Still figuring out the XGS file, also PS3!
by shinali
I've been hitting my head against the wall to have these two offsets to show up and finally got them to. They were the last two offsets that I needed to look into, but there are still a couple that seem redundant or have no idea what they're for. After I map the last two offsets, I'll try to figure out the other offsets (two of them point to DWORD offsets that were already in the header, the ot...
I've been hitting my head against the wall to have these two offsets to show up and finally got them to. They were the last two offsets that I needed to look into, but there are still a couple that seem redundant or have no idea what they're for. After I map the last two offsets, I'll try to figure out the other offsets (two of them point to DWORD offsets that were already in the header, the other two just point to shorts that seem to have the same values across XGS files). I've got maybe %80 of the format mapped out, but it seems enough for Bastion, so I'll just write up a doc and get started on my implementation.
I've also been awfully curious about the PS3, and just recently spent some cash monies on an exploitable one for the express purpose of writing software for it. Last night I've been able to load up the homebrew toolchain under my Linux VM and some tools on the PS3 itself and got some samples running. I'm a little excited to work on graphics on a much lower level than the standard graphics libraries used on PCs, and learning how to utilize the PS3's SPUs. What I would think would be awfully cool is to get Mono and MonoXNA running using the homebrew libraries the PS3 development community has set up, but this is completely uncertain as there maybe a lot of work ahead of me just to get Mono running a simple Hello World program.