War: Final Assault
GAME » on March 25, 1999
A fast-paced first-person/third-person shooter for arcades, with both a co-operative campaign and competitive deathmatch for up to four linked cabinets. Kill enemies! Collect time!


Overview

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War: Final Assault is a sci-fi first-person/third-person shooter developed and released by both Atari and Midway for arcades on March 25, 1999.

Bringing the fast-paced, 3D-rendered style of first-person and third-person shooters of the era to arcades, War: Final Assault features multiplayer with up to four linked cabinets, including both campaign co-op ("Mission") and competitive free-for-all deathmatch ("Head-to-Head").

The game's campaign involves a team of commandos infiltrating the well-guarded fortress of General Yuri Alienov, the leader of the New Siberian Republic who has declared war on the world. As they venture deeper into the fortress, they eventually fight Nienov's mechanized forces and encounter the true nature of his army. The game features a fast-paced linear structure for its campaign, with both a lives system and replenishing countdown timer.

The arcade cabinet for the game uses a custom control panel that replicates the mouse-and-keyboard first-person shooters of the era, with the left raised section of the cabinet having buttons resembling arrow keys (for forward/backwards movement and strafing) and a button for jumping, and the right section of the cabinet with a custom joystick with both a trigger (for firing) and top-mounted button (for dropping the current weapon). It also features a dedicated button to switch between first-person and third-person views. Up to four cabinets can link-up, and players can track their persistent stats using player IDs.

A home release for the Nintendo 64 (Platform) and Sony PlayStation was planned, but was later cancelled.


Characters

There are four playable characters, each with their own unique starting weapon and stats (in both agility and durability).

  • Sgt. Gunn - An ex-marine ranger turned bounty hunter. He has average stats and starts with an Auto-Shotgun that is more powerful at close-range.
  • Blondie - A mysterious and highly-paid international assassin. She is the fastest out of the group, but is also the most fragile, and she starts with a fast-firing Rebar Gun.
  • Hawk - A special forces pilot turned covert operative. He is more agile than durable, and he starts with a rapid-fire Machine Gun.
  • Cptn. Zukov - A cyborg who was part of a Russian experiment. He is the most durable out of the group, but is also the slowest, and he starts with a missile-launching Servo-Cannon.

Players can unlock alternate appearances for each character by playing with a high-ranked player ID and hitting the View button five times in the character selection screen. Most of them are enemies encountered throughout the game, but some are guest appearances from Mace: The Dark Age (Lord Deimos (Character) for St. Gunn, Taria de Castillo (Character) for Blondie, and The Executioner for Hawk).


Levels & Arenas

Mission

There are eight total levels in Mission mode, the seventh of which require players to find a hidden Pentabolt Key in each of the first six levels.

  1. Drop Zone
  2. Outer Bunkers
  3. The Arena
  4. The Barracks
  5. Factory Gates
  6. Munitions Line
  7. Hive Ship
  8. Final Assault

Head-to-Head

  • Siberian Outpost
  • Power Station
  • Hide and Seek
  • Green Death
  • Toxic Fall
  • Grinders
  • Acid Bath
  • Alien Observatory
  • Circle Strafe
  • Jump Kill
  • Half Grav
  • Command Center
  • Uranium Refinery

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