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Why Zelda shouldn't change (even though I would like for it to)

by benpack

If you're like me, then you were born somewhere around 1989 and you love video games. Your first Zelda game was probably Legend of Zelda: Link to the Past, and you still love that game to this day. You were so excited, and maybe even a little scared the first time you went into the Dark World. You were blown away the first time you stepped onto Hyrule Field when you played OoT (I can't spell Oc...

If you're like me, then you were born somewhere around 1989 and you love video games. Your first Zelda game was probably Legend of Zelda: Link to the Past, and you still love that game to this day. You were so excited, and maybe even a little scared the first time you went into the Dark World. You were blown away the first time you stepped onto Hyrule Field when you played OoT (I can't spell Occorania. See?) and your favorite Zelda game is probably either OoT, Majora's Mask, or Wind Waker. But the problem is, there is a whole generation of gamers out there who's first Zelda game was Twilight Princess, and that will probably be their favorite, even if they go back to play the ones we say are the best. This is why Zelda shouldn't change dramatically. It isn't for us anymore.

I was inspired to write this after this thread asked what you would change in a Zelda game. My response was the following:

 " I would like the Zelda games to have a story besides "guy in green saves princess from Gannon." It could even be that, but make me care about Link. I've never felt so detached from a character. "

It seemed like a few people agreed with that, and I moved on with my life. But then user KJellm87 said the following in response to me:

"Each Zelda game has its own story. But they are rarely about Link himself.
 When the gods slips up and things get out of control, Link enter the scene and makes thing right.
The reason for this might be that Nintendo want you to think you're Link himself. "

That got me thinking. Would I love Zelda and had played seven of their games if LttP was a story driven action game? Maybe, maybe not, but I guarantee you the kids that Nintendo is marketing Zelda to don't want this. Zelda isn't made for the story, it's made for that experience of going around to different set pieces and figuring out puzzles. I'm not saying kids are idiots and they don't deserve good games. The main complaint with Zelda today is it's "more of the same," not that it's a bad game. But for these seven-ten year olds who are just getting into Zelda, it isn't more of the same. We don't need deep rich story in Zelda games. We have games from Bioware that tell rich stories about different characters, or games like the upcoming L.A. Noire, which seems like one of the most mature games to come for a while (not mature in the sense of M-Rated full of boobies and blood, but in the sense that it's for mature players).

Every kid deserves to have "that Zelda moment" that we all had growing up. And while I would love a more mature Zelda for me, it's not in the cards. I will still play Zelda games, but I will play them for what they are. A way for kids to start loving video games.