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Similar to Konami (Company)'s 2001 arcade game Blade of Honor (Game), the game could accurately detect the player's hand gestures using electromagnetic tracker technology, which worked in a similar manner to the Wii (Platform)'s accelerometer technology. Mazan's virtual katana blade matched the player's movements precisely.
The arcade machine was released in Japan (Location), the United States, and United Kingdom (Location). However, the game's electromagnetic tracker technology was too expensive and required significant floor space, so it was not as widely available in the US or UK outside of the larger arcades.
The game's arcade machine, based on the Sega Naomi hardware, used expensive electromagnetic tracker technology for the accurate motion-sensing technology. Namco produced their own custom GPU cards in order to provide enough power to run the unit. Each custom GPU card was capable of 1.4 GigaFLOPS, and up to 16 could be inserted into the unit, where they would automatically function as a multi-core system. With 3 GB of EPROM on each card, they could be assigned dedicated tasks, such as monitoring the electromagnetic trackers in real-time. This made Mazan's custom arcade hardware considerably powerful for its time.