Really well done historical account/recreation. Homage really.
You play as multiple characters that are narratively connected but some of the time not directly involved in the war. The cartoonish style seems off putting for such a serious subject. However in practice the emotional attachment is that much more surprising and effective due to its first glance appearances.
This is adventure/puzzle game first and foremost. You won't really be doing any shooting or combo breakers. Something I found rather immersive was the grabbing and then pushing, pulling or rotating things around. Levers, switches, boxes and carts etc. It felt like you were more responsible and had to take more deliberate action to complete the task. With that being said I had a real problem with the healing mini game that is mostly used in the Anna sections. Its a simple rhythm game with a bandage that will get progressively more or less bloody based on your performance. Its not a bad mini-game but compared to the to the other puzzles and deliberate action taking place. It just seemed like a placeholder. And as a result not nearly as satisfying to solve.
Additionally, the game is well paced. From the somewhat leisurely if not extremely depressing POW camp sections, to saving people from mustard gas under fire to leading the charge into an impenetrable mounted gun on a hill.
This was a pretty huge departure from the kind of games Ubisoft typically makes. And I believe it payed off.
Turns out, as if you needed a reminder. War is not so great.