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Yetisports World Tour is a physics-based mini-game collection developed by Similis, under license from Edelweiss Mediawerskt.at, and published by JoWood Productions for the PC exclusively in Germany in late 2004, with a PlayStation conversion released in Europe sometime after. A sequel to the Yetisports Deluxe (Game), Yetisports World Tour updates both Pingu Throw and Orca Slap entries while including similar updated versions of Seal Bounce, Albatross Overload, and Flamingo Drive.
Based on the series' first entry and nearly identical to that from Yetisports Deluxe, both Pingu Throw games have players attempting to knock the Pingu forward in flight, by having the Yeti smack it upward with a club. Unlike the original game, which has unlimited play, this version has a limited amount of attempts before the game ends and the final score is tallied up.
Based on the series' second entry and nearly identical to that from Yetisports Deluxe, both Orca Slap games have players attempting to launch 10 Pingus into a target on the snowy wall by having them launch off an orca's tail one-at-a-time and having Yeti throw a snowball at them at the right time, with the direction based on where the Pingu is hit and their rotation. Unlike the original game, these versions include new targets with special mechanics.
Based on the series' third entry, both Seal Bounce games have players attempting to launch the Pingu up a rocky crevice by having the Yeti swing it around and letting go at the right time. Unlike the original game, which has unlimited play, this version gives each player five attempts before the game ends and the final score is tallied up.
Based on the series' fourth entry, both Albatross Overload games have players attempting to fly the Pingu forward by having Yeti launch them upward (using a see-saw) into albatrosses and having the one that catches them flap its wings forward (although they have a limited amount of power, which must be carefully managed). Unlike the original game, which has unlimited play, this version gives each player five attempts before the game ends and the final score is tallied up.
Based on the series' fifth entry, both Flamingo Drive games have players attempting to launch the Pingu forward by hitting it with a flamingo (like a golf club). Players have five total swings before the game ends, and each swing has both a selected angle and power.