until it was done, and it'll almost...

Lucky sevens! I figured it was time to mix things up a little with a Demo Derby feature. While I owned a decent number of ST games as a kid, more often than not I was playing whatever demos were on the most recent coverdisk of the monthly Atari ST magazines I was subscribed to. The two big UK ST "mags" back in the day were ST Format, which balanced its coverage between games and utility program...

Ah. Yes. This game. I'm still playing it, as will become evident soon enough once the bulletpoints start turning up. I have to say that, whether it's the disjointedness of the Act structure or the vast amount of cutscene I'm rarely prepared to face, this is probably the MGS game I've been the least enthused to actually finish. I always tend to exaggerate how much I want to keep playing any give...

Apologies for the delay everyone. I've been a little too invested in SGDQ over the past week to keep up this obversation LP on everyone's favorite geriatric tactical stealth espionage game Metal Gear Solid 4: Guns of the Patriots . Well, that and I didn't want to get too far ahead of Dan and Drew for the handful of you out there who won't read any this until you've seen the game first-hand (wel...

It's been a difficult week. Without getting into too much real-life stuff, a week full of speedrun fun has been marred by a troubling development. Still I'm not exactly on the way out, and there's no stopping ST-urday once it begins, so we here are again with another look at an Atari ST game from my halcyon days. Also: I have something odd planned for next week. We'll see if it pans out, but it...

It's speedrun fever here on Giant Bomb and gaming circles elsewhere right now, as SGDQ 2015 continues to exploit, explain and expedite its way through a number of beloved games (and Sonic) for the sake of charity fundraising and our collective entertainment. What better way to honor their celeritous struggles than with a super leisurely graphic adventure game? Before we begin though, I'll just...

Please refer back to the first part of this Wiki Project rundown for additional information. In a nutshell, I've just been sprucing up the wiki pages for games featuring in this year's SGDQ, due to begin tomorrow. I extracted ten games of note based on how unusual I expect the run to be (without seeing any prior speedrun footage) or how much work their page required, but the original intent was...

We're just a day away from the advent of SGDQ this year, not to mention the new season of the deliciously weird Rick and Morty, so I'm getting excited about having stuff to watch again. That isn't to say the site hasn't been killing it lately between robo-UPFs and throwing people the horns and asking them what it would mean to them, but more distractions are always welcome. Talking of distracti...

So I guess we're doing this again. Metal Gear Solid 4 . I'll warn you, it gets rougher to read the further you go down, but since I always write these intros last I can tell you that despite what follows I'm actually enjoying this game, admittedly by a very loose definition of the term. I'm like Alex Navarro, inasmuch as my sense of humor is apparently powered by spite and ridicule. For as ofte...

I think Metal Gear Solid is unique in that I feel Pavlovian shivers every time I reach for the controller to start playing it, and yet I find I can't put that controller down for several hours once I begin. I mean that in the figurative sense, of course, as I'm frequently putting it down to watch the 80% of this game that is cutscene, but there's always something about the bizarre otherworldly...

I perhaps didn't choose the best place to end last time, as it turned out I was a handful of areas away from the end of the game's first Act. I haven't quite got a sense of how the game is paced just yet: I'm aware that there are five "Acts", but have no clue how long each one is individually, nor is that something I'm eager to dig deeper into in case of spoilers. So while I intend to find "app...

Hoo boy. A new Metal Gear Scanlon series means a new Mento Gear Solid to accompany it, as I attempt to sneakily get ahead of Drew and Dan so I can enjoy their video content without spoiling anything about Metal Gear Solid 4: Guns of the Patriots without the "purity" that comes from your own playthrough. Prior to their initial Metal Gear Solid run, I hadn't played a single one of these Kojima-pe...

ST-urday's going to keep going down this Eurotrash hole for the time being, looking at the sorts of unique products coming out of my home continent in the late 80s and early 90s. We're back in the UK with Gremlin Graphics as it turns out, the developers behind the adaptations of board games Space Crusade and HeroQuest - the former was covered during the Estival ST Festival and the latter's defi...

Summer means Summer Speedruns and... well, very little else. It's the least exciting and most humid part of the year, and I'm happy for any small distraction from the flesh melting and tedium to keep me busy until the mercifully temperate and game-packed Autumn season gradually falls upon us like so many golden-brown leaves. Which is an odd way to introduce an article about working on the Wiki...

All right, enough of the port/licensed game softballs. For the next few weeks I'm going to focus on what I intended to do with this feature from the very beginning: look at some weird computer games created in Europe that are more befitting a mouse and keyboard platform. That means games with more complexity, specifically CRPGs and strategy games. This does lead to a minor problem with how best...

We got that anachronic, son. A big clock. To symbolize time. (Like all British people, I know Big Ben personally.) By which I mean, we have a number of games these days that, joining various other examples from other mediums, are testing the limits of anachronic storytelling devices. Anachronic, from what I've been able to ascertain from online dictionaries while checking to see if "achronologi...

Welcome to another ST-urday, everyone. The original intent after last week was to focus on games made specifically for the Atari ST (and its Shelbyville-esque rival the Commodore Amiga , with which it shares about 95% of its library), but I've only just realized the potential for themed episodes to coincide with movie releases and/or some other sequel/reboot of a franchise old enough to have se...

It's been a crazy June, between E3 and a week-long Atari ST daily series or two, but I'm ready for a nice relaxed July of digging into some of the games I bought during the Steam Summer Sale, checking out the new additions with the Terraria 1.3v patch, and barely staying conscious in the Summer heat. It's about to hit 80°F where I am in the North of England, which is probably small potatoes to...

You thought I was done after a week? Turns out there's a hell of a lot more I have yet to say about the platform that was my introduction to the world of video games. Well, perhaps not regarding the device itself, but certainly for the wild and varied games that it would host in its tenure. My intent is to stick to a weekly schedule from here until (hopefully) the end of this year, looking at a...

Hello friends. When I started writing for (well, *on*, if we're being technical) this website five years ago, one of my earliest "experimental" pieces was an incredulous list of observations (man, how times have changed ) based on a recent playthrough of Cavia Inc. 's Nier . Nier's an interesting game for a great many reasons - you can choose to interpret my selection of that particular adjecti...

We're now on the final day of E3, and things are starting to wind down at last. We have all the trailers that are fit to show, we have all the news that's fit to print, and we continue to have all the late-night shows that are probably not fit to air. Whether you've seen too much E3 to last a year or have managed to avoid as much of the annual industry hype machine as possible, you are very wel...

The E3 machine rages on, with even more night shows and trailers and first impressions, but we here at Alternative to E3 are hiding under the bedcovers with a flashlight and a beloved childhood novel instead. Well, beloved childhood video game console. I guess it'd project its own light if you brought a small CRT in under there with you. Maybe people did that as kids in the late 90s, I'm not su...

We've reached the end of the daily conferences (except for whatever that weird PC Gaming one's about (probably PC gaming)) so now we can settle into a series of nightly shows and wondering how many of these announced games are going to end up delayed. But that's E3, and this is the Alternative to E3, so let's just forget that first sentence ever happened. Spin around three times and clap your h...

Welcome all, to the newest series of "Mento's Alternative to E3", a series which is an alternate to... you know what, today's been long enough with all these conferences for me to toss a bunch of tautology your way. Let's cut to the chase and say that I always put these things together to give people something to read that doesn't involve investing time and effort in the news and hype coming fr...

We bring this week of Atari ST games to a close with a game that I've always been curious about. I'll admit that I've only played a demo of this game previously, but it's one of those games that you swear is fake despite all evidence to the contrary. The sort of game that is regularly the subject of vague descriptions in the " Can't remember the name of this game " thread, followed by "...but I...

I had a lot of fun naming and shaming the Atari ST's dodgy coin-op conversions with that Double Dragon double bill last time, so I figured I'd do it again with today's duo. It never occurred to me at the time just how rough some of these ports were, though I don't think today's two did quite so badly. Maybe later I'll have to throw on Space Harrier to see how poorly the ST handled Sega's notori...

Continuing through my favorites, I am reasonably certain that this was a game developed only for home computers, and probably only in Europe. That was supposed to be the plan from the start with this Atari ST feature: to focus on those games that were exclusive to, if not the Atari ST (they and the Amiga shared everything, pretty much), then for UK home computers in general. I'm usually fightin...

One of the phenomena I wanted to visit with this Atari ST retrospective is how Arcade "coin-op" conversions tended to translate. No 8-bit or 16-bit system was perfect when it came Arcade game conversions, mostly because the tech behind Arcade cabinets could evolve from game to game, while most home systems remained static for the five or so years of their average lifespan. Even so, the computer...

While I was considering the list of the seven Atari ST games I wanted to feature I thought to myself, "You know, I should probably stop choosing my favorites, because they're all big name games that everyone's already heard about. I should opt for games that were perhaps exclusive to the ST and Amiga, or never made it to the US in any capacity. Give people a glimpse into that platform's unique...

I forget how much of my Fridays are monopolized by Giant Bomb these days, between UPF and the Beastcast. Fortunately, my selected game is a shoot 'em up, and thus not a particularly complex game to get into in the short window I've irresponsibly provided for myself. I'll be showing up later with all the obtuse early CRPGs, not to worry, but for now we're going through the games that interested...

Greetings all lovers of antiquated computing technology, to this thirtieth anniversary celebration of the Atari ST . A stout little punter , the ST was one of the favored systems for European gamers in the mid-80s to early-90s, where the NES didn't quite make the impact it did elsewhere. Like Japan, Europe had weathered the storm of the 1983 crash by staying within the protective bubble of home...

Like the great nation of Arstotzka, I've learned how to be economical with my limited resources. For that reason, today is both the final day of Mento's May Mastery and this month's Comic Commish. I originally acquired everyone's favorite border patrol simulator Papers, Please (developed by 3909 LLC in 2013) in one of the site's frequent Steamgifts giveaways , which still technically counts as...

Well, this is it. The final part of our journey through Nintendo's 1996 "starting with a showstopper" N64 launch game Super Mario 64 . This last update entirely covers the top floor of Peach's Castle, where the last two courses and the final encounter with the King of Koopas await. The game ratchets up the difficulty again here, presenting two courses where almost any mis-timed jump will mean a...

One more update after today, though it's going to be a special one so really this will be the final Mento's May Mastery. I've faltered a few times on this concept - blame that on these soul-bearing intros that I'm often struggling to fill - but overall I think this one is a keeper. As fond as I am of breezing through thirty items in my backlog in a single month, the amount of times I found myse...

Oy, what a day it's been. I don't want to go into detail here, but we have a new staff member and the mods have been prepped all day to ensure his integration into the site runs smoothly. The site's been super cool about it, as we knew they would be, but it doesn't hurt to be prepared. Man, but it got a little weird that no-one picked up on the big news for some three hours after the Beastcast...

The weekend's looking to be an interesting one, so hopefully I can still manage to get in an additional few hours with today's game. This one's another I intend to play for the full three days I've allotted myself for this feature, but I'm honestly completely in the dark about just how long this one might take. I'll get into that after the header, as always. I've also been playing little bits a...

As we head towards the end of May, I'm starting to get philosophical about this particular series and its future. There's no doubt in my mind that I'm personally happier with this particular format of going deeper with the more pressing items on my Steam backlog (though these meandering intros have gotta go next year), but I'm wondering if I truly need to make them a daily thing. I can't help b...

Today I have been mostly complaining about: The new Humble "Nindie" Bundle . Insofar as I immediately registered my displeasure on Twitter ( kvetching and dumb humor is the only thing I use it for) at least. Now that I've taken some time to reflect, I'm slightly more ruminative about what this bundle might mean for the future of Nintendo. Nintendo, as we all know, is somewhat apprehensive about...

It's the final week of May, everyone. Next Monday will be the start of June and the end of this specific daily series of Steam game appraisals. I've already hinted at this several times already, but we're starting what I've dubbed "Ringer Week": a week where I'm starting major backlog items that I intend to keep on playing into June. The three day rule still applies, of course, but suffice it t...

What's this? A May Mastery that's (somewhat) on time? Honestly, I didn't have to play today's game too much to know what to make of it, which isn't necessarily a negative. It's more that it's very much a game to play in intermittent spurts, like Luftrausers or Spelunky or most mobile/tablet games. Unfortunately, this being Memorial Day weekend and all, there's not a whole lot of newsworthy mate...

I have a confession to make. I spent most of today playing Magrunner after I said I wouldn't. Actually, I said I wouldn't be talking about it any more, which I'm guess is what I'm doing right this moment. So now I have a new confession: I'm talking about Magrunner again after I said I wouldn't. Like how things suddenly took a turn for the eerie immediately after I booted it up yesterday, it got...

I figured I'd get more done today, but the one-two punch of the Giant Beastcast and UPF means Giant Bomb is now taking up more of my Fridays than ever before. Still, I'm stoked about there being a GBeast podcast going up every week, though I wonder if they won't cut into the Giant Bombcast's news segment once too often. Either that, or we'll be getting the same news in stereo. They'll work it o...

Man, today just kind of flew by. I know, that's my excuse for almost all of these so far, but it still feels like I barely got any progress done with today's game, as well as today's errands in general. Part of this, I feel, is falling back into the IGAvania hole. Yep, despite my better judgement and the fact I'm already playing a huge number of games this week, I've started a new game of Dawn...

It's the twentieth of these! I'm starting to suspect I won't be able to get through the list I've prepared, though all the same I'm happy with the progress I've made so far. I have plans for the final week - they involve starting games that'll take longer than the three days to beat, with the idea being that I can continue to plug away at them after May is over - so really there's just a handfu...

OK, I have a few things to get off my chest today for this intro dealie. Don't mistake this as me suddenly getting my ass into gear and preparing ahead of time; that's only for the game appraisals. These intros are very much off the cuff, but occasionally something interesting will happen (by a certain limited definition of the word) and I'll have something to write about. The first is that the...

I was going to start "ripping from the headlines" more often to fill these intro spots, as I appear to have made them a permanent feature of this season of May Madness (I won't be making that mistake again), but the most significant game industry thing I've heard today is that people are upset at the idea that there's an industry "fashion code". Plaid shirts, jeans, sneakers. Anyone else is mad...

...I kinda want to play an IGAvania. The Grumps are on a typically disastrous SOTN run right now, and Two Best Friends Play are pretty deep into an Aria of Sorrow playthrough ( that one 's pretty good. Liam, the most skilled of that particular crew, is going over popular speedrun tips as he plays). Other LP channels are no doubt covering the IGA game of their choice as part of this ambitious Yo...

I've been thinking/talking a lot about 3D platformers recently, for one reason or another. I stated at the offset of this particular series that I was compelled to jump into Super Mario 64 after watching the Game Grumps YT channel struggle with it, and how similar games have evolved in various directions from that original source as if they all saw what they wanted to see and went away to craft...

It's the weekend, which means I get to hit the backlog even harder for the next couple of days. It's a good thing that writing a thousand word blog every day doesn't ever feel like work. It's weird, but I feel like that IGA Kickstarter completely stole the thunder of Yooka-Laylee . I'm aware that the latter has nothing to worry about, having hit all its stretch goals and then some (though I'm h...

Whoa, hey there. You snuck on me. Well, to be more precise, today's May Mastery episode did. I'm getting really lackadaisical with the timing of these entries, and it didn't help that we had like five hours of livestreaming today siphoning my free time. But hey, excuses. Instead, we'll consider what we've visited so far in May Mastery in this, its midpoint. Despite the fact I must've written tw...

As I can't seem to stop creating new things this month, I'm in the process of creating a list of 3D platformers I've played in the past . I'm hoping to keep adding to it between now and Yooka-Laylee's release, because I'll be darned if it hasn't relit a fire inside me. I friggin' love that genre, for all its vast amount of risible licensed crap and scavenger hunting. Of course, I'm finding it f...

Hey there. I'm glad to report we've got another completed game on the docket, so I'm already feeling pretty good about May Madness this year. The intro got a little too waffle-y last time (and I sort of ran through a whole three day's worth of notifications) so maybe I'll just curtail this one. I will say that I'm planning on writing a list on 3D platformers I've played, possibly with some kind...

Heya, everyone, to the newest edition of Mento's May Mastery. Well, unless you're reading this in 2017 or something, in which case this is the... nineteenth newest? Check the math on that one with your future calculators, if you may. I'm also assuming video and livestreaming died and the written word has once again become the dominant form of video game coverage. In which case, I'm hoping your...

New game today! But before I go into that, some more about a couple of previous entries: Ultionus is starting to get a bit too tricky for me. I'm not going to throw in the space towel just yet, but I didn't want to make about ten minutes of progress over a couple of hours of failed attempts and have that be the entire day's update. Rest assured, like Life of Pixel , I'll return to it intermitte...

Today's game is more of a morbid curiosity pick than something on my backlog I've been meaning to break into. I still want to do a handful of these "what the hell is this?" May Madness games this month, because I like highlighting games that I (and presumably others) have little to no prior knowledge thereof. I'll get into more detail about this particular one after the header, naturally. The o...

I almost forgot to play today's game, instead focusing most of my efforts today on writing the next big Wiki Project update blog. Those things always take longer than anticipated for reasons I cannot quite fathom. (Though I suspect a 5000 word count probably has something to do with it.) Anyway, I should be rolling that bad boy out tomorrow, time permitting. It's fortunate, then, that I picked...

I've been ruminating on how I can go about improving this feature, beyond possibly excising all these pre-amble intros, and I came upon a realization about the critical discussion of this medium. Video games are both a relatively new medium (in the grand scope of human achievement) yet one that is constructed piecemeal of many extant artforms that have essentially been combined together for pot...

Hey, just a short one today. I think I'm done with SPAZ either way, despite only squeezing in a few more hours: it feels like the kind of game I'm likely to burn out on long before I get anywhere close to a conclusion to its story. I'll go into more detail about my reservations after the header. Instead, I'll point y'all towards the fifth part of my Super Mario 64 rundown over hyeah . I probabl...

It's been a while in the making, but here is the fifth part of our in-depth look at Super Mario 64 , one of many cases of Nintendo putting their best foot forward with a new console generation. At the conclusion of the fourth update, we're now clear of the basement and its death-trap laden courses and approach the heady heights of the second floor. The courses here are, naturally enough, far mo...

I'm starting to think that I probably shouldn't have set this precedent for May Mastery where I wax lyrical about not a whole lot before starting the game analysis portion of the day's happenings. There's going to be thirty-one of these (Steam willing), and I'm bound to run out of stuff to say long before then. What I could do is talk about this week's Old Games Show, which has just concluded,...

It's close to midnight, so that means it's time for another Mento's May Mastery. This "do all the homework minutes before it's due in" system has worked well for me in the past, but I wonder if I shouldn't shift the schedule around a little so I'm not writing all these while half-conscious with fatigue. Still, I guess that means I have an excuse for this blog being illegible. Where does that le...

Finally, we're away from that megalomaniacal crackpot putting everyone around him through psychological and physical torment for his own twisted amusement. But enough about Dave Lang on the Premium BLLSL feed (I finally watched the rest of it), it's time for some more fashionably late Mento's May Mastery. For a daily feature I've put together for the fourth year in a row now, I'm certainly not...

While checking the comments on my previous day's peregrinations across the twisted mindscape of Harlan Ellison, the cynical author behind the post-apocalyptic sci-fi novella and video game adaptation of I Have No Mouth, and I Must Scream , I took in a few corrections/elucidations and came upon a realization for why I wanted to switch things up for May Madness this year: Each prior season of May...

Hey, and welcome to Day Two of Mento's May Mastery. We're going through a handful of Steam games this year with the intent to complete, rather than play for just a couple of hours and write up some pithy impressions blog. This new variant is motivated by two reasons: A) actually wanting to clear some backlog, rather than accruing dozens of half-complete games in my Steam library that I admired;...

Welcome all (previously) delirious duders to a new variation on May Madness: an annual event wherein I attempt to pare down my Steam backlog in a manner not unlike a sculptor chipping away at an enormous cliff face. Most of the time it leads to naught but a lifetime of tears and anguish, but occasionally you get some big president faces out of it. Where was I going with that analogy? Right, May...

Welcome, all and sundry, to another Comic Commish: a series of, well, oblique "thank yous" to the kind folk who have gifted me games on Steam in the past few years that I've neglected to either thank properly (and today's really no exception) nor have I actually bothered to play the games they were so gracious to send me. Until today, that is. This month's game is Vlambeer's Luftrausers , which...

I think the most interesting aspect of this game, after three in-depth looks at how its courses were designed, is how it appears to run on child logic. Child logic is an enigmatic and powerful force of creativity that allows us to make the necessary logical connections to solve puzzles via a sort of tabula rasa logic-governing system: we can no longer make these connections as easily because we...

Welcome to the third part of this exhaustive look at N64 launch game Super Mario 64 . We've barreled through the first of Bowser's traps and recovered the key to the castle's basement. What should we expect to find down here? Treasure? Mysteries? The decomposed remains of the Mushroom Kingdom's many political prisoners? Well, the answer might surprise you. Or it might not, given that this game'...

Boy, that naming scheme is getting dumber by the iteration, ain't it? Welcome to another brief (hah) gander at Obsidian's latest joint, the Infinity Engine -inspired throwback that is Pillars of Eternity . I wanted to give myself a bit of time before jumping in with another bulletpoint list of observations and mechanics discussions so I could have at least some semblance of an air of authority...

I should've thought a little harder about a title for this series that would allow for multiple parts. Oh well. We're back again to discuss more of Pillars of Eternity , side-stepping deeper plot and side-quest spoilers for the sake of the game's mechanics. Specifically, how it tries to be as close to an Infinity Engine game as possible for nostalgia's sake while also making a necessary departu...

I've been profoundly fortunate to be afforded an early (release time is early for me, anyway) peek at Obsidian Entertainment 's recent turn-based RPG throwback Pillars of Eternity . I want to do a lot of coverage of this game, but not in any sort of spoiler-filled exhaustive way. Instead, I'll be doing something akin to those Lightning Returns observations I wrote closer to the start of this ye...

Well, the plan was to do a catch-up episode this month, but I guess I only found time to do the one. I may well continue that Harvester LP at some point later this week though, given that I stopped playing before anything interesting happened, but then I wonder if uploading so many screenshots in so short an amount of time won't screw up my images again. (Did I tell you guys about my image prob...

We're back for the final edition of Mento Gear Solid 3: Snark Eater. Can we please, please, at this late stage of the game, move beyond the basics of CQC? I want to hit a guy with a move so complex he'll wake up a year later with a profound, lingering sense of existential despair. You pull that on someone and they don't ever forget it. Talking of existential despair, I suppose it's time we saw...

We're back once again with the renegade master and her apprentice, the beleaguered Naked Snake, in the newest (and penultimate) edition of this low-tech appraisal of Metal Gear Solid: Snake Eater. The action's getting hot and heavy where I'm at right now, so I can't see there being much game left. As always, here's the requisite spoiler warning: Passed through a mountain. How vague is that? I o...

It's Whacking Day for poor old Snake as we continue to head further into a game Kojima wrote after staying up all night watching a marathon of The Deerhunter, From Russia With Love and Ninja Scroll: Metal Gear Solid 3: Snake Eater . Spoiler Alert: I am currently at the part of the game where you need to backtrack to an earlier area, fighting a boss along the way . Again, I hope that's familiar...

Kept you waiting, huh? Like a whole 24 hours almost. Welcome to Part Three of my foray through the forests and fjords of this... fuckin'... fing. Alliteration may have failed me, but so far this game hasn't. Besides that one time when I almost quit. Let's not talk about that though. Instead, I wanted to talk more about the camouflage system, since it's the game's big new feature and surprisingl...

Hey hey, hi hi. Welcome to Part Two of this journey through humid south Russia to save the world from a Soviet madman who shoots electricity out of his arms in the very serious Cold War thriller Metal Gear Solid 3: Snake Eater. When I last left you , Snake just got bopped by the Boss, and a Boss bopping is no easy thing to walk away from. Our Virtuous Mission a failure, though hardly Snake's fa...

So here we are again. Dan and Drew's tactical espionage action continues unabated, despite the rapid proximity of PAX East and GDC, and we're once again dropped deep within the hazy jungles of Kojima's imagination, devoid of supplies, weapons and reason. I've heard Metal Gear Solid 3 is the best MGS game, so maybe I'll feel something greater than apathy ( Metal Gear Solid ) or antipathy ( Metal...

With all this talk about The Order: 1886 being a ponderous five hour rental at best, I began to consider how almost all games have a small amount of content stretched across a much longer runtime, and how in a lot of cases--especially with the open-world games and RPGs I tend to consume--I spend a lot of in-game time doing mindless chores while I concentrate on other distractions. What troubles...

Seeing as it's Oscar Night, I figured I'd bring back an old favorite from my Screened days. I mean, I've already written a blog about cartoons this week, so why not continue to go fully off-topic for a while longer? At least it's somewhat video game related. Oscar Noms to Video Game ROMs, possibly my worst title yet for a recurring feature, takes the eclectic group of movies nominated for Best...

Hey all, welcome to a new season of The Comic Commish. There's a bit of pre-amble for this one, so sit tight: Last year, and the year before it, I was fortunate enough to be gifted a premium membership by a good pal of mine, @omghisam . I don't have a whole lot of disposable income, and am fairly parsimonious besides, so this gesture was greatly appreciated. It helped me grow closer to the staf...

Day Six-Fourteen Lightning in her war corset, or "warset". Here it is, the final part of my unexpectedly (by me most of all) thorough analysis of Lightning Returns: Final Fantasy XIII , a game that should by all rights not exist. A second sequel for a game that didn't seem well-received enough to warrant the one? As we've discovered, however, there's many more unusual facets to the game beyond...

Day Five Well, I think this will be our last update for a while. As with Day Four, I managed to squeeze a considerable amount of the story missions into this day with careful EP management. I say "careful management" as if I really had to make an effort. There were hundreds of enemy encounters in the Dead Dunes, which regularly kept my EP topped up faster than the constant Chronostasis casts co...

Day Four We now approach day four of Lightning's quest to save the world, and the fourth day of this blog series I totally don't regret starting. This one's going to be a long one, as I somehow managed to squeeze half the story quests into a single 24 hour period, so consider yourselves warned. (It's also why I skipped yesterday, my bad. Plus, that Mario Party Party 3 stream sapped much of my f...

Day Three: Six Days Left to Save Termina Nova Chrysalia Onward to Day Three! We're done with Luxerion's story missions, but I've got a whole lot of side-quests to complete there. The alternatives are: go to Yusnaan, which is currently pointless as the story missions don't begin until after sundown; go to the Wild Lands, which involves fighting endless amounts of random encounters that I'd rathe...

Day Two: Six Days Left to Save Termina Nova Chrysalia Hey all, back with part two as promised. We'll be going over what I did today, in true grade school summer vacation fashion, and touching on any major story elements that occur in addition to any distinctive game features I happened upon. The story section, below, contains major spoilers for the Luxerion chapter of the game, so be warned. If...

Well, it's a video game. To be specific, it's the third game in the Final Fantasy XIII trilogy (remember when trilogies didn't all share the same numeral?) from Square-Enix. But that's not specific enough. What is this game? We saw a brief tidbit with the site's Quick Look and there's probably a year's worth of LPs out there that have shown up since it came out, but let's assume for a moment th...

January wasn't meant to move this slow for me. I'm in that odd situation where I have a new pile of shame from an Xmas haul that I can't find myself getting motivated to play, despite the fact that for the first time in a while I have a surplus of great games to get through. Maybe it's being spoiled for choice, or maybe it's just winter malaise, but I've spent the majority of my video game time...

Bonjour, mes amis, and welcome to another Wiki Project breakdown. With this Wiki Project, I was working off a list of games that would be featured in 2015's Awesome Games Done Quick stream marathon: a week-long odyssey that sees a lot of great games beaten very quickly to raise money for the Prevent Cancer Fund, which is actually still ongoing as of this article (the event I mean. Cancer's alwa...

Greetings, all Curse Bearers and Bear Cursors , to the final part of Dark Souls II: Bosswatch: a tour guide to the bosses of Dark Souls II as delivered by a tiny, bitter man wearing Jester gear who should've either stuck with a Dex or Str build instead of half-and-halfing it like a scrub. It's been quite the journey so far: when I last left you , I had just taken down the Looking Glass Knight o...

Welcome everyone, to the Mento Game Awards! This should be a fairly compact award show this year, given that I didn't play a whole lot of new games, but there's always a handful I need to commend and others to decry, and that means handing it over to my favorite incompetent hacker and... oh man, did I leave @vinny 's Dark Souls character in the final MVGX comic I did last year? Uh-oh... Best 20...

Day Fourteen Game : Mechanic Escape Source : Groupees's Be Mine 13 bundle Start : 14/12 Mechanic Escape's one of your classic masocore platformer types, of a specific sub-sub-genre I'm thinking of dubbing "perfect run" masocores. More a timed obstacle course than an open-ended platformer where you have time to explore the surroundings, the player must dash through a gauntlet of ropes, pits, las...

Day Thirteen Game : Kraven Manor Source : Bundle Stars's Killer Bundle Start : 13/12 Since it's the thirteenth today (though a day off of Friday the 13th), I figured I'd go with the singular horror game on the Go! Go! GOTY! docket. Kraven Manor is a student project made with the Unreal Engine that does a lot with a little. The best horror games keep you guessing, and thus keep you in suspense t...

Day Twelve Game : Dreaming Sarah Source : Indie Royale's The Mystery Bundle 2 Start : 12/12 I quite like Dreaming Sarah. I suppose I should append "so far" to that, because the game appears to be an Early Access game of the "in-progress variety": rather than everything being buggy and broken with the merest hints of what a finished competent product might be, the game is fairly structurally sou...

Day Eleven Game : The Sun at Night Source : Indie Royale's The Mystery Bundle Start : 11/12 Laika, the unfortunate stray dog that the Russians launched into space with no intention of bringing back ( this Achewood strip captures the fucked-up-ness of that particular historical moment of scientific progress), did not die in this alternate timeline version of Earth but descended back to terra fir...

Day Ten Game : Albedo: Eyes From Outer Space Source : Bundle Stars's Killer Bundle Start : 10/12 Yeah, I'm not sure about Albedo just yet. I should've checked before playing it, but it's currently in Early Access, so this will be a short one. What it appears to be is a first-person shooter/adventure game with physics puzzles and a rather intense blurry filter over everything. It's going for a c...

Day Nine Game : Year Walk Source : BundleStars's Killer Bundle (still going!) Start : 09/12 End : 09/12 It's another iOS adaptation for PC, but a special one. Not only is Year Walk one of a handful of iOS games that Giant Bomb has ever Quick Looked that wasn't some crappy freemium thing, but one of the few games I was actually looking forward to playing when it wasn't exclusive to a $500 paperw...

Day Eight Game : Braveland Source : Groupees's Be Mine 15 Bundle Started : 07/12 Ended : 08/12 Braveland turned out to be fairly short in the end (though it does end with an ominous "End of Book One" line after the epilogue), but I still enjoyed my brief time with it. I won't go into my antipathy with the Mad Stackz system again, but the game manages to do a lot with a little, which is high pra...

Day Seven Game : Electronic Super Joy: Groove City Source : Bundle Stars's Firestorm Bundle Started : 07/12 Ended : 07/12 Ah, good old ESJ. Though Electronic Super Joy released last year, the psychedelic masocore platformer from Michael Todd Games received a standalone add-on in 2014 that feels sort of like a Blood Dragon or a Peggle Nights : A comparatively bite-size morsel that riffs on its s...

Day Six Game : Magicians & Looters Source : Groupees' Build a Greenlight 5 Started : 05/12 Ended : 06/12 As suspected, I wasn't too far away from the end of Magicians & Looters. It's perhaps a bit shorter than your average SpaceWhipper, even including its peers in the traditionally lighter Indie market, but that also means it doesn't overstay its welcome either. My opinion on it hasn't shifted:...

Day Five Game : Magicians & Looters Source : Groupees' Build a Greenlight 5 Started : 05/12 Morgopolis Studios's Magicians & Looters is essentially the archetypal Indie SpaceWhipper . The humble SpaceWhipper, so maligned by the major studios that the two namesake examples are either on ice ( Metroid ) or have transmogrified into a regrettable series of God of War clones ( the other one ), is a...

Day Four Game : Tesla Effect: A Tex Murphy Adventure Source : Humble Jumbo Bundle 3 Started : 03/12 Ended : 04/12 Phew, this one comes in right under the wire. Turns out, this game was a little bigger than I anticipated, though perhaps "bloated" is more the word. I'm afraid to say that my opinion on Tesla Effect has worsened now that I've played it all the way through to the end. It's still a g...

Day Three Game : Tesla Effect: A Tex Murphy Adventure Source : Humble Jumbo Bundle 3 Started : 03/12 Confession time: I've never played a Tex Murphy game, at least before today. I dropped out of adventure games around the advent of FMV and needing multiple CDs per game, and even though the Tex Murphy series are generally regarded as some of the few good ones (though perhaps still stricken with...

Day Two Game : OlliOlli Source : The Humble Indie Bundle 13 Started : 02/12 I definitely like the idea of OlliOlli, Roll7 's Indie throwback to the glory days of skateboard simulators, in which the player's sk8r av8r performs tricks with the merest of button taps while rolling down a 2D side-scrolling course filled with steps, grind rails and other skating game fixtures. It's streamlined in suc...

I've not been keeping up with new releases this year. Some, sure, but not nearly as many as I would prefer, and as a result any big end of year GOTY blog from yours truly is going to look rather tumbleweed-y as of right now. Which is why I'm replacing the usual December Desura Dementia series with Go! Go! GOTY! : a title derived from present front-runner for Indie Game of 2014 Go! Go! Nippon! ~...

Hey all bearers of curses both belligerent and numerous, and welcome to part two of the Dark Souls II Bosswatch, wherein I commentate on the various boss encounters in From Software's newest in their series of masochism simulators. We left off last time with the defeat of the Lost Sinner and the acquisition of the first of the four Great Souls, necessary (well, only kinda, it turns out) to unlo...

Greetings all, as we merge the blackest of Fridays with the darkest of Souls. The Souls games have always been a major timesink for me due to their immersion, their unwillingness to hold your hand and, most of all, the colorful and varied boss encounters that are likely to hand you your own undead ass a few dozen times apiece. These boss encounters are always the pinnacle of the Souls experienc...

I don't play Super Smash Bros. the correct way. Perhaps that's a little reductive, as there's never any particular correct way to play a video game (besides Dark Souls , of course), but I'm fairly certain that many people don't play Smash extensively for the same reasons I do. Like this, only more weathered with age. When I was younger, I had a passing familiarity with Nintendo but no real expe...

When I'm not committing atrocities with the English language with titles like the above, I like to play video games. Until recently, I used to mentally put an asterisk at the end of that statement with the footnote "*except Metal Gear Solid". Whether it's the relentless weirdness, the complex continuity or the unintuitive stealth/shooting mechanics, I couldn't say, but it was over a decade ago...

It's a spooky Octurbo bonus! And what better way to celebrate both Halloween and the end of this year's Octurbo than with Dead of the Brain 1 & 2 . Not only is this a particularly gruesome adventure game (a pair of them, even), but it was also the very last official release for the NEC PC Engine CD-ROM, appearing as late as June 1999. Dead of the Brain 1 & 2 originally began their respective un...

The King of All Monsters (well, besides Ghidorah) will be the one to see us off this Octurbo. Similar to, I suspect, a great number of people who grew up in the past four decades, I maintain a healthy respect for Toho's legendary lizard kaiju. He's one of those ubiquitous cultural icons like the Marvel/DC superheroes or James Bond where everyone has an idea of what a Godzilla movie is, even if...

Are you prepared to enter... the Riot Zone ? That's what this game probably didn't ask players rhetorically in its advertising, but I'm doing so on their behalf. Riot Zone (JP: Crest of Wolf) is one of a small handful of brawlers on the TGCD, a genre that seems oddly under-represented given how ubiquitous they were everywhere else in the early 90s. It's also based on an Arcade game, but isn't q...

We're rapidly approaching Halloween, and what better way to celebrate this spooky time with a visit to the Isles of TERRO-, oh wait, Terra. I guess that just means "Earth", doesn't it? Well, never mind that, because while Might and Magic III: Isles of Terra might not have any big scares it's certainly disquieting in that psychological way all modern horror stuff seems to be inching towards, pos...

While on this whirlwind tour of ours, I figured it was prudent to check in with our favorite Mega Man clones on the TurboGrafx, the Schbibinmen. Well, Schbibinman and Schbibinwoman. During last year's Octurbo, I looked at the one Kaizou Choujin Schbibinman game that ever got an English localization -- that would be the second one, renamed Shockman in the US -- and it just so happens that the th...

While on this whirlwind tour of ours, I figured it was prudent to check in with our favorite Mega Man clones on the TurboGrafx, the Schbibinmen. Well, Schbibinman and Schbibinwoman. During last year's Octurbo, I looked at the one Kaizou Choujin Schbibinman that ever got an English localization -- that would be the second one, renamed Shockman in the US -- and it just so happens that the third g...

This was something of a curiosity pick. Back when I was a wee littl'un in the mid-to-late 90s (well, all right, a teenager), I had a pal who would introduce me to new animes every now and again (he also introduced me to South Park; his folks had cable and he had recorded it on VHS and brought it over). Back then the pickings were slim, usually the result of whatever Manga Entertainment (which i...

Cosmic Fantasy is yet another Telenet Japan (one of the bigger companies pushing out games for the TurboGrafx-CD, and developers of the Valis games) franchise that the West only saw bits and pieces of. Specifically, this one game. Cosmic Fantasy 2 is also a Working Designs joint, who were US publishers/translators who were very selective with the games they chose to localize. They're best known...

It's probably redundant by now to say that this is another weird game. If you took all of the text from Octurbo-CD so far and put it into one of those fancy infographic word clouds, the biggest words would be "weird", "strange" and "what am I even doing" by a considerable margin. Motteke Tamago is weird inside and outside, though, as its gameplay and its release history are equally unusual. Rel...

I believe this will be the last shoot 'em up I cover for this edition of Octurbo. There's only so much you can do with a screenshot LP of a shoot 'em up, given how functionally similar many of them are and the speed at which they move. The PC Engine/TurboGrafx-16 is absurdly well represented in this genre, more so than any other of the core 16-bit consoles and I'm not sure why that is exactly,...

Couldn't dance around Ys forever. One of the greatest action RPG franchises ever made and still seeing new entries, Ys has been criminally underrepresented in the West until fairly recently (it's established a firm foothold on Steam, and I'd recommend trying Oath in Felghana or Origin ). Each game in the core series features the red-haired swordsman Adol, who travels to some other region in Not...

Strider probably requires no introduction at this point, given how often Capcom's acrobatic side-scroller comes up in Giant Bomb content, especially when @gvaranini is around. Strider was a 1989 hit in the Arcades before being brought to a whole bunch of home consoles. The non-linear NES version is the only truly divergent one; the others, like the Genesis and this PC Engine CD-ROM2 version, tr...

On today's Octurbo, we're going to look at a game far less stupid. Well, maybe not far less. It's Cotton: Fantastic Night Dreams , the originator of another strange but fairly well-regarded shoot 'em up franchise that saw its first home release on the TurboGrafx-CD. Remarkably, despite being a very Japanese " cute 'em up ", both the Arcade and TGCD versions saw US releases. That's unfortunately...

No doubt a veritable jeopardy (the appropriate collective noun) of questions is flooding your mind right now. Allow me to employ my heretofore concealed telepathic powers and publicly reveal a few of them: Why is Mento talking about that old Windows game that's on every PC? Wait, why did Minesweeper get a Turbo-CD release? Why is it Japan only? Why that boxart? Why anything? Oh god I just woke...

Remember how Assassin's Creed had a fairly controversial premise? Setting up a protagonist that was a Middle Ages Muslim assassin fighting the encroaching western Crusaders and the Knights Templar who were in some way tied to ancient deities and a modern day conspiracy? Well, it turns out that Telenet Japan beat them to the punch by almost twenty years. Exile is actually ZXR II, the sequel to a...

If Bonk is the mascot for the HuCard era TurboGrafx-16, then Yuko of the Valis series may well be the CD equivalent. Developed by Telenet Japan , which would become one of the more prolific developers working on the TurboGrafx-CD via their CD-focused subsidiary LaserSoft , the first Valis game was originally released in 1986 for various Japanese home computers. It took a genre of anime that was...

From Dungeon Exploring to Dungeon Mastering in just four days! We're making great progress on Octurbo this year. Dungeon Master: Theron's Quest is one of a number of adaptations of FTL Games's seminal CRPG classic , but this particular 1992 release really flies off the rails in comparison with the more faithful SNES adaptation released the year prior. Many aspects of this game confound me, thou...

I actually had no idea this game existed before this week. This was a suggestion from @gunstarred who I figured, given that his recent blogging has been focused on the risible Simple 2000 series, was leading me up the ninja garden path. As it turns out, Kaze Kiri: Ninja Action is a pretty neat game, albeit not a particularly complex one. It reminds me of one of the games I covered last year, Ni...

Now, you might be asking yourself, "Why would a self-respecting (ehhh...) videogamesman like Mento LP what appears to be a dating sim written and voiced entirely in Japanese starring what is clearly an underage Japanese idol?" And that would be a good question. A very good question. As it happens, Alfa System's No.Ri.Ko has a rather special historical distinction. When the PC Engine CD-ROM² deb...

Well, it's come to this. I figured I ought to cover Cho Aniki eventually, what with the TurboGrafx-CD being the very system where this whole sorry affair of beefcake shoot 'em ups originated. For the uninitiated, Cho Aniki ("Super Big Brother") is a side-scrolling shoot 'em up that borrows a page from Parodius ' book in bewildering the player with its visuals as a means to trip them up and caus...

This first week of Octurbo-CD has involved a lot of revisiting the TG-16 franchises of last year's Octurbo and getting some obvious choices out of the way. While that'll persist into week two somewhat, it has less to do with a lack of imagination but rather ensuring that we start with a sure and steady first footstep before wildly sprinting off into the terrifying unknown. In that vein, Dungeon...

Beyond Shadowgate is one of a few TurboGrafx-CD games I selected for this year's Octurbo because it builds on an old game I have a lot of fondness for. In this case, that would be the 1987 ICOM MacVenture game Shadowgate . Shadowgate has a reputation for killing its players over and over with something close to a sadistic reverie; a design decision I don't think was entirely a simple hold-over...

It's been a Metal Gear sort of day around here, what with the new bonus edition of Metal Gear Scanlon and my impulse purchase of the MGS HD Collection (I gotta stay one step ahead of those guys, it's important for some reason). As such, for today's Octurbo I'm playing what I can only describe as elaborate Metal Gear fan-fiction. In fact, I'd go so far as to suggest there was some back and forth...

Before we get too much further with Octurbo-CD, we ought to revisit a little bald friend of ours. I covered the first two Bonk games last year, so it feels only fitting that we tackle his third and final (well, as far as the TurboGrafx is concerned) adventure for the system, Bonk 3: Bonk's Big Adventure . Fortunately for our purposes, it was published as both a HuCard game and as an enhanced Tu...

I'll admit it, when you don't know nothin' 'bout nothin' when it comes to the TurboGrafx-CD, it's hard to select a list of games you really need to check out. I'm thankful for the few suggestions offered so far; though it's easy enough to pick what look like winners from the 45 CD games released in the US (Protip: probably best to avoid the ports and licensed games), the 417 PCE-CDROM² games ar...

So begins a new series of Octurbo. Figured I might as well start with one of the best acclaimed PCE-CD originals, from one of the most prolific video games series that still sorta exists. Castlevania: Rondo of Blood was released in 1993, but while it looked like a SNES game (like 1995's Dracula X , coincidentally enough. That one was based on this game) it certainly didn't sound like one. The g...

So begins a new series of Octurbo. Figured I might as well start with one of the best acclaimed PCE-CD originals, from one of the most prolific video games series that still sorta exists. Castlevania: Rondo of Blood was released in 1993, but while it looked like a SNES game (like 1995's Dracula X , coincidentally enough. That one was based on this game) it certainly didn't sound like one. The g...

Last year, I undertook an investigation into the mysterious back-catalogue of the ill-fated TurboGrafx-16 console with a screenshot LP series named TurboMento-12 , which eventually culminated in Octurbo ; a far breezier daily series that stopped after about an hour into each game. While the NEC TurboGrafx-16 enjoyed more than moderate success in its home nation as the PC Engine, the TG-16 did n...

So this is it, the very last The Previous Generation. Not quite the end of the Comic Commish, however. I have plans for this series next year, even though I'm no longer beholden to my very generous pal @omghisam for Giant Bomb memberships. I certainly appreciate the many months of fine premium content Giant Bomb has provided in that time. As always, I have three new comics attached to lengthy d...

"Mento Gear Solid?" "Yes, Snake, Mento Gear Solid is the name given to a top secret military project started in 2014. It was deemed a failure shortly after its inception because the creator of the project insisted on role-playing the intro." The version I'm playing. When it came to buying the original PS1 release, I feel asleep. Hey, my fellow animal-codenamed comrades. A little while ago I dec...

So here we are with Part 2. I left you all with the merest aperitif last time , but now it's the main course. The $5 main course of Groupees' Be Mine 14 bundle, to be precise. I need to stop with the meal metaphors; I'm hungry enough right now. There's four games to look at today, and there's a curious mix of the interesting and the "interesting". (I need to buy a damn thesaurus already.) Bizar...

Feels like it's been long enough since I've done one of these. Not an analysis of potentially abysmal yet delightfully cheap Indie games, as May Madness still lingers in the collective memories of... well, pretty much just myself, but a lengthy look at a bundle's worth of goodies to see if my faith in the value of the whole was well-placed. Prior Bundle Boggles have had me take apart a game bun...

Greetings, fellow citizens of Greenvale, to the second half of this series of "Deadly Observations": A group of 65 (sup Swery) observations, reactions, criticisms and general incredulity which I jotted down during my inaugural playthrough of Access Game's 2010 open-world horror banger Deadly Premonition . Of course, this game has a long and storied association with this site, with two huge Endu...

This is a totally normal game. Hey Zachs and Yorks, I've been playing SWERY 's and Access Games 's seminal classic Deadly Premonition of late, finally plunging the figurative harpoon into a white whale of mine after so many years. What's also noteworthy is that I knew next to nothing about the game going in, managing to avoid the many LPs (and the site's two Endurance Runs) and other articles w...

The last time I did one of these , for Namco Bandai's Tales of Vesperia some couple years back, it was a passive-aggressive revolt of what it put me through. I figured I owed it to the developers of Level-5's Ni no Kuni: The Wrath of the White Witch to present a rare scenario where the achievements for a JRPG were done correctly. Though I have a few issues with the game itself, its trophies are...

Once again we find ourselves looking into another six months of noteworthy releases. I don't know why this didn't ring true for any of the earlier Comic Commishes, but 2012 feels really recent to me. Like "last year but one" recent. Weird, huh? We saw a lot of great games in 2012, but this is absolutely the last year where the previous generation ruled the roost. At least, I'm sure that's what...

Ni no Kuni's been an interesting experience so far, though I suppose I owe it more than such a dismissive euphemism. It's not a game I was sure I was going to like, and some 50 hours later heading into the game's final act I still have yet to make up my mind. Ni no Kuni: Wrath of the White Space Ni no Kuni: Wrath of the White Witch is a 2011 PS3 RPG from Level-5 , a studio that's been making JR...

Hey mangas and, uh, womangas, it's time for another slightly more in-depth article about video game influences. I had a series some years back about video games that were clearly influenced by certain iconic movie franchises, and how the evocative and terrifying H.R. Giger xenomorph of Alien or Escape From New York's grizzled hero Snake Plisskin and the ruined metropolis that was once NYC might...

Well, I promised a second part within the week and here it is. I've had some interesting replies already, so I wanted to start by thanking those who took the time to post and also for giving me some food for thought. Especially EVO, for allowing me to consider what does and does not qualify as a game mechanic, and CorruptedEvil, for informing me that many of the most mechanic-heavy games are th...

I've spent the past few weeks kind of hopping back and forth on comics and LPs, so I figured it's about time to get back to my usual weirdly wordy worldly musings. One of the core aspects of any game, and very close to my heart as a (*former*) game designer, are game mechanics. Mechanics are the building blocks working behind the scenes of every game, from video to board to card, and range from...

Hey Space Cadets, I decided that I wanted to keep playing some of those adventure games I briefly looked into during E3's usual "anything but E3" series of mine. I've been on an adventure game kick of late, and Legend's stuff is so well written and thematically interesting that I figured it was worth showing more of it off. Mission Critical is a sci-fi themed adventure that, unlike most of Lege...

Fecal-Lord: how's dat shovel? Mento: I'm digging it so far Fecal-Lord: pretty deep eh? Mento: Decided to take a mid-game break. Don't want to beat it in one day, someone spade a lot of a money for it. Mento: It's kind of easy so far, but I don't doubt it's getting harder. I was about to throw in the trowel on that Mole Knight stage. Mento: I'll get the scoop on the later stages tomorrow, i thin...

Hey guys and gals, welcome to a new Mento Miscellany: the only blog made of 100% reconstituted video game parts. Actually, it's what I put up when I have lots of little things to talk about instead of one big central theme and, man, has the past week given me plenty to discuss. I guess the first port of call, before I start getting into all the fun stuff, is welcoming the new hires Dan Ryckert...

Welcome everyone to the newest Comic Commish, my monthly thank you to user @omghisam who was kind enough to pay for my Gold membership. I alluded to this briefly last time , but we're now entering the period of time when I began blogging on Giant Bomb on a regular weekly basis, and had gotten into the habit of illustrating my adventures with any games I happened to be playing during those seven...

Welcome to day two of this Alternative to E3 2014, replacing day one of the expo itself. I realise that's confusing, but I figure it's their fault for insisting on this "day 0" nonsense in the first place. You'll all be glad to know that today's game -- from decent, sadly decedent and Infocom-descendant Legend Entertainment -- is a heck of a lot funnier than I am. I might as well not have to wo...

Welcome to day two of this Alternative to E3 2014, replacing day one of the expo itself. I realise that's confusing, but I figure it's their fault for insisting on this "day 0" nonsense in the first place. You'll all be glad to know that today's game -- from decent, sadly decedent and Infocom-descendant Legend Entertainment -- is a heck of a lot funnier than I am. I might as well not have to wo...

Welcome to day two of this Alternative to E3 2014, replacing day one of the expo itself. I realise that's confusing, but I figure it's their fault for insisting on this "day 0" nonsense in the first place. You'll all be glad to know that today's game -- from the decent, sadly decedent and Infocom-descendant Legend Entertainment -- is a heck of a lot funnier than I am. I might as well not have t...

As is also now customary , we're following up the crazy time that was the May Madness Melange ( here in its entirety ) with an addendum of sorts in The Aftermathness. When the madness passes, I usually go back and finish off the featured games that were either particularly worthy or, at the very least, particularly close to completion before moving back to the safe confines of console shooters...

Yep, you didn't think I'd forget about the Commish did you? We only have a few hours of May 2014 left, but I can't move into June with a clear conscience without providing the next monthly entry in this series of comic adaptations of the best games of the previous generation. As always, this goes out to my Gold membership amigo @omghisam and the Giant Bomb staff for providing so much great Prem...

Well, here it is: the final entry for May Madness Melange. It's been one heck of a steamy season, and to go out on a high note I'm covering five games today instead of the usual three. Five relatively short games, I'll hasten to add, because there's no easier way to burn yourself out on games forever than to stuff five incredibly dense RPGs, or what have you, into a three day period. Instead, w...

Well, there's no escaping it. If I'm going to write a month-long feature about a whole bunch of Indie games on Steam, I'm going to have to feature some puzzle-platformers eventually. It's just the law of averages. Just like how the last May Madness Melange was a sequel to the one I did earlier about point and click adventure games, this one's a sequel to the challenging platformers I covered ba...

Today I'm checking out three games that were brought to my attention due to memorably funny Giant Bomb Quick Looks. At least that's the official stance I'm taking. Off the record, I'm trying to clear out some of my stupider adventure games, so think of this as a sequel to Melange #5 if you'd prefer. I feel I'm probably like most of you (but not all, I can appreciate) in that I view the site's Q...

If there's one genre of game that dominated my pre-teen years and onward, it's the humble and occasionally not-so-humble JRPG. Though the majority of my fellow UK RPG fans got on board the JRPG train for Final Fantasy VII -- the first core Final Fantasy to actually make it over to Europe -- I managed to book my ticket early with the SNES game Secret of Mana . I've delved into my JRPG past often...

Though I'll get to the more overtly puzzle-platformer types eventually, because Gabe knows I'm not running out of those any time soon, I thought I'd set the proverbial Stage 1-1 with a trio of -- if not exactly masocore -- quite challenging platformer games that demand a little more from the player than just some quick reflexes and an eye for shiny collectibles. I suppose I've already broke tha...

Of all the unplayed stuff I have sitting in my Steam library, the clear majority of them are Indie graphic adventure games that I've gone out of my way to track down. We've had a recent resurgence of these types of narrative- and puzzle-driven games, because it would appear that there are plenty of Indie devs out there who grew up playing Day of the Tentacle or Gabriel Knight or King's Quest an...

Today's May Madness is a little closer to my heart than usual. Each of the three games examined today are loving homages to an ubiquitous part of my childhood. We have a game based on an Atari ST / Amiga classic (maybe I should use scare quotes there), we have a game strongly inspired by one of the first computer games I ever played and a game based on a board game I played endlessly with frien...

The reason I put myself through this rigmarole every year is partly due to the joy of discovery: having an excuse to go into that inexplicably immense library of mine and pick a few games I've somehow never heard of despite owning them, just to see what their deal is and to share it with everyone. Occasionally, though, playing too many Indie games in a row can be hazardous to one's sanity. Ther...

Welcome to Part 2 of May Madness Melange, and today we're establishing the format for the rest of this month: I'll look at three games with a common theme or genre, go into detail about my time with each one and then do a big ol' compare and contrast at the end to give everyone an idea of which one they should be spending their hard-earned Steam Trading Card/Dota Hat resale money on. Today we'r...

Welcome everyone once again to another month-long feature covering the various Steam games I've allowed to accrue in my library like so much plaque build-up wonderful gaming happiness I've yet to discover. I'm mixing things up a little this year, though, taking a cue from last year's Desura December format: Instead of the "one game, one blog" per day approach, I'm going to play three thematical...

(This is Part Three of a three-part opening salvo for 2014's May Madness Melange. If you're looking for Part One, try here . If you found this page looking for cute videos of kittens or your email, I don't know what to tell you. Blame Google?) Finally, we now move onto our third game, bringing this special feature to a close. Once again, let's bring up the big ol' list of Master of Magic facets...

(This is Part Two of a three-part opening salvo for 2014's May Madness Melange. If you're looking for Part One, try here . If you found this page looking for online groceries or naked people, I don't know what to tell you. Blame Google?) Like before, we'll be following this list of criteria to compare Master of Magic to a more recent game that, in some capacity, purports to be inspired by it. F...

May Madness begins this year with a special feature; the rest of this month will be a little more compact than this. But first, some backstory: One of the few PC games I'm known to obsess over, perhaps to the point of worrying some people, is Simtex 's Master of Magic . Master of Magic was a Civilization clone that appeared halfway through the 90s (you could buy a floppy disc version!) with the...

Welcome to another edition of the Comic Commish, bringing you the greatest hits from the previous generation of consoles. As always, my eternal thanks to Gold sponsor @omghisam and the Giant Bomb crew. The year 2010 meant a lot of things to a lot of people, but for me 2010 was when I finally took the plunge and became the prolific content creator for Giant Bomb that I am today. Well, I say I cr...

...from someone who watched almost the entire thing while moderating the chat. Man, they don't warn you about this when you become a mod. So stoked for E3... Anyway, if you haven't yet seen the Giant Bomb panel, the Royal Rumble event earlier today or the 404ing It panel slightly less earlier today, go check them out first. This list might not make a lot of sense otherwise, and all of those thi...

Perhaps one of the most natural behavioral phenomenon in our gaming habits is that of loyalty: that we'd be happier to play a sequel or iteration in a series we have experience with because we're acquainted with both the standard of quality of its games as well as having a general sense of what's expected of us in terms of mechanics and controls. Launching into a new game in a series we're alre...

(Once again, the site is prohibiting me from adding reviews to the game's page, so here it is in blog form until the engineers fix whatever's up. This review's probably one of my more pettier critiques, but then having an indignant tone is what makes reviews fun.) Though marginally superior to Dead Man's Switch, Dragonfall still feels like squandered potential. Shadowrun Returns: Dragonfall is...

I wrote a blog about Chunsoft's Nine Hours, Nine Persons, Nine Doors back when I played it last year, and having just beaten its sequel - Virtue's Last Reward - I feel compelled to follow up on my musings with some more waxing lyrical on AI bunnies and unlikely heretofore untapped powers of the human mind in nonet form. So to that effect, here's another nine talking points about VLR and the Zer...

Hey guys. I gotta say, I'm a little out of it this month. Vinny's recent career shift into comedy manga cartoonist has really overshadowed these MS Paint comics I once happily produced for you all. It's hard to compete with such layered satire. I'll do my best though, because you all deserve it. So does @omghisam , my erstwhile gold sponsor and fellow fan of extremely anime animes, and the many...

(Reviews are a bit... squirrely right now, so I'm going to leave this here and turn it into a review later when the site lets me. Tappingo 's okay! Turns out! Probably not much competition for something like Picross e4, but still an interesting take on the ol' numbers and pictures format.) Tappingo joins an increasingly populated list of worthwhile 3DS eShop purchases. I'm a big fan of Picross...

"So It Begins" - Beat the Tutorial. - 08/01/2013 Much has been said of Mossmouth 's Spelunky of late. Originally a PC game, Spelunky began as a procedurally generated side-scrolling platformer inspired by the intensely difficult Atari 8-bit game Spelunker . Initially free, designer Derek Yu would incrementally update the game, adding new surprises and tweaking various aspects until it all culmi...

All good things must come to an end. By extension, that also includes things like this playthrough of Go! Go! Nippon! ~My First Trip to Japan~ (I'll miss you most of all, tildes!), an educational visual novel from H-Game developers Overdrive that was ported to Steam by MangaGamer. I will say that this game's been quite informative; a beginner's crash course in Japanese tourist hotspots and hoar...

Mokarimakka! We're still in Kyoto for a second day of anime shenanigans, or shenanimegans, in Overdrive's highly informative if barely interactive visual novel Go! Go! Nippon! ~My First Trip to Japan~ (tildes wa sugoi). I promised you salacious content, or least heavily implied it, but the game's decided to grow up in recent updates. Instead, continue to enjoy this all-ages appropriate guided t...

Okaerinasai! On the last episode of our virtual Japanese vacation, as directed by Go! Go! Nippon! ~My First Trip to Japan~ (~raise your tildes~), we made plans to visit old Kyoto town to cap off what's been an eye-opening excursion to Japan, from its majestic shrines to its bustling metropolitan centers to its naked animes. I hear Kyoto's a very traditional sort of place though, so maybe we'll...

Guys, I'm running out of two things: Tokyo districts that I've heard of, and patience. As we enter the fourth day of this unnecessarily hypersexualised informational visual novel of an ideal Japanese vacation - the exclamation- and tilde-swathed Go! Go! Nippon! ~My First Trip to Japan~ , a product that was seemingly gifted to me entirely to get my dander up - I'm hoping we'll finally get a day...

Ohayou! We're now in Day 2 of our virtual Japanese vacation, courtesy of the edutainment visual novel Go! Go! Nippon! ~My First Trip to Japan~ (tildes till the end). Today we're heading to Shinjuku, perhaps best known for hosting Kabukicho - Tokyo's infamous red light district. However, this decision was less spurred by wanting to see even more inadvertent creepery (creepitude? creeposcity?) th...

Well, I since I'm out here in Japan doing it up right, I might as well turn this into a daily series for the rest of this week. Of course, it's not actually me in Japan, but my lascivious bumpkin avatar Goku in Overdrive's Go! Go! Nippon! ~My First Trip to Japan~ (must include tildes, always) - a visual novel created exclusively for English fans to teach them about Japan's superiority, as if ev...

So yeah, I was recently gifted the new Steam release Go! Go! Nippon! ~My First Trip to Japan~ (I'm only assuming the tildes are important) and who am I to turn down a vacation in the land of the rising sun? I can eat sushi, relax in hot springs and maybe even meet the anime of my dreams? No seriously, what the hell is this thing? Why am I getting sent even more weird anime games? Well, I guess...

Woof. Reached 4-3 three times trying to get Spelunky 's "Speedlunky" achievement. I believe I'm just about done procrastinating, so here we go: The Comic Commish for February, covering the first half of 2009 . Whether it's my fault or the industry's, the first half of that year was surprisingly light on releases that I recall fondly. I guess I can't be too surprised, given the tumbleweeds we've...

Spelunky Tales: A monkey just stole one of my bombs, ran off, blew up and revealed the Black Market entrance. Thanks little guy! — AJ Ingram (@KingMento) January 19, 2014 Spelunky Tales: If a Yeti has a wall to play Cooler King against, he doesn't care how many hearts you've painstakingly accrued. — AJ Ingram (@KingMento) January 20, 2014 Spelunky Tales: Had the Book, beat Olmec over the portal...

Hey! I played some video games this week. How about that. Sure doesn't sound like something I'd do. Let's humor me in my new endeavors with a pair of not-quite-a-review appraisals. Remember Me I feel like the whole "we want a female protagonist" debacle was resolved with the publisher compromise of "fine, but only if we get a nice butt shot on the cover art". Remember Me is a game from DONTNOD...

All right. I want to make something clear: I tend to do these Bundle lowdowns as a way of highlighting the cream of the (very) Indie crop, rather than admonishing a bunch of amateur game designers for even trying to compete with the big boys. One of those things makes me seem like an underdog supporter, while the other makes me seem like a jerk kicking sand in people's faces. Though the first h...

Hey all. In lieu of any big ongoing daily series this year for Steam or Desura games (since I've decided to go back to the drawing board to be a little less predictable) I'm still going to run these Bundle Boggle features intermittently whenever an interesting Indie bundle crosses my path. This week I'm looking at Groupees' current Bundle Yourself collection: a group of Desura games with some i...

Player choice is one heck of an idea. It's also a bit ambiguous as far as fancy meta-ludology talk goes. I mean, the player really has all sorts of choices before even taking into account the game's breadth of narrative or progression options. They could even choose to stop playing, which is perhaps the sort of concern that should be at the forefront of a developer's mind before making any desi...

Hello again everyone. Though I usually spend a few paragraphs setting up this feature and what it's about, I'm going to talk about how crazy all this moderator business has been. If you want the usual opening spiel, go check out one of the previous Comic Commishes . So yeah, I was made one of the two new mods last week. I can't really talk about that process, beyond saying that the current mode...

The term "co-op", when pertaining to video games at least, might carry a few ambiguous connotations but generally always means two or more people helping each other to reach the game's conclusion. Whether this actually involves a second human player or an AI partner is something that's become increasingly left to the player's discretion, as AI behavior has grown more sophisticated as newer gene...

We at Giant Bomb are no strangers to audacious claims and bold proclamations when it comes to our favorite games, and how the editorial staff's emphasis on open subjectivity (not that there's really any other way to review games...) and diverse personalities might pop out the occasional opinion that runs perpendicular to the norm. It's part of the site's strength that it can hold controversial...

I don't think I'll do resolutions next year. I mean, there's still plenty of goals I've set myself to accomplish in 2014, I just don't think I need to be as endlessly self-reflective with them as I have been with the ten resolutions I made at the start of this year . I'll keep on with all the blogging and list-making, focusing on the Indie stuff especially since it continues to be more interest...

Welcome all once again to a new Comic Commish, this year (well, October to September '14, which is still technically a year) highlighting the best games of the last console generation for those who missed out for whatever reason. Maybe you were strapped for cash over the last six years, maybe you had three jobs and no time for games, maybe were trampled in a 2006 Black Friday sale and spent all...

Welcome to the final part of December's Desura Dementia Deux, with my last batch of three titles so Indie they were games before it was cool, or something. I dunno, I've written four of these intros already. I'm just checking out some Desura games is all that I plucked out of my game list in a random fashion. They're some interesting curios, for the most part, and some could use the support for...

Hey all to another episode of December's Desura Dementia Deux, my annual appraisal of Indie games too cool for Steam that's at least two "de" words too long already. (Not that I won't be adding more next year.) Though I selected this year's fifteen games randomly, by an astonishing coincidence they're all 2D platformers today. Not just any 2D platformers either: each possesses a certain retro c...

Hey all once again to another December's Desura yadda yadda yadda. If you're just joining us, I'm giving the little digital distribution service that could some exposure by exploring a few of the games it has on offer. The three games burped up by the randomizer today are perhaps some of the most underwhelming games yet, but let's not start this article off on a downer. At least they're interes...

It's another part of my trio-based format for December's Desura Dementia, wherein I look at Desura games that are the niche-iest bunch of niche titles that ever niche'd. So tuck into some quiche as I unleash the niche by clumsily swinging my critical eye over these three Desura games like its some sort of judicious bardiche. This is awful wordplay. I don't know what to tell you. Is it Asteroids...

Hey folks and welcome to another monthly feature of mine, returning for its second year. I make a big furor about Steam every March, but it's easy to neglect its smaller, Indie-r brother Desura - a digital distribution service that focuses more on smaller studios and developers, and were selling games in Alpha states before it was cool. Many Desura-only games are on the waiting list to be Green...

Hey folks and welcome to another fashionably late Comic Commish: my monthly expression of gratitude for my magnanimous Gold membership sponsor @omghisam . If you didn't catch last month 's inaugural feature (or any Comic Commishes before then), I simply doodle a bunch of stickfolk that vaguely resemble video game peoples doing video game stuff. The spin for this sponsorship year (October '13 to...

Man, it's been almost a week since I put out the first blog of this multi-part look at Groupees' new (well, old at this point) bundle Be Mine X : the tenth in their flagship series of Indie game/soundtrack collections. Last time, I covered four games that were available for anyone who paid at least the $1 minimum, and this time we check out the original four games given to consumers who spent f...

Wouldn't believe how many iterations that title went through. So glad I settled on something sensible. (Thanks to @video_game_king and @pollysmps for the suggestions! I didn't use them! Sorry!) Hey Giant Bomb peoples. If you're like me, you've probably found yourself with a minor bundle addiction these past few years. Sites like Indie Royale , Groupees , Indie Gala , Bundle Stars and, of course...

Welcome to the final and spookiest Octurbo, after which I consign this feature to the graaaave. And then also yoooou? Because death threats are scary, right? Or lawsuit-incurring. Uh, let's forget I said anything. So today we take a not-at-all-predictable route and delve into Namco's macabre brawler Splatterhouse . Splatterhouse has a long and storied history you can read all about somewhere li...

Our penultimate game for this month-long TurboGrafx-16 feature is Samurai Ghost (Genpei Touma Den: Kan no Ni): a rather perplexing action game that is the sequel to the even odder Genpei Touma Den - perhaps best known to a few of us as memorable GCCX entry The Genji and the Heike Clans . Oddly, TG-16 owners received the sequel but not the original, which wouldn't see a localization until a deca...

As we count down the last three Octurbo games I've decided, in a half-assed attempt to be seasonal, to select the scariest three games left on my list to see this feature out. First up is Sankindo's Fushigi no Yume no Alice , which I interpreted as "Alice in Wonderland, but with a Fushigi Ball". I mean, that's basically that Jim Henson movie Labyrinth, right? Turns out "fushigi" just means "won...

Welcome all to the fairly delayed relaunch of The Comic Commish: a monthly feature in which I pay for my Gold Membership with MS Paint doodles in the least equitable deal since the purchase of Manhattan. When I'm not biting the hand that feeds with ill-advised Native American jokes, I occasionally like to reflect on the roads less traveled. Like, the virtual roads. From video games. That I have...

I'm sick as hell today, but nothing stops Octurbo dammit . Thankfully I won't need much of my faculties to comment on today's game, though they certainly would've been useful to have while playing it. I hesitate to make another Volgarr comparison so soon after the last one (and I've yet to play it anyway, so there's a certain degree of "what the hell am I even talking about?" when bringing it u...

Time to dig up another half-forgotten gem (well, semi-precious rock, maybe) from the TG-16 sedimentary with Cratermaze . It's funny, after so many of these Octurbo games I'm starting to see a lot of connections to those that have come before. For instance, the action maze gameplay of Cratermaze is very similar to Batman 's, and it takes Keith Courage 's route of taking a fairly well-established...

Welcome, all, to another indecipherable Octurbo. Today we look at Data East's Silent Debuggers : a puzzle game about quietly solving IT problems for a major software development company by scanning thousands of lines of code for erroneous integers and logic loops. Just kidding, it's actually a claustrophobic sci-fi first-person shooter that somehow merges together Metroid Fusion and Snatcher ....

Hey everyone, it's my birthday! Now you might think I have better things to do today than to write another TG-16 blog, but nothing stops Octurbo consarnit. It is a special day, though, so I'm going to play something I didn't really need to cover but feel like doing so anyway: Taito's Parasol Stars , the third game in the Bubble Bobble/Rainbow Island trilogy. Parasol Stars is easily the best gam...

Taking another sip of PC Engine grease, and then spitting it out because holy shit this is not my Dr Pepper at all, we have a new NCS game in the form of Dragon Egg : a platformer with an upgrade mechanic that, to me, didn't feel like a million miles away from Volgarr the Viking 's. Thankfully, though, Dragon Egg is nowhere near as difficult as Brad's Neverending Norse Nemesis. NCS (or rather i...

Oh, Yo Bro. One of the few American-exclusive TurboGrafx-16 games, Yo Bro - as its unambiguous name might suggest - depicts the adventures of a skateboarding bear in Santa Cruz. The game has a definite ToeJam and Earl flair, from its incredibly 90s presentation to its sorta open-world nature, though Yo Bro is considerably worse. Its problems are largely due to the game design, which feels like...

I initially wasn't going to do this one but then I played it and figured it's about time I got around to some half-decent TG-16 games again, even if they're just graphically-enhanced NES ports. Jackie Chan's Action Kung Fu is probably the best known Jackie Chan license game outside of that one Arcade fighter where Jackie fights Mortal Kombat knock-offs , and pits a Drunken Master-era Jackie aga...

Octurbo's back once again with another TurboGrafx-16 oddity. Today we're looking at the Atlus (yes, that Atlus) game Somer Assault , a.k.a. Mesopotamia, in which the player controls a slinky armed to the teeth and ready to throw down against twelve mechanical steampunk bosses that represent signs of the zodiac that were willed into existence by an evil megalomaniacal sorceress dressed like Zoot...

Took a little hiatus yesterday to polish off Dark Souls, but here we are with another Octurbo. Following the end of Man Week, the theme of the next group of games is that there is no theme. Pretty avant-garde, right? First on the chopping block, and following in Batman's wake somewhat, is another Japan-only game based on a beloved 1980s action movie from America. I mean, it's Die Hard. You can...

Man Week finally draws to a close as we take a look at ICOM Simulations' Ghost Manor , which kind of has the word "Man" in it, kind of. ICOM's best known for their MacVenture series of early point and clicks: Deja Vu, Shadowgate and Uninvited. So this should be a fairly cerebral, fairly story-based, fairly unfair adventure game based on the developer's history, right? It's probably not an abjec...

Octurbo Man Week meets Technicality Thursday with Chew Man Fu, the racially-sensitive puzzle game. Do you has what it takes to foil a grotesque stereotype by kicking him directly in his balls? Can you live with the murder of countless innocent hedgehogs, turtles and penguins? Can you abide an old man on a cloud who keeps hitting on you? Then Chew Man Fu might just be for Chew Man You . Of All t...

More superhero shenanigans here on Octurbo. Today we visit the foreboding Gotham City to see what ol' growly's up to on the TurboGrafx-16. There are... quite a few strange things about this particular adaptation. The chief of which is that this game was never released outside of Japan, even though it's based on an American comic book and has no Japanese text in it. Oh, but the oddities don't en...

On this episode of Octurbo Man Week, the concussive sounds of inevitability ring in our collective ears as we finally cover Hudson's most famous little bald guy. No, not that one, the other one. The one that drops bombs everywhere. Bomberman '93 is one of those games people tend to list as the "best" of the early 2D Bombermans, alongside Saturn Bomberman and Super Bombermans 2 and 3, which is a...

Welcome to Day 2 of Man Week here at Octurbo. Today we look at NCS's Shockman , another superhero parody action game that skews a little more towards Mega Man than Bravoman did. In fact, it's highly reminiscent of Mega Man X, only without the non-linear enemy select, which is quite a feat considering it pre-dates Capcom's Mega Man spin-off by a couple of years. Shockman is actually the second g...

All right, let's move on from the RPGs. The only thing I had left was Order of the Griffon , and it's about as impenetrable as any of the Gold Box D&D games. Well, maybe it isn't that obtuse, but it's another first-person dungeon crawler and I've seen quite enough of those for the time being. Instead, we're moving onto a new theme. As someone who is frequently associated with hyper-masculinity...

We're going old-school Namco today with the PC Engine remake of The Tower of Druaga , the godfather of all Japanese action RPGs. For those unaware: The Tower of Druaga, or "Druaga no Tou" since this version was never officially localized, is a maze action game with an RPG flair in which you simply need to find a key and exit the level. However, choosing to take the direct route makes things ver...

All right, so that last Octurbo got a tad too salacious towards the end there. Perhaps I should actually start vetting these things before jumping in with the screenshot button. At any rate, let us all never speak of the Lady Sword incident again. Moving right along, today we look at Bubble Bath Babes Dragon's Curse, part of the Wonder Boy dynasty and one of many TurboGrafx-16 adaptations of th...

Well, today I was going to look at the sequel to Dungeon Explorer in order to continue this "sequels to TurboMento-12" angle I had going on, but it's a TG-CD game and thus a little outside the scope of this feature. I can't really ignore the CD games forever, though, because they're as much a part of TurboGrafx's legacy as its HuCard games. More so, perhaps, since it includes all the Valises an...

Man, how excited am I to jump back into Neutopia? For those who didn't join us on the ludicrous 300+ screenshot journey last time, Neutopia is a quite blatant Legend of Zelda clone intended to give the TG-16 its own version of the green-clad adventure series. Neutopia II seems to be more of the same, though hopefully with a few improvements and, perish the thought, a bit more of its own persona...

So the theme for week two is JRPGs, at least until I run out. My favorite genre is legendarily well represented on the Super Nintendo and fairly well catered towards on the Genesis too, but what about the TurboGrafx-16? Maybe it has some hidden gem that's the equivalent of Chrono Trigger or Secret of Mana. I mean, probably not, but it's worth checking what's out there anyway. Of course, I'm goi...

Rounding off a week of TG-16 staples we visit Hudson's big flagship series that has nothing to do with pyrotechnics: New Adventure Island . Oddly, considering how deeply involved Hudson was in the Turbografx-16 and much of its game library, this is the only outing of Master Higgins (or Meijin Takahashi, depending on your region) for the TG-16. It's a solid enough iteration in the series, releas...

Cadash is perhaps better known as an Arcade multiplayer action RPG, of which there aren't too many of outside of Shadow over Mystara and Gauntlet. It did receive a well acclaimed TG16 port, though, which appears to be quite faithful to the original cabinet, at least compared to the Mega Drive version. I haven't got MAME set up to make an informed case for or against it, so I'll give Taito the b...

I feel like I didn't play nearly enough of this to form a fair opinion, yet at the same time I feel like I've played way more than I would ever want to. Such is the paradox of the Alpha Zones. Keith Courage in Alpha Zones is an example of what happens when you take an anime/manga with an established world (in this case the admittedly obscure Majin Eiyuuden Wataru ) and try to recontextualize it...

Yep, I'm doing a screenshot LP of a pinball game. Spoilers: this might be a short one. NAXAT/Compile's Alien Crush is widely regarded to be one of the better pinball video games for the TurboGrafx-16, if not the 16-bit era entirely. As will be immediately obvious, the game takes its artistic inspiration from H. R. Giger's xenomorph designs for the movie Alien. I've always felt (and Alien Crush...

Let's just get this one out of the way. JJ & Jeff is a reskinned (I'm not sure that nomenclature even applies here) version of Kato-chan and Ken-chan, an absurdist scatological platformer featuring two Japanese comedians/TV hosts that's largely known for its poop gags. It's also one of the most well-known TurboGrafx-16 games as a result, so it's perfect for a quick glance if not a full TurboMen...

Welcome to Day 2 of Octurbo. I probably won't stick to a daily schedule; the idea was to do this whenever I had an hour free to make it all happen. Still, spreading it out seems like it would preferable to dumping two or three on everyone on the same day. My boredom needn't correlate to everyone else's irritation, after all. Bonk's Revenge is, of course, the sequel to Hudson's Bonk's Adventure...

Hey, it's the first episode of that thing I just threatened to do. Blazing Lazers , also known by its punchier Japanese title of Gunhed, is a shoot 'em up from Compile and widely considered to be one of the best, if not the best, shmups on the TG-16. Considering every third game for the system was a shoot 'em up that seems like high praise indeed, but then it's only to be expected from Compile....

Greetings, fellow webizens of Immense Incendiary. As you may already be aware, I've been posting screenshot LPs of TurboGrafx-16 games throughout the year as part of a feature I tentatively dubbed TurboMento-12, a name it got stuck with in lieu of anything better. The goal of TurboMento-12 was twofold: A) I wanted to show off the library of a console very few of us ever got to see, either due t...

On the very last day of September, it's time for a new TurboMento-12! I'm going way, way off the beaten path today with Westone 's Blue Blink . It's a game with some pedigree, as Westone are the developers behind Sega's super popular (well, 20 years ago) Wonder Boy series, and Blue Blink itself is adapted from the very last anime Osamu Tezuka ever worked on, about a boy, a magical blue donkey a...

Hey Fond Bomb-adils, it's time for the very last Comic Commish, at least with this format. Maybe you saw one of the eleven other ones of these I did, but this is a monthly feature in which I propose three ideas for new Giant Bomb subscriber content as a way to thank both the site and my Gold Membership Sponsor @omghisam for allowing me the privilege to see what they're up to behind the pay barr...

Welcome to another blog in this series scrutinizing (well, yapping about first impressions, really) the various games in the Experimental Game pack, given to those who supported the LA Game Space Kickstarter or have since supported it via their website . This will be the last one for a while, as I've reached the end of what is currently available. However, even after four parts, there's still a...

Welcome back to another brief glance at the many games in the LA Game Space Experimental pack; a batch of games given to Kickstarter backers and, for the time being at least, anyone who wishes to drop $15 on their site. As I'm sure you're all aware at this point, Patrick has posted a Quick Look Solo video that focuses on some of the higher profile games in the package. There's plenty more that...

Howdy once again to another showcase of the LA Game Space Experimental Game bundle. As predicted, Patrick is well on the way to publishing a video of several of these games in action, so I figured I better get the lead out if I want people to read some schlub's thoughts in a text blog before they can watch some industry vet's thoughts in a video. Of course, I have the same set-up he does (even...

Hello friends. A little while ago, I decided to put some money towards the LA Game Space Kickstarter. The goal of the project was to set up a location in downtown LA where game designers could work, talk and present ideas to each other. I think there's going to be exhibitions and the like later on as well. The thing I was interested in, however, was a batch of preliminary games that would eithe...

Greetings fellow virtual treasure hunters. While it wouldn't be an exaggeration to say that almost every video game attempts to scratch that itch of pursuing material gain, if only peripherally, it seems the past few games I've played have really emphasized the whole "find and collect" central tenet of loot, looting and other miscellaneous forms of grand lootery. However, what I've discovered i...

I've always wondered what it is about VGM that rates it so highly in my estimations, to the extent that numerous music playing devices I have owned were invariably filled at least halfway with tunes from video game soundtracks. Yet a bunch of bleepy-bloopy instrumentals through the limited medium of a video game system's sound chip can't really compare to professional studio-recorded material b...

I gotta hand it to user @polyesterkyle , he suggested a real banger for this month. Data East 's Bloody Wolf is a Commando style run-and-gun that gained notoriety in the arcades for its wonderful Engrish before settling on home consoles with a far more intelligible TurboGrafx-16 port. It's the spiritual successor to Data East's earlier hit Heavy Barrel , but takes inspiration from all sorts of...

Female Protagonists! All right, so before we begin in earnest, some ground rules: This blog is in no way meant to support or counter the arguments of a Ms. A. Sarkeesian. Lord knows the internet's full of that (as well as being just full of it in general) already. I know how threads on the topic of the Tropes vs. Women in Video Games video series tend to snowball into avalanches, so this is the...

Toms, Doms and other assorted Bombs, welcome to another charmlessly garrulous Comic Commish. The penultimate picks for this petard-based premium program pageant are dedicated, as always, to Gold sponsor @omghisam and the fine folk of this establishment who are tirelessly creating quality subscriber content as we speak - that after today we'll have had three new pieces of premium content this we...

No big unifying theme for the blog this week, besides maybe "sibilance", but rather a whole smattering of odd things I got up to. It's this point in the summer when things start to get weird as the various TV shows, video game releases and even podcasts (my bad movie lampooner of choice, We Hate Movies , is taking a month-long hiatus right now, and the McElroys' hilarious more-harm-than-good ad...

While everyone else was having needlessly overwrought conversations about a single review from a site no-one seems to particularly care for considering they only ever get brought up once they've displeased the Gamer Collective Consciousness (with perhaps a few additional discussions about a certain irascible Indie game developer for flavor), I've been pontificating with GB PCRPG aficionados @sp...

Welcome everyone to the Underground Railroad of Turbografx-16 retro-gaming. I'm your host Harriet Turbomento and this... is a horribly offensive way to introduce a feature. Let's just all pretend this intro never happened. Nope, stop reading. NEC 's Genji Tsuushin Agedama - our game for July - is a bizarre take on a run-and-gun in that you are actually constantly running throughout much of the...

Howdy peeps, creeps and Sweeps to another The Comic Commish: that regular feature where I propose a trio of exciting premium feature ideas for the site's owners to roundly ignore. But it's less a genuine attempt to spruce up the site's content than a way to thank them in homage for all the excellent subscriber content they create, as well as thanking my good inter-pal @omghisam for allowing me...

Hey friends. We've all been profoundly affected by Ryan's passing as evidenced by the sheer mass of obituary blogs, artwork, video compilations and well-wishers from Twitter, NeoGAF, Reddit, Hollywood Life (for some reason) and other places too numerous to mention. Before and after hearing the news I was playing a little game called Planescape: Torment - an Infinity Engine RPG far more story-dr...

Welcome back everyone. Part 2's going to look at some of the other Nintendo products that Monolith Soft has helped out on. I'm also going to check out a few of their Japan-exclusive games and the games on the horizon, like the recently released Project X Zone . ( Part 1 was back here if you missed it.) Relationship with Nintendo Ah, if only. [Image from N3on of the Smashboards forums., accordin...

Monolith Soft , not to be confused with the FEAR/Condemned fellows , is a Japanese developer of some recent burgeoning prominence. Originally a team of Xenogears developers that shot off from Square-Enix when they decided to take their inscrutable giant robot RPG series into their own hands, Monolith's slow rise to one of the most important JRPG developers of the modern era mirrors that of Leve...

Resolutions! They're like achievements, only no-one cares! Oh wait! That's achievements too! I was going to be good and check in on the ten rather ludicrous resolutions I had set for myself this year more often than simply once at the halfway point, but it seemed like so much self-indulgent navel-gazing - or rather, more self-indulgent navel-gazing than even I was prepared to put up with. So th...

I love rhythm games, but there are times where I'll be darned if I can figure out why. You might surmise from reading this screed that I've just been driven to abject frustration of crashing and burning for the umpteenth time on a video game intended for the rhythmically-inclined, and you'd be correct. The game in question is Nintendo's generally stellar Rhythm Heaven Fever (unfortunately burde...

Greetings all Turbo lovers! It's time to rocka rolla another demolition of a beloved 16-bit video game by ramming down this month's screenshot LP for a PC Engine game (one of many that were sadly only unleashed in the east) that I British-stole from the internet. But I'd best stop talking about my committing sin after sin before my I stain my class any further and move onto this game's introduc...

Bienvenido, Mr Roboto, to the monthly Comic Commish here once again to bring more mirth to one's girth, or vice versa. As is now custom, I present a thricefold Premium Feature content proposal for this site's owners to ignore at their peril. This is, as always, to thank magnanimous magnifico @omghisam for sponsoring my Gold membership this year and the purveyors of professional puerility that a...

Day 0 Day 1 Day 2 Day 3 The sun sets on another E3, and where there's a sunset there's a vampire waking up and ready to start a night of frivolity. Hot cup of O rhesus negative ("The best part of waking up, is O Neg in your cup!"), a bit of calisfangics to limber up and then it's off to do whatever it is vampires do. I guess bite people? So yes, this is the fourth and final part of this Vampire...

Day 0 Day 1 Day 2 Day 3 Hey all. Just a short one today since it's getting late. Well, it's getting early if I wanted to be more accurate, but it's kind of the same thing for vampires. What were we up to? Ah right, about to get the bejeezus spooked out of us. The Ocean House Hotel is the focus of today's venture into the world of Vampire the Masquerade: Bloodlines, Troika's toothsome horror RPG...

Day 0 Day 1 Day 2 Day 3 Hey vamps, scamps and tramps, welcome to another exciting day of B3: Biting, blood and... brole-playing. I'm neck-deep in Troika's most ambitious (and possibly best received) RPG Vampire the Masquerade: Bloodlines and left you all with the merest coppery taste of things to come. The Story So Far Odette, a lovable failing artist from LA, has been turned into a vampire by...

Day 0 Day 1 Day 2 Day 3 Creating a reading alternative to E3 is an annual tradition. An annual tradition which is a little too close to a certain other month-long annual tradition for my liking, but then that's what I get for wanting some alliteration. Rather than just inventing some last-minute nonsense for four straight days I'm basing this feature around a singular theme: Vampires! What's th...

So there I was, finally done with a month straight of playing a new Indie Steam game (almost) every day. I'd actually beaten a handful of the games I played and managed to completely disregard an even larger handful. While I really wanted to move onto something completely different before utterly burning out on even more whimsical/melancholic platformers with time manipulation/clones/physics/ha...

May the Thirty-First The game: Zeboyd Games 's Cthulhu Saves the World The source: GB user @awesomeandy alongside Breath of Death VII (thanks!) The pre-amble: Cthulhu Saves the World is a throwback to the 16-bit JRPGs of our youths and is more or less the same game as Zeboyd's earlier parodic Breath of Death VII just with new characters, new settings and a new story. The game follows the advent...

May the Thirtieth The game: Klei Entertainment 's Don't Starve The source: GB user Murtaug via the Steamgifts.com group (Thank you!) The pre-amble: Don't Starve is a procedurally generated survival game where the player character must survive as long as possible without their hunger, sanity or health gauges running fatally low. The player can collect various objects from their surroundings and...

May the Twenty-Ninth The game: Ice-Pick Lodge 's Cargo! The Quest for Gravity The source: Indie Gala 6 The pre-amble: Cargo! is a third-person action game with construction elements (think Banjo-Kazooie: Nuts & Bolts ) in which the planet's sudden lack of gravity has caused almost all of humanity to float off. The only terrestrial beings left are the "Buddies" - impish humanoid creatures who cr...

Hey all, it's time to delve once again into the TG-16's mostly maligned library for another TurboMento entry. I took time away from reviewing intelligent Indie puzzle-platformers to cover a platformer that... well... I don't know if I'd call it smart, but you definitely have to use your head a lot. As it were. Bonk's Adventure , known elsewhere as BC Kid and PC Genjin (it's like "PC Engine", ge...

Didn't think I could get this in under the wire. The May Madness has been all-encompassing this year, but I've managed to carve out a few days to get May's Comic Commish (and later, the next TurboMento-12) up during the month for which it is assigned. As always my gratitude goes to @omghisam for buying me a Gold membership and for Giant Bomb itself for its entertaining premium member features,...

May the Twenty-Fifth The game: Christine Love 's Analogue: A Hate Story The source: The Indie Royale Getaway Bundle The pre-amble: Analogue: A Hate Story is a dramatic visual novel from Canadian developer and writer Christine Love. The player is an unnamed hacker who is tasked with recovering all the data files of a centuries-old Korean spacecraft for a historical society. To this end, they mus...

May the Twenty-Fourth The game: Analgesic Productions 's Anodyne The source: The Retro Groupee Bundle (and I also owe a thank you to user @starfoxa for the heads-up) The pre-amble: Anodyne is a 16-bit action adventure game that very much takes its cues from the Legend of Zelda series and Link to the Past in particular. The goal is to explore an increasingly surreal series of worlds and conquer...

May the Twenty-Third The game: Edmund McMillen 's The Basement Collection The source: The Humble Indie Bundle 7 The pre-amble: The Basement Collection is a group of games that Edmund McMillen and his frequent partners - such as Florian Himsl ( The Binding of Isaac ), Tommy Refenes ( Super Meat Boy ) and Danny Baranowsky - worked on before he hit it big with Super Meat Boy. A batch of mostly exp...

May the Twenty-Second The game: Eyebrow Interactive 's Closure The source: The Humble Indie Bundle 7 The pre-amble: Closure is a puzzle game that chiefly concerns light sources. Any area not lit up is entirely formless, regardless of whether or not there is actual solid ground hidden by the darkness, and if the player character or any items are left in the darkness they'll fall off the screen....

May the Twenty-First The game: CSR-Studios 's Dead Pixels The source: The Retro Groupees Bundle The pre-amble: Dead Pixels is a highly referential side-scrolling zombie shooter presented in a deliberately low-tech pixel style with VHS noise effects over the top. The player chooses the length of the game and attempts to get through several long screens filled with zombies, using the items and we...

May the Twentieth The game: Soldak Entertainment 's Depths of Peril The source: The Indie Royale Spring Bundle The pre-amble: Depths of Peril is a fantasy third-person action RPG in the Diablo mold but with a twist: The player's adventuring group, named a covenant, is directly competing with several AI-controlled covenants in repelling the forces of evil and becoming the most powerful group of...

May the Nineteenth The game: Lizsoft / Carpe Fulgur 's Fortune Summoners: Secret of the Elemental Stone The source: GB user @omghisam (thanks!) The pre-amble: Fortune Summoners is a side-scrolling action RPG and follows Carpe Fulgur's previous translation projects Recettear and Chantelise in tone and style. Which is to say, it is as cute as a button and almost as difficult to swallow. The playe...

May the Eighteenth The game: Evolutionary Games's Galactic Arms Race The source: The Be Mine Anniversary Bundle from Groupees. The pre-amble: Galactic Arms Race is a shoot 'em up/RPG in which a player can accept missions, destroy enemies and level up their various ship functions and find new weapons in a series of incrementally higher level sectors of contested space. The real draw is the game'...

May the Seventeenth The game: Digital Arrow 's InMomentum The source: The first Indie Gala bundle. The pre-amble: InMomentum is a first-person platforming game that... what's that? You already identified the problem with it? Well, let me just finish the pre-amble first, speedy. It's a first-person platforming game in which the goal is to reach the end of each of its elaborate cyberspace-esque o...

May the Sixteenth The game: Black Jacket Studios 's Metal Drift The source: Bundle Stars' Catnip Bundle The pre-amble: Metal Drift is an online multiplayer competitive vehicular combat/sport game in which the target is to score points by collecting a ball deposited in a central location and putting it in the opponent's goal. Deterring you from this task are the opposing team of hover cars with...

May the Fifteenth The game: Konjak 's Noitu Love 2: Devolution The source: Indie Royale's June Bug Bundle The pre-amble: Noitu Love 2: Devolution is a scrolling brawler and the sequel to Noitu Love , which was a homage to 8-bit action games. In the same vein, Noitu Love 2 is based on classic Treasure games filled with frenetic action and oddball bosses. The player controls operative Xoda Rap (w...

May the Fourteenth The game: IonFx Studios 's Obulis The source: Bundle Stars' Catnip Bundle The pre-amble: Obulis is a physics-based puzzle game in which the player must sever chains and ropes holding up marbles in such a way that they all end up in identically-colored receptacles. As well as puzzling out which rope is meant to be severed when, the player needs a keen sense of timing and preci...

May the Thirteenth The game: Tale of Tales 's The Path The source: The Evolved Bundle The pre-amble: The Path is a survival horror adventure game in which the player chooses one of seven sisters, each at a different stage of their childhood/young adulthood, and guides them to their grandmother's house in the woods in a spin on the Little Red Riding Hood folktale. Though the game explicitly tell...

May the Twelfth The game: Recoil Games 's Rochard The source: Humble Indie Bundle 6 (getting a lot of mileage out of that one) The pre-amble: Rochard is a 2D physics-based action platformer starring tough space miner John Rochard: a hard-working, hard-accented salt-of-the-earth type currently employed by Skyrig to locate and extract valuable deposits of Turbinium from asteroids. The worst day o...

May the Eleventh The game: ACE Team 's Rock of Ages The source: User @teflonbilly (thanks!) The pre-amble: Rock of Ages is a comedic action/strategy tower defense game in which two players compete to be the first to roll enough giant boulders with bemused expressions past the other player's defenses. The game is depicted as a series of contests between tortured Greek mythological figure Sisyphu...

May the Tenth The game: Nifflas 's Saira The source: The very first Indie Gala bundle. The pre-amble: Saira is a platformer/puzzle game from Swedish developer Nifflas, creator of the Knytt series among other things, and like the Knytt games depends on exploring non-linear, attractive, desolate environments to moody ambiance tracks. Saira takes place across a series of star systems, each with on...

May the Ninth The game: Sidhe Interactive 's Shatter The source: Humble Indie Bundle 6. The pre-amble: Shatter is a modern update of the Breakout/Arkanoid bat n' ball subgenre which heavily relies on modern shoot 'em up scoring and a fantastic electro soundtrack to set it apart from its antecedents. The game uses a gravity-changing technique in order to effect the ball and the various free-roam...

May the Eighth The game: Turtle Cream 's Sugar Cube: Bittersweet Factory The source: Indie Royale's The Evolved Bundle The pre-amble: Sugar Cube is a puzzle-platformer from a South Korean Indie game studio in which the player is an anthropomorphized sugar cube trying to make his way through a series of confectionery themed worlds. He has the unusual ability to flip background tiles as he walks...

May the Seventh The game: Capybara Games 's Superbrothers: Sword & Sworcery EP The source: Humble Indie Bundle V The pre-amble: Superbrothers is an adventure game with pixel art and a strong emphasis on audio elements, using sound and music to direct much of the exploratory gameplay. The player controls an enigmatic swordswoman known only as The Scythian as she quests to quell an eternal restle...

May the Sixth The game: Freebird Games 's To The Moon The source: Indie Royale's The Fall Bundle The pre-amble: To The Moon is an adventure game with a nostalgic 16-bit JRPG veneer in which a pair of hi-tech memory-modification engineers help an old man retroactively realize his dream as he lays dying. The current client, a John "Johnny" Wyles, wishes to have memories of visiting the moon, yet...

May the Fifth The game: Talawa Games 's Unmechanical The source: Indie Royale's The Evolved Bundle The pre-amble: Unmechanical is a physics-based puzzle-adventure game in which the player controls a flying lifeform that is lost inside an immense underground factory of sorts. The goal is to simply make your way out of the facility using flight, the picking up of small objects and interacting wit...

May the Fourth The game: Strange Loop Games 's Vessel The source: Humble Indie Bundle 6. The pre-amble: Vessel is a water-physics based puzzle game in which the player, as inventor Arkwright, has to quell an insurrection of mindless fluid-based automatons collectively called Fluros after they inadvertently lock him out of his laboratory. Most of the puzzles in the game revolve around or feature...

May the Third The game: Octane Games 's Wasteland Angel The source: Bundle Stars ' Catnip Bundle The pre-amble: Wasteland Angel is a post-apocalyptic vehicular combat game which invariably revolves around protecting an outpost of survivors from rampaging bandits for several waves. The protagonist is thrice armed with her custom armored car, her never-say-die attitude and Jennifer Hale's voice....

May the Second The game: Spyn Doctor Games 's Your Doodles Are Bugged! The source: The very first Indie Gala bundle. The pre-amble: Your Doodles Are Bugged! is a puzzle game in which the goal is to help escort a number of jumping bugs to a giant pot of honey. The player has a limited amount of ink to draw bridges and stairways from the bugs' starting point to the honeypot at the end of the leve...

Welcome all and sundry to 2013's Steam May Madness, which I've tentatively dubbed May Madness More. As with last year's fiasco the goal here is to play as much of my Steam backlog over the month of May as possible. In each game's case, I'll play it for a few hours and then regale you all with my early impressions as well as decide whether or not I intend to see it through to its conclusion at a...

Welcome once again to this NEC of the woods as I play another TurboGrafx-16 game to completion in front of your very eyes. This month's game is Neutopia: An action-adventure game from Hudson - the guys behind Bomberman and Adventure Island and almost every TG16 game of note. It's also an unrepentant Zelda clone, but I'll have plenty to say about that in the screenshot captions themselves. It is...

Oh hey, so here's a thing: A flash game mixtape - a series of ten ephemeral and occasionally evocative indie browser games. Go check them out. Thanks to @crono_maniac for constructing the list and @pollysmps for pointing it out to me. I'm just going to give my thoughts on these ten games below. I urge you to play them all first, of course, and then maybe prepare a coffee, sit down and just vege...

I'm starting a new feature where I take a type of game and dissect it for some detailed analysis, like one of them there fancy scientist types might do were they to stop working on improving the human race and our understanding of the universe and talked about video games instead. What intrigues me more than most, and this was something I technically started blabbing about some time ago when I...

I wasn't going to write a blog this week. I haven't actually been playing any games, just been catching up on the early seasons of Adventure Time and working on that damn New Year's resolution of ensuring the wiki had a complete entry for every Famicom Disk System game that past-me thought was a good idea. That young but somehow familiar rogue has forever been a thorn in my side. Then Nintendo...

A hearty welcome, the nine people who read these things, to a special blog about Nine Hours, Nine Persons, Nine Doors . I feel like this game's been talked about to death over the past few months, due in part to the site's coverage of the game via its most divisive medium, colloquially known around these parts as Scoopsmeister K (nobody calls him that). Instead of writing a big ol' review or so...

For a bit of a change with this month's three premium feature comics - my monthly thanks to gold membership sponsor @omghisam and the fine gents who run this establishment - I put MS Paint away and brought out Adobe Illustrator, with its vast array of graphic utilities and filters for the budding internet artisans of today. Though the following comics might appear to be the same old chicken scr...

Hey all, it's the end of March which means it's time for another one of these TG-16 features. What better way to celebrate Easter Sunday than with a caveman who hits people with axes? Probably a lot of ways. The Legendary Axe was Aicom's first game for the TurbGrafx-16 and is considered one of the better games for the system, at least out of the ones that made it the US. It's a fairly primitive...

What the above image signifies, besides the fact that I need a better camera (seriously, the 3DS camera is garbage), is that I recently completed a perfect game of Yakuza 2 . Albeit a perfect game that took some 80+ hours to obtain. Subsequently I have little else to talk about this week, so here's yet another blog based entirely around the second Ryu ga Gotoku game, why not. I've thought about...

I'm writing a blog about my pain in order to rise above it. But I'm getting ahead of myself; allow me to start at the beginning, since that's usually the place to go for starting things. The Dragon of Dojima. No, not Nanako. Yakuza 2 is a game from Amusement Vision , a subsidiary of Sega that has been through a few name changes, as in-house Sega development studios tend to do. You all might kno...

Welcome to a particularly psychotic episode of the Comic Commish, my monthly tribute to my gold membership sponsor @omghisam and the fine folk who run this website that we're on right now. I've been told it's never healthy to stew in one's own insanity for too long. But I'll show them. I'll show them all. I think I'm actually at the half-way point. Sweet! I'm sure I have another 18 ideas in me....

Ahoy-hoy Bombinos, welcome to another blog to be cast into the phantom zone, from whence no man, woman or entity might be able to see it. At least until I tell @ZombiePie about it, anyway. All this grousing about the missing site features that once supported the blogging community is going to seem really dated in a week or so. I hope. But that's not why we're here today. Today I'm looking at vi...

Shining in the Darkness ( Why does all this seem a little... off? ) Hey friends. Being the beloved moon monarch of this site seems like it's all fun and games (as many as two per week, you might even say) but actual video game kings rarely have it as easy. Take King Drake of the Kingdom of Thornwood: His ancestors thought it would be best to set up their Kingdom yards away from a foreboding anc...

Time again for another cursory look at a Turbografx-16 classic. I'm going quite far back this time with Atlus' 1989 Action RPG Dungeon Explorer , thought to be the first good Atlus game to be released in the West, thus begetting that long relationship of "man, I hope Atlus bothers to translate this game for us, it looks amazing" between us and them that persists to this day. Dungeon Explorer, f...

Hey folks, apologies for the lack of... well, anything, from me last week. I've kind of been a little demotivated from writing new content here because of the way the site's redesign has kind of put a kibosh on having a vibrant community of bloggers by seemingly isolating all of us. Through fault or design, I've been feeling very disconnected from my bloggy brothers with the lack of friend stre...

All right, so I'm just doing a short blog (but is probably going to be really long, because that's what always happens when I say something like this) this week to test out the new blogging tools. The site has too many kinks in it right now to commit to anything too elaborate or extensive. You know, because these always have so much effort put into them normally. So since meteors on everyone's...

All right, so I'm just doing a short blog (but is probably going to be really long, because that's what always happens when I say something like this) this week to test out the new blogging tools. The site has too many kinks in it right now to commit to anything too elaborate or extensive. You know, because these always have so much effort put into them normally. So since meteors on everyone's...

All right, so I'm just doing a short blog (but is probably going to be really long, because that's what always happens when I say something like this) this week to test out the new blogging tools. The site has too many kinks in it right now to commit to anything too elaborate or extensive. You know, because these always have so much effort put into them normally. So since meteors on everyone's...

All right, so I'm just doing a short blog (but is probably going to be really long, because that's what always happens when I say something like this) this week to test out the new blogging tools. The site has too many kinks in it right now to commit to anything too elaborate or extensive. You know, because these always have so much effort put into them normally. So since meteors on everyone's...

All right, so I'm just doing a short blog (but is probably going to be really long, because that's what always happens when I say something like this) this week to test out the new blogging tools. The site has too many kinks in it right now to commit to anything too elaborate or extensive. You know, because these always have so much effort put into them normally. So since meteors on everyone's...

All right, so I'm just doing a short blog (but is probably going to be really long, because that's what always happens when I say something like this) this week to test out the new blogging tools. The site has too many kinks in it right now to commit to anything too elaborate or extensive. You know, because these always have so much effort put into them normally. So since meteors on everyone's...

All right, so I'm just doing a short blog (but is probably going to be really long, because that's what always happens when I say something like this) this week to test out the new blogging tools. The site has too many kinks in it right now to commit to anything too elaborate or extensive. You know, because these always have so much effort put into them normally. So since meteors on everyone's...

All right, so I'm just doing a short blog (but is probably going to be really long, because that's what always happens when I say something like this) this week to test out the new blogging tools. The site has too many kinks in it right now to commit to anything too elaborate or extensive. You know, because these always have so much effort put into them normally. So since meteors on everyone's...

All right, so I'm just doing a short blog (but is probably going to be really long, because that's what always happens when I say something like this) this week to test out the new blogging tools. The site has too many kinks in it right now to commit to anything too elaborate or extensive. You know, because these always have so much effort put into them normally. So since meteors on everyone's...

All right, so I'm just doing a short blog (but is probably going to be really long, because that's what always happens when I say something like this) this week to test out the new blogging tools. The site has too many kinks in it right now to commit to anything too elaborate or extensive. You know, because these always have so much effort put into them normally. So since meteors on everyone's...

All right, so I'm just doing a short blog (but is probably going to be really long, because that's what always happens when I say something like this) this week to test out the new blogging tools. The site has too many kinks in it right now to commit to anything too elaborate or extensive. You know, because these always have so much effort put into them normally. So since meteors on everyone's...

All right, so I'm just doing a short blog (but is probably going to be really long, because that's what always happens when I say something like this) this week to test out the new blogging tools. The site has too many kinks in it right now to commit to anything too elaborate or extensive. You know, because these always have so much effort put into them normally. So since meteors on everyone's...

All right, so I'm just doing a short blog (but is probably going to be really long, because that's what always happens when I say something like this) this week to test out the new blogging tools. The site has too many kinks in it right now to commit to anything too elaborate or extensive. You know, because these always have so much effort put into them normally. So since meteors on everyone's...

All right, so I'm just doing a short blog (but is probably going to be really long, because that's what always happens when I say something like this) this week to test out the new blogging tools. The site has too many kinks in it right now to commit to anything too elaborate or extensive. You know, because these always have so much effort put into them normally. So since meteors on everyone's...

All right, so I'm just doing a short blog (but is probably going to be really long, because that's what always happens when I say something like this) this week to test out the new blogging tools. The site has too many kinks in it right now to commit to anything too elaborate or extensive. You know, because these always have so much effort put into them normally. So since meteors on everyone's...

Welcome to a series on things I generally don't understand but have picked up enough information about them to apparently be confident enough to write an edifying guide about them? This week it's Japanese adventure games, and next week it'll be "stringing a sentence together". A giant rat, you say? Looks more like a wireframe Jabba the Hutt. Ahh, so nostalgic. Japanese adventure games are like...

You all know the drill: Got a sponsor for Gold membership, making comics to thank @omghisam and the GB crew, ideas about new premium features that probably should never be, blah de blah de blah de blee. If you want to see more, check out these earlier editions back when I still had fresh ideas: October , November , December , January . Premium Content For Your Premium Contempt "Trash Champions"...

Just a minor update to keep myself on the up and up regarding those resolutions I made a month back. This isn't my official blog for this week (I think it might end up being one of three, in fact) so I'm not going to publish this to forums. Curious to see how I'm doing? I know I am, and a readership of one is enough for me: A refresher then. The whole blog was back here , but I'm just going to...

You thought I forgot, didn't you? Or, perhaps more accurately, you didn't remember me saying anything about doing TG16 games or weren't aware in the first place. Well, I stated in my 2013 Resolutions blog that I would break out and beat a Turbografx-16 game every month this year for a bit of retro Turbo action as a way to address my unfortunate unfamiliarity with NEC's 8/16-bit hybrid console,...

Around this time last year I wrote a blog about a quintet of Wii games that, I felt, exemplified the Wii's occasional diversions into the inexplicable and unexplainable: Games that seem to defy any cut-and-dry genre definition or elevator pitch premise. People point to Nintendo's first-party staples, such as the Zeldas and the Marios and the Metroids and the Kirbys, as the chief reason to purch...

I'm writing about ghosts this week. Booo! Happy Halloween in January everyone, I hope you have your Jack Frost o' Lanterns keeping you warm and that the trick or treaters by the door that haven't all died from exposure. Because having frozen corpses of children near your property that you will have to later explain to a nice policeman is scary, and scary is the reason for the season here in Men...

Hello Spider-friends and welcome to another Mento Miscellany. Somehow I powered my way through four different games this week, and no way in Niflheim am I going to find some interesting method to tie them all together conceptually like I usually do. So instead, you're getting one of these cop-out round-up blogs instead. Enjoy! XCOM & X-COM (and a little bit of Space Crusade) XCOM Quality Well-K...

It only took me four months to notice, but that title is kind of misleading, huh. Like I ought to be cracking down on comics in a pre-Shield Michael Chiklis way, back when he still had hair and brought some levity to his police work. Either way, I'm sure you all know the drill by now, but if not: GB user @omghisam purchased a Gold membership for my broke ass, and I feel obligated to repay his k...

Just a bunch of goals for 2013. I have a Pile of Shame already, because you can't have enough ways to make your entertaining hobby less so, but I want to stay focused this year. I have no idea how many new games will end up grabbing me, though I suspect a lot of companies will be shifting their development efforts to the new generation of consoles so maybe there'll be a dearth? Or maybe not? Re...

This was 2012! What the Giant Bomb blogging community sorely needs right now is an award ceremony that honors the best games of 2012. That no-one seems to have yet stepped up to the plate and done so seems almost unconscionable. Fortunately, your pal and mine Mento has deigned to put down his discounted Virtual Console copy of Dr Mario for the original Game Boy for a moment in order to throw a...

Hey explosive friends, it's time for this month's comic commission. Running a little late because of all that Desura daftness I got myself embroiled in, here we have three more illustrated premium feature ideas as my way of thanking the guys who made it possible for me to watch the videos in question - premium sponsor @omghisam and the Giant Bomb crew themselves. October's and November's are ov...

01/12/12 - Ballistic 05/12/12 - Mutant Mudds 09/12/12 - Slydris 02/12/12 - Band of Bugs 06/12/12 - Oniken 10/12/12 - Soulcaster 03/12/12 - Escape Goat 07/12/12 - Outpost Kaloki 11/12/12 - Squids 04/12/12 - MiniFlake 08/12/12 - Reprisal 12/12/12 - UnEpic December the Twelfth The game: Franfistro's UnEpic The source: The Indie Royale July Jubilee Bundle The pre-amble: UnEpic, from Spanish develop...

01/12/12 - Ballistic 05/12/12 - Mutant Mudds 09/12/12 - Slydris 02/12/12 - Band of Bugs 06/12/12 - Oniken 10/12/12 - Soulcaster 03/12/12 - Escape Goat 07/12/12 - Outpost Kaloki 11/12/12 - Squids 04/12/12 - MiniFlake 08/12/12 - Reprisal 12/12/12 - UnEpic December the Eleventh The game: The Game Bakers ' Squids The source: The Gone Fishin' Indie Royale Bundle The pre-amble: Squids is a strategy R...

01/12/12 - Ballistic 05/12/12 - Mutant Mudds 09/12/12 - Slydris 02/12/12 - Band of Bugs 06/12/12 - Oniken 10/12/12 - Soulcaster 03/12/12 - Escape Goat 07/12/12 - Outpost Kaloki 11/12/12 - Squids 04/12/12 - MiniFlake 08/12/12 - Reprisal 12/12/12 - UnEpic December the Tenth The game: Magical Time Bean 's Soulcaster The source: The Indie Royale Valentine Bundle The pre-amble: Soulcaster is a Gaunt...

01/12/12 - Ballistic 05/12/12 - Mutant Mudds 09/12/12 - Slydris 02/12/12 - Band of Bugs 06/12/12 - Oniken 10/12/12 - Soulcaster 03/12/12 - Escape Goat 07/12/12 - Outpost Kaloki 11/12/12 - Squids 04/12/12 - MiniFlake 08/12/12 - Reprisal 12/12/12 - UnEpic December the Ninth The game: Radiangames ' Slydris The source: Indie Royale Spring Bundle The pre-amble: Slydris is a block puzzle game that su...

01/12/12 - Ballistic 05/12/12 - Mutant Mudds 09/12/12 - Slydris 02/12/12 - Band of Bugs 06/12/12 - Oniken 10/12/12 - Soulcaster 03/12/12 - Escape Goat 07/12/12 - Outpost Kaloki 11/12/12 - Squids 04/12/12 - MiniFlake 08/12/12 - Reprisal 12/12/12 - UnEpic December the Eighth The game: Last 17 and Electrolyte's Reprisal The source: The Indie Royale Fall Bundle (2012) The pre-amble: Imagine a game...

01/12/12 - Ballistic 05/12/12 - Mutant Mudds 09/12/12 - Slydris 02/12/12 - Band of Bugs 06/12/12 - Oniken 10/12/12 - Soulcaster 03/12/12 - Escape Goat 07/12/12 - Outpost Kaloki 11/12/12 - Squids 04/12/12 - MiniFlake 08/12/12 - Reprisal 12/12/12 - UnEpic December the Seventh The game: NinjaBee 's Outpost Kaloki The source: The Ninja Lightning Pack (Indie Royale Bundle #10) The pre-amble: Yeah, I...

01/12/12 - Ballistic 05/12/12 - Mutant Mudds 09/12/12 - Slydris 02/12/12 - Band of Bugs 06/12/12 - Oniken 10/12/12 - Soulcaster 03/12/12 - Escape Goat 07/12/12 - Outpost Kaloki 11/12/12 - Squids 04/12/12 - MiniFlake 08/12/12 - Reprisal 12/12/12 - UnEpic December the Sixth The game: JoyMasher 's Oniken . The source: The July Jubilee Indie Royale Bundle The pre-amble: Oniken is a deliberate NES-e...

01/12/12 - Ballistic 05/12/12 - Mutant Mudds 09/12/12 - Slydris 02/12/12 - Band of Bugs 06/12/12 - Oniken 10/12/12 - Soulcaster 03/12/12 - Escape Goat 07/12/12 - Outpost Kaloki 11/12/12 - Squids 04/12/12 - MiniFlake 08/12/12 - Reprisal 12/12/12 - UnEpic December the Fifth The game: Renegade Kid 's Mutant Mudds The source: The Indie Royale Harvest Bundle The pre-amble: Renegade Kid has been deve...

01/12/12 - Ballistic 05/12/12 - Mutant Mudds 09/12/12 - Slydris 02/12/12 - Band of Bugs 06/12/12 - Oniken 10/12/12 - Soulcaster 03/12/12 - Escape Goat 07/12/12 - Outpost Kaloki 11/12/12 - Squids 04/12/12 - MiniFlake 08/12/12 - Reprisal 12/12/12 - UnEpic December the Fourth The game: Wolfgame 's MiniFlake The source: The Indie Royale Getaway Bundle The pre-amble: MiniFlake is a retro-styled Rogu...

01/12/12 - Ballistic 05/12/12 - Mutant Mudds 09/12/12 - Slydris 02/12/12 - Band of Bugs 06/12/12 - Oniken 10/12/12 - Soulcaster 03/12/12 - Escape Goat 07/12/12 - Outpost Kaloki 11/12/12 - Squids 04/12/12 - MiniFlake 08/12/12 - Reprisal 12/12/12 - UnEpic December the Third Mosaic, mo' problems. The game: Magical Time Bean 's Escape Goat The source: Indie Royale June Bug Bundle The pre-amble: Mag...

01/12/12 - Ballistic 05/12/12 - Mutant Mudds 09/12/12 - Slydris 02/12/12 - Band of Bugs 06/12/12 - Oniken 10/12/12 - Soulcaster 03/12/12 - Escape Goat 07/12/12 - Outpost Kaloki 11/12/12 - Squids 04/12/12 - MiniFlake 08/12/12 - Reprisal 12/12/12 - UnEpic December the Second Oh the whole, I think I prefer Dave Foley to Woody Allen. In terms of talking bugs at least. The game: NinjaBee 's Band of...

Greetings all and sundry in the wide, wonderful and densely, densely populated world of people who like to read words someone wrote on the internet. As three and a half of you might recall, I played several Steam games throughout the month of May this year and chronicled my experiences to the effect of "I played this game and it was a good game but maybe it was not a good game in some respects"...

Real heady stuff this week. Normally I'd be fine with retiring this old internet feud, but pirates and ninjas both have been oddly well-represented this year. Nary a day goes by when you don't hear about some new game involving one or the other. One might roll their eyes at yet another instance of pirates or ninjas, but at this point it's almost infinitely preferable to zombies and military sho...

Time for another helping of Mento Miscellany, "A Blog Mined from the Mind of Mento About Matters You're Meant to Mind". Most blogs don't need horrible punny taglines, but mine is not most blogs. Just a smattering of minor topics this week as people are either too busy gorging themselves on festive avians or have begun the long and painful process of regretting said gorging, and neither of those...

A merry quintet of "Uh"s for you all and welcome to what will hopefully not come off as a thousand-odd words of griping about Ubisoft 's generally excellent Assassin's Creed series of stealthy cinematic stab-em-ups. Like I suspect a great many of you, at least those of you that weren't fixated on the two big FPS releases this month, I played a lot of the new Assassin's Creed 3 this week. To the...

Hello fellow sticklers of stickpeople, to another MS Paint Comic Commish! Those unfamiliar with what the hell this is and what the hell my problem might be can look here for further clarification, but in short I'm making a trio of comics per month to thank @omghisam for kindly donating a year's supply of being able to watch membership videos and to the Giant Bomb staff for the production of sam...

I don't know what that title signifies, exactly. That this is a blog written by me? I think that's the only conclusion one could reliably draw. As for what it's intended to signify, well, I want to look at the wider role of the Grim Reaper in video games and his malleable role as protagonist, antagonist, nebulous neutral party, agent of change, McGuffin and, perhaps most commonly, a sign that p...

Hey fellow felons, this week I've been having fun directing the efforts of two fugitives as they fight towards noble goals and their own absolution. And by fight, I actually mean sneak around without getting spotted. Because both the games I played this week are very much of the stealthy sort, either by purposeful design or by player-led happenstance. Which got me thinking: I don't like stealth...

So hey, doing something slightly new with this feature, in that this Brief Jaunt is totally a blind run. Triumph Studios / Epic Games ' Age of Wonders is a game I've never had the privilege to play until fairly recently, when magnanimous GB pal ArbitraryWater gifted it to me. As a big fan of Master of Magic , which is very much cut from the same cloth mechanically speaking, I had wondered (so t...

Hey bombadiers, grenadiers and musketeers! As you may be aware, I was granted a year of premium membership by my good pal @omghisam last year, and in thanks I created a series of monthly comic commissions throughout 2011/12. You might've spotted a few and wondered why a bunch of shabby stickpeople were all over the Off-Topic forum. Well, for reasons unbeknownst to modern psychiatry, he's gone a...

So this week I'm actually covering a game that isn't perhaps the most engrossing thing to come from the D&D license, but I still kind of dig it. I guess. Birthright: The Gorgon's Alliance is (mostly) a war sim game where you control a fiefdom jostling for an empire while a giant rock monster prepares to take over the world in the midst of all the chaos. It's kind of like a 4X fantasy variant on...

It's two-ten everyone (that uses the European system)! Which means it's time for me to do some two-ten of my own horn in another ambiguously named Mento Miscellany. Honestly, all I did this week was play more Borderlands 2. It's like the big blog drought I had around this time last year, when it was nothing but Skyrim for Talos knows how long. As is usual for MM, this is just a smattering of th...

Today I've decided to select a title that'll either alienate semantic sticklers or leave a lot of people utterly confused. Did I ever mention I suck at blog titles? Essentially, agoraphobia is a fear of crowds (or large spaces) and kymophobia is a fear of waves. Which ties in, sort of, with the topic I want to discuss today: How video games will, in order to save computing space or mete out the...

And so, dear readers, we revisit our team of anagramatic future ne'er-do-wells as they continue in their deadly quest to find a bunch of items on an island. Only complete badasses compete in video game scavenger hunts, everyone. Part 2: This Is Probably How Luigi Won His Mansion Too Yeah, holy shit, it's a dragon. I might have foreshadowed this a little too hard last time. I really ought to wor...

The triumphant return of "A Brief Jaunt Through"! This time, we're looking at New World Computing 's Might and Magic VII . VII, as aficionados know, is debatably the best Might and Magic game, though there's considerable opposition from mainstay fans who claim VI is the series' peak. It's a hard call to make, given VI's enormous size and VII's graphical improvements, but I'll have to give it to...

Hey all! The BLLSL is over for another year, so I (or rather, my gold membership sponsor @omghisam ) wanted to summarize what we all saw and felt throughout that eventful eight hour period. While the core stream and Dave's premium stream were informative enough, it was really Rorie's Super Premium stream (for paid members with over 10k wiki points and 500 posts) that captured the heart and soul...

Ho boy, leading with a title that bad is definitely a gambit. Last week I created a list of Castlevania games that I have either played to completion or one day intend to. The idea was to follow that up with a blog about my experiences with Lords of Shadow , only... I kind of hated it? So that was an impediment. Rather than write an entire blog grousing about my myriad disappointments with that...

All right, let's get this show back on the road. If you haven't read it yet, Part 1 is over here . I'd recommend doing so if you want any idea what is even going on with this "toybox" business. In short, I'm deliberately sabotaging anyone's capacity to understand what the heck I'm talking about for a quixotic crusade to get people to refer to the very specific sub-genre of non-user-generated-co...

Hey all, today I'm revisiting my Fine-Tuning feature after completing the thoroughly excellent crime thriller Sleeping Dogs. Snoozy Pups has a lot going for it, but while playing I couldn't help but feel how much of its structure was purloined from other games of its type. At which point I realised how unfair it is to single out Soporific Hounds when so many of these games have been building on...

Last week I regaled you all with tales of trying out a trio of games I would've otherwise avoided and how I ended up pleasantly surprised by what I discovered on the road less travelled. This week is sort of a mirror image of that, as I found myself figuratively crawling back into bed and drawing the sheets over my head. To be a little more specific, I spent time dwelling in my old gaming haunt...

Hey Ataris and Amigas, this week I'm taking a close look at three games I played this week and specifically evaluating how each takes a specific concept or narrative tool which I'd normally turn my nose up at and somehow made it work for me. Were I to judge these games by their cover (in the cases where they actually have physical covers) I probably would not have played them, yet I'm very glad...

When a major playable character is completely formless, it's carte blanche for all sorts of imaginative applications. It's an enticing prospect for a game designer to work with, which is why we've had several games that feature shapeshifters, formchangers and just good old fashioned gelatinous blobs. If there's a problem with this construct, it's that such a chameleon character usually doesn't...

That's... probably a little egotistical a title, but catchy titles were never my thing. Horrible self-inclusive puns have always been my wheelhouse. With that in mind, let's discuss when video game protagonists become a little more overpowered than the already generously-attributed standard video game heroes that are able to survive conflicts with waves of enemies, perform gravity-defying acrob...

In this part we finish exploring the first base on Butre and discover the directions to the next base, I Can't Believe It's Not Butre. This episode will hopefully include a decent sample of some of the unique Captive craziness that awaits further into the game. Part 2: More Explosions, More Problems That's right, just stick your fingers directly inside that wall socket. With this, you can quick...

Have no fear, Bombadiers, as I plan on doing a proper blog this week that will somehow link Lego Batman 2 and Asura's Wrath, of all the possible combinations in this great medium of ours. In the meantime, I'm getting a little esoteric with a look at Antony Crowther 's 1990 sci-fi RPG Captive . Like most of the previous games this series has covered, Captive is a real-time first-person pseudo-3D...

What was once a clearly defined construct in the generally more pedantic and fastidious PC gaming sphere, the Roguelike has undergone some semantic changes since its original days as an ASCII-based series of dungeon crawlers from different aspiring coders and designers, who found the script-dependent yet graphically untaxing format conducive to learning the ropes of their chosen specialization...

Excepting the brief jaunts that have taken over my recent blogging habits (I can see why LPers have so much fun making those things), the three games I played for any meaningful amount of time this week were Grasshopper 's Lollipop Chainsaw , 2K and Indie Built 's Amped 3 and the You Don't Know Jack Facebook game by Jellyvision . My reception of all three vary between a strong hatred to genial...

I forgot how big the floors are in this game, so I didn't even get down to the third floor without maxing out on screenshots. I'd do a part 3 but I think I'll run out of things to say by the time I make it down there (which is a shame, because it's an interesting collection of puzzle chambers rather than the usual wandering around getting lost without a quickmap). Still, I'm presenting these ga...

I threatened to do one more of these before the GOG sales were over so here it is: The last A Brief Jaunt Through (until I find a better way to make them. Video? That seems daunting). After Lands of Lore, I'm taking it back to the real-time dungeon crawler roots with FTL 's trailblazer Dungeon Master . The game came out in 1987 (which means it's 25 goddamn years old, holy shit is that a number)...

Hey friends and nemeses, it's that ominous time of the month again. That's right, the time I make awkward menstruation misdirection gags because there's a new comic commission to be done. Thanks to eternally magnanimous sponsor @omghisam , this month I had the privilege of playing Wadjet Eye Games ' new joint, Resonance . In a nutshell, Resonance is a point-and-click adventure game that follows...

Last time I left you all hanging at the marina that separates the Southlands and Gladstone with a whole bunch of questions. Who is Timothy? Where is the Ruby of Truth? How many figurative questions can one ask before it seems like a Batman cliffhanger? Then I remembered I'm not trying to do an LP here, just show off this game a little. Like some sort of... expeditious... glance? Let's go with t...

Moving on from all the metaphysical megalomania , I think it's high time to roll up a new Jaunt. Uh, so to speak. This time we look westward for our next game: Westwood Studios , to be exact (segues!). While they'll always be better remembered for their seminal genre-defining work with the D&D-based Eye of the Beholder games (and, well Command & Conquer . Thanks ArbitraryWater), they also creat...

In this part, we finally deal with those pesky rival wizards of ours. There's no namby-pamby cultural victory in this game; we either kill all our enemies directly or we banish them all to the void with the Spell of Mastery. The Spell of Mastery's a long way off for the Tyrant of Honeypool right now, so it looks like it's time to gear up for a war... Part 3: Sorting The Victors From The Losers....

Well, I kind of left you all hanging just when the game was getting good last time. That's hardly going to convince anyone to purchase this fine strategy-sim when the GOG popularity contest finally gets around to it. So there's a little more going on in today's edition of A Brief Jaunt Through (which is now apparently my tentative name for these short screenshot LPs, for those following along a...

Hey guys. I'm a little stuck for content to give you this week, since I didn't really play enough Dragon's Dogma to form any cogent opinions about it. Though I feel I should elaborate by saying that I actually poured quite a few hours into it, it's just that I got so very little done because of how intensely ponderous that game is to play. What I would've have given for a horse or a jetpack or...

Hey all, back to my usual weekly structure after the resolution of May Madness and the comparatively less insane alternative E3 irrationality. This week's game Binary Domain - Sega 's dumb action movie take on heady Isaac Asimov ideals - manages to raise an excellent and intriguing notion between characters wondering out loud if that's a control panel over there and teaching players to scream o...

As the sun sets on yet another "Alternative to E3" blog series, it's time to think about just how much we've not seen and not learned about the video games to be released in the near future. For instance, we did not learn what bananas have to do with Nintendo games; we did not learn how to effectively cast a fire spell with a Move controller; we still do not know why that one YouTube guy is bel...

Day 0 (daaaay oh) and Day 1 . But you don't need to read those to understand this one. Welcome to Day 2 of that event we're not talking about! Because I've spent an ungodly amount of today Chocobo grooming/racing in Final Fantasy XIII-2 (which is thankfully far more truncated than FFVII 's similar mini-game) I'm going to settle an eternal rivalry once and for all: Which is better, Slime or Choc...

Read Day 0 here! A common complaint levelled against video games is that they don't teach you anything and is time wasted that you could've spent bettering yourself with high culture and fancy book-learnin'. Let me tell you, none of that counts for squat after you die and you're enlisted in the mighty ethereal armies of Odin to prepare for Ragnarok. But that's not the point I want to make today...

Welcome to "Mento's Alternative to E3"!, an annual blogging event that celebrates the biggest media event for the biggest media industry by completely ignoring it. I can't really speak to why I find E3 so objectionable - I think it has something to do with how I have piles of games waiting to be played without getting hyped for even more - but this is a service I perform for everyone else in th...

Hey Bomberduders, it's time to once again fulfil my obligations to kindly Gold Membership sponsor @omghisam with a new comic commission. Under his generous yet tyrannical yoke, I've been forced to make crafted of my own volition several artistic aberrations like The Giant Bomb CBSi Merger . This month, I was tasked with finding utterly bizarre time/space locations that the Bomb Crew might find...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

Hey folks, I'm interrupting the Steam monthly bonanza thing to hop on-board the cuboid MineCraft bandwagon. Now that a less sophisticated 360 version has come out - and been reviewed on GB even! In lieu of many other games! - I figured it was high time I stuck my unwarranted prejudices in my pocket and give that ol' trial version a run. You know, kind of recreating that fun everyone had with th...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

01/05/12 - Amnesia: The Dark Descent 12/05/12 - Nimbus 24/05/12 - Chime 02/05/12 - Blocks That Matter 13/05/12 - Puzzle Bots 25/05/12 - Diamond Dan 03/05/12 - Capsized 14/05/12 - Rhythm Zone 27/05/12 - Doc Clock: The Toasted Sandwich of Time 04/05/12 - Delve Deeper 15/05/12 - Starscape 28/05/12 - The Misadventures of PB Winterbottom 05/05/12 - Eufloria 17/05/12 - Tobe's Vertical Adventure 30/05...

Hey gang, since this is a quiet month for releases I've decided it's high time to do some spring cleaning for this interminable Steam backlog I seem to have cultivated in the past few years. Subsequently, I'm playing a hell of a lot of games from my Steam catalogue and giving them a once-over throughout the month of May. Since I'm not made of time like some sort of scarf-donning alien, I'll onl...

With apologies to Saul Bass Just a quick blog this week. I have something planned for May that I may or may not (pun intended?!) have the courage to go through with, so there'll probably be more from me this week either way. Yay? Anyhoo, since I spent what can only be referred to as an unfortunate amount of time getting my Tales of Vesperia S-Rank, I thought I'd rant complain analyze what exact...

Man, I love puzzle games. I suspect everyone does, to varying degrees. If there's ever been a more accessible video game genre, I don't think I'm aware of it (which would make it fairly inaccessible, if you ask me). While I could elaborate endlessly on the extremely broad appeal of Tetris or Angry Birds, dedicating an entire blog to those games would probably be pointless. Or at least more poin...

Dudes. Maps. They're awesome. ...Thanks for stopping by! All right, I guess some further elaboration is warranted. Why are maps awesome? Back in the late Renaissance, around the 15th to 17th centuries when we still had world left to explore and record, cartography was the big thing. Navigation and map-making went hand-in-hand as the intrepid pioneers and scholars of the time made sure we had ac...

One of the more interesting relationships formed between two characters is that of the rivalry. It's always an ambiguous dichotomy of animosity and respect; there's never an occasion where the two are in perfect concord, nor are they the bitterest of enemies. I'm going to explore the rivalry as a literary device that games, like any fiction, might utilize to develop a complex relationship betwe...

With that vaguely duplicitous pun title in place, it's time for an extended look at the Tales franchise . This is largely due to me playing nothing but Vesperia this week. So sue me. The Tales franchise, originally created by Wolf Team and then picked up by Namco Bandai and given its own substrata development studio (that has unfortunately recently been closed down), is one that is happy to hit...

Oh lordy, what fresh hell have I wrought upon these unsuspecting forums once again? So yeah, I got a pal who kindly bought me this gold membership dealie in exchange for crafting a monthly comic commission. This month's was to pitch a CBS-style sitcom for our favorite video game reviewing peoples to appear in as a result of the recent buy out, but I decided to go bigger with it. Way bigger. Unf...

Hey friendos, this week I'll be exploring games that concentrate on insects and other members of the invertebrate kingdom. That's right, the plucky arthropods that live in our hearts during the day and in our ears during the night. Insects, as any entomologist will tell you, are the most varied of all the classes in the animal kingdom; as well as being kind of icky, there's also a near-endless...

If this week's duo of played games (that would be Asura's Wrath and Mass Effect 3 ) have a shared characteristic, it would be how poorly they treat the big blue marble we, and all other currently known lifeforms, call home: Earth . Yeah, that old thing. When you talk about an endangered Earth, those two take it a little beyond the usual messages of environmentalism that games are often fond of...

This week I have been mostly playing The Last Story from Mistwalker , a somewhat inconsistent studio that usually focuses on JRPGs with old-fashioned design philosophies. However, to properly analyse their latest saga, I'll need to briefly go over the history of the primary creative force behind it: That of Final Fantasy inventor and Mistwalker head Hironobu Sakaguchi . Now I've dabbled in Fina...

Hey folks, friends and naysayers, I'm going a little out of my comfort zone this week to get all topical on y'alls. It seems a lot of the major issues in the video gaming sphere these past few weeks deal with accessibility: Those we have with our games and the communities that have built up around them. I don't have specific solutions for anything, at least nothing I'm willing to stake my negli...

So many times I've had to start a blog describing what it's about because the title was so vague that it doesn't really explain anything. Clearly, I am the greatest at titles. The crux of the matter is that "teamwork in games" could refer to all sorts of things. In fact, here are some of those things: The "Dom" model, where you and at least one other person (or CPU AI) fight through hordes of e...

That's a sort of Engrishy title, but it should suffice for what I'm about to discuss. Adventure games have been slowly crawling back from obsolescence in recent years and nothing has quite emphasized this comeback like the recent remarkably successful Kickstarter campaign for a new Double Fine Adventure Game from adventure auteur Tim Schafer . Clearly we as a global community are not yet done w...

Racking my brain on how to address Skyward Sword and the larger Legend of Zelda franchise with a blog, I decided to create a new feature that is very similar to one I did some time ago about the Final Fantasy franchise and how the previous games of that series separately inspired the newest entry (at the time) FFXIII . The Legend of Zelda is perhaps one of the most infamous series for self-cann...

Doubling up this week, since neither of the topics I want to discuss seem substantial enough for their own blogs. That's such a reassuring statement to start with. I'm totally getting better at this whole blogging thing, you guys! Longevity The hourglass symbolises time and longevity. It's symbolism. Of how much I suck at including relevant images. Though a germane talking point for even more p...

So once again, I spent the entire week playing Xenoblade and doing little else in the world of gaming. However, I am happy to announce that I have beaten that game and normal game discussion services will resume presently. Until that time, I've put together ten short blurbs - observations, recommendations, derisions - about one of my favorite genres and how it's gone from a treasured niche genr...

Another week, another Xenoblade binge. As someone who unwisely decided to theme his weekly blog posts around the games he had played that week, I may have discovered a weakness to this format. Namely, becoming enthralled with the same game for the third week on the trot leaving me with nothing to write about. As I don't want to keep talking about this game - especially the spoiler-heavy late-ga...

So I used to have a feature called "Ten Year Retrospective", where I talked about a company's output since their early PS2 debuts and how they've evolved to the modern day household names we all know and love. The period of time wasn't meant to be deliberate; it was just a happy coincidence that both From Software and Level-5 began their respective empires of cruelty and whimsy around a decade...

Those of you with exceptionally good memories for trivial matters might remember a comic-based review of a certain game with animes in them that I created as a way of thanking the generous soul who gifted it to me. Since Steam's big Xmas sale and achievement-based giveaway, I've received a couple more games and I feel a similar treatment is due. The first of these is Supergiant Games ' Bastion...

Couple of items on the ol' blog agenda today: Giant Bomb's GOTY I'm not making huge awards rebuttal blog like last year. Just a small piece on their choice for 2011 GOTY and why I agree with it, since I know the decision has received a lot of criticism. SR3 took me about 20 hours to fully complete (plus whatever I needed to hit 30 hours for the achievement - which I spent either idling, throwin...

Merry secular equivalent and a heartful hola to all my amigos, amigas and ZX81s at this festive time of the year. I don't really have anything planned this week, so I'm just going to jump right into a Mento Miscellany and talk some random nonsense for a few hundred words. Like anyone will notice the difference . Skyrim Skyrim is still a thing I guess. It's probably what I'll still be playing co...

Welcome to the 2011 Mento VGAs: "Because I wanted to do one too." You all know how these things work. Video games get awards. It's a thing people are doing. But don't take my word for it: So I'll just move directly onto the categories then: BEST 2010 GAME PLAYED IN 2011 BECAUSE I WAITED TO BUY IT LIKE A CHEAPSKATE: Nominees: Just Cause 2 , Alan Wake , Donkey Kong Country Returns , God of War 3...

I should preface this blog, all about how video games effectively use colour, by stating that I have absolutely no background in anything art-related (I thought Mario Paint was pretty sweet though). So instead of discussing colours as they pertain to graphical wizardry or aesthetic appeal - evidence that supports my lack of expertise with either will of course be appearing at the end of this bl...

Hey there, Bombpeeps. After finishing the sublime Rayman: Origins , I was struck with how amazingly similar it was to a game that came out almost a year ago, Donkey Kong Country Returns . Not in any sort of accusatory sense, of course. Simply that there was a certain factor that both games seem to share, to the point of it almost being the focus: Their extreme difficulty. So this got me thinkin...

I'm not really a fan of the term "sandbox". As a general metaphor of "big, non-linear game world with plenty to do", it works well enough, being evocative of a child with nothing but piles of silica and their own imagination to turn it into whatever they wish. However, I feel the term is largely reductive when it comes to describing these games: Sand has no craft to it, no art, no design - in s...

For the longest time I was racking my brain for this week's blog subject, with my ongoing battle with Skyrim addiction not exactly helping. After watching the recently subbed Game Center CX episode on DeceasedCrab-bait Legacy of the Wizard , it occurs to me that both it and the game I've been playing this week ( Assassin's Creed Revelations ) use multiple protagonists in completely different wa...

Hey folks. I'm going to be just as contentious this week, though hopefully way less negative, by talking about a trio of games I've become hopelessly addicted to despite my best efforts to avoid such a situation in a month packed with highly coveted new releases. These three games stand out as particularly similar with their intimidatingly dense open-world RPG gaming, if very little else tonall...

Or am I just getting grumpier? It's difficult to broach the subject of whether or not a sequel to a game is of lesser quality than the original: So much is dependent on the very nature of sequels, and how there will always be diminishing returns from those same beats and nuances that were once so powerful in their (relative) originality. When a game's sequel is functionally identical, perhaps e...

Welcome all, to this second entry for a series where I look at games that have been clearly influenced by a masterpiece of the silver screen. Now, given it's Halloween, and I hear John Carpenter's kind of a dude that's all about the spooky shenanigans, it might strike some of you as strange that I'm covering one of his few that has nothing to do with horror: 1981's Escape From New York . Well.....

Absolutely nothing? Or does Optional Lore (which we conveniently have a wiki page for) actually enhance a game and, in some cases, provide an equally riveting alternate to a traditional narrative? This week, rather than demonstrating how not to get TPK'd in Temple of Elemental Evil , I'm discussing how different games are able to provide their backstories in an optional, unobtrusive format and...

You'll be glad/distressed to hear that this will be the last blog on Troika 's second of three projects (did they know they'd only make three games before going under? Is that where the company name comes from?) The Temple of Elemental Evil: A Classic Greyhawk Adventure . The game is based on one of those notoriously difficult modules for the pen & paper D&D, that alongside Tomb of Horrors (whi...

Hey, if anyone isn't watching the Tested podcast stream, go fix that. They're going to reveal the Endurance Run game at some point, among with all the other amazing things they're doing for that one children's hospital charity that the Beaker and Dr Bunsen of the webcomic world set up. Talking of webcomics, though of a much lesser quality, here's my contribution to the podcast. Good luck, Will...

Man, is it misleading of me to put "Part 02" with the double digits like that. I don't know how much more of this game I can take. Or to be less pessimistic, how much more of this game I have left to conquer mercilessly. Either way, I want to try something new with this week's continued coverage of Troika 's underexposed D&D epic The Temple of Elemental Evil . What we have below is a sort of pl...

Hello, mostly people. After the truncated intro last time I'm here to kick off this series proper, with this first of... some number of blogs about Troika 's Temple of Elemental Evil . Expect a blog on the same subject from lunar luminary VGK when he's done talking about farting royals and anime boobs . We feudin', y'all. Since I don't want to leave too many spoilers around here, I'll just be d...

So. Any followers of mine who also follow VGK, which I imagine is most of you (I'm picturing a Venn diagram with my circle of followers being inside the much bigger circle of his followers, like Jupiter's red spot), should have read by now his first blog about Troika 's Temple of Elemental Evil . In it, he explains that he and I are currently engaged in a blog duel about this game, set up (with...

Or to be more precise, a blog about games that base their gameplay around creating words. There's been plenty of board games made in the past about constructing words to score points; chief among them being Scrabble and Boggle, both of which have received many video game adaptations over time. So this isn't a blog about those. Instead, I'm going to concentrate on a few examples that use words a...

Oh my, where am I going with this? Daggerfall ; the second Elder Scrolls game and probably its most troubled and Dead Island ; a game where men be all acting like zombies on an island. Similarities aplenty despite a 15 year age difference, different genres and complete diverse settings? You'd better believe it! After reading all the words following these ones, of course. And then there's comics...

Off on a crazy tangent today folks, with this here thing I wrote about vertical cities. Regular Mento blog readers, the numbers of which rapidly dwindle each time Mento refers to himself in the third person, are aware that I base my weekly theme around the games I played that week. Well, this time I only played one: Eidos Montreal 's Deus Ex: Human Revolution . There are various intriguing ques...

Hey all! As of writing this, the Live Show is ten minutes away from kicking off. Instead of twiddling my thumbs in anticipation, I crafted yet another Whiskey Media stickpeople comic of what I predict might happen in the next eight hours! Most of you reading this will have watched the show by now, so we'll see how close I was.

What is up, fellow Bombardiers? Time to introduce yet another new feature I'll probably never revisit: Fine-Tuning! Now, as tempting as it is to go all "back-seat designer" and talk about how I could improve a treasured but stuck-in-a-rut franchise with my crazy ideas, I'll err on the side of caution and humility and simply talk about how I would take the many games in said franchise and merge...

Hey guys. Wondering whether or not to subscribe in order to see Vinny & Dave's playthrough of Daggerfall? As someone who watched the whole sordid affair of old-school video game wizardry from two self-proclaimed CRPG wunderkinder , I decided to make a (very) abridged comic version for all you non-subs so that you could judge for yourselves. This is their courageous story.

Hey guys. No major theme this week, just going over some miscellaneous stuff. Just like the title suggests, in fact. As usual, anyone who wants to skip the words and go straight for the comics can scroll to the bottom. Anyone who doesn't want to see the words or the comics can go.. watch some Quick Looks? I guess? What do people usually come to this site for? Go do that, with my blessing. Fixin...

I made a PAX thing because Ethan told us to. Almost afraid to post it. Okay it's here: EDIT: Oh poop, I forgot Patrick. Well.. he's in the Whiskey Media helicopter, just out of frame. The rest are on foot because Ryan refuses to go near a helicopter. Patrick's also not at the panel because he was called away due to a family emergency - but it's okay! It turned out it was just a false alarm.

Hey duders, this is a blog that I wrote and posted to the internet. I might just skip these introductions in the future. We're all aware of and have varying levels of excitement for the resurgence of two major genres from our childhood that had since vanished (or retreated to the dark realms of the hardcore and foreign audiences): Graphic Adventure games and Fighter games. But what of the other...

Because it's their last day, and one or the other of them keeps featuring my dumb comics, I made a comic for Intern Nick (Babylonian) and Intern Ben (GlenTennis) as a final day gift to see them off. It's posted below with Nick's permission. I'm sure there's a busy thread around for seeing them off already, but feel free to wish them well here too. Hoping for more Meta-games and Internal Affairs...

Hey peeps, back to words this week. I wanna discuss Zeldalikes today, that odd sub-genre begot by some game from the olde timey days called The Legend of Zelda for the NES . Yeah, that one. The Zelda series has a very specific formula that it sticks to religiously, which makes non-Zelda games that attempt to do their own thing with the same formula stick out as copycats and are subsequently rel...

Chantelise is the newest game from Indie localization team Carpe Fulgur , originally from EasyGameStation . Having very much enjoyed Recettear , their first release (which was made after Chantelise, confusingly), I was all set to wait it out for the holiday Steam sales to pick it up. But then Whiskey Media user omghisam decided to gift me the game in a shocking twist of magnanimity, with one st...

Game companies are always looking for.. wait, I already did this opening joke for part one . Space is a tricky business to relate to video games. This is because every video game uses space in some way. They all make liberal use of the three dimensions of space with which we're all familiar (besides those of you who are animated characters of course, I didn't mean to sound toonist ), having loc...

Game companies are always looking for ways to make games cleverer. Well, besides EA. And Epic Games. And Gearbox. And- Game companies are always looking for ways to make games cooler. One way to do this is to dabble with the mighty powers of time and space, finding ways to manipulate and twist the usual laws that govern such things to create brand new exciting, challenging and innovative intera...

Dear Lord I need help with these names. People on here often wonder why the video game industry takes strides to follow and show great deference to the movie industry, despite how well the former is doing compared to the latter - though I might've wanted to wait a few weeks after Transformers 3 and Deathly Hallows Part Deux stopped making mad ducats before throwing out unfounded factoids like t...

No awful Mento puns in the title this week - I'm on the road to recovery. It's been a long road, as Rorie might say (or soulfully belt out). But that's neither here nor there, as what matters is that it's been a long time and my time is finally near to write a Level-5 retrospective. Level-5 is a prestigious developer of (chiefly) JRPGs. Like all the best smaller JRPG studios (like Quintet), it'...

Just a bunch of little things today. Why, it almost resembles a real blog. Scandalous! Steam Sales So this is what I've been mostly doing all weekend and the days after the weekend, which I guess would be the weekstart. I don't mind admitting I've bought several of the items on my wishlist as they appear in the Daily Deals. Because why wouldn't I mind admitting that? I guess I should specify th...

Yeah... that name's not sounding any better in my head. Plus, a top ten list is kind of a crutch for dudes who can't think of proper blog articles to write. Pro-Tip: It's always a great idea to start a blog on a severely negative note. Chase bosses! I once stated in a prior blog that I hated those unbeatable bosses that trounce your ass for dramatic emphasis, generally because of how badly hand...

Fortunately, that isn't actually a real thing. Nor will it ever, if HBO's usual aversion to merchandizing holds out. As the first season of the adaptation of George RR Martin's A Song of Ice & Fire series bows out for some nine months or so, I decided to peruse the grand archives of video gamerology for analogues of that franchise that the great gaming public can entertain themselves with while...

..Really? Wha.. why do I come up with names like that? Some kind of self-sabotaging personality disorder? I mean what the fu- Oh hey! I didn't see you there. So here's a new feature. Not just new for me, neither, but new for the internet or indeed any form of written article that discusses popular media: A list of ten items, written in a descending hierarchical fashion on an arbitrary "best" to...

Jump to other E3 Blogs: 00 01 02 Mento said (in the comments of the day 02 blog): Oh, I can be very stubborn. Tomorrow's attempt to distance myself from E3 2011 as far as possible: A list of consoles with awesome names. Let it never be said that I won't deign to take my sarcastic replies and turn them into real blogs. Real stupid blogs. Super Nintendo - It's like your Nintendo, but SUPERfied. M...

Jump to other E3 Blogs: 00 01 03 So, first of all I want to say that I need to stop starting sentences with "So,". So, today we'll move onto the next not-at-all-related-to-that-whole-convention-doohickey topic of dead things. Of the many eclectic groups, settings and concepts that people choose to build video games around, dead things rank as one of the most popular. Unfortunately, the dead thi...

Jump to other E3 Blogs: 00 02 03 So while all the E3 nuts are going cuckoo for the Wii U, we're back to this refreshing alternative that has nothing to do with a major electronics convention happening around this point in time. Today, I'm going to discuss the Diablo clones I've played and if anything can be salvaged from these many brazen imitators released in the 15 years since the first Diabl...

Jump to other E3 Blogs: 01 02 03 A pretty crappy alternative, mind, but we all do what we must. I've never liked E3, but I'm aware I'm in the minority. Everyone loves hyping themselves up for games that are still months away, and who am I to stop them? Some guy writing blogs about anything but E3, that's who. So how is everyone today? Play any new games? There's a few out, though not many good...

Hey all, this is a blog to test out what might be List Experiment #3: Experiment #1 was anagrams and #2 was acrostics, so #3 will be lipograms ! For those averse to clicking links, a lipogram is a piece of text that has purposely avoided using a particular letter - usually this letter is "E", the most commonly used letter in the alphabet, though other common letters are "A", "S", "T", "O", "N"...

Oh hey, I did decide to write up the second part of this look at Japan's favorite VGM, as voted for by a huge bunch of dudes who like Falcom and SaGa games for whatever reasons that are between them and their god. The first part is over here somewhere if you're coming into this raw. Which you well might, since I forgot to publish the last one. Doy, oops. Anyway, go read that for the background...

Now, I'm no expert on video game music. I can't tell a crescendo from an allegretto, except that they were both characters in Eternal Sonata. But I do like listening to it and that's exactly what I did with this recently compiled top 700 list as voted for by the many users of Nico Nico Douga and 2ch , as part of an apparently yearly feature on Japan's favorite VGM. Now, I'll save you (and mysel...

Well. Never let it be said that I'm anything but predictable. Yet another Old vs New, yet another obvious comparison. But then the reason I do these is to see how far game design has gone in the passage of a few decades - or just seven years in this week's case. And what a case this is!(?) On the Old side, we have the not-really-that-old-at-all 2003 Ubisoft classic Beyond Good & Evil , recently...

This is, perhaps, the dumbest idea for a compare and contrast I've ever thought up. Dumber even than Vinny's "Bufu vs. A Spell The Boss Isn't Immune To." I guess I should explain why I'm comparing these two games in particular: Simply put, it's the "easiest" JRPG ever created vs. the "hardest" (based on popular opinion. Of course, you might have your own ideas which are the easiest and hardest...

I need to stop calling things Mentospectives. According to the spellchecker, it isn't even a real word. I'm as shocked as you are. From Software ! We've all had fun with the "software from From Software" jokes, but what's the deal with these guys? Seriously, why did you make Demon's Souls so difficult dudes. Serious. It hurts. Turns out they're responsible for a lot of pretty important franchis...

Wait, that title seems a little off... oh, well, I'll fix it in post. Hey! Metroidvanias! We all love those, right? Well I just beat Shadow Complex and I'm in the mood to write about them. So, Metroidvanias are games where.. oh wait, I forget, this is a wiki. This is a Metroidvania . Intro over, we're all done here! Like I did with that hybrid dungeon crawler thing that went down so well last t...

Another entry in this ongoing waste of everyone's time (I mean, "blog series") where I compare games of old and new for significant differences in game design trends and its evolution. This week's plus one swords of scrutiny are Bioware 's Dragon Age II and, uh, Bioware's Baldur's Gate II . Like those Final Fantasies I did a while back, using two similar games made by the same developer is a ha...

Hey guys. It's a new blog talking about a video game thing. I swear I'll do a new Old vs. New at some point. I just need to start playing Dragon Age 2 proper for snark fuel. In the meanwhile, and related to DA2, I'll discuss dialogue trees. They've been present in video games as far back as text adventures and most of the time have two specific uses from a gameplay perspective: 1) It allows the...

That is a terrible title. Why am I starting an article with.. oh hey there! Since I discussed dungeon crawlers (or the hybridization thereof) last time, I figured I'd move onto how games of this genre (and its other RPG contemporaries) allow players to interact with the treasure they find, specifically focusing on the relative merits of simple convenience vs. in-depth inventory micromanagement....

So like many Europeans, I received my Nintendo 3DS from Amazon this morning. I was quite jubilant. Of course, it needed charging before I could do anything. After letting it charge for its customary 3 and a half hours (which it'll need to do after five hours of action, meaning it has a work/sleep ratio that's even worse than my own) I did a grand tour of the 3DS' features. Here's what I found s...

This week, I'll be discussing my favorite sub-sub-genre (seriously, genres are fucked up) and its merits over similar games without the hybrid element. If you're wondering what manner of nonsense I'm talking about, the creation of a hybridized dungeon crawler is as follows: 1. You take a perfectly functional dungeon-crawler - think Diablo or Torchlight, or anything designated as a " Roguelike "...

Hey all. For this blog I'll be going over Let's Plays, because Yahtzee just did something similar and this whole video game blogging business is a "follow the leader" industry. By which I clearly mean that I intend to give my own standpoint on this continuing internet 2.0 phenomenon irrespective of the ramblings of some maniacal ex-pat. I guess I should probably write " ZP response blog " somew...

Welcome to the second part of this sort-of introspective of the Final Fantasy series (the first part being around here somewhere ). Like all good self-respecting article-writing guys, I'm going to direct you towards a far superior, more in-depth look at the series written by SMPS (and occasional HG101 ) contributor Pat/Pitchfork. It's right here and a great read and I've tried not to mimic it t...

It seems almost too easy to compare a new entry in a franchise to an older one: Of course one is going to be inspired by the other, that's how franchises work, right? But when you're able to adequately compare all twelve core entries to its newest one in at least one very specific way, that's a little more interesting. Depending on your fanboy or hater leanings, it can either mean that Square-E...

Hey all, welcome to my webzone. This is a wheneverly feature I felt like starting. But why? Why would I do such a thing? Well, the UK never received the Turbografx-16: the higher energy games system. Theoretically, I shouldn't even know that was the tagline because no trace of it ever appeared on our shores. France got it, but screw France. What have they ever done for video games? Besides Ubis...

Oh, hello. I didn't see you come in. I was just sitting here in this armchair, with a large book in front of a fireplace and thinking about how Brad-favorite Dead Space 2 compares to an earlier "shoot the bad things in space until they go away" contemporary, id Software 's Doom II . As you might remember from the last Old vs New I did ( situated hereabouts ), I just do these compare & contrast...

Achievements, eh? People like those. They are some okay things. But, after recovering from reading an opening that strong, GBers might wonder why I'm singling out such a perfectly benign feature of modern gaming. Well, because like any other design decision that goes into a game, there's an issue of balance; what's "good" and what's "bad". And unlike many other design decisions, achievements ar...

Difficulty is a tricky design aspect to broach because, like humor, it can be entirely subjective: There are players that are on a whole different skill level to the masses most games are targeted towards (the dreaded "casuals") who derive their enjoyment by performing gaming feats others simply are not capable of, especially online. Others simply like being challenged to the point where it bec...

Of all the games I played last year, these two sci-fi planetary exploration types were amazingly similar considering the 18 year gap between them. While the tone, humor and actual gameplay were completely different, Star Control II often felt like the precursor (excuse the pun, sort of) in many ways to Mass Effect 2 . What follows is a compare/contrast I felt like doing for fun. NB: Please note...

Those wacky Giant Bomb guys and their opinions. I already made a GOTY blog post but I think I'll make another one to respond to the super-great quadrumvirate and their podcast deliberations. Man, this got way too big. I'm not posting it on the forums, they don't deserve that. Here's to 2011 having less awards (but more games that deserve them). Best 2009 Game in 2010: Borderlands (Noms: Forza 3...

Since I managed to write down everything I played this year for who knows what reason, and also because I'm partial to bandwagons, I figured I should make one of these. Well, not "should" per se. Maybe possibly get around to perhaps writing something about it, maybe. So with that level of commitment in mind, here are some vidya I thought were pretty okay. Best Game Played in 2010 Actually Relea...

This is a sort of a companion piece to the "Games I've Beaten" list, to create the full picture of what I've played this year. I share Vinny's unfortunate condition of needing to 100% each game I start, which usually means I'll stick with an otherwise sub-par game just to see it through to the end (hence the many clunkers on the "Games I've Beaten" list). Of course, there are games that are eit...

This is essentially what Nier is like, narratively: "I have to save my daughter or she's going to die! Of a disease/curse! I'm not sure which yet!" (sad violin) (moments later) "Dude, isn't it weird how fetch quests are everywhere? Especially early on?" "I know rite?" (moments later) "MY WHOLE FAMILY WAS KILL BY DEMONS. AVENGE THEM WHILE I KILL MYSELF." (sad violin) (moments later) "Hey, that k...

If anyone cares (no-one [hell, I shouldn't]), the games I got are over on Backloggery. I got the same name over there so use your internets, people. This is largely due to the fact that I don't feel like transferring the 1000+ names over to this here website. Besides, the fine owners of this internet site needs that room to point out whenever a dog appears in a video game. So I'm exercising som...