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The game that made me a gamer.

Published August 19, 2018
5 out of 5 starsScore: 100/100

When 14 year old me came home from school to play this game for the first time, I was setting myself up for disappointment. I was naive. Half-Life 2 was the first game I ever got really excited for, the first game I followed extensively before release, and my expectations were... ridiculous. In every other alternate universe, Half-Life 2 didn't meet those expectations, and I became jaded much too early. But somehow it not only met my expectations, but maybe even surpassed them. This was, and still is, Valve's masterpiece.

It’s hard to describe how amazing this game was when it came out. To me, it seemed to be the best at everything. The gameplay was crazy fun. So many possibilities in this game! Like using the gravity gun to attack the enemy with the environment around you, punting grenades back when they’re thrown at you, cutting zombies in half with a saw blade and setting them on fire, driving vehicles, pinning enemies to walls with a crossbow bolt, smoothly guiding rockets at gunships while they desperately maneuver to shoot them down... and so many other things. It felt like anything was possible, but at the same time it was familiar, intuitive, and easy to pick up. The physics were something else. We’d seen ragdoll effects and moveable objects before, but nothing close to as real and dynamic as Half-Life 2 provided. It opened whole new doors to immersion, and player interactivity with the environment. It surpassed so many other games with its world-building, its tone and atmosphere, its animations, its iconic sound effects combined with subtle but excellent music, its pacing and level design, and I could go on...

There were of course some things in this game that weren’t perfect, and with age, they stand out more. The AI isn't very good. Particularly the friendly AI, which is most evident in levels near the end of the game where you constantly have a group of them following you. They're generally pretty useless and have a tendency to get in your way at the worst possible moments. The airboat and the buggy are quite awkward to control, and as genres have merged together more in recent years, lots of first-person games have vehicles in them, so they are no longer an interesting novelty either; though the sections were you use them are still great fun. The physics puzzles can get old quick, and from today’s perspective they aren’t impressive, so they’ve aged quite poorly. Anything else I could mention though would be pure nitpicking.

But almost all the great things I mentioned aren't impressive now right? (which I should note, you owe Half-Life 2 for) So what does this game have to offer that modern games don’t? Well, this game might not amaze anyone now, but it does remain an extremely solid, highly polished and well-designed experience; which should be clear for anyone to see, as long as they care to look. It’s still one of the gold standards in world building, pacing, and level design. Its mechanics now might seem simple and quaint, but sometimes simple is best. So many developers today cram as much fluff as they can into a single game, that many games have little focus, little drive, and hardly any heart. Half-Life 2 can still be a breath a fresh air - if you’re looking for something more focused, that knows exactly what it wants to do, and succeeds in those goals at almost every single turn.

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