This game was something special. A whole new way of traversing environments in 3D, that felt (and still feels) great. A precursor to the Assassin's Creed series, it did parkour before parkour was a trend, and ironically this series still does it better than anything I've played since (except maybe Mirror's Edge). Getting around the levels and solving platforming puzzles with all your moves feels great, and all the while you're surrounded by some artistically gorgeous visuals and great music. Euphoric. The plot is definitely up there with the better video game stories, and the two main characters are flawed and fairly interesting, but there's also an element of campiness that the game embraces too, and it doesn't take itself too seriously. This is a gem from the golden age of Ubisoft, weathered a little with the passage of time... So let's talk about that weathering...
Firstly, apart from all the sand enemies, your main antagonist will be the game's camera, whose ultimate goal is to make the experience as irritating as possible for you. The camera WILL clip through walls to obscure your view, it WILL suddenly switch position while you're jumping across the most delicate platforms, and it WILL fight you relentlessly when you try to wrestle it to where you need it. For obvious reasons, the camera problems are at their worst during combat, and unfortunately....
...The combat has it's own problems too. Don't get me wrong, it can be satisfying, especially during the mid-sections of the game where you're powerful enough to have some fun with it but not overwhelmed by enemies yet. But further on from that it starts to get repetitive and annoying, due to the way the prince forcefully locks on to enemies, the inaccuracy of his movement, and the lack of variety in his attacks. It kind of feels like a game designed for one-on-one combat that constantly surrounds you with enemies instead. It's all very nicely animated, but underneath all that flair it's clunky, frustrating and often predictable.
Audio leveling is very bad. Many of the voice lines in the game play at such a low volume compared to the rest of it, that I missed a lot of dialogue completely, even when my volume was up loud. Lowering the volume of other sounds and increasing the volume of voices by using the game options made very little difference, so it seems unfixable. It's a big shame because apart from that problem, all the sound is otherwise great.
Lastly, this was a bad port to the PC, and it's only gotten worse with age. If you're using a modern PC you'll probably be faced with a gamebreaking bug that causes fog to obscure the screen, but luckily it's fixable. The game really requires a controller, but controller support is archaic, only supporting "DInput" variants, so your Xbox controller for windows (XInput), or anything similar to that just isn't going to work by default. Even if do you get it working, you might be faced with another problem where the Prince won't run diagonally. You should check PCGamingWiki to find fixes for these (and other) problems.