MERCH!
Giant Bomb - a website about video games and the people that make them

How to kill a great game in the last half hour of gameplay...

by spiritof on July 23, 2008
2 out of 5 starsScore: 40/100

Indigo Prophecy is a very "outside the box" gameplay experience, with a very adult, semi-interesting storyline, but is ultimately killed by overly repetitive play and one too many plot twists.

The plot starts out with the player taking the controls of Lucas Kane. Lucas Kane has found himself watching his own possessed body kill a man that he has never met. It's an odd setup for a storyline and game, but it works. As Kane regains control it's surprisingly suspenseful to try and cover up the murder scene and to not draw attention from the restaurant patrons where the murder takes place (one of which is a police officer). The game also shifts back and forth between Kane, to Carla and Tyler, the two homicide detectives in charge of catching the killer. It's unique to control both sides of the story and is one of this game's largest highlights.

Controls consist of simple analog movements to do special tasks like examining an item or to use an item. Say approaching a chair, you simply push the right analog down during the on screen prompt in order to sit down. During more action oriented segments controls switch to a mixture of "Simon Says" colored movements that are mapped to the two analogs sticks. Movements are displayed on a set of colored wheels and the player basically has to mimic these movements in time with the on screen cues. The last control is a basic "Track & Field" mechanic that uses the two triggers to simulate things like running feet, as triggers for balancing segments, or to pump up a meter for power moves. All of these mechanics work well enough and they throw in a few stealth missions for spice, but in all honesty, once you reach the halfway point all of these different mechanics become really repetitive. If not for the interesting storyline, the superb voice acting, and it's excellent cinematic feeling, the "game" portion wouldn't even make for an engaging cell phone game.

The graphics are adequate if unspectacular. The snowed in New York City is a unique setting, but the developers never really seem to use it as affectively as they could. The game says New York City, but it could actually be Any City, USA and no one would really notice. The character models look good, but none of the characters go thru any significant visual changes (outside of Kane). Even though the plot takes place over several days, characters still wear the same outfits throughout. It's not a big nit to pick, but it does sort of take the player out of the story a little bit when Carla and Tyler wear the same outfits for several days straight.

The storyline (and I promise not to spoil) is very intriguing as we learn about Kane and the things that caused him to murder. From things like mysterious crows, the occult, Mayans, and Kane's childhood memories, the storyline is almost always interesting and handled with a nice adult touch. With that said, some of the plot is handled with almost too much of an adult touch. I don't mind sexual content in a game, but some of the sexual content in IP is borderline gratuitous. Not one, not two, but THREE times we get to see characters "do it" in this game and I personally can not think of one time in which it was necessary for the plot. Maybe once, to set the adult tone of the game, but not THREE.

This also leads me to IP's greatest flaw. For as great and interesting as IP's storyline is, and could have been, the last 30 to 45 minutes of this game is blood curdlingly AWFUL. I can't delve too far into it without spoiling, but there are two or three times within those final moments that are beyond weak and are insulting of the intelligence of the type of player who would give IP a chance. The "true evil" introduced during the final hour is RIDICULOUS and the third time we get see two characters "do it" it is so forced and unbelievable that it did, in essence, kill the spectacular setup of it all.

It's sad really that the writers of Indigo Prophecy couldn't tie up the loose ends of the story without throwing them all out the window and bringing in a completely new ball of yarn at the last possible moment. They had the ingredients for something truly great, but unfortunately they ultimately burn the cake.

Indigo Prophecy is a good game for the avid adventure/story heavy fans or maybe as a nice gateway game for a non-video game playing adult, but beyond those few I can't really recommend it to anyone. The gameplay gets repetitive pretty quickly, the storyline is killed by it's own ending, and the graphics are nothing to write home about. It has some really great potential, and I'll be interested to see what Quantric Dream does in the future (i.e. Heavy Rain), but next time they need to come up with a satisfying and less hackneyed ending.

The views here are this user’s only and are not representative of Giant Bomb's thoughts and opinions on the discussed video game. GB's official reviews reside at giantbomb.com/reviews.