I'm Makin a Game: Health Bars? Who needs em?
by fobwashed
This is a brief update. . . and for some weird reason, the video quality is garbage. I've been working on animations and then a bunch of background code stuff. What I'm showin in this vid though is my replacement for life bars. I really want to be able to show the player how they're doing as far as progress towards killing enemies. Originally I was going to have a life bar that cycled through t...
This is a brief update. . . and for some weird reason, the video quality is garbage.
I've been working on animations and then a bunch of background code stuff. What I'm showin in this vid though is my replacement for life bars.
I really want to be able to show the player how they're doing as far as progress towards killing enemies. Originally I was going to have a life bar that cycled through the enemies that you've attacked, but if there's a lot of enemies, it's gonna be hard to keep track of which one is the one on display. Also, talking to some friends and others, I guess a life bar for the enemy isn't really a necessity.
I've come to a compromise of sorts. Instead of a life bar, I'm going to make it so that the hit effect will change color depending on the amount of life the enemy has left.
Initially, it starts off as green to indicate that the enemy hasn't taken much damage yet. As it takes more though, it will go from green, to yellow, orange, red and finally a dark red to notify the player that the mob is near death.
The effect isn't final, but it's a decent enough placeholder for now. I've got the code working and barring some fine tuning and some better art, this is prolly how I'm going to show damage done to enemies.
Sorry for the terrible video quality. I've run into a weird problem where when I record, the fps drops so drastically that the game doesn't run right since some of the stuff I've got going on has to do with what frame the game is currently on -_-;; Anyway, I'll prob try to figure out what's going on and fix it the next vid I put up.
Currently, I'm working on a bunch of groundwork for NPC's and to start up the dialog system. In addition, I've redrawn some of the existing animations.
I tried to do the new combat move a day, but it quickly burnt me out. I'll continue to try adding as many moves as I can as fast as I can, but all that art really chewed into my coding time and I want to get my code on. I'll just continue flopping back and forth from here on out.