shinali
PremiumMember since Dec 8, 2025
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All articlesNew blog space!
Jun 18, 2012
Setup a blog at my personal webspace over at http://www.scisbot.com/ Will post about any updates here as well. Latest update was about a game I'll start work on July, for a game development competition in the SomethingAwful forums. It's going to be called hexatron and would play like some dual stick shooter where you explore rooms. It will incoporate some roguelike elements like random level ge...
Should keep posting
Mar 11, 2012
Just came out of GDC, kind of got me thinking I should keep posting on what I'm doing. I'm gonna get back to work on my XNA implementation as I've just started work with another developer who wants to get their game on Humble Bundle. It has some graphical glitches but it was a much better starting point than I had with Bastion, not to mention I have some readable code to work with. After I actu...
Been doing some C/C++ stuff
Jan 16, 2012
I started another project in C/C++, which amounts to a game engine/framework that kind of ribs off of Unity. Not the user-friendly aspect of it, just the general code architecture. Really, it's less of an engine and a lot more framework like XNA, but with a lot of game stuff in it, like collisions and particle effects. I do intend to make a game with it but my original intentions was to look at...
Audio audio audio...
Dec 21, 2011
Been going slow lately, but I swear I'm trying to do stuff. I've doc'd out the XGS format (most of it, anyways) and just got started on some audio programming. Since I didn't really do much audio before, I went off easy and started off with the SoundEffect classes of XNA. OpenAL seems easy enough, but doesn't really have any sort of 2D audio functionality so I can't do something like panning. I...
Still figuring out the XGS file, also PS3!
Dec 13, 2011
I've been hitting my head against the wall to have these two offsets to show up and finally got them to. They were the last two offsets that I needed to look into, but there are still a couple that seem redundant or have no idea what they're for. After I map the last two offsets, I'll try to figure out the other offsets (two of them point to DWORD offsets that were already in the header, the ot...
Still working
Dec 11, 2011
As from my previous edit, I want to finish up what I started and get Bastion running under my XNA reimplementation efforts without any modification to the original code (aside from a dummy SteamWrapper.dll). I would like this to include parsing HLSL byte code over to GLSL shader code but I technically don't need to modify Bastion for that, just replace the effects with OpenGL ones. For now, tho...
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