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Dark Messiah of Might and Magic is a first-person spin-off of the long-running Might andamp;amp;amp; Magic franchise. The story follows Sareth, a wizard's apprentice, in his attempts to retrieve the "skull of shadows", an artifact found near the beginning of the game. The game was developed by Arkane Studios (Company), makers of Arx Fatalis (Game) and later Dishonored (Game).
Dark Messiah's gameplay mixes first-person melee combat with RPG elements, similar to the Elder Scrolls series. A variety of weapons are available, including swords, staves, and bows. Each weapon or armor type has several variants with different enchantments that enhance their properties.
Much importance is placed on using the environment in combat. Throwing or kicking enemies against spike beds, off cliffs, into fire, or into breakaway supports are among the most effective strategies.
Later, the player earns demonic powers that grant added strength when using melee, but slowly siphons health as a consequence (as well as frightening nearby friendly NPCs, which can cause mission failure).
Dark Messiah also features a skill system similar to those found in other RPGs. By accomplishing missions or reaching specific points, the player earns skill points which may then be used to unlock and develop new skills and techniques. The points can be placed into three categories:
This allows the player to specialize their character to their personal needs. There is no way to max out all skill trees in a playthrough, even by completing optional mission objectives, so specialization is encouraged.
The game has up to four multiple endings, though all choices appear only in the last two levels. The first choice relies on completing an optional objective to purge Sareth of his demonic abilities, and the second is immediately after the final boss on whether to join or destroy the soon-to-be-awakened lord of darkness.
Dark Messiah also has an inventory system. Items can be picked up from dead enemies, looted from crates, given, or pickpocketed, similar to many other RPG releases.
Shield - Sareth can now use a shield to block enemy attacks like arrows and flame arrows.
A powerful strike that will knock the enemy off balance. (Jump Power Strike)
A rotating attack that hits several enemies at once, killing most of them on the spot. (Crouch Adrenaline Power Strike)
Allows the player to stock more Adrenaline and in fact two Fatalities (instant kills) in a row.
Allows Sareth to see in the dark.
Cast a magic fire projectile. Cast and Hold to guide the projectile. Deals fire damage.
Sets a magical trap that the enemy can't see. Explodes when an enemy is near. Inflicts fire damage.
Sprays a non-lethal ice-cold substance that freezes an enemy for a couple of seconds. Creates a slippery pool of ice if it hits the ground.
Create a lightning projectile that will electrocute the target enemy. Bounces off walls. Deals electrical damage. Cast on enemies standing in the water to enhance the damage!
Send out a ball of fire that will explode on contact, hitting the target enemy and all nearby creatures. Cast and hold to guide the projectile. Deals fire and area damage.
Throw flames in front and set enemies on fire. Deals fire damage over time.
Grab and move objects from a distance. The more mana, the heavier the objects that can be lifted.
Heal wounds and regenerate Health.
Charm a hostile creature and get it to fight alongside Sareth for a limited time.
Create a magical shield that will block physical attacks and magic projectiles for a short period of time.
Weaken an enemy for a short period of time.
Allows the player to use stamina-based skills such as sprinting, swimming and kicking for a longer time before having to rest.
Raises the player's maximum Health and also effects the kind of armor the player can wear.
Makes the player almost invulnerable to any kind of poison.
Increases the health regeneration rate of the player.
Highlights hidden items and secret areas if the player remains still for a moment.
Greatly raises base maximum mana.
Allows the player to creep up on enemies from behind and stab them for a quick kill.
Allows the player to pick locks on doors and chests.
Increases the Mana regeneration rate of the player.
| Weapon | Damage | Special Traits | Skill Requirements |
|---|---|---|---|
| Short Sword | 2 | ||
| Long Sword | 3 | Melee Combat 1 | |
| Naga Silksword | 3 | * Adds 2% chance of Critical Hit. | Critical Hit 1 |
| Souldrinker | 4 | * Adds 30% of damage dealt to the player's health. | Strength 3 |
| Superior Naga Silksword | 6 | * Adds 4% chance of Critical Hit. | Critical Hit 2 |
| Earthfire Sword | 6 | * Adds 6 damage points (total of 12) to enemies vulnerable to fire. | Strength 2 |
| Cleaver | 7 | Strength 2 | |
| Sword of the Dragonclaw | 9 | * Adds 9 damage points (total of 18) to Undead creatures. | Strength 3 |
| Weapon | Damage | Special Traits | Skill Requirements |
|---|---|---|---|
| Daggers | 1 | * Can be thrown at enemies whenever:
| |
| Poison Kriss | 2 | * Poisons enemy when dealing a Power Strike with the weapon charged. | Stealth 3 |
| Daggers of Frost | 2 | * Freezes enemy when dealing a Power Strike with the weapon charged. | Stealth 2 |
| Gutting Kriss | 4 | * Adds 4% chance to Critical Hit. | Stealth 2 |
| Lightning Daggers | 4 | * Adds 4 damage points (total of 8) to enemies vulnerable to lightning. | Melee Combat 2 |
| Daggers of the Dragonfang | 7 | * Adds 7 damage points (total of 14) to Undead creatures.
|
| Weapon | Damage | Special Traits | Skill Requirements |
|---|---|---|---|
| Wooden Staff | 1 | ||
| Combat Staff | 2 | Melee Combat 1 | |
| Staff of Reflection | 2 | * Launches a lightning bolt when dealing a Power Strike with the weapon charged
| |
| Soulreaver Staff | 2 | * Steal's enemies' Mana upon any successful hits. | Magic Affinity 3 |
| Staff of the Firelord | 3 | * Adds 3 damage points (total of 6) to enemies vulnerable to fire. | Melee Combat 1 |
| Staff of the Dragonbone | 7 | * Adds 7 damage points (total of 14) to Undead creatures. | Magic Affinity 3 |
NOTE: Staffs are slow weapons and don't really inflict much damage, but can be quite useful when fighting packs of enemies, seen that they can easily stun or knock down enemies.
| Weapon | Damage | Special Traits | Skill Requirements |
|---|---|---|---|
| Rope Bow | 1 | * Arrows fired with this bow spawn a rope when they hit a wooden surface. | |
| Bow | 2 | ||
| Poison Bow | 2 | * Creates a magical poison cloud around the target. | Archery 2 |
| Bow of Winter's Breath | 2 | * Freezes target when a charged arrow is fired. | Archery 2 |
| Long Bow | 4 | Archery 1 | |
| Elven Bow | 5 | * Adds 3% chance of Critical Hit. | Critical Hit 2 |
| Bow of Fiery Rage | 7 | * Adds 7 damage points (total of 14) to enemies vulnerable to fire. | Archery 3 |
| Bow of the Dragonhorn | 8 | * Adds 8 damage points (total of 16) to Undead creatures. | Archery 3 |
| Name | Hit Resistance | Skill Requirements |
|---|---|---|
| Orc Shield | 60 | Melee Combat 2 |
| Wooden Shield | 120 | Melee Combat 2 |
| Stonehelm Guard's Shield | 180 | Melee Combat 2 |
| Black Guard's Shield | 180 | Melee Combat 2 |
| Orc Buckler | 240 | Melee Combat 3 |
| Vampire Knight's Shield | 240 | Melee Combat 3 |
| Earthfire Shield | * Indestructible.
| |
| Lightning Shield | * Indestructible.
|
| Name | Armor Class | Special Traits | Skill Requirements |
|---|---|---|---|
| Wizard Robe | 1 | * Adds 10 Mana points. | Magic Affinity 1 |
| Arcane Robe | 2 | * Adds 20 Mana points. | Magic Affinity 2 |
| Chainmail Armor | 2 | Endurance 1 | |
| Master Thief's Outfit | 2 | * The player makes no sound when he/she moves. | Stealth 3 |
| Plate Armor | 3 | Endurance 2 | |
| Shadowsteel Armor | 4 | * Adds 10 Health points. | Endurance 3 |
A Vampire KnightDark Messiah of Might and Magic is divided into 9 Chapters plus a Prologue and an Epilogue.
PROLOGUE
CHAPTER ONE
CHAPTER TWO
CHAPTER THREE
CHAPTER FOUR
CHAPTER FIVE
CHAPTER SIX
CHAPTER SEVEN
CHAPTER EIGHT
CHAPTER NINE
EPILOGUE
Dark Messiah features a Multiplayer portion that was developed independently, by Kuju Entertainment. Many people have drawn parallels to it and the battlefield franchise. Two playable factions exist: Human, and Undead. The two teams compete on a large map, vying for strategic positions.
The original score for Dark Messiah of Might & Magic was composed by Cris Velasco (Person) and Sascha Dikiciyan (Person).
| Track No. | Song Title | Running Time |
|---|---|---|
| 01 | The Gates of Stonehelm | 01.28 |
| 02 | Crawling from the Deep | 02.37 |
| 03 | Redskull Island | 01.20 |
| 04 | Soulmate | 02.06 |
| 05 | Avatar of the Goddess | 04.55 |
| 06 | The Dark Messiah | 01.40 |
| 07 | Dark Revelation | 02.18 |
| 08 | Leana's Theme | 00.58 |
| 09 | Wings of Destruction | 02.42 |
| 10 | Summoning the Soul-Dragon | 01.31 |
| 11 | Awakening | 01.17 |
As displayed on the back of the box.