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Bernard_Bernoulli

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Bernard_Bernoulli

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@humanity said:
@bernard_bernoulli said:
@dasakamov said:

This seems like a perfect gaming Catch-22, where, if the developers perform minimum refinement to the game to appeal to the nostalgia of early gamers, people accuse them of being "lazy" -- but if they go too heavy on revamping the original game to appeal to a more modern audience, people accuse them of "destroying our childhood dreams".

Yeah, I probably wouldn't want to work on a project like this. ;b

Look at the globes in Purple Tentacle's office. It's like the artist who did the remastered art just passive aggressively traced over the old art, even if that means a globe of the Earth will look like a bunch of jagged triangles because you're giving it zero texture (even though the original art looks like it should have texture).

I think the people working on this (the Double Fine B- or C-team, I'm thinking) did a good job overall. There are some spots, however, where you look at it and you think, "Yeah, that looks like it was drawn VERY quickly," or parts where your character stands out from the background art because of the scaler they used.

Hopefully the Full Throttle remaster will allow the artists to adhere to the spirit of the original art, and not just the pixels.

As someone who is also let down by the "remastered" graphics, I'll say that they actually have the best of both worlds in this situation. For diehard fans of the original you just flip on the 4:3 retro mode and play it like that. For people that wanted a little more out of the revamp, and yes I do mean a few extra frames of animation here and there, there is that option as well. Similarly I also think this game looks like something out of the Flash games era. After a few minutes of watching the QL I did get used to it, but I do wish they chose a different style for the remastered graphics.

It's not that bad when you actually play it, but yeah, I think that's due to the game engine they use (with the lighting and scaling between different objects) and not quite knowing how to realize the original art style without having Peter Chan just go in and draw an entirely new game. At some point you have to get a group of art and animation interns and say, "You do this room, you do this room," etc.

The only problem with that is that there are obviously places where there was MEANT to be texture, and there isn't. Still, the original game is in there, along with the Tandy version of Maniac Mansion (which I plan to beat), and uncompressed dialogue and over 150 pieces of concept art. Not too shabby.

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Bernard_Bernoulli

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This seems like a perfect gaming Catch-22, where, if the developers perform minimum refinement to the game to appeal to the nostalgia of early gamers, people accuse them of being "lazy" -- but if they go too heavy on revamping the original game to appeal to a more modern audience, people accuse them of "destroying our childhood dreams".

Yeah, I probably wouldn't want to work on a project like this. ;b

Look at the globes in Purple Tentacle's office. It's like the artist who did the remastered art just passive aggressively traced over the old art, even if that means a globe of the Earth will look like a bunch of jagged triangles because you're giving it zero texture (even though the original art looks like it should have texture).

I think the people working on this (the Double Fine B- or C-team, I'm thinking) did a good job overall. There are some spots, however, where you look at it and you think, "Yeah, that looks like it was drawn VERY quickly," or parts where your character stands out from the background art because of the scaler they used.

Hopefully the Full Throttle remaster will allow the artists to adhere to the spirit of the original art, and not just the pixels.

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Bernard_Bernoulli

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@newhuman said:
@bernard_bernoulli said:

So, you're mad that they didn't add animation that didn't exist before to the game?

As if that's an insane idea?

It's insane to be mad about that, yes. It would be nice to have, but it's kind of unrealistic to expect or demand such a thing.

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Bernard_Bernoulli

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@nigeth said:

Another example of just how lazy that remaster is:

They couldn't even be bothered to lip sync the animations to the dialogue in the remastered graphics. So the characters still move their mouths even though there's no dialogue - like in the original.

They had to re-do the character animations for the remastered graphics yet couldn't be bothered to sync the talking animations to the dialogue. Alternatively the PS 4 version is jsut badly out of sync.

So, you're mad that they didn't add animation that didn't exist before to the game?

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Bernard_Bernoulli

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@ravelle said:
@madsoultorsk said:

@ravelle:

This is the exact same voice acting as in the original. It is perfect.

It rubs me the wrong way for some reason, sadly.

...It's the exact same, only instead of being heavily compressed, it isn't. Did you play the floppy version? In that case, you can turn the voices off.

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Bernard_Bernoulli

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@bernard_bernoulli: Pastafarians have a dogma and a deity. I'd call that a religion.

They don't actually believe in it, though. They're agnostics or atheists who are in an organization which exists purely for satire. Unless that's changed and they actually believe in a giant floating spaghetti monster now.

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Bernard_Bernoulli

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@alex: Modern Flat Earthers have just taken contrarianism to its logical conclusion. Might as well cite Pastafarians as a religion

That's what I tell myself, anyway. Or it could be one dude whose father was killed by a globe and now has a vendetta, I dunno

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Bernard_Bernoulli

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@simkas said:
@bernard_bernoulli said:

@billyok: What does anything that person said have to do with GameSpot?

To be fair, Dan has always been super enthusiastic about big brand stuff. He can't tweet at and shill Taco Bell or WWE or Doritos more than he already does. Makes sense that he'd love this game.

And Brad always jumps on the bandwagon.

So just because Dan likes 2 things that happen to be big brands, that somehow means he likes all big brand stuff? And I don't think I've ever heard Dan even mention Doritos.

He likes quite a lot of big brand stuff (he literally had a bag of Doritos on a UPF and spent five minutes talking about how much he loves Doritos). And I'm not saying that's a bad thing, I'm just saying that to find out he's really into a heavily-promoted, popular game isn't that much of a surprise. This isn't a site that's usually into super-niche stuff, except for Jeff's occasional foray into retro obscura.

To say they're bought off is kinda ridiculous.

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Bernard_Bernoulli

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@billyok: What does anything that person said have to do with GameSpot?

To be fair, Dan has always been super enthusiastic about big brand stuff. He can't tweet at and shill Taco Bell or WWE or Doritos more than he already does. Makes sense that he'd love this game.

And Brad always jumps on the bandwagon.

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Bernard_Bernoulli

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VR-talk: The Destiny-chat of 2016.

Ok non-trolly question: So what happens in a VR game when you're standing in front of a wall or an object and you reach out to touch it and you feel nothing. Your in-game hand either doesn't exist, goes through the object, or worse, collides with it while your real hand continues to move through thin air? That must pull you right out of the experience because of having to suddenly suspend your disbelief in a medium who's aim is to make suspension of disbelief completely unnecessary. I've never really had a satisfactory answer to this question.

You're either moving a control stick or holding out a Move/Vive controller. The disbelief is already there. When we get haptic gloves or whatever, then it'll get weird.

The best VR experience in that instance would be one that scans your room and uses that as the boundary of the simulation.