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On the Edge of Good and Bad

Published December 14, 2008
3 out of 5 starsScore: 60/100
WARNING:
Spoilers, Bad Language!

I saw the trailers and they were awesome.  I played the Xbox 360 demo and it was awesome.  I played the PlayStation 3 version and it was... good.

  • The levels are designed great.  This is the next evolution in the puzzle solving genre since Portal.
  • The combat (both hand-to-hand and weaponry) is terrible.  Faith dies in 2 hits from enemies.  The enemies block any attack you've used previously, so you have to keep changing your attacks.  Personally, they should've just removed it.
  • The story was pretty generic.  Not really a lot of twists that are too surprising and quite predictable.
  • The 2D cutscenes in between levels are terrible.  They should've kept everything in 3D.
  • Voice acting is great.
  • Music is great.
  • I don't know if it's just the DualShock 3 or the PlayStation 3 version of the game but the buttons are quite unresponsive.  I had to button mash quite a bit for Faith to do a single action (yes, my controller was fully charged and was not too far away from the PlayStation 3).
  • Graphics are great.
  • The button layout is very unique and work perfectly for this game.
  • Even with SIXAXIS support, I find myself pressing the buttons instead of tilting the controller.
  • Enemies shoot Faith without warning, which is very strange.
  • The ending is okay.
  • Disappointed that there is no online multiplayer.  It would be great to race friends online.

Overall, the game would've been great as a puzzle game with no combat involved.  Enemies need to be toned down and more chase/timed levels added.  I haven't enjoyed an EA-related game since... C&C: Red Alert 2!

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