Uma Musume Pretty Derby
GAME » on February 24, 2021
A raising-simulation game based on the anthropomorphized horse-racing anime series Umamusume.


In a world quite similar to our own except all horses throughout history were replaced with anthropomorphic horse-girls (don't think about the implications of this) one Trainer (you) take on the task of training one of these Uma Musume (literally "Horse Girls") (inspired by real-life racehorses in Japan) at Tracen Academy to rise to the top and become the best racehorse and pop idol (Umadol) that they can be.

Developed and produced by Cygames, released in 2021, Uma Musume is a mobile gacha game that was exclusive to the Japanese market until getting officially localized releases in Taiwan, Hong Kong, and Macau (June 2022), Korea (June 2022), China (August 2023), and finally a global english version in June 2025. Gameplay consists of picking one UmaMusume with a deck of 'support' training cards, training them over the course of a set number of turns, encountering random events generated between the chosen cards, UmaMusume, and friendships with others, and then running them in races with increasingly bigger goals, fulfilling their career. It borrows similar 'roguelike' elements in that Veteran horses can be used to 'inspire' subsequent runs as trainers attempt to raise the strongest UmaMusume racers in the world.


Gameplay

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A typical gameplay screen you will get familiar with.

The bulk of Uma Musume's gameplay is akin to training simulators before it. Trainers spend turns (treated as half months) training specific stats of a Uma Musume in order to prepare them for their assigned goals. These goals can vary from acquiring a certain number of fans, placing a specific position in a race, or simply just running in a specific race. If an Uma succeeds, then they proceed to the next goal until the end of their 3-year career. Along the way, set events will occur (provided by the scenario, support cards, or the Uma you are currently training) which may grant stats, skills, boosts, or hindrances during your run. In addition to these career goals, for any scenario, there is a separate goal/challenge available for the trainer to pass. These generally involves a set of races to compete in with higher difficulty. Success is optional here; but is preferred as it rewards bonus stats, skills, and prestige.

At the end of a career, a score is calculated based on a Uma's stats and skills, and they are then labeled as a 'veteran', allowing them to be selected to pass their 'sparks' and 'legacies' to future Uma Musume through the game's 'inheritance' system.


Stats

An Uma's performance can be influenced by the following stats they are trained in:

  • Speed: How fast the Uma runs. Generally the first priority of any Trainer is to get this stat as high as possible.
  • Stamina: How long an Uma can keep up their energy throughout the race. Especially important for racers who will be running in Medium or Long length races.
  • Power: How well an Uma can assert themselves and reach top speed, breaking out of the pack. Especially important for racers who favor a Late Surger or End Closer strategy, or run in shorter distance races.
  • Guts: How well an Uma can keep up their performance in the last leg of the race, even if they run out of Stamina. At present, a low priority compared to other stats.
  • Wit: The brainpower of your Uma. The higher this stat is, the more often they will proc their learned Skills, avoid being trapped by opponents, and avoid feeling Rushed or Hesitant which will lower their chances of winning.

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