First Impressions: Super Meat Boy
My initial assessment of Super Meat Boy (now available on Steam for PC) is that it's everything that it was hyped up to be when it was originally released for XBLA. Its challenge level runs from moderate to punishing, but the trials seem to be entirely fair and ultimately beatable. The game has a similarly brutal, if somewhat cutesy, sense of humor. The main antagonist is a fetus in a top-hatted mech-suit, and the first world features lots of furry cartoon-critters getting gleefully ground to bits by the sawblade landscape. The gameplay recalls the rich history of demanding platformers that preceded it, and the game has lots of 8-bit nostalgia moments, from the music selection, to a curtained character select screen, to actual 8- and 4-bit animations. It also has a variety of guest-stars from other indie games, including ones that are PC exclusive. Last but not least, SMB probably has more than enough content for most players, with around 300 levels, "A+" challenges, a dark world, glitch levels, and an editor on the way. There's also leader boards, and the ability to save your "replays."
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| Definitely not a game for vegetarians. From Edmund McMillen. |
One glaring omission that I noticed right away when starting SMB is that it is not possible to change the layout of the controls. It seems that Team Meat is very convinced that the Xbox 360 gamepad is the way to go, because there is currently no support for editing the keyboard layout. I gave keyboard play a test, and my initial assessment is that, yes, it is harder to play with the keyboard, but I think this is in part due to a poor layout. The player is forced to use the arrow keys for direction, shift for running, and space for jumping. If I were able to bind the directions to WASD or similar, I think this would probably make keyboard play easier. I don't know what the developers were thinking with this decision, but it seems that they left out a basic feature that should've been there. Perhaps this was an oversight in porting it to PC. It does not seem that they intended to pressure players to use the gamepad, as they've stated that the lack of support for other controls and remapping is a bug that will be fixed soon.
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| Captain Viridian is also in the cast, which leads to the question of which is harder: SMB or VVVVVV? |
After this short, initial look at the game, I have to say that it appears to be a fantastic deal for those who are searching for a good test of their platforming abilities on the PC. If you think you have the patience to learn and master the strange world of Super Meat Boy, then you'll probably find the challenge to be rewarding. The only feature that is missing from it is better keyboard support, something that should have come first on any PC title. Although there is no statement of what will be included in it, a patch is already on the way, so perhaps better keyboard support is planned. Team Meat is aware that remapping isn't currently available, and working on it. Other than this, I have to say that Super Meat Boy is well designed. This game delivers the very trying but highly entertaining gameplay that was promised, along with a good dose of bloody humor.
As far as gameplay goes, Super Meat Boy is very well executed and perfectly achieves everything that it is trying to do. It deserves 5 stars in this respect. However, the technical issues with the PC version are holding it back from getting a perfect score, so I can only give it a 4.5. If the promised patches fix these issues, then this game would easily deserve 5 stars.
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| I'm curious to see how the aquatic Naija works out in the world of SMB. |


