Fight Night Champion is EA’s 2011 Boxing release. Now not as predictable as the Madden or NHL games, Fight Night has been around for a while and all things considered this is the fifth game with the Fight Night name. If you have not played a simulated boxing game this is probably a great place to start.

I don’t often review sports games but the Fight Night series holds a special place in my heart. I really love a good boxing match but I sometimes fail to have the patience to learn the sweet science of this style of fighting. First off Fight Night Champion looks beautiful. The game engine is totally revamped and I’m pretty sure there was one person dedicated to rendering the sweat flying off of the boxers when they take a punch. The animations are smooth and it makes for a pretty flawless visual experience. I could honestly put the controller down and watch the AI controlled players duke it out for 12 rounds. The refined physics animation system that shipped with Fight Night Champion is stunning as it controls flexing muscles, dynamic bruising and scarring, as well as rippling body effects. The general gameplay interface has also been improved, mainly to convey the brutality of the sport with more accuracy. When players are stunned, the camera's angle changes slightly and a faint whistling noise can be heard. Knockout replays are now much more detailed, with a close-up view of the knockout punch available in many different angles. If that doesn’t sound like something you just want to eat up then you need to watch I would stop reading right here.


The Legacy mode is the classic create-a-boxer mode where you start out as a meager amateur with the ultimate goal of becoming the champion. Let me tell you, this is definitely the meat of the game and you must be willing to invest a good amount of time into your boxer, much like any other franchised sports game. Beginning with character creation I was almost overwhelmed with the amount of customization options presented to me. Of course you had the typical in-depth facial reconstruction, a feature that after spending countless hours on trying to make my dude he never looks like me. Good to know that EA included the Game Face feature where you can upload a picture online and they will map it to your created boxer. After importing my face I realized that it didn’t matter what my face would look like since it was going to be battered and bruised for the rest of the game. Moving on from creating an amazingly fit and ripped version of myself I stumbled into the actual boxing style setup. You could choose everything about your character from the stance to the fighting style and although the complexity allowed you to distinguish your boxer I wish there were some tooltips to tell you what each stance meant. I’ll admit that I do not follow the sport so I’m not exactly sure what makes up an “old school” or “conventional” fighter. Since I have long lanky arms in real life I went with a light-heavyweight mummy-stanced boxer with an outside fighting style, which apparently relies on jabs and long straights to keep your opponent out of your zone. The create-a-boxer in Fight Night Champion is extensive, and rightfully so, since you will be spending quite some time with them in and out of the ring.

It was a slow start to my boxing career because my character’s stats were low and I had to rely on very technical boxing to win fights. Although it did not happen that often, it felt good to knock a fucker out when I did connect with a big punch. Attention to detail and precision will go a long way in your Fight Night career as you will do much more damage when striking your opponent after a successful dodge or block. I spent a fair amount of time in the ring, coming out of my experience with a 10-3 record after it was all said and done. If you are contemplating this game just know that you must be in it for the long haul because I was getting antsy to climb the ladder and challenged some better boxers and this cost me a couple (fair) losses. That is not to say that I came out of each loss with nothing, but quite the opposite. Within each individual bout your manager will give you specific tasks that will gain you experience. For example, “Knock down your opponent before round 4” or “finish the fight without getting cut” will net you 500 additional XP. You will gain experience regardless of winning or losing but of course the gains are much more generous when you come out of a fight with your arms in the air. What do you do with all this experience you ask? Well when you get back to your gym you can put the experience points towards different stats of your character. You can mold him into a tank, or a quick agile boxer - but it is all dependant on what style you chose at the beginning of the season. Since I was an outside fighter it took less experience points to level up my jabs and straights, and it took a ton of experience to increase punches that pertained less to my style like uppercuts and hooks. It is a really rewarding system and it made me want to train my boxer more and pick my fights carefully. You will get a ton of play out of the Legacy mode, but just be ready and willing to put the time and effort in.

Final Round Fight Night Champion is the best simulation boxing experience you can have to date. If you are more of an arcade style player and do not have the patience to learn the basics of the sport I would stay away. The visuals are stunning and the game plays as smooth as my silk trunks. The Champion mode, although short, is a welcome addition to the series and the Legacy mode will allow you to sink countless hours into your very own created boxer. The online features will keep you engaged with all of the user generated content and DLC that is available will give this game the staying power until the next Fight Night title. Be warned that you are in for a real boxing experience here and not some flying fists of fury Facebreaker garbage. If you are looking for an engaging and true simulated boxing experience, Fight Night Champion is a definite knockout.