Splinter Cell Conviction has been in development for quite some time as we all know, and the game has gone through some major changes from it's story, character design, and traditional stealth game-play. It's finally here and I believe it is the best game in the franchise as it keeps a great balance between the stealth and action and includes some great co-op features that will keep you busy for quite some time. Fisher is back, and this time things get personal.

Gadgets have always been a key component to Splinter Cell games, and their role gets even bigger in Conviction. The Signature Night-Vision goggles that Fisher has always used are gone and get replaced by Sonar goggles that can see enemies thorough walls, and give you a great edge to get the preemptive drop on enemies around the corner. The weapons of the series do appear and are all upgradeable. The great thing about the gadgets as well is that they can be used in the single-player and co-op game modes, so you could upgrade a gun in co-op, and use the same gun as Sam Fisher. Your main tools return like the camera and frag grenades, but emp grenades, flash bangs, and portable emp devices all bring new welcome additions to Conviction. Emp devices play a big role in Conviction, and Sam gets to use them throughout the game and at the right times they can prove to be just as useful as guns.

Sadly there is now Spy Versus Mercenaries mode in Conviction, but Co-op play is back and better than ever. The Featured modes for offline and online play include a story mode for two players taking place right before Fisher's story and feature American Spy Archer, and Russian Agent Kestrel in a plot that relates to what Fisher will come across. Mark & Execute plays a big role in Co-op as well, and players can coordinate when to perform the move to quickly take down a great number of enemies. besides the co-op campaign, there is Hunter and Infiltration (With Infiltration being Unlocked Via Uplay) that have you taking down a set number of enemies in a level (Infiltration has you to doing it without being seen). Then there is Last Stand mode, which is similar to Firefight and Horde mode, only you have to defend an object while taking on set waves of enemies. The Last mode you can play is Face-Off, a mode where you must take out the other player controlled spy, while avoiding enemy A.I who will take you both out. This is a big chunk of Conviction replay value, and is a great mode to play whether you have Xbox LIVE or not.

Overall this a must-play for Action/ Stealth fans and a game that was worth the wait, and what a wait that was!
+ Great Single Player Story that focuses more on Sam Fisher than ever before
+ Awesome Co-op Modes for Online and Offline Play
+Mark & Execute game-play never gets old
-Playing Half the Game in Black & White takes away from the visuals for me
-Short Campaign
How Does it Play?
Much more refined from previous Splinter Cells. Even though Fisher is much older, he can still pull off some great moves with your help of course.
How Long Does it Last?
Singleplayer took me around 5 hours, but Multiplayer Co-op can provide many hours of fun. Possible DLC could this even further as well.
Is it a Buy or Rent?