X-Out
GAME » on 1990
A horizontally scrolling shoot 'em up with eight levels and an underwater setting.

Overview

X-Out is a classical horizontal scrolling 2D shoot 'em up that was developed and published in 1990 by Rainbow Arts for the Amiga, Atari ST and C64. The ports for the Amstrad CPC and ZX Spectrum versions were done by Arc Developments (Company). The game was re-released for several platforms in later years at a budget price by various companies like Kixx (Company), Top Shots (Company) and EDOS (Company).

It is based on the Irem coin-op games Dragon Breed (Game) and X Multiply (Game) (the sequel to R-Type) which were in 1989 two of the best shoot'em ups in the arcade halls. At the time Irem was considered to be the head of the shoot 'em up development and these two games came, apart from larger screens and superior graphics, with a far more sophisticated use of power ups. Also the game design, where the flight paths of the enemies have to be carefully analysed and huge enemies need to be destroyed piece by piece, contributed significantly to the success of these games.


3081687-19.png

Multi-segemted serpent (Amstrad CPC)

With X-Out Rainbow Arts tried to convert all these Irem style hallmarks to the technically limited 8-bit and 16-bit home computers of which the Amiga version has become the qualitatively best one. Apart from the overall feel of an Irem style game X-Out has plenty of original ideas of its own, like the four different ships that can be armed in the shop with twenty six different weapons. Some features were however copied directly from the Irem games like the flying, multi-segmented serpent, with an alien on his back, taken from Dragon Breed (Game) or the rotating balls and multiplying worms which also appear in R-Type.


Story

3081685-3.png

Grainger starts his ship (C64)

In the year of 2019 it comes to the first contact with extra-terrestial life. But the aliens don't come from outer space as expected they materialize in the deepest deep sea. Also, they are not friendly minded and gradually destroy the planet surface. The guys "in charge" at the United Nations come, after some squabbling, to the conclusion that the aliens must be driven out or wiped out from the bottom of the sea.

Spies were able to steal plans and material from the aliens so that all of the alien weapon systems are now available to mankind too. Up next an experienced pilot has to be found to take up the fight in the deep sea. At this point the old Grainger (Character), an unemployed submarine veteran with an alcohol problem, joins the game. The only man with admittedly incredible abilities as a pilot and the only one who is so broke, so stupid and still so drunken to accept this job.


Gameplay

The game consists of 8 worlds, which are populated by crowds of enemies and the obligatory mid-level and end-level bosses. It's the player's task to free all these worlds of intruders, and with it the world. Before the start of each level one gets to the shop screen where additional weaponry and ships can be purchased with the points that had been earned in the previous levels by shooting out aliens. Since the player starts the game with a certain number of points and only one ship he has to weigh up whether he equips his available ship well or buys an additional ship before reaching for the deluxe power-ups.


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Shop screen (Amiga)

The strange looking creature in the top left of the shop-screen is a deserted alien technician, who looks after the weapons and sells them to the player. The weapons and ships are bought by selecting and placing them on the grid in the top right of the shop screen. In the bottom right corner is a Melob, a creature that has a job at the trash utilization plant. Already installed parts of the ships or even the whole ships can be given to the Melob and one will get his money back. Above the Melob the acoount balance is displayed.

The weapons that can be bought in the shop are:

  • The three different standard shots in three different strenghts(weak, normal and srong) that are displayed in the lower left of the shop-screen.
  • The four types of ships which differ in their carrying capacity and extra weapons.
  • The various extra weapons, like missiles or drones, which are displayed in theree rows right next to the ships. Some of the extra weapons are triggered automatically others are assigned to a primary weapon system or a secondary weapon system which are triggered by special keyboard definitions or joystick functions.
  • The satellites, displayed in the two rows left to Moleb, will appear on the exact positions the player chooses in the shop on the grid. It can be chosen between non-moving and moving(in fixed trajectories) satellites. Three satellites can be installed at maximum.

The game can be controlled either by joystick(all platforms) or by keyboard(Amstad CPC and ZX Spectrum). The speed of the controlled ship can also be set variably in four(only C64) or five(only Amiga and Atari ST) steps. The standard shots are triggered by pressing quickly the firebutton. By pressing the firebutton for a longer time the extra weapons that are assigned to the primary weapon systrem will be triggered. The extra weapons that are assigned to the secondary weapon system must first be activated in order to trigger them. This happens differently depending on the platform. For example on the C64 the "shift key" activates the secondary weapon system and the "spacebar" triggers it.


Weapons & Ships

Item Description Shop price

3081802-01_orange_shot_weak.png

Orange Shot Weak
||The weakest standard shot in the game and therefore costless.||for free

3081803-02_orange_shot_normal.png

Orange Shot Normal
||A two way standard shot.||800

3081804-03_orange_shot_strong.png

Orange Shot Strong
||A three way standard shot.||1600

3081806-04_blue_shot_weak.png

Blue Shot Weak

3081805-04_blue_shot_weak.png

||One way standard shot of medium quality.||1000

3081807-05_blue_shot_normal.png

Blue Shot Normal
||A two way standard shot.||1600

3081808-06_blue_shot_strong.png

Blue Shot Strong
||A three way standard shot.||3200

3081809-07_best_shot_weak.png

Best Shot Weak
||One way standard shot of best quality.||2000

3081810-08_best_shot_normal.png

Best Shot Normal
||Two way standard shot.||3200

3081811-09_best_shot_strong.png

Best Shot Strong
||The most powerfull standard three way shot in the game.||6400

3081812-10_ship1_verysmall.png

Ship 1
||A very small ship. Buying a complete ship, by pressing F1, costs only 8100. (Complete Ship = Ship1 + Orange Shot Strong + Flamethrower)||3000

3081813-11_ship2_small.png

Ship 2
||A smal ship. Buying a complette ship, by pressing F2, costs only 9700. (Complette Ship = Ship2 + Blue Shot Strong + Firedraw + Drone)||4000

3081814-12_ship3_medium.png

Ship 3
||A medium ship. Buying a complete ship, by pressing F3, costs only 20900. (Complete Ship = Ship3 + Best Shot Strong + Energywall + Two Non Moving Satellites)||5000

3081815-13_ship4_large.png

Ship 4
||A large ship. Buying a complete ship, by pressing F4, costs only 26400. (Complete Ship = Ship4 + Best Shot Strong + Energywall + Three Non Moving Satellites + Smartbomb)||6000

3081816-14_weak_guided_missile.png

Weak Guided Missle
||A missile that gets released automatically in the game.||500

3081817-15_normal_guided_missile.png

Normal Guided Missle
||A missile that gets released automatically in the game.||800

3081818-16_strong_guided_missile.png

Strong Guided Missle
||A missile that gets released automatically in the game.||1200

3081819-17_bouncing_bomb.png

Bouncing Bomb
||A jumpbomp that gets released automatically in the game.||2500

3081836-18_energywall.png

Energywall
||A extra weapon that is assigned to the primary weapon system.||4500

3081820-19_flamethrower.png

Flamethrower
||A extra weapon that is assigned to the primary weapons system.||3500

3081821-20_firedraw.png

Firedraw
||A extra weapon that is assigned to the primary weapon system.||2500

3081822-21_smartbomb.png

Smartbomb
||A extra weapon that is assigned to the secondary weapon system.||2000

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Drone
||A extra weapon that is assigned to the secondary weapon system. A maximum of six can be send out.||2000

3081824-23_drone_collect_device.png

Drone Collect Device
||Drones can only be brought back with the collector.||1000

3081825-24_laser.png

Laser
||Strenghtens Drones and Satellite shots.||6000

3081826-25_drone.png

Shield
||A extra weapon that is assigned to the secondary weapon system.||2500

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Satellite
||A non-moving satellite.||2500

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Guided Sat
||A sattelite that adjusts to the height of the enemy nearest to the ship.||3500

3081830-28_sat_half_circle.png

Sat Half Circle
||A satellite wit a pre-fixed movement.||2750

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Sat Large Circle
||A satellite with a pre-fixed movement.||2500

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Sat Mirror
||A satellite with a pre-fixed movement.||3000

3081833-31_sat_vsat.png

Vsat
||A satellite with a pre-fixed movement.||2500

3081834-32_sat_small_circle.png

Sat Small Cirlce
||A satellite with a pre-fixed movement.||2500

3081835-33_sat_oval.png

Sat Oval
||A satellite with a pre-fixed movement.||2500



Reviews

Magazine Issue Page System Rating % Reviewer Language
ACE (Advanced Computer Entertainment) 02/1990 46 Amiga 939 out of 1000 94

||Eugene Lacey||English

Amiga Mania 03/1992 34 Amiga 94 out of 100 94

||Adrain Pumphrey||English

Joystick 06/1990 143 Amstrad CPC 94 out of 100 94

||Bo TGV||French

Your Commodore 06/1990 26 C64 94 out of 100 94

||ACC||English

Amiga Joker 02/1990 09 Amiga 91 out of 100 91

||Carsten Borgmeier||German

Zero 02/1990 44,45 Amiga 91 out of 100 91

||Paul Lakin||English

Generation 4 01/1990 40,41 Amiga 90 out of 100 90

||-||French

Computer + Video Games 02/1990 44,45 Amiga 90 out of 100 90

||Paul Rand||English

Datormagazin 02/1990 13 Amiga 9 out of 10 90

||Johan Pettersson||Swedish

Sinclair User 02/1990 22,23 ZX Spectrum 90 out of 100 90

||-||English

Amiga Computing 04/1990 57 Amiga 90 out of 100 90

||Green||English

The Games Machine 02/1990 50,51 Amiga 89 out of 100 89

||Warren Lapworth||English

Computer + Video Games 05/1990 66,67 C64 88 out of 100 88

||-||English

Sinclair User 12/1991 49 ZX Spectrum 87 out of 100 87

||Garth Sumpter||English

Commodore User 01/1990 42,43 Amiga 86 out of 100 86

||Mike Pattenden||English

ASM (Aktueller Software Markt) 01/1990 06 Amiga 10.2 out of 12 85

||Torsten Oppermann||German

Joystick 01/1990 127 Amiga 85 out of 100 85

||Kaaa||French

Zzap 12/1991 64 C64 85 out of 100 85

||-||English

Your Sinclair 03/1990 56 ZX Spectrum 84 out of 100 84

||Matt Well||English

Joystick 04/1990 111 Atari ST 84 out of 100 84

||Kaaa||French

Zzap 05/1990 10 Amiga 84 out of 100 84

||Scorelord, Robin Hogg||English

Zzap 05/1990 10 C64 82 out of 100 82

||Scorelord, Robin Hogg||English

Amiga Action 03/1992 80 Amiga 82 out of 100 82

||Peter Lee||English

Amiga Action 03/1990 56,57 Amiga 81 out of 100 81

||Steve Merrett, Alex Simmons, Doug Johns||English

ASM (Aktueller Software Markt) 05/1990 60 ZX Spectrum 9.75 out of 12 81 Torsten Oppermann German
Datormagazin 05/1990 23 C64 8 out of 10 80

||Magnus Reitberger||Swedish

The One 01/1990 57,58 Amiga 79 out of 100 79

||Gary White||English

The Games Machine 05/1990 60 C64 79 out of 100 79

||Warren Lapworth||English

Amiga Format 02/1990 40 Amiga 78 out of 100 78

||Andy Smith||English

Power Play 05/1990 107 C64 75 out of 100 75

||Henrik Fisch||German

Crash 02/1990 42,43 ZX Spectrum 73 out of 100 73

||Mark, Nick||English

Power Play 02/1990 46 Amiga 71 out of 100 71

||Henrik Fisch||German

Micro Hobby 04/1990 28 ZX Spectrum 69 out of 100 69

||-||Spanish

ACAR 07/1990 76 Amiga, C64 69 out of 100 69

||-||English

Power Play 04/1990 105 Atari ST 67 out of 100 67

||Henrik Fisch||German

ASM (Aktueller Software Markt) 04/1990 63 C64 7.8 out of 12 65

||Torsten Oppermann||German

64'er 06/1990 120 C64 6 out of 10 60 Matthias Fichtner German
Commodore Force 03/1993 22 C64 60 out of 100 60

||-||English

ASM (Aktueller Software Markt) 04/1990 63 Atari ST 6.8 out of 12 57 Torsten Oppermann German
ACE (Advanced Computer Entertainment) 07/1990 64 C64 470 out of 1000 47

||-||English

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