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The Grid, sometimes stylized The GRID, is a multiplayer-focused third-person shooter developed and released by Midway for arcades on August 9, 2000.
Developed by the studio behind the Mortal Kombat (Franchise) series, The Grid brought fast-paced arena-based deathmatch shooters (such as Quake III Arena (Game) and Unreal Tournament (Game)) to arcades, allowing up to six arcade cabinets to link together for networked multiplayer. It features a unique control scheme (with a flight-sim style joystick for movement and combat, a trackball for aiming, and a dedicated special "supermove" button), along with a payphone-style number pad (similar to San Francisco Rush 2049 (Game)) as a password mechanism (for storing persistent stats and progress).
The game features an original futuristic game show setting, where seven digital representations (or "Digitals") of futuristic celebrities fight in a gladiatorial game show known as "The GRID". Like Smash TV (Game), the game features an over-the-top take on the "game show" aesthetic, complete with an overbearing host (known as Chuck Smiley).
Along with multiple playable characters to choose from, each with their own unique abilities, the game features numerous weapons, arenas, and pre-match cheat codes (or "Kodes"). A later revision, known as Version 1.2, added more content. It has received no home conversions at the time, nor any sort of modern revival.
The Grid is a basic deathmatch where you try to kill your opponents while gaining points and money. You can only hold one gun at a time, but various weapons constantly spawn throughout the arenas so it's easy to quickly change it up.
The different weapons all have varying range, velocity, and damage. The different characters also have varying core attributes. This wide range of options allows for many different play styles, and although the battles are generally fast paced encouraging constant running and jumping, many strategies can succeed.
Although the game is clearly designed for multiplayer, there is also a single player mode where the player races against the clock to collect enough points to proceed.
Aside from the 360 degree aim via the trackball, The Grid uses Doom (Game) style assisted vertical aiming, but this can be deactivated with a code, and the player can actually earn more points in combat for doing so.
One of the more unique aspects of the game is the arcade cabinet's control scheme. It consists of:
Each of the game's characters has their own unique recharagable ability (or "Supermove"). In addition, they can start with their own default weapon (when the "Start With Basic Weapon" cheat code is used).
The Grid has 8 starting characters. Each starting character has a unique super move and starting weapon:
| Wes (Character) | Pull weapons from opponents to him | Single-Barrel Shotgun |
| Chiller | Flies using his jetpack | Mako (a shark-shaped energy gun) |
| April (Character) | Digs into the ground and reappears across the arena | Zeus Gun (fires bolts of electricity) |
| Cyrus | Leaps into the air and lands with force, hurting close opponents and making them fall over | Blaster (shoulder mounted energy gun) |
| Ike | Body slam that hurts nearby opponents and causes them to loose their weapons | Tri-Shot (three barreled energy gun) |
| Flint | Speed run stunning anyone he touches | Uzi |
| Trixi (Character) | Turns invisible for a short time | Harpoon (gun that fires harpoons) |
| Karasu (Character) | Flying kick | Plasma Gun |
There are several hidden characters that can be unlocked for players who track their stats. Each character has their own unlock criteria, with most requiring players to earn enough points or money, and are then only accessed through a special "select code".
| The Host, Chuck Smiley | Creates clones of himself to distract opponents | Host Wave Gun |
| Cameraman | Teleports opponents around him far away | Tri-Gun |
| Trom | Sets opponents near him on fire, killing them instantly | Tri-Gun |
| The Gridman | Activates an energy shield | Brick Gun |
| Darla | Emits a shockwave, pushing opponents away from her (farthest) | Grid Pom-Pom Gun |
| Kristy | Emits a shockwave, pushing opponents away from her (strongest) | Grid Pom-Pom Gun |
| Cleo | Emits a shockwave, pushing opponents away from her (average) | Grid Pom-Pom Gun |
| Lawyer, Oscar | Steals money from players close to him | Grid Brick Gun |
| Red Dog 6 | Rolls forward knocking anyone in front of him down. Think Kano in Mortal Kombat. | Red Dog Uzi |
There are also unlockable cameo characters from other games, like these from the Mortal Kombat series:
| Sub-Zero | Throws an ice ball freezing an opponent | Ice Ball Gun |
| Scorpion (Character) | Throws a fire ball setting an opponent on fire | Fire Ball Gun |
| Noob Saibot | Sucks close opponents to him, killing them | Noob Shotgun |
In addition to the individual weapons characters have at the start of a match, there are many different weapons that spawn and can be picked up around each arena. They are generally more powerful than the starting weapons. These include:
There are also 2 special weapons. They are not spawned, but earned by the player. Also, unlike every other weapon they lack infinite ammo, but make up for it in devistation.
There are 16 arenas to choose from. They range from being generally open and flat to cramped with many obstacles. Some also have traps that are controlled by a player. Different arenas cater to different weapons and play styles, although they all encourage constant movement as opposed to camping.
There are 3 variations of each arena based on how many players are in the game. 1-2 is small, 3-4 is medium, and 5-6 is large. The arenas are:
There is also an unlockable "Gridworld" arena. This is only available if the code for it is entered by all players.