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The best of what I played in '18

by sparky_buzzsaw

I almost feel like this list should be split into two halves - the games I played before June and a mild heart attack I went through, and the latter half of the year when I just didn't play much apart from Minecraft until December, when all of a sudden my games addiction hit me again in full force. It's strange - I spent much of the year miserable in one way or another, but I'm coming out of December swinging in a hard way. It's a good feeling to end 2018 on a high note, so let's have some fun with this list.

Keep in mind I rarely, if ever, play enough games from a current year to make a best of the year list, so this is just a rough ranking of the best of what I played. I'm really looking forward to getting caught up on some of 2018's biggest hits next year sometime. On to the list!

Showing 1-10 of 20 items

Minecraft

1. Minecraft

This is a special mention, since I usually don't feature games I've played before. But after my heart attack, my brother wanted to play something regularly online together, something that means the world to me as I've lived my life being a bit of an asshole to him and have ruined a lot of our multiplayer experiences together because I'm a dickhead with a temper. We've been working on building a variety of silly things, bullshitting, playing with friends new and old. It's been a great experience, one of the best of the year, and I wanted to mention it here because it's the only gaming moment this year to me that really mattered. Love you bud. Glad we're both around to throw eggs at each other.

The Legend of Heroes: Trails in the Sky SC

2. The Legend of Heroes: Trails in the Sky SC

This isn't just one of the best JRPGs I played this year, but stands tall as one of the best JRPGs I've played, period. The first Trails in the Sky was mostly fine. It laid a good groundwork and created a surprisingly complex and frustrated relationship between its two leads, one of whom was an adopted brother of sorts, which led to a lot of wringing of hands when it came to their attraction to each other. That relationship is played surprisingly straight despite the anime trappings, and SC takes the ball and rolls with it by giving the lead role to the young woman figuring out her feelings for someone she only is now allowing herself to truly love. It's an absolutely fantastic backbone to a game that also, surprisingly, has some great villains to boot. Each character in the game is given an antagonist to their own personal stories, sometimes directly related to them, sometimes more by shared experience, and while not all these stories are particularly good, enough hit that by the time you confront the villains individually at the end of the game in a protracted tower sequence, the final showdowns are ultimately rewarding in a way that most games don't manage. Now, there are problems with this game, largely stemming from its obvious budget constraints and the trappings of a game made over a decade ago. The assets are almost completely taken from the first game, and I do mean almost completely - this is the same exact world, and at times, even world-changing events like a building burning down are fixed because the game designers simply didn't redesign the areas. It's also frustratingly easy to get a bit lost in this world thanks to a lack of obvious direction at times and the lack of a fast-travel system. But I think if you can look beyond that, the game has a TON to offer JRPG fans. The turn-based combat system, with enemies visible on the field, was both a great example of the best of its time and forward thinking. The magic systems are basic but rewarding, and highly reminscent of Final Fantasy VII's Materia slots. I cannot heap enough praise on this game. It's well worth playing the first one to see the story beats through, but this is the real gem of the bunch. Estelle is a fantastic protagonist, and her coming-of-age story combined with her plucky determination and the surprisingly good sense of humor this game has in spades make this well worth the top spot on my list alone. Combine it with the rock-solid JRPG mechanics and you've got a true winner that shouldn't be missed by any fans of the genre.

3. Assassin's Creed Origins

The best Assassin's Creed has ever been, and that's saying something considering how much I've enjoyed much of the series. The controls are great, I loved traversing the big open world to see the world's sights, and the new action-RPG mechanics change up the game in a lot of fun, fascinating ways. It's a tremendous way to spend dozens of hours, but where it comes up short, it comes up short hard. What could have been the series' best story comes across instead as this bizarre, chopped-up and truncated mess. Bayek, a strong do-gooder protagonist, starts with an intense story about revenge for a dead child and a love for his wife, also driven by rage over their son's death. There's a lot there to chew on, plenty for one game, but then the tone and story shift over to that of a political play, a completely unnecessary one centered around Cleopatra and Caesar, and all the previously great story stuff is just shoved aside for a subpar, poorly paced story that eventually barely whimpers to an end. The new out-of-the-animus protagonist shows promise, but she's given so little to work with that the extraneous non-Animus stuff might as well have not existed at all, and given the sad state of the overall AC story as a whole, that's probably the way it should be. Either shit or get off the pot with the non-Animus stuff, Ubisoft. Have the balls to move forward with the overarching plots or just cut that stuff out entirely. Anyways, yeah, AC: Origins is fantastic, but the parts that aren't really make me wish they were up to the rest of the game's high standards.

Super Mario Odyssey

4. Super Mario Odyssey

One of the best crafted games I played all year, with a level of polish I don't believe anything save Zelda could compete with. I wish the levels were just a little bit more intriguing and less cookie-cutter at spots (looking at you, obligatory water world), but I think overall this is one of the more superb modern Mario games, coming close to eclipsing Galaxy at points. There's an exuberance to this game, a joyousness that just pulses through it. At times, that can be a little cheesy and forced, but good golly, when it hits, it hits hard and the whole package just makes me feel happy to have a Switch and be gaming in this day and age. And really, what more can you ask for from a game than that kind of heart?

Lamplight City

5. Lamplight City

Made by Grundislav Games, who used to work in conjunction with Wadjet, it's no surprise then that this is a tradtional point-and-clicker much like Unavowed. Unlike Unavowed, though, this is more puzzle-centric, focusing on several cases a private investigator in a steampunk-Victorian setting must solve while his mind is slowly crumbling. It feels like a spiritual successor to the old Lara Bow games, high praise by me since I really liked those. The investigations can be botched, but the plot continues forward anyways, meaning failure isn't the end of the game. It's a neat concept, but I'd still save scum like crazy if I were you, because seeing these cases solved properly is a great feeling. I think I actually like this one better than Unavowed, but truthfully, both are so damned amazing I'd say pick them up and see for yourself which one you like more. Also of note, I think the voice-acting in this game straddles a great line between hammy and earnest, and the backgrounds are stpuendously gorgeous. It is an absolutely superb, underrated adventure game.

Unavowed

6. Unavowed

Unavowed and Lamplight City make for one hell of a one-two punch of classic adventure gaming. Despite their similarities, there are some subtle differences in how each one plays. Unavowed is definitely more story focused, driving the plot forward rapidly and seeing you through to the finish line in about the time it takes to finish two of Lamplight City's cases. The characters and story are the focus here, with only a light dusting of puzzle solving to make it a game. That's not a negative. It's an approach I really like, actually, as evidenced by my love of Telltale's games. I like that you have multiple ways to finish each chapter depending on who you have in your party, and the breezy pace means I never really got bored or frustrated. It doesn't hurt that the plot here is solid - I don't think I like it as much as Wadjet Eye's prior efforts in Blackwell or Technobabylon, but it's still very solid occultish stuff. Give it a go if you like story-focused adventure games.

Bloons Adventure Time TD

7. Bloons Adventure Time TD

I expected this to be a novelty, a few extra Bloons missions I'd play through, be done, and set aside. And ehre I am, months later, still doing daily map runs, still upgrading my hero characters, still unlocking loot. Bloons AT is the best in the series, hands down, and I don't even know what the hell Adventure Time is. What makes the game great is the primary "towers" in this game are hero-type characters. There are about, mmm, maybe twenty of these, but you can only use a set number at a time in your party, meaning you have to swap in characters depending on their strengths and your needs for that particular map. Each character has skills that can be upgraded with (admittedly grindy) currency dropped randomly from chests you win after each battle and for completing quests. Each hero can also equip weapons, minion-type towers with lesser powers, artifacts, items that add buffs or special abilities. If that sounds complex for a Bloons game, it is, and it's shameless about trying to woo your extra bucks out of your wallet to buy the currencies necessary to upgrade your character or get new items. But once you get into the meat of the game, the hero/artifact/minion system becomes something great. Scrabbling for every bit of stat boosting equipment you can get at first, it's difficult to unlock any new characters at all. Every win feels like a tactical victory at those early stages, but once you start unlocking new characters, you'll quickly begin racking up wins easier and easier, until the game becomes breezy and you're devising ways to make it more difficult for yourself. That's aided greatly by the quest system, which rewards you for doing specific tasks like leaving out certain towers for a certain number of wins. It's a fun way to add longevity to a game that might otherwise get a little stale once you're powerful enough to beat every map. It doesn't hurt that there are lots of maps here, and with updates, an easy way to access them. The UI is smart and gets smarter, the maps are original and feel up there with the series' best, and with a rewarding unlock system that doesn't require you to spend real money (and in fact, feels much more rewarding when you don't), this is an easy recommendation and the best mobile game I played all year, unquestionably.

Hitman 2

8. Hitman 2

Look, you've seen it said that this is more Hitman, and that's true. But it's one of the best packages in gaming this year, as including the first game for owners was a cool way to beef up the admittedly thin offerings here. The new maps are universally better than the first game, the plot more fascinating and fun, and the small upgrades to the settings and world around you are all well thought out additions.

Injustice 2

9. Injustice 2

Whooo boy, did this game grab me hard for a week. A middling overarching plot doesn't change the fact that this is a FANTASTIC way to tell a fighting game story, but then, that's what the house Boone built has been doing for a while now. What anchors that story is the jaw-dropping amount of stuff there is to do beyond it. I loved this game's version of dailies, with tons of little miniature towers to complete with specific characters or handicaps. And oh Lordy, there are traditional arcade endings for ALL the characters! Mwah!

Horizon Zero Dawn

10. Horizon Zero Dawn

Horizon Zero Dawn's fascinating, lush post-post-apocalyptic setting and its terrific "animal" life in its dinosaurs are incredible. The plot is fairly interesting too, but unfortunately for me, the game is dragged down by a confusing waypoint system and a pervasive lack of polish that make the otherwise decent gameplay feel as though it wasn't playtested as thoroughly as it should be. Zero Dawn is rad, but I'm really intrigued about where the series goes from here and if those games happen to play better than the slightly grimy-feeling controls here.

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