I'm Makin' A Game: Multipliers and Such Take 3
by fobwashed
EDIT Added stuffs A small update not worth creating a new blog post, but something I'm still happy with and going to post. I've added functionality to the experience counter so it works now as well as the gathered points counter. Exp on top, Points on bot. Also, I added a flipping number animation so that numbers don't just change instantly lookin all. . . instant. Now I've got both points and...
EDIT Added stuffs
A small update not worth creating a new blog post, but something I'm still happy with and going to post. I've added functionality to the experience counter so it works now as well as the gathered points counter. Exp on top, Points on bot. Also, I added a flipping number animation so that numbers don't just change instantly lookin all. . . instant. Now I've got both points and Exp pooling. Right right! =D
Here's a look at something I just finished putting together.
What's New
I've finally put together an actual spot on the hud that'll show the player how much he/she has gathered up in points prior to banking. The bottom set is for points, and the set above is for experience which I haven't added to the individual enemies yet. Or rather, they have exp values, it's just I don't have it set to pool yet -_-;; But I'll get around to it.
The Break Down

Here like before is the sprites as they appear on the spriteSheet prior to being cut up and put into the game proper like. I'm nowhere near done with the detailing on the housing and while the numbers themselves are complete, I'm going to add an animation that'll play for when the number is changing from one to another. The look I'm going for in these is like, those flipping numbers that work like a roladex calendar. The housing itself will also have labeling to point out which is the exp, and which is the points. Pretty much, it's barren at the moment. Still, I'd like to show my progress in stages which is why I'm putting this up now.
Time investment
This weekend, I feel like I've spent the bulk of it making the art rather than coding. Which I'm cool with since both need to get done and as long as I'm working on something, I'm making progress. Also, while I love coding, I also love seeing the things I'm drawing appear on the screen looking how I want them to look. It's still a bit rough, but I feel like I'm starting to get a better feel for how the game will eventually look. The HUD is going to be a very important element of the game. I've got some pretty big plans for it and I need things working before I can start expanding and implementing those plans. I hope when I start to show it, you guys/gals will agree with me that it's prolly the best path for me to take.
Anyway, till next time =)
EDIT: Btw, the position of the hud elements are not set as of yet. I plan on pushing it further down and away from the middle of the screen to provide more game space. Also, it'll retract when not in combat. That's later tho -_-;;