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MEET UP SPOT AND TIME! 6:30pm Friday near the line for the Hydra theater at the Hyatt hotel . Around 7:30pm I'll be moving into the line for the "The Improvised Postmortem" panel which runs from 8:30-9:30. Afterwards I will probably hang outside the panel for a little while as well in case you can't make it to the first meetup. ALL SHIRTS THAT ARE NOT ALREADY PAID FOR WILL BE SOLD TO ANYONE LOO...

Hey Duders~! I'm posting a blog to announce that 'HOLY CRAP I'M RUNNING A KICKSTARTER'! For those of you who haven't been following me on Twitter or other places, I've been working on a game called seeing as how if you're following me here and have found this blog, you may be into the stuff I make =P https://www.kickstarter.com/projects/786913420/rumble-road Come take a look at what I'm doing a...

Just got it in my head and figured I'd work it out and see what it'd look like. It looks like this. I also tweeted it here. If that's more your speed. @jeffgerstmann pic.twitter.com/8WoWoRoW3c — Steve Kim (@Fobwashed) February 17, 2016

I made the poster art for Tested The Show 2015 and here it is at its various stages of completion from rough draft to finished. It changed quite a bit from initial conception to final product. This was the kinda of thing where If I had more time, I could have just kept adding to it indefinitely. Adam’s workshop is amazing and just full of like a thousand things I want to draw >, If I get cleara...

I had an idea for a larger poster but decided it'd take way too much of my time. So instead I just pulled out the WaDan part and drew that for fun =] Well. Here was the original idea. I may or may not continue to dabble on this as time goes by but it's def just a side project since I'm currently swamped with work. WaDan was supposed to be hovering over a Mario level that Patrick was traversing...

That raid wasn't just my first Destiny raid but also my first raid experience in any MMO style game ever. And holy shit. Going in I was hopeful that it'd take around 3~5 hours. 5 hours being if things went sideways. What actually happened was... well... I canceled dinner plans and ended up with a headache and feeling pukey due to playing a game for the first time in over a decade. (Oculus rift...

Here is the story of how the Contradiction audition prank came together =D Audio of the Prank The Beginning If I had to nail down how this entire thing started, I'd have to guess it was with a series of gifs. In particular prolly this one. OMG! "Would it mean anything to you?" is totally this generation's "Do you know where I can find some sailors?" >, pic.twitter.com/386XCmzce5 — Steve Kim (@F...

Havin a little fun, made myself some joke mushrooms. =D Tweet What What!? Made a Vine... Found DMX Goomba in Mario Maker >, https://t.co/cfzFhtIj6a — Steve Kim (@Fobwashed) September 18, 2015 After that first one, I kinda had to do the second right? =P

UPDATE I've gotten the final green light from CBSi to do a limited 50 print run of these shirts for PAX Prime! So it's happening~! I'll send out pre-order information to people who have signed up once I get everything in order on the manufacturing end =] TLDR If you are planning to attend PAX Prime 2015 and would like to purchase the shirt pictured below, please post your shirt size in the comm...

It's been ages since I've drawn anything for fun and having just updated Treads! and submitted to the App Store, I had a little bit of breathing room so I decided to do some fanart for my current fav series on the site. Metal Gear Scanlon. Funny (terrible) thing tho, I did actually drew Drew last night but I closed it without saving... So like, the original drawing is gone forever because I'm a...

I posted a hefty number of gifs during this E3 and I was asked if they were all available in one place. I musta put up like 50 gifs >, @JohnVignocchi looks incredibly calm as he decides to go nuclear >, @amboyes @JosephJBroni pic.twitter.com/uzgQWY7KBW — Steve Kim (@Fobwashed) June 19, 2015 @DanRyckert 2 nights of E3 left! Keep up the energy~ =D pic.twitter.com/yClYcSWImi — Steve Kim (@Fobwashe...

So I just finished and submitted my first game to Unity and have been considering working on a wrestling game next... Maybe. In any case, I've been mocking up the style that the wrestlers may look like and what better cast to practice on than the PAX Wrestlers. Here are a few heads. Just heads~ And here's an animation test I was working up till my comp crashed. I still have to animate the hands...

I feel like I at least tried most of the big games that came out this year but I've got very little time for gaming lately so I had to be extremely picky with what I chose to actually play through. Here's a short chronological list of games that really stood out to me this year. Broken Age Give it up for Double Fine. They really knocked this one out of the park for me. It was fun to just spend...

Fin. A little while ago, I put together a mock up of a movie poster type deal of Dan Ryckert. @DanRyckert pic.twitter.com/CbbG9xUrXO — Steve Kim (@Fobwashed) November 20, 2014 It's a goof on the iconic Rocky image from that one movie I can't remember the name of. Anyway, Mr. Dirty Dan also posted it and this chain of tweets happened. Thanks to @fobwashed for this inspiring poster art. pic.twitt...

I was made aware by Diet Coke addict John Drake a few weeks prior to PAX that they were planning on doing a Gamebomb related prank at the Giant Bomb panel and maybe I could help out. That sounded like amazing fun so I whipped up this thing. I sent the image to one Dave "Langzone" Lang and got this reply. It's in reverse order because that's how twitter DMs work. So, with literally less than two...

I'm stealing @marino 's format to describe what I can remember of PAX Prime 2014. We spent quite a lot of it doing the same stuff. You can find his here =] "presented in (mostly) chronological order with little to no explanation or context:" TI4 reunion Thursday night deliveries Meeting old (1 year is old right?) friends 505 bus to Seattle Sheraton PAX/GiantBomb shirt meetup President Danny Sno...

I got an idea for something silly so I decided to put it on a shirt. If you've ever seen one of these, it's called an Ishimara dot test . It uses dots within specific color ranges and depending on whether or not you can see the image hidden within the dots, you can determine whether you're color blind or not. I'm color blind and there are some tests I just cannot see the solution to so I though...

Where are we? Hey duders, I found a website that lets you put markers on a map so why not get a general idea of where we are? Here's the map link. LINK TO MAP! The map at 1020 mapped =D How Do I Get On It? Just leave your location in the comments below and I'll add you. Nothing specific please, just City, State and Country... or whatever the equivalent is for your area =] I am copy/pasting your...

Sales Ending on 27th of June If you don't get your name in before then, you'll have to track me down at Prime =P TLDR If you are planning to attend PAX Prime 2014 and would like to purchase the shirt pictured below , please post your shirt size and I'll include you in the PAX EAST PMs regarding the shirt =] What is it? It's a shirt I'll be putting together to hand out to duders attending PAX Pr...

Previously On... For anyone not in the know in terms of the hows and whys of this shirts existence, you can check HERE to see where the pre-orders took place and HERE to see how the shirts were actually screened and produced. Arriving in Boston So when I arrived in Boston Thursday, it really hit me how much shit I was going to have to carry around. It was literally two giant boxes filled with T...

DOWNLOAD HERE DOWNLOAD DOWNLOAD DOWNLOAD ANOTHER CHALLENGER APPROACHES! Check out @chaser324 's Bomberman game as well HERE ! The more the merrier~~ What? I haven't really done a side thing coding wise in a while and I got it stuck in my head at some point that there hasn't been a Bomberman game out in a long while. Cloning games seems to be all the rage right now so I figured, why not throw on...

I recently took orders for a limited run Giant Bomb shirt that I'll be handing out at PAX. Well. They're done being made and ready for shipping to Boston and I figured I'd give ya'll a look at how screened T's (and pretty much anything) are made. In the beginning, an image. I made this spoof of Papers, Please a while back and I really dug its look so I decided to go with this one. Well, this on...

SOLD OUT Thanks for all the support! Unfortunately I've hit my limit. I'm gonna be producing quite a few more than I originally anticipated. Thanks for your support duders =] Hey duders! I found out a while back that I actually know a guy that does T-shirt screen printing and so I thought it'd be fun to put together a shirt for PAX East 2014. I contacted Rorie and cleared the idea with him and...

Wearing Jurrasic Park colors because.... because why not? I looked into how difficult it'd be to make a Spelunky skin and turns out, not too hard. Here's a link to a forum that seems to have all the skins/mods available collected into one location. There should also be a tool there that lets you unpack and repack the textures Spelunky uses for yourself. Anyway, here's what it looks like in acti...

I've done a few different treatments of the Giant Bomb logo/name and I want to keep em consolidated in one place so I'm putten em here. If anyone has any suggestions, go ahead and throw em out =D Firstly MegaMan2 You can check out the actual minigame here. I think the poster I sent may or may not be hanging on the wall during unprof fridays =] I did a Castlevania one but I don't really like it...

I've been really enjoying the feature so I thought I'd do a fanart. I don't think I've done one in a while. As a bonus, here are some gifs as well! Anyway, hope he keeps it up!

Update Sorry duders. Previous upload puzzles were pretty much straight up broken. I didn't have the time to play through them all and figure out which ones to fix so I basically didn't but I just coded a Picross solver that allowed me to quickly test and fix the puzzles so that they're all in working order. It also allowed me to properly implement the numbers on the sides so that they accuratel...

The last update I made was with inventory windows and since then I've been churnin away but haven't been properly updating. Since I'm also not really keeping good track of my progress aside from these blogs, I'm a bit lost as to what I've changed exactly since the last update so I'll just cover the things I can remember off the top of my head and on the video. Minor Level Edit Stuff Just a coup...

Truth time. As crazy into the gaming culture as I am, nobody else around me is. That being the case, the Giant Bomb crew and this community here is my primary outlet for all things gaming. Nobody gets references to things like Itagaki and his damn shades, how crazy it is that one of the Bioware doctors is on a global beer quest or that Reggie's body is ready but I love that shit. You know who e...

What is this? I've been working on building a game for quite some time now and have been periodically posting blog updates on my progress. This one is specifically about inventory. The first half is about my thought process and how I decided to use the system I'm using and the second half is about building the actual system into my game. Inventory In Games I've spent on and off quite a bit of t...

What? I fell into an audio hole a few years back where all of a sudden, the sound coming out of my PC became important enough to me that I went and splurged on a nice dedicated sound card for my PC + a nice pair of cans to listen to them through. I also really love surround sound, and while I've got a setup for my TV, I didn't have anything for my PC but the virtualized surround stuff which has...

What's this update about? Boiled down real short and sweet, the lighting engine. Light and it's importance For the type of game I'm making, exploration and indoor environments will play a huge role. When indoors, something that most games don't seem to really get right is lighting (and doors right =P). More specifically, natural lighting. Almost every game I've played, when you're indoors, you...

Update Still open to any SFX submissions for either Brad or Ryan. Ver 1.25 05/09/2013 Added a lot more BRAD flavor. Also, the fight is a little harder. Maybe a lot. Depends. . . Download by Clicking Here. Remember to uninstall previous versions before installing =) Ver 1.24 Greyed out select screen and fixed dead screen bug. Download by Clicking Here. Remember to uninstall previous versions bef...

Point in Polygon you say!? A point in polygon check is exactly what it sounds like. It's a check to determine whether or not a point lies inside or outside of a given polygon on a 2D plane. These types of checks are fairly common in video games and especially so when dealing with rectangles and circles. A very easy example would be your mouse cursor over any type of interface. Your mouse pointe...

I made a silly program to create a baby! For my friend's baby shower, they had the idea of getting together a bunch of pictures of themselves and cutting out their features to allow party goers to construct predictions on what their baby would look like. They were having trouble getting the various pictures to print out at a normalized size that'd work so me being the computer/art guy, asked if...

So, I finally got around to getting a third monitor. It's an Asus PA248Q and after about 4 or so hours of use, I have to say, it's a damn fine monitor. The colors seem right (at least to my colorblind eyes), and the swivel/pivot functions are awesome. Also, it has every kind of input you can think of on the back which allowed me to plug it into the DisplayPort on my video card. This allowed me...

A short small update. Pretty much what I've been up to today -_-;; You can select things with a mouse! Something that should be super damn basic right? Well, you'd think so until you try to implement it yourself. Up until now, I was using the mouse's position on the grid to determine which object should be selected, but this wasn't exactly a great way to go about things since in any given grid,...

The level editor's functions I've put some more work into fleshing out the level editor. Namely, I've added options to begin adding windows, wall objects (posters, clocks, basically anything that can go on a wall that I want the player to be able to interact with), wall/floor decals (visual things that don't have interaction applied to them like blood splatter, bullet holes, cracks, dirt, etc)...

Doors for days and days I've been working on doors for the past week and half or so straight whilst also modifying and tweaking other areas like vision. . . Actually, I've completely rehauled the way my vision checks are ordered which make them work better, but slower. In any case, the focus of this update is doors -_-;; Door Properties? Something I've sort of noticed in games is that doors are...

Voting Finished The voting for the next Boss has been completed. Vinny Wins -_-;; Whenever I have some free time, I'll put together a Vinny Boss fight next =) Free Game or at least, free boss fight =P I did a quick and dirty game jam that I sort of posted updates on here. It's my first time attempting to build a game out for distribution so I'm not entirely sure if it'll work and how it works o...

It's done =D http://www.giantbomb.com/forums/general-discussion/30/megaman-x-giantbomb-game-now-available-for-download-d/570832/#7 Please head to above link to get download and leave any questions/bugs/comments there if possible =) In the beginning In honour of this new beta site and because I spent the last 4 months working on a vision engine followed by 2 straight weeks of working on just how...

TLDR sum up of all this nonsense at bottom =) While spinning a whole bunch of plates, one of the things I'm trying to nail down is the proportions of the characters. In most cases, I prefer the look and feel of characters that have exaggerated proportions (big heads, short legs) over normal proportions when it comes to pixel work but the game I'm building is going for a very sim like level of r...

So as far as I'm concerned, there isn't nearly enough Persona/Giant Bomb artwork available. So I plan to attempt to remedy this. I've never tried an "anime" or specifically Persona style before and so I'm thinkin we'll all be learnin together. In any case, I whipped up a rough draft of what I'd sorta like to go for and for the most part finished one head just to give you guys a feel for what I'...

I was driving around and thought this might be a cool thing to do. Turns out, I might have been correct. I'm in need of a 9th spot and some names to place under the ones I don't have. Gerstmann's last name just fucking works so done. Tricky. . . I guess could also just be Trick but meh. For the most part, the ones I've got done are pretty done. I can still fix up Patrick's hair a bit along with...

So, I'm making a Super Mario themed wedding card for my friends who're getting married this weekend. They're kinda gamers and for their wedding shower, they both dressed up as Mario and Peach so I figured it'd be fun and different to make them a personalized card. These are the designs I came up with. Any feedback on changes and which one I should go with? Currently I'm leaning towards the TV o...

Individuals Here they are separate for anyone who wants em! These are all Included in the Zip file up above =) In the beginning right now it's just the two of us. I like the picture I have in my head of a bunch of em just running to the right like they're in some awful video game so I'll stick w/that motif for anyone else I add. I'll continue on with this until it eventually becomes something b...

So a little while back, I drew this out of the blue. And since then I did some pixel art stuff for more funsies. http://www.giantbomb.com/profile/fobwashed/giant-bomb-crew-in-faux-16-bit/30-92511/ Then I got the idea. . . Why not pixelart the shit out of that creepy ass Jeff picture during Jar time? Haha. Mostly because I think that image is hilarious. For kicks, I threw it onto a mini giant bo...

I just got the sudden urge to try some pixel art of the GB crew and this is what I came up with. Original pixely size Full On Giant Bomber Sizer I think I'm happiest with the way brad and vinnie came out. Jeff was prolly the hardest to make somewhat recognizable while patrick maybe the easiest due to his fro. Ryan, was a bitch to make and I'm still not happy with, but the more I tinker, the wor...

I'm still pluggin away at coding but in between, I've become totally hooked on this iOS game called Draw Something. It's like turn based pictionary where you draw something, send it to a friend, and they try to guess what it is you drew. Then in return, they draw something, and you guess. Not too complicated. Anyway, I've fallen off the deep end. There's a limited amount of ink so in some weird...

Stop copying me! Zynga copies. . . Bingo? Of late, there seems to be a heightened awareness in regards to copycat games. This is nothing new as copying and plagiarizing has been going on since the beginning of time. I recently read an interesting article on the subject by Dan Cook at GamaSutra on the subject. The basic jist of it is (at least as I understood it) that an individual or small team...

Have you ever played a game that had local multiplayer and wondered why the hell you can't play it online with your friends over Xbox live or PSN? Play me with your friends, just not online... Or, other times, wondered why the hell it's taking so long for a developer to deliver that very feature in a timely manner since it was promised? While I can't really speak to all games, I've not gotten a...

What's New? I've been up to a load since the last update but it's such a scatter shot of areas that I think it'll be hard to cover everything. I've started making notes in a separate document as I'm making changes and adding things which helps me keep track of what's going on to a certain extent. I'll try to hit the big notes. Saving The biggest of notes is that I've finally got saving and load...

So What's New? Aside from a hundred fixes, tweaks and little heres and theres, I've got the core of my dialog system in place. It's not pretty, but nothing is at first. Give me the short version Basically, I want character interaction and story to play a large part of the game. This being the case, the dialog between NPCs and the player is important to me and I wanted to do something a bit more...

Might as well mark this day down as the day I realized that I'm more than likely going to have far too much dialog in my game to really consider having VO work. At least, not for all the lines. I'd still love to get some in just because I love VO, but with the limitations on the size of XBLI games coupled with what I think will end up being an immense amount of dialog, I don't think I'll be abl...

What've I been up to since the last update? I don't have a video to show this update since as usual, the bulk of what I've been doing is behind the scenes stuff that won't really be something you can see. That being said, I figured I'd do a write up of what I've been doing for anyone that's interested. . . Not sure who would be, but I know I would if someone else were to write it so here it is....

This has happened to me in almost every game that allows you to custom build a character. Specifically, a custom character in which you're allowed to alter the details of your facial structure. It's like they're trying to hide the fact their characters look bad In most games, you get to choose out of a set of pre-generated faces and bodies, or select a character or whatever and I never have an...

I was watching this video Get More: GameTrailers.com , Mega64 - Modern Game Journalism: The Movie: The Trailer , PC Games , PlayStation 3 , Xbox 360 Which I felt was humorous to be sure, but also a sad and accurate portrayal of the "vocal minority" in the gaming community at large and began to wonder. Do the people who are being made fun of, realize that they are the target of the joke? And if...

What the hell is this huge block of text about? On rare occasion, I'm asked about programming and how I learned what I've learned and if I have any suggestions or whatnot so for anyone interested, here it is. This is pretty much, the process I went through, and my recommendations for anyone thinking about doing the same. I am by no means a reliable source of information, and I take no responsib...

Pathing I've now built up a way to implement simple pathing to anything I choose to spawn from the editor. For now, it's just a series of points that the object will follow in order. They'll either follow it to the end, then start over from the beginning, or follow to the end, and then reverse their course along the points. I plan on expanding on this in the future to allow pauses at specific p...

Huge Improvements to Level Editor The biggest thing I've done since the last update is in an area that you can't really see which is the level editor. I've completely revamped it from the ground up. It's more robust and helps me build levels, make edits and whatnot way faster than before. Pretty much what would have taken me an hour will now take me only around 20 minutes or so. I'm guessing th...

The Vid I've haven't been updating recently But that doesn't mean I haven't been coding furiously, because I have. Once again, I've gone through and cleaned up a ton of code. In the process, I've totally revamped the process my game uses to generate levels received from my level editor. I've also made a lot of improvements to the way the level editor itself works. The largest amounts of rewrite...

My friend in his youth created an entire storyline and comics based on some batman like characters. One was BatChao (his last name being Chao) which was I guess, for all intents and purposes, Batman. He was then killed, and became BatChaos. A new BatChao rose to take up the mantle of the now deceased and ghostly BatChaos. In this universe, Batman exists as a comic character. . . I didn't go too...

This is a short vid, with a long post about how I dealt with the gravity situation. I love physics. I love math. But they can be a real pain in the ass when you don't understand them -_-;; The Math Behind Gravity So, I've had a pretty basic way to do targeting before with the balls that show the trajectory and whatnot, but it was janky and a sort of slamshod put together business and was pretty...

Another really short vid just for my private record keeping. I reviewed my item toss code, and didn't like it. So I rewrote it. It works a lot smoother now, and is much cheaper as far as the amount of lines it has to go through to get it done. As an added bonus, the code is really freaking clean which I like. While I wanted to work on it again just because it was messy, the real reason behind i...

This is almost a non update, but I threw together a quick text menu and the ability to spend the points you earn. Not a big deal appearance wise but I did a bunch of code changes to the way damage and items are handled to support upgrading. Also, I had to rejigger a lot of the point counter stuff. It turned out subtracting wasn't as easy an operation as I originally thought it was. Though, it w...

UPDATE Here's another vid of iterating on this effect. Unfortunately, the audio has been disabled due to copyright stuffs. There's not much to say that's not covered in the annotations. I only had a few hours tonight to continue working out how the steam would work and look. I thought I'd try something different and show off the iterative process that I'm using to get to where I want to get to....

What's New I've done a few things since the last update including as usual, code cleanup. Smaller things that don't have to do with the main topic at hand include modifying the way the point counter on the bottom right works. Now it'll slide out and readjust when more number spots are needed. This is to sort of declutter the HUD a bit more and also because I think it looks snazzy and will look...

EDIT Added stuffs A small update not worth creating a new blog post, but something I'm still happy with and going to post. I've added functionality to the experience counter so it works now as well as the gathered points counter. Exp on top, Points on bot. Also, I added a flipping number animation so that numbers don't just change instantly lookin all. . . instant. Now I've got both points and...

This is a somewhat smaller update to my previous post but the work that went into it was no small task -_-;; Here's the vid, and following I'll do a slightly more in depth look at the process behind creating something that seems so simple. Finished look Here's a screen of the actual multiplier light thing up close. The parts that make the whole And here's a breakdown of all the parts as it is i...

It feels like it's been forever since I've actually uploaded a video. That's not to say I haven't been busy =) Visually New So, what's most obvious is going to be that gauge on the bottom left corner. It's far from being done as there needs to be multiple other components to it including a proper counter for the amount that is currently stored and more importantly, the number that the multiplie...

I was reading some replies and whatnot about the PS3 thing, and someone mentioned that they haven't been online in a while. Then I realized, my PS3 isn't even plugged in. It's set up to my speakers and television, but the AC isn't plugged in. I pulled it out a few weeks back to plug in this little device that emits sound to scare away bugs. When I rented Resistance 3, I unplugged the device, bo...

Just out of curiosity, I went through Gamestops 2010 Annual Report and picked out some interesting numbers to share. This prolly means little to nothing to anyone, but just for kicks, here's some stuff I found interesting. I'm not super for or against the company, and I'm going to try to be as bias free as possible. If I have something snarky to add, I'll try to remember to italicize it. Onward...

I want to buy Gears of War 3. After reading some reviews and hearing a bunch of great things about it, I'd really like to support the devs behind the game. But I won't. The games I buy These days, I can categorize the games I buy neatly into three piles. Games I can't rent This one is pretty obvious since if there's a game I want to play, that isn't available for rental anywhere, I'll buy the d...

What've I been up to? It's been a little while since my last update so I figured it's high time I post an update on my progress. Since the last video axe update a while back, I've been working on a lot of code related stuff. Specifically, I've been cleaning things up and reorganizing a lot of my classes so that they work better (I keep hearing optimization isn't necessary and especially so with...

I'm still chugging away at coding and whatnot, and I thought maybe I should start to add some actual enemy types so that I can try combat against some actual AI. It's gonna take a while to animate and draw and such but it'll prolly be worth it. I'm not sure how long it'll take before I can actually put real deal enemies into the game, but I thought I might as well give a sneak peek at the first...

UPDATE What's new this update? Short and sweet is, I've added the upwards throw to attack things in the air and also to get behind things that are directly in front of you. I've also added aiming controls. I'll add the full deets in a post below in the comments to keep the initial post clean. I've added an Axe! So now that that's out of the way, I'll go into some more detail about what's going...

This is the first small step in many to follow on building up some text that NPCs will be able to deliver. I've got the full on dialog system, but I felt I needed a smaller system that can run in gameplay for random NPCs and such. Currently, it's pretty bare bones in the way it looks and functions. I can throw in whatever text I want, and have different text cycle. Eventually, I'd like it to lo...

I recently wrote a post in regards to the biggest disappointment I encountered when I started programming and so I figured, why not speak on the opposite? To properly set up this revelation, I should take a short step back and give a little back story to why I started trying to make my own legitimate game in the first place. Beyond the reasons that we all share such as having ideas for what wou...

Every now and again, I'll look at my code, and realize that it's all very basic. Not that the game itself is basic but that when you boil down any part of the game, it all becomes about the same. A bunch of "if this happens, then do this" or just an even more basic "do this math. do this math. do this math." over and over again. Prior to learning a programming language and writing something, I...

Are Enemy Health Bars Necessary? I've had this discussion with friends and random people online, and it's still a split jury. I personally feel that in a game like this, you'd want to be able to keep track of or at least have an indication of how much you've damaged or how much life an enemy has remaining as you're fighting it. I did some research (see: played some games) and it looks like the...

This is a brief update. . . and for some weird reason, the video quality is garbage. I've been working on animations and then a bunch of background code stuff. What I'm showin in this vid though is my replacement for life bars. I really want to be able to show the player how they're doing as far as progress towards killing enemies. Originally I was going to have a life bar that cycled through t...

when I initially tried to upload this vid, it said 10 hours. No way. I went ahead and figured out how to encode my vids prior to uploading so that they're not 3.2 Gigs. Well, for starters, I went ahead and put in some real art for the background. I'm going to have to get around to it sooner or later anyway so I might as well do it while I'm in the mood =P I sort of planned on one of the very ea...

17 second clip of uppercut. I think I need at least one more frame on the down spiral and I had the timing for the launch wrong. It's fixed now but in the vid the player moves upwards starting on the wrong frame =\

There are both works in progress so I'm going to hold off on a forum post till I take off the rough edges but it's what I'm working on. It boils down to interactive objects (treasure chests/doors/switches), destructible world objects with world collision, and item switching. They're all in, but in a very rough state. I'll be cleaning up the code and UI on them hopefully this week at which point...

EDIT: New vid. Just Slidin' around. More deets in post below! Some Projectile pathing. New Update. Particle effects on the exploding bombs. I recommend watching it at 720p. Full description will be posted in a new reply below~! This is a doozy of an update. I've been on vacation the last three weeks so this is the first time in a while I've had time to start coding again, and man, I've had a bu...

What's New? Update Edit What's new is the item Bar on the far upper right hand side. I'll go into detail about the changes in a reply below! Previous Updates Below Update: Added the ability to adjust the screen safe area. Nothing really all that interesting to see but it's important IMO. Very short vid -_-;; New Vid. This one is in HD. For full deets see post below =D At this point I can't real...

EDIT: I suppose some of this last update vid has to do with loot collection so I can just throw it into here. The main changes that you can see are the combo counter and the loot counter. Various other things have been changed but. . . iono, everything is in such a state of flux that I can't remember it all. Specific deets in the last post or in the video's description. I was going to post this...

EDIT: I added a slow mo counter. Deets on the YouTube vid or last post. So, the full description of what I've changed and done since my last update can be found in the text on the youTube vid. The short and sweet version is that I've added some proper camera collision rectangles for the level editor to use to regulate where the camera can and cannot go, I've tweaked a whole lot of code, I've ad...

I've made some significant changes to the way platforming is handled in my game. This came about because I wanted to have items that the player could jump over but that wouldn't cause the player to change platforms to a higher level. I came up with two ways to handle this (I've come to learn that anything you want to do, there are just countless ways of doing it) and after putting both through...

I'm makin an XNA game and it's a one man jorb. This means that I gotta do everything myself and that includes the sound effects. I figured, maybe I could tap into the vastness of the internet and more specifically, the Giant Bomb community for some sound bytes. This is an open call for anyone to submit some sound work. If I do end up using any sounds that I get in the final game, I'll definitel...

I'm makin an XNA game and I'm updating my progress on my blog here and in video format on YouTube. Added some new stuff having to do with Combos and Air Attacks Significant combat update =D Unfortunately, I only realized after the fact that this video is laggy like crazy. This was prolly due to me not having closed a bunch of open programs prior to running the game and recording it. . . I'll be...

I'm makin an XNA title and I've been updating my progress. http://www.youtube.com/watch?v=_G9L5qD6Kfo This update basically shows projectiles from the player. I've also put in some combat code so that the enemies can attack the player as well. Moving forward, I'll be building up the players move set. I've also uploaded this one at the full resolution that the game will be at just cuz the video...

So, I'm makin a game, and I've been posting updates in my blog here. I've been told that when they get linked on the forums, they're confusing so I'll go ahead and try to be a little clearer about what's going on. http://www.youtube.com/watch?v=Mau8w41Vi0w This is a short vid showing some of the multiple level platforming. You'd think it's pretty easy, but I swear I don't see it very often in t...

http://www.youtube.com/watch?v=vMqjjmda8bQ More updates to various areas in general. I've got the deets in the youtube vid notes. Basically, added some art, fixed some of the jumping and worked out majority of kinks in collision. I'm gonna have to add more variety in sound effects so that it doesn't sound so crazy when there's a lot of things moving around at the same time. Steve

http://www.youtube.com/watch?v=sDpWyOnSrU4 Tweaked the collision code some more and I put in a way to vary jump height. The jump part is temporary -_-;; It feels a bit funky and also I don't think It'll really work with the combat I've got planned. Steve

http://www.youtube.com/watch?v=GnjhhieW4-o I've gone ahead and reworked the collision again. Also, I've remade the player class and am now using the full size artwork so that I won't run into any surprises later. The art and animation is still temporary since I'm still not happy with the feet. The walk anim is even more temp than the other stuff cuz I just wanted to put in moving legs to see ho...

So I went ahead and added the ability to add sounds to specific frames of animation. Also, I've made it so I can vary animation speed on the fly. I guess now I just need to get to drawin so I can put together the combat! So many frames. .. so little time. =P http://www.youtube.com/watch?v=pxFfhX8q6Ac Steve

Still chuggin away at makin a game -_-;; I've got some new vids up that anyone can check out on YouTube. LINK! http://www.youtube.com/watch?v=Cg-Ev-bz724 The newest one is in HD! Took a freaking eternity to upload. I'll prolly stay away from HD vids unless I really need to show something off. Also, I haven't been posing on my blog here whenever I do update vids because. . . well, it seems redun...

I'm just a gamer like the rest of ya'll and I've started on a quest to make a game. I'm making short vids of my progress for anyone interested in following the process. Of course, this is a one man project so things are slow going -_-;; Check in from time to time to see my progress. I've already got a design document written down and so far I'm just putting together what'll be the groundwork fo...

Currently uploading reviews I've written for a forum I belong to. I've got around 30 or so written but I have to change the format from a 10 scale to a 5. It'll get done eventually -_-;; Also, this is my first blog post and I'm gonna see if I can be a bit more of an active member in the Giant Bomb community since the site and the podcasts are so awesome. Checking out all the sweet features =D