Master of Orion II is one of my favorite games of all time, and something that I will extol the design virtues of until the end of time. So naturally, I bought this one sight unseen and it remains one of my biggest gaming disappointments. I can appreciate that they were going for the sense of actually managing a gigantic, galaxy-size bureaucracy, but as you point out, so many of the systems were completely obtuse and badly designed that it often felt like the game was just kind of playing itself and player input never mattered. Like, is this system not working because I don't understand it, or because the effect is small enough to barely notice, or because it's just broken?
My distinct memory of this game is how utterly broken the diplomacy stuff was. You could go from the best of friends to the AI declaring war on you in a single turn, and then they'd flip right back, generally with no explanation of why.
I really wish MOO would make a come back. There was that remake a few years ago which had a lot of effort behind it, but unfortunately, it was too much Civ and not enough MOO. For every good thing, there were two or three really bad decisions. For example, each faction had tons of personality, but the research tree was extremely boring and lacked II's "pick one of these" incentive to trade and spy on other factions.
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