- Name
- Call of Cthulhu
- Features
- 8 games
- view all →
- First game
- Call of Cthulhu: Shadow of the Comet
- Aliases

Call of Cthulhu
FRANCHISE »
A franchise of games based on author H.P. Lovecraft's Cthuhlu Mythos, revolving around the concept of cosmic horror.
Franchise Wiki Images Related Pages
A franchise of games based on author H.P. Lovecraft's Cthuhlu Mythos, revolving around the concept of cosmic horror.
Games
1 July 1995
31 October 2011
Franchise details
Characters
Locations
- Has locations: Dungeon (Location), Hotels (Location), Laboratory (Location), Underwater (Location), Sewer (Location), Arkham Asylum (Location), Bathroom (Location), Cave (Location), Torture Chamber (Location), Bank (Location), London (Location), Prison (Location), Forest (Location), Mansion (Location), Tunnel (Location), New England (Location), Hall (Location), Castle (Location), Church (Location), Island (Location), Massachusetts (Location), Psychiatric Institution (Location), Ship (Location), Tomb (Location), Underground (Location), Waterfall (Location), Town (Location), Library (Location), Lighthouse (Location), Prussia (Location), Kitchen (Location), Street (Location), Bedroom (Location), Farm (Location), Basement (Location), Morgue (Location), Innsmouth (Location), Alley (Location), Castle Brennenburg (Location), Illsmouth (Location)
Concepts
- Has concepts: Blood (Concept), Extreme Violence (Concept), Fire (Concept), Player Character (Concept), Profanity (Concept), Slashing Weapons (Concept), Villain (Concept), Voice Acting (Concept), Zombie (Concept), Decapitation (Concept), Faceless Hero (Concept), Ice (Concept), Non-Player Character (Concept), Time Limit (Concept), Unlockables (Concept), Alien (Concept), Experiments Gone Awry (Concept), Forced Slow Walking (Concept), Male Protagonists (Concept), Mutant (Concept), Regenerating Health (Concept), Jump (Concept), Cutscene (Concept), Disorientation (Concept), Drowning (Concept), Evade (Concept), Exploration (Concept), Police (Concept), Save Point (Concept), Third-Person Perspective (Concept), Crouch (Concept), Development Hell (Concept), First-Person Perspective (Concept), Physics Manipulation (Concept), Portal (Concept), Soldier (Concept), Tragic Hero (Concept), Stealth (Concept), Puzzle (Concept), Aim Down Sight (Concept), Breaking Through Windows (Concept), Explosion (Concept), Melee (Concept), Reload (Concept), Vent Crawling (Concept), Boss Fight (Concept), Status Effect (Concept), Insanity (Concept), Psychopaths (Concept), Interactive Cutscene (Concept), Suicide (Concept), Boss (Concept), Charge (Concept), Cult Leader (Concept), Final Boss (Concept), Historical Figures in Fictional Settings (Concept), Climbing (Concept), Eavesdropping (Concept), Stealth Kill (Concept), Walking Protagonist (Concept), Working for the Enemy (Concept), Cults (Concept), Falling Damage (Concept), Invisible Enemy (Concept), Hub World (Concept), Detective (Concept), Bats (Concept), Crying (Concept), Enemy Reaction (Concept), Multiple Endings (Concept), Rats (Concept), Loading Screen Advice (Concept), Agents (Concept), Deadly Gas (Concept), Enemy Distraction (Concept), Escaping Imprisonment (Concept), Infinite Ammo (Concept), Overheating (Concept), Survival (Concept), Torture (Concept), Glitch (Concept), God (Concept), Player Taunting (Concept), Magic (Concept), Spellcaster (Concept), Betrayal (Concept), Energy Weapons (Concept), Mind Control (Concept), Ancient Advanced Civilization Technology (Concept), Backtracking (Concept), Environmental Puzzles (Concept), Isolation (Concept), Vision Obstruction (Concept), Aggressive Door-Opening (Concept), Convict (Concept), Grief Beard (Concept), Lock Picking (Concept), Drunk Character (Concept), First Person Melee (Concept), Inventory (Concept), Poison (Concept), Half-Breed (Concept), Rain (Concept), Health (Concept), Electricity (Concept), Item Throw (Concept), Maze (Concept), Federal Bureau of Investigation (Concept), Film Grain (Concept), Film Noir (Concept), Sprinting (Concept), Slow Motion (Concept), Escort Mission (Concept), Human (Concept), Polygonal 3D (Concept), POV Cutscene (Concept), Light Puzzles (Concept), Disembodied Voice (Concept), Unseen Recurring Characters (Concept), English Accent (Concept), Amnesia (Concept), Games Based on Literature (Concept), Darkness (Concept), Nudity (Concept), Unbeatable Enemy (Concept), Fish (Concept), Game Reference (Concept), Divinity Explained by Aliens (Concept), Flashback (Concept), Tips (Concept), Artificial Intelligence (Concept), Dear Diary, I Left This Note For Me In Case I Forget (Concept), Hallucination (Concept), Unreliable Narrator (Concept), First-Person Platforming (Concept), Improvised Weapon (Concept), Ritual (Concept), Violent Plants (Concept), Book Tie-in (Concept), Aural Characters (Concept), Drive-By Intro (Concept), Message on the Wall (Concept), Jump Scare Moment (Concept), Scary Children (Concept), Loading Screen (Concept), Crab (Concept), Gravity (Concept), Starfish (Concept), Pigs (Concept), Psycho Villagers (Concept), Trap (Concept), Instant Death (Concept), Pit (Concept), Fainting (Concept), Fake In-game Advertising (Concept), Redshirt (Concept), Giant Killing (Concept), Cthulhu Mythos (Concept), Death (Concept), Blood Splatter (Concept), Item Combination (Concept), Digital Distribution (Concept), Sailor (Concept), Black and White (Concept), Terror (Concept), The Locked Door (Concept), Dream Sequence (Concept), Wind (Concept), Alternate Game Over Screen (Concept), Survival Horror (Concept), Agile Mutant/Undead Enemy (Concept), Sounds of Despair (Concept), Gaping Person on Cover Art (Concept), Fog (Concept), Banter During Gameplay (Concept), Cockroach (Concept), Injury (Concept), Limited Light Source (Concept), No-Reticle Aiming (Concept), Scripted Death (Concept), Raining Blood (Concept), Steam (Concept), Falling Object (Concept), Something is Up in This Small Town (Concept), Hidden Room (Concept), Inconvenient Malfunction (Concept), Chemistry (Concept), First-Person Regain Consciousness (Concept), Leaning (Concept), Movement Penalty (Concept), Stock Up Area (Concept), Enemies on Cover Art (Concept), Checkpoint (Concept), Linear Gameplay (Concept), Multiple Characters on Box Art (Concept), Hanging (Concept), Humble Bundle (Concept), Reading (Concept), Interactive Environments (Concept), Advancing Wall of Doom (Concept), Usable Detached Body Parts (Concept), Concept Art (Concept), Camping (Concept), Character Says The Name of The Game (Concept), Ambient Music (Concept), Ambient Occlusion (Concept), Auto-Save (Concept), Been Here Before (Concept), Blood Trails (Concept), Bread Crumb Trails (Concept), Completion Percentage (Concept), Confirm Menu Choices (Concept), Corridor Crawler (Concept), Credits Menu Option (Concept), Crepuscular Rays (Concept), Damage Flash (Concept), Danger Zone (Concept), Dead End (Concept), Developer Commentary (Concept), Direct2Drive (Concept), Disappearing Blood Effects (Concept), Dynamic Soundtrack (Concept), E3 2004 (Concept), E3 2005 (Concept), Flickering Light (Concept), Functional Mirrors (Concept), GamersGate (Concept), Graphic Filter (Concept), Hidden Door (Concept), High Score (Concept), Immersive Sim (Concept), Item Container (Concept), Letterboxing Widescreen (Concept), Loud Ambient Noises (Concept), No HUD (Concept), OnLive (Concept), Original Soundtrack Release (Concept), Outside Of The Map (Concept), Port (Concept), Rail Shooting Segment (Concept), Ranking System (Concept), Recoil (Concept), Reward Sound (Concept), Safe Spot (Concept), Sanity Meter (Concept), Scatterbrained Characters (Concept), Screen Splatter (Concept), Scripted Events (Concept), Sequence Break (Concept), Single-Player Only (Concept), Stat Tracking (Concept), Steam (Concept), Steam Play (Concept), Subtitles (Concept), Three-Word Game Title with Conjunction or Preposition (Concept), Unskippable Cutscene (Concept), Unstable Platforms (Concept), Wailing and Screaming (Concept), Walls Covered With Organic Tissue (Concept), WASD Movement (Concept), Weapon Room (Concept), Xbox 360 Backwards Compatibility (Concept), Xfire (Concept), Y Junction (Concept), Desura (Concept), Gamebryo 2.5 (Concept), IGF Awards (Concept), Shadow Stealth (Concept), The End (Concept), Great Race of Yith (Concept)
Objects
- Has objects: Skull (Object), Water (Object), Car (Object), Book (Object), Bottle (Object), Stained Glass (Object), Alcoholic Beverages (Object), Gun (Object), Knife (Object), Shotgun (Object), Bucket (Object), Switch (Object), Pistol (Object), Axe (Object), Flamethrower (Object), Chains (Object), Shirt (Object), Cross (Object), Bench (Object), Armor (Object), Boat (Object), Bus (Object), Spider Web (Object), Cigarette (Object), Double Barreled Shotgun (Object), Trash Can (Object), Bed (Object), Map (Object), Gold (Object), Mirror (Object), Pipe (Object), Rope (Object), Bandages (Object), Hammer (Object), Wheelchair (Object), Crystal (Object), Key (Object), Wrench (Object), Lifesaver (Object), Ray Gun (Object), Brick (Object), Fedora Hat (Object), Ladder (Object), Blood (Object), Candle (Object), Grass (Object), Lantern (Object), Treasure Chest (Object), Crowbar (Object), Baton (Object), Feather (Object), Poster (Object), Toilet (Object), Briefcase (Object), Suit and Tie (Object), M1911 (Object), Table (Object), Spikes (Object), Mushroom (Object), Bread (Object), Barrel (Object), Vine (Object), Stuffed Animal (Object), Shovel (Object), Propeller (Object), Bridge (Object), Statue (Object), Severed Limbs (Object), Apple (Object), Coffin (Object), Acid (Object), Flags (Object), Dagger (Object), Meat (Object), Crank (Object), Sledgehammer (Object), Sutures (Object), Steel Pipes (Object), Drill (Object), Playing Cards (Object), Scroll (Object), Tentacles (Object), Paintings (Object), Safe (Object), Diary (Object), Bag (Object), Mutilated Corpse (Object), Cage (Object), Rifle (Object), Phone (Object), Paper (Object), Corpse (Object), Couch (Object), Door (Object), Elevator (Object), Newspaper (Object), Photo (Object), Shelf (Object), Vase (Object), Wardrobe (Object), Wooden Chair (Object), Bone (Object), Ship (Object), Typewriter (Object), Bathtub (Object), Saw Blade (Object), Energy Force Shield (Object), Pickaxe (Object), Torch (Object), Column (Object), Tree (Object), Tommy Gun (Object), Rum (Object), Wanted Poster (Object), Rock (Object), Wood (Object), Broom (Object), Laboratory Apparatus (Object), Severed Head (Object), Brain (Object), Bell (Object), Plate (Object), Potato (Object), Telescope (Object), Scissors (Object), Needle (Object), Goblet (Object), Gong (Object), Saw (Object), Trap Door (Object), Hatch (Object), Truck (Object), M2 Browning Machine Gun (Object), Record Player (Object), Iron Maiden (Object), Mop (Object), Nail (Object), File Cabinet (Object), Street Light (Object), Cup (Object), Pentagram (Object), Valve (Object), Desk (Object), Violin (Object), Oil Drum (Object), Examination Table (Object), Necronomicon (Object), Fountain (Object), Sink (Object), Electric Fan (Object), Houseplant (Object), X-ray Picture (Object), Gear (Object), Diary Pages (Object), Well (Object), Crate (Object), Carpet (Object), Log (Object), Bone Saw (Object), Grandfather Clock (Object), Matress (Object), Rug (Object), Lock (Object), Chalkboard (Object), Chandelier (Object), Coat Rack (Object), Fireplace (Object), Fuse (Object), Hand Rail (Object), M1917 Revolver (Object), Pine Tree (Object), Radiator (Object), Springfield M1903 Rifle (Object), Staircase (Object), Window (Object), Grate (Object), Weighing Scale (Object)