- Name
- Final Fantasy IV
- Features
- 4 games
- view all →
- First game
- Final Fantasy IV (Game)
- Aliases

Final Fantasy IV
FRANCHISE »
Games set in the universe of Final Fantasy IV.
Franchise Wiki Images Related Pages
Games set in the universe of Final Fantasy IV.
Games
19 July 1991
20 December 2007
1 June 2009
Franchise details
Characters
- Has characters: Demon Wall (Character), Bahamut (Character), Ifrit (Character), Beelzebub (Character), Shiva (Character), Odin (Character), Ixion (Character), Rydia (Character), Zeromus (Character), Cecil Harvey (Character), Edge (Character), FuSoYa (Character), Kain Highwind (Character), Rosa Farrell (Character), Tellah (Character), Golbez (Character), Edward Chris von Muir (Character), Barbariccia (Character), Cagnazzo (Character), Rubicante (Character), Scarmiglione (Character), Zemus (Character), Cid Pollendina (Character), Harley (Character), Palom (Character), Sheila (Character), Yang Fang Leiden (Character), Porom (Character), Ursula (Character), Leonora (Character), Biggs (Character), Wedge (Character), Leviathan (Character), Lich (Character), Marilith (Character), Tiamat (Character), Magus Sisters (Character), Astaroth (Character), Belphegor (Character), Fat Chocobo (Character), Luca (Character), Gekkou (Character), Izayoi (Character), Tsukinowa (Character), Zangetsu (Character), Ceodore Harvey (Character), Namingway (Character)
Locations
- Has locations: Dungeon (Location), Cave (Location), The Moon (Location), Castle (Location), Shop (Location), Fabul (Location), Chocobo Forest (Location), Chocobo Ranch (Location), Tower of Babel (Location), Baron (Location), Kaipo (Location), Mist (Location), Mount Ordeals (Location), Mysidia (Location)
Concepts
- Has concepts: Anti-Hero (Concept), Dark Past (Concept), Downloadable Content (Concept), Fire (Concept), Not-So-Bad Guy (Concept), Palette Swap (Concept), Slashing Weapons (Concept), Tragic Villain (Concept), Villain Turned Good (Concept), Classical Elements (Concept), Ice (Concept), Male Antagonist (Concept), Unbeatable Boss (Concept), Fate (Concept), Magic Meter (Concept), Non-Player Character (Concept), Saving the World (Concept), Duality (Concept), Loner (Concept), Sibling Rivalry (Concept), War Veterans (Concept), Jump (Concept), Cutscene (Concept), Exploration (Concept), Fetch Quest (Concept), Redemption (Concept), Save Point (Concept), Theft (Concept), Tragic Hero (Concept), Explosion (Concept), Heads Up Display (Concept), Melee (Concept), Multiple Protagonists (Concept), Boss Fight (Concept), Breath Attack (Concept), Currency (Concept), Minigame (Concept), Sleeping (Concept), Status Effect (Concept), Blindness (Concept), Four Antagonists (Concept), Baby (Concept), Boss (Concept), Androgyny (Concept), Final Boss (Concept), Fight Yourself (Concept), Flight (Concept), Heroic Sacrifice (Concept), Abilitease (Concept), Piercing Weapons (Concept), Side Quest (Concept), Working for the Enemy (Concept), Instant Kill (Concept), Hero Turned Evil (Concept), Revive (Concept), Secret Past (Concept), Attachments (Concept), Broken English (Concept), Censored Version (Concept), Dark Second Act (Concept), False Death (Concept), Reluctant Hero (Concept), Romance (Concept), Twins (Concept), Pixel Art (Concept), Magic (Concept), Betrayal (Concept), Mind Control (Concept), Ancient Advanced Civilization Technology (Concept), Backtracking (Concept), Black Magic (Concept), Hit Points (Concept), Inventory (Concept), Loot Gathering (Concept), Shopping (Concept), Experience Points (Concept), Health (Concept), Isometric Viewpoint (Concept), Boss Assistance (Concept), 2D (Concept), Vanishing Act (Concept), Transforming Boss (Concept), Health-Consuming Attack (Concept), Musicians (Concept), Open World (Concept), Human (Concept), Polygonal 3D (Concept), Dragon (Concept), Magically Imbued Weapons (Concept), Renaming Characters (Concept), Walking Through Walls (Concept), Innocent People Die (Concept), Amnesia (Concept), Weaponized Musical Instruments (Concept), Monks (Concept), Parents (Concept), Roman Numerals (Concept), Potential Love Interest (Concept), Music as a Weapon (Concept), Flashback (Concept), Killing Children (Concept), My Father's Sword (Concept), Merchant (Concept), Artificial Intelligence (Concept), Chocobo (Concept), Questing (Concept), Restoration (Concept), Summoning (Concept), Forced Defeat (Concept), Episodic Content (Concept), Character Class (Concept), Critical Hit (Concept), Personified Classes (Concept), Mythology (Concept), Healer (Concept), Damage Over Time (Concept), White Magic (Concept), Singing (Concept), Moogle (Concept), Ship Deck Battle (Concept), Active Ability (Concept), Dwarf (Concept), Water Level (Concept), Class Change (Concept), Eidolon (Concept), Grinding (Concept), Mana (Concept), Scanning (Concept), Power of Friendship (Concept), Paladins (Concept), Party System (Concept), Mount (Concept), Level Up (Concept), Level Cap (Concept), Decant Ability (Concept), Petrification (Concept), Love Triangle (Concept), Cid (Concept), Gargoyles (Concept), Death (Concept), Dragoon (Concept), Game Over (Concept), Magic Points (Concept), Space Whale (Concept), Giant Enemy Worm (Concept), Digital Distribution (Concept), Sea Monster (Concept), Malboro (Concept), Deliberately Retro (Concept), Boss Rush (Concept), Tank (Concept), Imp (Concept), Death Knight (Concept), Chimera (Concept), Random Loot (Concept), Red Herring (Concept), Hydra (Concept), Motion Blur (Concept), Overworld (Concept), Turn-Based (Concept), E3 2009 (Concept), Happily Ever After (Concept), Crushing Trap (Concept), Cockatrice (Concept), Lunar Cycle (Concept), Killing Rats (Concept), Vendor Trash (Concept), Lamia (Concept), Zu (Concept), Attributes (Concept), New Game Plus (Concept), Monster In A Box (Concept), Victory Music (Concept), Valuable Garbage (Concept), End Credits Songs (Concept), Random Encounter (Concept), Antlions (Concept), Camping (Concept), Character Says The Name of The Game (Concept), Theme Song (Concept), Mimic (Concept), Ambient Music (Concept), Basilisks (Concept), Battle Screen (Concept), Damage Numbers (Concept), E3 2008 (Concept), Fictional Currencies (Concept), Fog of War (Concept), Haste (Concept), Invisible Bridges (Concept), Invisible Wall (Concept), Options Menu (Concept), Original Soundtrack Release (Concept), Persistent Ailments (Concept), Remake (Concept), Scripted Events (Concept), Stat Tracking (Concept), Unskippable Cutscene (Concept), Blink Out (Concept), Mana Drain (Concept), Message (Concept), The End (Concept), Fan Translation (Concept), Illithids (Concept), Active Time Battle (Concept), Adamantoise (Concept), Ahriman (Concept), Behemoth (Concept), Bomb (Concept), Catoblepas (Concept), Coeurl (Concept), Flan (Concept), Gigantoad (Concept), Increased Number of Monsters (Concept), Iron Giant (Concept), Mist (Concept), Sahagin (Concept), Tokyo Game Show 2009 (Concept), Useless Useful Spell (Concept)
Objects
- Has objects: Spear (Object), Bow (Object), Claw (Object), Helmet (Object), Knife (Object), Axe (Object), Whip (Object), Cape (Object), Shuriken (Object), Sword (Object), Armor (Object), Plate Armor (Object), Map (Object), Gold (Object), Crossbow (Object), Crystal (Object), Key (Object), Magic Staff (Object), Shield (Object), Treasure Chest (Object), Excalibur (Object), Ring (Object), Table (Object), Airship (Object), Throne (Object), Flare (Object), Gil (Object), Holy (Object), Meteor (Object), Phoenix Down (Object), Potion (Object), Ultima (Object), Spell (Object), Wand (Object), Gungnir (Object), Rod (Object), Health Potion (Object), Magical Stone (Object), Harp (Object), Cannon (Object), Tent (Object), Ether (Object), Ribbon (Object), Mythril (Object), Elixir (Object), Staircase (Object)