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Banjo-Kazooie: Grunty's Revenge is a platformer developed by Rare and published by THQ (Company) for Game Boy Advance (Platform). Grunty's Revenge is the third installment in the Banjoseries and the second chronologically. As with the previous two games, the game stars Banjo and Kazooie, who are sent back in time to prevent Gruntilda (Character)'s evil plot to prevent them from meeting. The plot underwent several revisions while the game was in production. Originally, the game was supposed to take place in a parallel reality in which Blobbelda and Mingella never showed up, and Klungowas left to his own devices. However, in the end, it was decided that the game should be set in between the two N64 games. The game was low-profile in comparison to the previous two installments, but was generally well received. It was also smaller, due to the limitations of the GBA: only 60 Jiggies were available, and there were only five levels.
Two months had passed since Gruntilda was defeated by Banjo and Kazooie. Klungo, who had been trying to shift the rock ever since it landed on Grunty, came up with the idea of building a robot to contain her soul. In her robotic body, Grunty schemed to separate the dynamic duo. She kidnapped Kazooieand took her back in time in an effort to prevent her from ever having met Banjo. When Banjo found out what happened, he told Mumbo Jumbo (Character), who performed a magic spell to send him back to the same era. Back in time, Banjo gets help from Mumbo, Honey B, and Bozzeye (who is a relative of Bottles (Character)), along with many other NPCs. Banjo loses his memory of his moves from time travel, and is re-taught many of them and even learns some new ones from Bozzeye. At the end of a long adventure, which all took place thirty years or so in the past, Banjo and Kazooie destroyed the robot (known as Mecha Grunty), and Gruntilda is forced to return to her body in the future, where she waits for her sisters to come and rescue her.
The game uses an isometric, pseudo-overhead platform design to give the game a 3D feel, although the game is not truly 3D, lacking a controllable camera. As with previous Banjo titles, your progress through the game is measured through the use of several different collectibles, each with varying functions. These include:
The game's principle characters are:
Grunty's Revenge has five worlds accessible from its overworld or hubworld, Spiral Mountain. For the first time, Spiral Mountain acts not as a training level to learn the ropes of the game but a full-sized world with just as many jiggies and jinjos as the regular worlds of the game. The game's five levels which can be accessed from Spiral Mountain are:
There are a variety of mini-games in Banjo-Kazooie: Grunty's Revenge, most of which are variations of the same couple of mini-games. All can be replayed at the N. Kreditz Arcade in Spiller's Harbor after you beat Gruntilda.
Banjo-Kazooie: Grunty's Revenge originally started development as Banjo Kazooie: Grunty’s Curse which was supposed to be released on the Game Boy Color rather than the Game Boy Advance. This original version started development in 1999 and featured an altered story, enemies, and two worlds that were scrapped.