EA Blackbox took advantage of a downbeat genre to release ‘Skate’ back in 2007; a critical darling which dumped arcade high-scoring gameplay for a more realistic trick-centric approach. Though the first game received oodles of praise for its innovative design, it wasn’t without some obvious flaws and Skate 2 does its best to eradicate most of them.
Story
wise, Skate 2 continues a few years after the conclusion of the first
game, 5 years to be exact, all passed away incarcerated in San Van
prison. Upon your release your introduced to New San Vanelona; a
similar but different urban sprawl built upon the ruins of the
earthquake-ravaged former skatetopia.
The benefactors of this
new city, MongoCorp, have made provisions to stop skaters from taking
over New-San-Vanelona. Security Guards are more plentiful,
grind-stoppers have been bolted onto rails and ledges and worst of all,
most of New San-Vanelona’s pools are full of some nasty blue teleport
liquid. So the premise is basically Saints Row 2 with skateboards in
place of casual racism.
Like this review, the game introduces
the story early on and never really touches on it in any meaningful way
during the course of the game. So onto the important question, how does
the game actually play? The good news is, Skate 2 is a pretty excellent
sequel.

First
of all New San Vanelona is simply the best skateboarding world we’ve
ever played. Every area of the metropolis is littered with spots, gaps,
rails and parks. Though the city still rests on a sharp decline, the
hills are positioned further apart to induce you to explore more. Its
larger too, with loads of hidden parks, alternative routes and dynamic
areas which change as you progress through the story. As your notoriety
in the skate world increases you unlock a number of contacts including
some girl who drains pools, a guy who prises off grind-stoppers, and
the number one In skateboard security; Mr Big Black himself (oh wait,
there’s the casual racism).
Pacing has drastically improved
also. Skate 2 embraces its open-world core by allowing much more
variety in the sequence you approach the games challenges. Better still
the variety and sheer amount of challenges on offer has been wildly
improved too. These include street and vert competitions, downhill
races, video and photo opportunities & location challenges, most of
which are extremely clever in their execution. There really is a loads
to do in Skate 2.
The repertoire of tricks on offer has
opened up too. Skate 2 expands on the flip and grab trick-set with a
selection of plants, tweaks and lips while the D-pad exclusively
manages a selection of taunts & emotes. There’s still so sign of
complex flatland tricks or dark-slides, but then again I’m sure this
wont be the last in the series. Besides, you'll spend most of your time
attempting to hippy jump benches and cars.
The essential
session marker from ‘Skate’ makes a welcomed return, allowing you to
transport your skater back to a preset marker to attempt, and
re-attempt gaps quickly. The issue in the first game was the area in
which you could teleport back without incurring the wrath of the load
screen. Thankfully the streaming world has been tweaked to allow much
greater distances to be skated and transported back to instantly.

One
unforgiving gripe many had with the first game was the inability to
step off your skateboard. In Skate 2, a simple button press and voila,
your walking…Daddy’s so proud. Unfortunately you walk like a 1920’s
robot who can’t turn unless standing completely still or sprinting at
terminal velocity. The mechanic works fine when you’re moving pieces of
the game world around, which incidentally is one of the best new
additions to the game, but is otherwise useless unless your stuck at
the bottom of a stair set. Another new way of getting around is by
sketching on the back of one of the any hundreds of cars meandering the
streets of San Vanelona. Pulling away from the car can whip you across
areas at high-speed for awesome high-speed trickery or awesome
high-speed collisions.
That’s right, when you bail in Skate
2, you really bail. Most gameplay sessions involve a number of
impressive tricks spaced in between YouTube type bone Ownage. The games
‘Hall of Meat’ feature makes sure you know just how much damage you’re
doing, but it pales in comparison to how the engine makes every fall,
snap and crunch almost too hard to watch. Skate 3: Limb dismemberment –
you heard it here first.
Graphically Skate 2 has changed
quite a bit also. The de-saturated look of the original has been dumped
for an expanded colour palette. Texture resolution is sharper; the
framerate can be glorious at times and the effects such as lens-flare
and speed blur are fantastic to watch. In the same respect not enough
can be said about the audio design. Wheels rumble, scrape and pop
depending on the surface you’re moving across, wind rages pasts at high
speed and ambient effects such as chatter, birds and cars give the city
a tangible depth. The soundtrack is another skater-friendly playlist
which stays clear of chart toppers in favour of hip-hop, soul and rock
classics. It may not be as memorable as many other skateboard game
soundtracks, but the music is perfectly serviceable.

Off
the board Skate’s replay editor makes a welcome return even if its
scaled back to force editing fans to buy a DLC pack. As ever you can
upload your favourites to your EA account with mixed results. ‘Create a
Spot’ allows you to create your own score-area with its very own online
leader board. Friends and strangers alike can download these spots and
compete to beat your score. As it’s totally based on community input,
only time will tell if this feature picks up.
Online, the
game takes more than one trick from Burnout Paradise. Freeskate
activities are suggested and voted on by the gamers in the lobby, many
are competitive such as ‘best trick’ contests, while co-op activities
add flavour to proceedings. If this style of online is your cup of tea,
there are hours of activities here that will help you burn away that
midnight oil.
Fans of the first game will eat up Skate 2.
It’s a safe but refined sequel that looses the chaff of the first game
and expands on what made it great. If you’re on the fence or unfamiliar
with the series, a quick playtest of the Xbox Live or PSN demo will be
enough to turn you on or off. What’s sure is Skate 2 is so packed with
features and stuff to do that it’s hard not to like it. EA Blackbox
have delivered a polished, feature-packed experience that is not only
the king of skateboarding games, but still the benchmark for innovation
in any tired genre.
Danny O'Dwyer