Sargon III
GAME » on 1983
The third in a series of prestigious computer chess games, featuring a completely-rewritten AI chess engine and numerous quality-of-life updates.


Overview

Sargon III is a digital chess game developed by Dan and Kathe Spracklen and published by Hayden Software for Apple II computers in 1983, with releases for Commodore 64 (Platform) (ported by Skeet Hannigan), Atari 8-bit (ported by Lynn and Alex Ford), DOS PCs (ported by Kevin Leaville), and Macintosh computers in 1984. Later re-releases were published by Spinnaker Software Co., while the European C64 and Atari versions were published in Europe by Logotron. The third installment of the Sargon (Franchise) series of chess games, and the sequel to Sargon II (Game), Sargon III re-writes the AI chess engine with a new algorithm, significantly improving its speed while allowing a new selection of nine play levels (including one with no limit in the time it takes to determine the best move), including an optional database of opening moves, and including the option to have it thinking during the player's turn (with its own optional display, known as "Window on the Search" or "Search Window"). In addition, the game adds support for two-player hotseat multiplayer (with the AI chess engine able to offer suggested moves), optional joystick or mouse input (depending on the version), and the option to save, replay, and/or print games. It also features a collection of 107 game replays based on real-life "Great Games" and numerous game saves representing various chess problems, both of which are described in detail in the game's manual. The Macintosh version is notable for its multi-window interface and for being one of the earliest retail games for the platform (as well as being its first chess game). This version was used as the base for the later Amiga (Platform) and Atari ST (Platform) computer releases in 1987 (in Europe only, released by Logotron).

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