Motion Capture Animation
CONCEPT
Some action-oriented games make use of motion capture technology to make character's movements realistic.


Overview

This is made by using mo-cap suits, also known as the "ping-pong balls" suit.

Reikai Doushi (1988) and Prince of Persia (Game) (1989) were the first attempts at simulating the movement of motion-capture in a video game, though they did not use actual motion-capture technology.

The first video game to use true motion-capture technology was arcade fighter Virtua Fighter 2 (Game) (1994), developed by Yu Suzuki (Person) and Sega AM2. The following year, Namco (Company)'s arcade fighter Soul Edge (Game) (1995) also used motion-capture technology, using passive optical system markers.

One of the first franchises to use facial motion capture technology was the Yakuza series. Facial capture technology has since been used by Ryse: Son of Rome, InFamous: Second Son and The Order: 1886.

Concept details
Name
Motion Capture Animation
Aliases
Mocap Animation
Locations