I'm Makin' A Game: Steam Iteration
by fobwashed
UPDATE Here's another vid of iterating on this effect. Unfortunately, the audio has been disabled due to copyright stuffs. There's not much to say that's not covered in the annotations. I only had a few hours tonight to continue working out how the steam would work and look. I thought I'd try something different and show off the iterative process that I'm using to get to where I want to get to....
UPDATE
Here's another vid of iterating on this effect. Unfortunately, the audio has been disabled due to copyright stuffs. There's not much to say that's not covered in the annotations.
I only had a few hours tonight to continue working out how the steam would work and look. I thought I'd try something different and show off the iterative process that I'm using to get to where I want to get to. . . which I haven't gotten to yet -_-;;
I'm Not There Yet
but I'm on my way. While I'm not positive as of yet, I think this will be the general "look" of what I'm aiming to get to. I've still got a lot of refinement and also, artwork till I get to where it'll look how I want it to look, but I hope you can sort of see what I'm going for. Also, this vid should give you a better idea of the type of process I'm using to develop this particle engine, and so far, may of my other ones. I'll write some code, test it, see how it looks, determine what needs to change, change the code, test again, rinse repeat.
Open to suggestions
As usual, I'm open to any suggestions or comments. If you have any opinion at all on how this is currently looking and the direction I'm heading in, I'd love to hear it =) I'm considering animating the individual particle (steam clumps) to give it a better look, but first I need to get the core of how it'll look down. And then I'll get into refinements and final artwork.