Introduction
Welcome to the new age of Stealth/Action gaming. Splinter Cell Conviction offers a huge overhaul to the coveted franchise which has been in dire need of refreshing. A more plot driven style means a little less subtlety 
Plot
It gets panned by many for having such a short narrative, but I found it to be a very complete episode which leaves a nice opening for another sequel. Presentation
The game shines gloriously in this aspect in that menus and layout design are both functional and beautiful(Plus it is kind of a neat easter egg, but if you go through all the various menus, you will notice that it is one large scene frozen from the single player story). Aesthetically this game is the prettiest Splinter Cell thus far, and 
Game Play
This is where it gets a bit tricky. Regardless of what I write, I will either be chastised by the hardcore Splinter Cell elitists or by everyone else. I have to first say that I have never been the biggest fan of the series mainly due to it's unforgiving nature of punishing the impatient. That being said, I love this game so damn much that I just cannot stop playing it. Given how Double Agent 
The controls are locked in with only the ability to invert the Y-axis. This is somewhat confusing considering how different the button mapping is compared to previous games. It does take a little time, but they are easy enough to get used to, and while not perfect, offer a good sense of control over your actions.
The 2 most notable additions to the game are Mark & Execute and Last Known Position. M&E is a reasonably priced system with 1 hand to hand take down earning you 1execute set which varies depending on your equipped gun.

The last big difference in game play would be the removal of all previous forms of Night/Thermal/EM goggles. This of course didn't leave without the introduction of the Sonar Goggles. A form of vision that uses

Game Modes
- Single Player Campaign - A short but sweet 5-8 hour single player mode
- Deniable Ops - A set of 3 game play modes.
- Hunter - Kill all enemies in area
- Last Stand - Defend an EMP generator from 20 waves of enemies
- Infiltration - Kill all enemies without being detected
- CO-OP / Multiplayer - A set of 5 game play modes, 3 of which are previously listed in Deniable Ops
- CO-OP Story - A prequel to the events of Splinter Cell Conviction, spanning 4 chapters.
- Face-Off - 1v1 mode with rounds of 3 per set. Enemies optional.
- Hunter - Kill all enemies in area
- Last Stand - Defend an EMP generator from 20 waves of enemies
- Infiltration - Kill all enemies without being detected
The really significant part of Conviction's multiplayer is its inclusion of a CO-OP campaign prequel. It too lasts about 5-8 hours

P.E.C.

- Prepare & Execute
- Vanish
- Splinter Cell
Summation
Splinter Cell Conviction is a step in a very different direction for the stealth/action genre. It will indeed alienate some of the older fan-base by changing so many of the mechanics. It takes a lot of risks and I personally feel that while not a perfect experience, it is by far the BEST game in the franchise with plenty to offer. I also think that this evolution in game play allows for a wider audience to enjoy it. Long story short, this is a great game. Play it, enjoy it, rinse, and repeat. One last thing. In reference to my title, this game does indeed play a little bit like a Bourne movie.
Infamously Iireku