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Half-Life 2: Survivor is a sci-fi first-person shooter developed and released by Taito (in conjunction with Valve) for arcades (using PC-based Taito Type X+ hardware) exclusively in Japan on June 28, 2006. Its online services were later discontinued on February 1, 2010.
An arcade adaptation of Valve's first-person shooter Half-Life 2, Half-Life 2: Survivor reworks the original campaign into more bite-sized chunks for arcade play, while adding unique LAN/online multiplayer modes (Mission and Battle) that feature special character classes. Progress and customization can be saved to NESYS cards.
The game is known for its unique arcade controls, featuring two sets of joysticks (a right-mounted, pistol-grip, flight stick for aiming, turning, firing, and weapon selection, and a left-mounted, oversized, flat-top stick for movement), and two floor pedals (one for crouching, one for jumping). It was originally sold in a special sit-down "DX" cabinet with "TX-SURROUND" six-speaker surround sound support, although a standard "SD" cabinet was later released (with a control panel that can be changed into a more traditional Viewlix panel). Both versions feature a wide-screen 32-inch LCD panel, supporting 1360x768 resolution.
It later received a "Ver 2.0" revision, revamping the Battle Mode with a single-player version, a fifth "Medic" character class, new weapons and maps, and a new web component (with customization options, loadouts, and record history). Taito also re-purposed the game's control style for the 2009 spiritual successor Cyber Diver (Game), and later re-visited the concept of an arcade adaptation of a Valve first-person shooter with Left 4 Dead: Seizonshatachi.
Players control their movement using two joysticks (one for each hand) and floor pedals. Three gameplay modes are available: Story, which approximates the events of the original game; Mission, which forces networked players to work cooperatively toward a goal; and Battle, which parallels the deathmatch content of the original game. Up to eight players—either local players or individuals in other networked arcades—can participate in the Battle and Mission modes.
In Story mode, players advance through several parts of the original Half-Life 2 in "chapters", with each chapter having three "scenes" where players follow neon-lit guiding arrows and follow objectives (such as "kill all targets" or "reach the goal"), with the final scene being a boss fight. Only one chapter can be accessed per credit, and progress is saved via NESYS cards (which is also the only way to access later chapters).
While the game follows the original game's campaign and share the same levels, enemies, and weaponry, the game eschews the continuous pacing for smaller "scenes" broken up by pre-rendered video (which sometime include flashbacks).
The game's co-operative multiplayer Mission mode puts up to four players together in one of three scenes as they have a limited amount of time to complete their objective. There are three difficulty levels (Normal, Hard, and Super Hard), and players can choose from the multiplayer character classes for appearances (although their weapon loadouts and stats remain identical).
The game's competitive multiplayer Battle mode puts players in four-on-four team matches (between Team Red and Team Blue). Each player can choose from several character classes, each with their own weaponry (several of which are unique to the game). This mode makes use of computer-controlled bots for opponents in player-vs-computer matches and there are ranked matches in online multiplayer (with a weekly map rotation).
In Battle matches, player have a limited amount of time to score as many points as they can (through damaging enemies, killing enemies, and collecting the "dog tags" they leave behind).
Both Mission and Battle modes make use of 10 special character classes unique to the game (in both appearance, stats, and weaponry). Players can choose from Male or Female variants.
All Resistance classes start with a Crowbar and SMG, while all Combine classes start with a Stun Stick and Pulse Rifle. Some weapons are only available to certain classes.
Resistance
| Class | Mobility | Firepower | Accuracy | Durability |
|---|---|---|---|---|
| Ranger | 5 | 3.5 | 3 | 3 |
| Soldier | 2 | 5 | 2 | 5 |
| Sniper | 4 | 2.5 | 4.5 | 2 |
| Engineer | 3 | 2.5 | 2.5 | 3 |
| Medic | 3 | 2.5 | 2.5 | 2 |
Combine
| Class | Mobility | Firepower | Accuracy | Durability |
|---|---|---|---|---|
| Ranger | 5 | 3 | 3.5 | 3 |
| Soldier | 2 | 4.5 | 2.5 | 5 |
| Sniper | 4 | 2 | 5 | 2 |
| Engineer | 3 | 2 | 3 | 3 |
| Medic | 3 | 2 | 3 | 2 |
The game uses content common to the Xbox and PC releases, although the game focuses on the set pieces that characterized the original game. Half-Life 2: Survivor was first revealed to the public by Taito in a private exhibition in Tokyo on November 29, 2005. It was originally meant to be released in March 2006, but it was pushed back to June 28, 2006. The game is only available in Japan.
The game runs on a machine based on Taito's Type X unit, an arcade system built with PC components, which runs on the Windows XP Embedded operating system. The game machine's cabinet uses a 32-inch LCD screen which runs at a resolution of 1360x768 pixels. The machine also has a 5.1-channel surround sound system, and it uses a smart card for storing player data. Because the game is network-enabled, players in different arcades are able to play with each other. A maximum of eight players can play in the same match; robots are used to fill in empty player slots if there are less than eight human players.