
Armageddon tells the story of the end of an era in the MK universe. As the tale goes, the Elder Gods foresaw a day when the Mortal Kombat tournaments would create a population of fighters so large and with powers so strong that another tournament would tear the realms apart. To save the universe they governed, the Elder Gods built a pyramid guarded by a fire elemental named Blaze, who would rise as a beacon to all warriors when the time came. Every kombatant from Shao Kahn to Mokap would gather for one final, apocalyptic showdown to determine not only the ultimate fate of each fighter, but the fate of the realms themselves.
Once again, the game features several different modes of play including online play, a kart racing mini-game called Motor Kombat, a huge Kreate A Fighter system, and most importantly the all new Konquest mode that goes in-depth with the Armageddon storyline with two brand new characters to tell you how all of this came about in much more detail.
Graphics

While the character models are somewhat stale, the backgrounds are excellent. Every stage is loaded with hellacious death traps and lots of stuff going on in the background. Once again, many classic stages have returned including The Soul Chamber and The Subway from MK3 and The Prison from MK4. Overall the game still looks good, but a lot of rehashed models brings it down a bit.
Control

Each character now has just two fighting styles (except some of the boss characters who only have one). Most have one hand-to-hand and one weapon style. Some complained about this cutback, but with 62 characters, memorizing that many styles would be a bit absurd. The combo breaker system is still available and works well, but they've also added a parry system that requires you to time your blocks properly. Air attacks have been revamped completely with all new mid-air combo system that brings jumping into 3D fighting like never before. Jumping truly feels like a 2D game and that's a great thing.

Sound

Replay Value
With 62 characters alone, you'd have a tough time putting this one down for a while, but the game does offer a lot more. Kreate A Fighter is quite possibly the best creation mode in any fighting game so far (not counting wrestling). Not only are there hundreds of clothing parts to make your fighter unique, you get to choose each and every attack in your fighter's arsenal individually. You don't just pick a style and be done with it. Rather, much like a wrestling game's creation tool, you pick and choose what attack you want assigned to every button and combination for your guy. You can even name the styles whatever you want. Of course you get to name your kombatant, but you can also write a short bio for them as well as a winning phrase. The only drawback is that you can only have one created fighter per profile.
Motor Kombat is the new mini-game, which replaces Chess Kombat and Puzzle Kombat from 2004. This kart racing game is quite simplistic, but fun nonetheless and is a decent distraction from the main portion of the game. Don't go into it expecting Mario Kart or even Crash Team Racing, but it does feature five courses and about 10 characters with custom vehicles and special abilities to choose from.

The Krypt is still in the game but luckily there is only one brand of currency in the game. No more multicolored koins to collect. Just gold. Finding the 60 relics in Konquest unlocks everything in the Krypt though, so save your money for buying Kreate A Fighter gear.
Conclusion

*** This review was written for Flamevault.com shortly after the release of the game. ***