Good goddamn question. Is it a first person shooter, a sci-fi plot-heavy game, or a puzzler? The user interface is set up in more or less a traditional first person shooter style, but that's not really what it is. Yes, there are enemies, but only a handful of different types, and you can go long stretches of the game without encountering any. And yes, you will have a weapon, but just the one, and it's really more of a means to controlling the ball than it is specifically designed for combat. So that's not a very good answer.


All in all, the game feels like a lot of work went into certain crafting elements. The levels are long and reasonably well-designed, the graphics are attractive (particularly coming from an indie effort), and the basic storyline is initially compelling. But at the same time it seems like each aspect of the game required more work. The action sequences needed a bit more variety, the story elements really needed to be fleshed out, and the puzzles needed to be a bit more complex. Some pieces of the plot are particularly ridiculous. The voiceover work was uniformly pretty terrible, but it's infrequent enough to not be a major hindrance to immersion in the game. Fortunately, the Teotl Studios team did not appear to shirk QA duties. I don't think I encountered a single bug worth mentioning when I played. The enemy AI is fairly weak, but it's not a major part of the game so I don't think it's a major flaw.
