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Arjailer

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Arjailer

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#1  Edited By Arjailer

@oxe said:

@splodge: @sethmode: "Neither Jeff or anyone at Giant Bomb is under any kind of NDA" Would be all it takes. It's something so simple they could even have easily included it in the front page post about Jeff leaving and it would make it clear that they are not discussing what happened for privacy reasons and not legal reasons.

Or you could just admit to yourself that you're overstepping the social boundaries and that it's none of your business?

If a friend / colleague / family member left their job and said they didn't want to talk about it, would you start demanding to know if they were under an NDA? Just bizarre.

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@sethmode said:

@arjailer: Or...perhaps they're the PENTAVERATE

You'd think so with some of the melodrama in here 🙄

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I feel like the fact that RV bought this site is showing itself to be a net negative. I love you rorie but the fact that you expressed that you can’t say anything is troubling.

Or it could just mean they haven't yet finalised the details of what they want to say?

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@besetment said:

??????

We don't know if any game is good until it comes out. E3 never changed that.

This.

If you're judging by E3 coverage then Cyperpunk must've been the best game ever. And we know how that turned out.

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#5  Edited By Arjailer

@brian_: If you take half of Activision's employees as claimants (which is probably way too high) then 5,000 x $450 is $2.25 million (which sounds pretty pitiful)

But those should be some damn good harassment programs they're putting in place for the remaining $15.75 million.

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#6  Edited By Arjailer

$18,000,000 divided by $450 would mean 40,000 claimants, which is about 4 times as many employees as Activision has.

Not trying to say the payout is particularly great, just that the maths that came up with $450 per claimant may be suspect.

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Not everyone has the same desires, motivations, time constraints or lifestyle as you do. Try to accept the fact that not all gamers are the same as you and they don't all play games for the same reasons you do. And don't judge someone for using a guide.

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Years ago my son bought Rainbow Six Siege on PC and didn't get the in-game credits it was supposed to come with. Took nearly 2 months of similarly frustrating back and forth to get it sorted.

Couldn't understand why we had to provide "proof of purchase" when they could look up the email address in UPlay and see when it was bought. And every single interaction was with a new support person, who started from the beginning each time. All very disconnected and frustrating.

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Watched both videos.

Dan Olsen's video is a well researched and well written essay full of information about crypto, nfts and the scams they're pulling that I wouldn't otherwise have known. It's long, but given how much this stuff is being discussed at the moment I felt it was time well spent to educate myself on the subject.

Christopher Natsuume's delivery annoyed me, and he's only talking about the games/nft intersection (Dan's scope is wider), but his points are sound.

Thanks guys - those were really interesting 👍

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#10  Edited By Arjailer
@wickedcobra03 said:

Really crummy that these consoles are not somewhat widely available. Especially after 2 years and people still having a heck of a time finding.

Erm ... it's been just over a year. 14 months to be precise.

But either way, it's still a bummer that they're not easier to get :-(