Airboat
OBJECT
The airboat is a vehicle that appears primarily in Half-Life 2. Gordon Freeman is provided it at the end of chapter 3 of the game ("Route Kanal") and it is ridden for most of the fourth ("Water Hazard").


Operation

The airboat can be entered and abandoned using the "use" key; if Gordon is dragged out by a Barnacle, the airboat will not be taken with him. Steering the airboat is controlled by the movement keys; the player can look around independently of the boat's movement. Late in chapter 4, the craft is outfitted with a rapidly firing gun-like apparatus of Vortigaunt origin that has infinite ammunition but requires recharging after 100 continuous rounds. The gun recharges quite quickly when not being fired. It has a limited range; the yellow reticle will turn red when the player is aiming outside of it.

Appearances

In Half-Life 2, the resistance provides Gordon Freeman with an airboat so that he can escape City 17 after difficulties with a teleportation device force him to exit on foot. In order to escape, Gordon drives through a heavily polluted canal, occasionally having to hop out of the airboat to open gates and clear paths to pass through. After battling through multiple Combine checkpoints along the canal and being chased continually by a large chopper, Gordon arrives at a resistance checkpoint, where the airboat is equipped with a Vortigaunt weapon in order to defeat the chopper. Gordon leaves the airboat behind upon accessing Black Mesa East.

As with most of Half Life 2's other assets, the airboat can be spawned in Garry's Mod.