Bomberman Generation
GAME » on June 3, 2002
The first Bomberman game for the Nintendo Gamecube. Bomberman must retrieve the Bomb Elements while fighting Mujoe, the Hige Hige Bandits, and the Crush Bombers.


<span style="font-size:14pt; ">Single-Player Mode</span>

The single-player game in Bomberman Generation follows in the footsteps of the mildly successful N64 games, while throwing in enough new ideas to significantly improve upon the limited formula.<span>  </span>There are five worlds for Bomberman to explore, each with levels creatively labeled 1-1, 1-2, and so on.<span>  </span>At the end of each level, Bomberman faces a relatively simple mini-boss, and twice per world Bomberman encounters a large boss.<span>  </span>These bosses require some strategy to beat, and often necessitate a trial-and-error system to find out how to hurt them.<span>  </span>Bomberman starts out with the ability to kick and throw bombs, and begins by only having access to one bomb, with a limited blast.<span>  </span>Various pick-ups throughout the levels increase the number of bombs Bomberman can use, as well as increase his speed, and increase the blast radius of his bombs.<span>  </span>Early on in the game, Bomberman learns how to pick up a bomb and charge it to create a super bomb, which often is used in puzzles, and for defeating bosses.<span>  </span>The basic formula of the levels is one quite familiar to gamers – progress through by defeating enemies, pushing switches (with bombs of course), and solving straightforward puzzles.<span>  </span>Many of the puzzles are quite simple – In one early level, the player must use a super bomb to knock a boulder off of a tower, and on top of a door-opening switch. <span> </span>There are numerous side-paths that contain power-ups – enough to satisfy any completist gamer.<span>  </span>One important addition is that of different types of bombs – the player can find an element, and fuse it with a standard bomb to create elemental bombs.<span>  </span>Certain bombs work better against different bosses and enemies, and also have special effects – water bombs can explode even while under water, and also put out fires that block your way.<span>  </span>The single-player mode of Bomberman Generation will take 5-8 hours for a gamer to complete, depending on how much the player explores, and searches for each and every power-up.

The most interesting addition to the single-player experience is the introduction of Charabombs.<span>  </span>Charabombs are Pokemon-esque creatures capable of modifying Bomberman’s powers.<span>  </span>For example, one Charabomb allows Bomberman to throw bombs higher and longer, and another reduces the damage Bomberman receives by half.<span>  </span>Also, Charabombs compete in a battle mini-game.<span>  </span>Interestingly enough, the player does not control the Charabomb during the battle, but instead chooses 3 different strategy pieces beforehand, and these meld to create one overall strategy for the Charabomb during the battle.<span>  </span>One strategy is “Defensive”, while another is “Get Wild”.<span>  </span>The last Charabomb standing, or the one with the most energy after 3 rounds, is the winner, and if your Charabomb wins, you gain the use of the loser.<span>  </span>Throughout the levels, there are power-ups that increase the Charabombs’ stats, and provide one more reason to thoroughly search every level.<span>  </span>The Charabomb part of Bomberman Generation not only adds deeply to the gameplay, but also provides a fun mini-game for gamers.


<span style="font-size:14pt; ">Multiplayer</span>

Standard – The classic Bomberman battle mode. <span> </span>Relatively untouched gameplay-wise, the only addition is to allow players, when blasted by a bomb, to move to a bomb-turret at the outside of the arena, where they can move around and shoot bombs at the players still competing.

Reversi Battle – When a player’s bomb explodes, the floor panels will flip to the color of that player’s Bomberman.<span>  </span>If a player is hit by a bomb blast, they lose half of their panels.<span>  </span>The player who owns the most panels at the end of the game wins.

Coin – Breaking barrels or hitting Bomberman Bandits cause coins to appear.<span>  </span>There are three different types of coins, each with their own value.<span>  </span>When a Bomberman is hit by a blast, he will lose half his coins.<span>  </span>The player with the most coin-points at the end of the game wins.

Dodge – In this game, you cannot use bombs, but you can punch and kick bombs that reign down from the sky.<span>  </span>As time goes by, more bombs drop, and they increase in power.<span>  </span>The last Bomberman standing is the winner.

Revenge – Here, players start out in bomb-turrets outside of the arena, and they gain points by throwing bombs and exterminating the moles within the play field.<span>  </span>The first player to reach the goal score is the winner.

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