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Games where you fail, but it all works out.

by durandir

Being home for a couple of days puking every hour leaves you with precious little to do but think. When I finally managed to do something else I started playing Jak and Daxter (the trilogy is free on European PSN+ right now, or was a few days ago anyway). As I was already in a weakened state my mind wandered a lot, and I began thinking about the quest you where on. Stop Gol (which funny enough...

Being home for a couple of days puking every hour leaves you with precious little to do but think. When I finally managed to do something else I started playing Jak and Daxter (the trilogy is free on European PSN+ right now, or was a few days ago anyway). As I was already in a weakened state my mind wandered a lot, and I began thinking about the quest you where on. Stop Gol (which funny enough is the name of the town I grew up in) unleashing Dark Eco everywhere.

I then realized that in every game I have played where you are to stop some sort of scheme like this you always do. You never fail this quest. Why? I mean, if it is done in a good and clever way, without it being telegraphed heavily before it happens, wouldn't it be a breath of fresh air? Or would people just be really angry?

Then I took it a bit further. What if Jak and Daxter not only failed their quest to stop the Dark Eco, but it turned out that it actually helped and improved the world dramatically. That you had actually been working hard to stop something that seemed bad, but turned out to be very good for everyone. Again, if this had been done in a clever way I think it would be kinda cool.

I have a question here as well though: Are there any games that does this? Or anything close to this? 'cause I cannot think of any... And if there are any... spoilers I guess? Just telling about a game that does something like this means the ending is somewhat spoiled. But I still want to know if this is an untapped "end of game" scenario, or if I have just been playing the wrong games.