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Legacy User 390123's Reviews

76 public reviews

The views here are this user’s only and are not representative of Giant Bomb's thoughts and opinions on the discussed video game. GB's official reviews reside at giantbomb.com/reviews.

Tom Clancy's Splinter Cell: Chaos Theory2005

5 out of 5 stars

This one takes a more light-hearted tone than the others, which I appreciated. The writing is good, dialogue is good, and there's a lot more humour here than any other Splinter Cell, which makes the characters much more likeable. It's still essential to take things slow and to plan things carefully, and the game does a fantastic job of making you feel like a super spy. Your moves are expanded even further from the…

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Tom Clancy's Splinter Cell: Pandora Tomorrow2004

4 out of 5 stars

Some nice changes in this sequel. You have a few new moves, and the controls are tightened up a bit. Full stealth is encouraged more by the level design, the levels are more interesting, and it's a little more open-ended than the first game was (though still quite linear). There are fewer instances of the game forcing you into combat, and when it does happen it's less annoying, because the shooting mechanics are…

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Tom Clancy's Splinter Cell2002

4 out of 5 stars

Like all good stealth games, it's very effective at using the gameplay to invoke tension and to keep the player in suspense. The stealth is intense and challenging, you have an impressive amount of moves, and various gadgets that give you options to get creative in how you deal with enemies, which keeps things interesting. I'm not really into the story (in this one, or any other Splinter Cell game) because it's just…

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Quantum Break2016

3 out of 5 stars

The combat could have been so much better... It looks and sounds great, at least. The animations and time-manipulating effects are excellent, pumping electronica accentuates the action, weapon sounds have a lot of punch to them, as do most of the other sound effects during combat, and bullets react with the environment in a satisfying way. It's all very stylish as you'd expect from Remedy, but there are too many…

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Assassin's Creed Origins2017

4 out of 5 stars

Ancient/Classical Egypt has been my dream Assassin's Creed destination for years, and it's great to see it finally happen. I hated both Unity and Syndicate, so I'm pleased that Origins shows some improvement, and that extra year of development clearly helped a lot. The world is gorgeous and fascinating. I loved exploring it, and I loved immersing myself in this period that very few games have ever really touched on.…

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Assassin's Creed: Rogue2014

3 out of 5 stars

It feels like an expansion for Black Flag really. More of the same, a different story and character in a slightly different setting, with almost identical gameplay. The side missions and other content beyond the main storyline are weaker, and the game is noticeably more buggy and unstable than Black Flag, at least on PC. Apart from that, I don't have much more to criticise apart from the usual Assassin's Creed jank.…

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Mass Effect: Andromeda2017

2 out of 5 stars

Most of the bugs have been fixed now so the game is much more stable and playable, but that doesn't change the fact that it's shallow and often soulless. The main quest becomes repetitive, and the MMO-style side quests are even worse. The characters are uninteresting (including the player character, who doesn't hold a candle to Shepard), and the corny dialogue doesn't help matters. The new alien races are the least…

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The Witcher 3: Wild Hunt2015

4 out of 5 stars

It's a landmark game for sure. The dialogue is excellent, the story and the world are full of rich details, and the quest design is highly creative. The side-quests in particular are some of the best and most intriguing I've ever played in an RPG, and the main story overall is great too, wrapping up the series nicely. The writing is mature, intelligent, and treats the player as an adult, but there are good light…

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Hitman2016

4 out of 5 stars

Although I'm not usually a fan of Episodic games, this is one instance where it actually worked. I think each level being released episodically is what allowed them to make these huge, detailed maps with tons of options (more than ever before), because they had more time to focus on fine-tuning every aspect of them and designing all the possibilities within them. Some of the episodes are works of art, really. The…

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Hitman: Blood Money2006

5 out of 5 stars

This is where IO Interactive mastered the Hitman formula. Each level is only loosely linked to the last (for the most part), each one stands out as unique and memorable, and they are all fairly large, open-ended and "alive" with NPCs going about their business. You have more options than ever before, many more creative ways of dealing with your targets, and the overarching story takes a back seat, mainly only…

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Sniper Elite 42017

4 out of 5 stars

Not a lot has changed since Sniper Elite 3. It's more of the same this time, but a bit more refined and in a different country with new (and bigger) environments. Still, there's so much satisfaction in finding that perfect sniping spot, adjusting for the wind direction and distance, timing your shot so it's masked by the sounds around you, and then watching the bullet fly elegantly in slow motion. Playing on the…

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Sniper Elite 42017

4 out of 5 stars

Not a lot has changed since Sniper Elite 3. It's more of the same this time, but a bit more refined and in a different country with new (and bigger) environments. Still, there's so much satisfaction in finding that perfect sniping spot, adjusting for the wind direction and distance, timing your shot so it's masked by the sounds around you, and then watching the bullet fly elegantly in slow motion. Playing on the…

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Prince of Persia: The Forgotten Sands2010

3 out of 5 stars

The first thing you should know is that this game is so easy, particularly towards the end as you become ridiculously overpowered, and there's no option for higher difficulties beyond "Normal." God knows what "Easy" difficulty is like, I can only assume the game plays itself. Honestly, I am not the kind of person to crave difficult games, but this one is truly a breeze to play though. Combat is very focused on large…

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Prince of Persia: The Two Thrones2005

3 out of 5 stars

This one combined the improved combat of Warrior Within with a lighter mood more reminiscent of Sands of Time. Sounds good as a description, but somehow I like less it than either of them. It doesn't come anywhere close to the atmosphere of SoT, and it feels much more "safe," sanitised, and focus-group-approved than either game. This was released around the time that quick time events were becoming a trend, so…

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Prince of Persia: Warrior Within2004

4 out of 5 stars

I don't hate the tonal shift in this game like others do. The Gothic tone made for an interesting change from the fantasy Arabian theme of the first game, and it makes sense from a story perspective too. I'm glad it was only a temporary change, but I also feel that without it, the SOT trilogy wouldn't have been anywhere near as memorable. I'm not so fond of the angsty Prince, or the hyper-sexualised female…

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Prince of Persia: The Sands of Time2003

4 out of 5 stars

This game was something special. A whole new way of traversing environments in 3D, that felt (and still feels) great. A precursor to the Assassin's Creed series, it did parkour before parkour was a trend, and ironically this series still does it better than anything I've played since (except maybe Mirror's Edge). Getting around the levels and solving platforming puzzles with all your moves feels great, and all the…

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SiN1998

2 out of 5 stars

I originally played this game shortly after it came out, and I have fond memories of the singleplayer, and of playing LAN multiplayer with family. Playing it properly again was a bit surreal, it's the first time I've done so in almost 20 years. SiN was a pretty unique game, quite advanced for an FPS of the era. It has locational hit-detection (on both enemies and yourself), moments of downtime with stealth and…

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A Hat in Time2017

4 out of 5 stars

This game is a love letter to a genre that hardly even exists anymore, and never really did on PC. It really plays like a GameCube 3D platformer, and would feel right at home on that system. It doesn't quite have the same strong identity of some of the classics, but it's still a real breath of fresh air, and if you feel nostalgic for these kind of games you have to try it. It's 10 - 12 hours of great lighthearted…

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Sid Meier's Pirates!: Live the Life2004

3 out of 5 stars

The problem I have with this game is that it's shallow. It's a bunch of different genres in one, meaning that there are a lot of things to do, but it's spread very thin. The main selling point of the game is sailing around, battling with other ships, and visiting ports. All of that feels good enough, but takes some getting used to, because the control scheme is a bit strange (you use the numpad for most things).…

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Broken Sword II: The Smoking Mirror1997

4 out of 5 stars

I've never quite understood why this game wasn't as well-received as the first Broken Sword, as I actually like this one slightly more. It has more creative puzzles, more moments of humour, and more interesting locations and situations. I find it a little more charming and a little more memorable. To be fair though, this game was my introduction to the series, and I first played it when I was very young, so there's…

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Broken Sword: The Shadow of the Templars1996

4 out of 5 stars

The added scenes in the Director's Cut are welcome, and flesh out the story a little, but the new sections at the beginning of the game where you play as Nico feel a little padded with unnecessary puzzles to extend the playtime. Ironically, a few things that were in the original game are missing here, like some pieces of dialogue and an option that used to result in a death and game over. The Director's Cut has the…

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Max Payne 32012

2 out of 5 stars

Ditching any semblance of parody that was present in the last two games, Max Payne 3 tells a straight-faced and not-very-good story in a setting completely unrelated to the first two games with a polar opposite look and style. "Crime" and "Brazil" go together pretty well, but bright sunny environments do not mesh well with Max Payne. This isn't a tongue-in-cheek, dark and rainy Neo-Noir game, this is "Max Payne…

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Max Payne 2: The Fall of Max Payne2003

5 out of 5 stars

This game is much less cheap than Max Payne 1 in terms of how enemies are placed and how they react to you, and the gunplay which was already great in the original game is honestly five times better, mostly due to improvements in physics. Enemies ragdoll in over-the-top ways when killed, and explosions make environmental objects fly into the air, which is just what Max Payne needed to perfect that stylish John Woo…

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Max Payne2001

4 out of 5 stars

Super fun gameplay that combines bullet-time with a "shoot-dodge" mechanic, allowing you to dive through the air in slow motion as bullets whiz past you. Every bullet is a physical object in the game world and reacts realistically with the environment around you, something that was quite amazing at the time. Although it all feels a little bit stiff when compared to modern games, it's still fantastic fun, elegant and…

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No One Lives Forever 2: A Spy in H.A.R.M.'s Way2002

5 out of 5 stars

In general, the sequel feels more polished than the original, smoother and more intuitive to play, and it also feels much more "modern" in its mechanics, despite being released only 2 years later. Whether you consider that a good thing or not depends on your taste. For example, levels are a little smaller, less labyrinthine, and simpler to navigate, and there is a compass on the HUD with objective markers. Some of…

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The Operative: No One Lives Forever2000

4 out of 5 stars

A unique parody game based on spy movies. Set in the 60s, with an excellent female protagonist, a fantastic soundtrack and aesthetic, creative situations and level design, some genuinely great humour, and gameplay that still feels satisfying and rewarding today. Your hair-clip doubles up as a lockpick, your perfume bottles spray sleeping gas, and your belt buckle is a grappling hook. They don't make games like this…

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Very unique.

4 out of 5 stars

Well this was certainly a unique one. Regardless of what I personally think of it, it's going to be remembered, and I can see it getting quite the cult following too. Team Ninja's design philosophy of making a "AAA Indie" game is an admirable one, and something I'd love to see them do again, with other developers following suit. The unique way in which the game was developed absolutely shows through when you…

Read the full review Very unique.

Half-Life 22004

5 out of 5 stars

When 14 year old me came home from school to play this game for the first time, I was setting myself up for disappointment. I was naive. Half-Life 2 was the first game I ever got really excited for, the first game I followed extensively before release, and my expectations were... ridiculous. In every other alternate universe, Half-Life 2 didn't meet those expectations, and I became jaded much too early. But somehow…

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