OK, soooo . . . started the game and my fears about the level scaling are 100% confirmed. Tried the Nomad background on hard. I kept getting wrecked in the very first car chase. Like, I absolutely could not beat it. Looked online and it turns out it may very well be impossible because of the way the level scaling was implemented.
Apparently, you're supposed to take set amounts of damage at pre-determined intervals. In the past, it was always tuned to leave you with a sliver of health to make it feel like you barely made it. Problem is, they didn't take into account the new scaling system, so on hard, the enemies will always do enough damage to kill you, no matter what.
While I was able to get through by bumping it down to normal, that's a shitty solution. If the very first encounter in the game demonstrates such a low level of care in implementing and testing the system, then I'll pass.
I guess it's BG3 for the foreseeable future.
Log in to comment