5 ★ (0)
4 ★ (0)
3 ★ (0)
2 ★ (0)
1 ★ (0)

The Fast and The Furious, not to be confused with the 2006 game of the same name, is an over-the-top street racing game developed and released by Raw Thrills (Company) for arcades on July 2004. In Japan, it was released by Taito instead. Based on the action film series of the same name, The Fast and The Furious puts players in over-the-top street races throughout various U.S. locales, with real-life cars that can be tuned out through multiple races (including the use of nitrous boosts). It is a a spiritual successor to Midway's Cruis'n series and is designed and developed by several former Midway staff (including series head Eugene Jarvis (Person)). The game later received two updated sequels: The Fast and the Furious: DRIFT in 2006 and Fast andamp;amp;amp; Furious: SuperCars (later unbranded as SuperCars) in 2010. It also received a motorcycle spin-off in 2006, known as The Fast and the Furious: Super Bikes, which received its own series without the film's branding. It later received an unbranded successor in 2017 with Cruis'n Blast, and then received a reboot in 2022 with Fast andamp;amp;amp; Furious Arcade. It also received a home conversion by Just Games Interactive and Midway Home Entertainment for the Wii (Platform) in both North America (on November 27, 2007) and Europe (on February 15, 2008), where it was stripped of all movie licensing and renamed to Cruis'n (as part of the Midway series of the same name). This version features a campaign "Circuit" mode and two-player split-screen multiplayer.
The Fast and The Furious plays very similarly to the Cruis'n series of games also designed by Eugene Jarvis. There are 12 total tracks and 16 cars to choose from. The tracks in the game are all based on real life locations.
After entering enough credits to play the game, players can enter a pin number using the built in number pad. This PIN number saves the players data, including money earned for another play session.
Each race is straight-forward with no short-cuts or alternate paths. Players can step on the gas, release it, and then press it down again rapidly for a small boost and the car will pop the front wheels into the air. When the front wheels are in the air and the player either hits another car or a jump, the car will jump higher in the air and do flips.
The game includes 16 total cars, only 7 of which are available from the start. Players can utilize the PIN system for keeping track of player data, allowing them to unlock new cars (by earning money for each race based on placement and stuntwork) and upgrade their current cars. Each car has four stats: Aero, Speed, Trac, and Accel. Before each race, players can put a single point in one of six areas to upgrade their chosen car:
While all tracks are available from the start in the arcade version, most of them (all except Times Square, Race Wars, China Town, and Malibu) must be unlocked in the Wii version through Circuit Mode.