Good write up. I completely agree that this does not feel like a proper mainline FF game and I don't know if I have ever slogged through a FF entry quite like I had to with this one. For all of Square's talk about trying to move the series forward and evolve and change, they ended up with a game that, to me, feels extremely old, and not in a good way. It often feels five or more years behind other, better games. They want to be cinematic, but 90% of the story is told with basic shot-reverse shot camera work and wooden, department-store mannequin character models. That was fine when Mass Effect came out in 2007, but the industry has moved on significantly since then.
I was arguing with some friends who disagreed with me that this was a poor series entry and one of them brought up Yakuza as an example of a series that constantly evolves itself as proof that evolution isn't a bad thing. I feel like the difference is that Yakuza knows exactly what it is in a way that Final Fantasy currently doesn't. Yakuza has that goofy, wacky sense of humor that they manage to maintain regardless of whether the specific entry is brawler, or a turn-based RPG, or set during Bakumatsu-era Japan. I bet RGG could make a Yakuza RTS and it would still feel like a Yakuza game.
By comparison, what makes a Final Fantasy game a Final Fantasy game? Is it big, dumb, particle effect spectacle? Is it the soap-opera story tone? Combat? Chocobos? I don't think that Square knows, and I don't think they can make a good Final Fantasy game until they figure that out.
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