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Skyward Sword Overrun With Minor Problems

Published January 5, 2012
4 out of 5 starsScore: 80/100

The Legend of Zelda Skyward Sword was a big disappointment to me. The idea of it and the possibility of a new Zelda game that was supposedly going to fix all the problems from Twilight Princess made me excited. I pre-ordered the game with high hopes just after playing Ocarina of Time 3D.

When I finally started playing the game, the charm, story, and the fresh, new gameplay had me hooked. I was very satisfied, for a while. Soon the gameplay got old. The motion controls became annoying to use in the many uses such as throwing/rolling bombs, swimming, swinging the whip, raising the shield, playing the harp, flying the bird, swinging the bug net, and catching things in bottles-- oh wait that wasn't motion-controlled? What? Why is EVERYTHING in this game motion-controlled except the bottle? Oh well. If it had only been the sword, or not even that, that was motion-controlled, I would have been happier. The really annoying parts of the game were when my sword and shield would be pulled out at an urgent moment where I was trying to swing the whip or something and the nunchuck would slightly move. May I just say this, buttons are better than motion controls, period.

Probably the worst part of this game was the "character" named Fi. Not only would this really emotionless, stoic thing come out and make you talk to her, unlike Ocarina of Time's Navi, but Fi would actually tell you nothing of consequence. You end up talking to your TV, telling Fi to leave you alone and stop telling you that yes, that switch you just stepped on just opened that door that the game just showed you and you should go through it. Or She will tell you straight up that the loud, annoying beeping noise, the red flashing Link, and the beating hearts in the corner DO, in fact, mean you're dying. It has been proven that one can avoid reading anything Fi says and be completely aware of everything that is going on around them.

Another problem is the lack of variety. There are only 3 provinces outside of Skyloft. You visit these three provinces many times. Over and over and over and over and over and... Also, the three areas, the Faron Woods, Eldin Volcano, and Lanayru Desert, are far apart and the game has you running from one to the other, for menial little tasks. So even these at first really cool provinces became an eyesore.

Now to move on to the positive side of things. The game can look very beautiful, except at the times where you are seeing the present form of the various parts of the Lanayru Desert. The game can sometimes look very alive and vibrant with bright colors and cool effects that make it look like a painting. Overall it is a very nice looking game. The motion-controlled sword action can also be pretty fun and clever at times as well. The "love" story between Zelda and Link is pretty neat too, as this is the first Zelda game to put them together like that. Some of the boss battles can be really cool as well, though some like The Imprisoned and Ghirahim (both are fought 3 times) can get really repetitive. There is no true overworld and really, the entire game is a dungeon, which can be neat and kinda lame at the same time. While you can't have those moments of relaxing while riding Epona across an open field, there is a niceness to being able to just do things without having to run all the way across the field. Overall I really liked Skyward Sword, but there were just some issues that Nintendo overlooked, which makes me sad. But I think this game was worth playing, just don't expect it to be amazing.

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