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Shinobido 2: Revenge of Zen (known in Japan as Shinobido 2: Sange) is a PlayStation Vita (Platform) game developed by Acquire (Company) and published by SpikeChunsoft in Japan and Asia and Namco Bandai Games in North America and Europe. It is the second title developed for Sony handhelds, following Shinobido: Tales of the Ninja for the original PSP. in 2006. Revenge of Zen however offers the full Shinobido experience not seen since the original console game in 2005.
Six months after the end of the original game, the game shows the region of Utakata in the midst of a bloody civil war. The player takes control of Zen who is betrayed by his own ninja clan (hence the game's subtitle "Revenge of Zen").
There are three main factions at war in the game, each with a leader or "Daimyo":
Missions are setup by each faction and completing missions for a faction increases your reputation with that Daimyo. Daimyos will also reward the player with various items or money on finishing a mission. To end the war and enter the final battle, the player must side with one of the factions. A different cutscene event is played at the end of the game depending on which faction is strongest on completion of the game.
The player is based in Asuka Village and presented with a mission choice at the beginning of the game and after the end of a mission. Story missions advance the main plot of the game as the player helps his allies and works in opposition to the game's antagonist, Shu. These missions usually result in open ended fighting with major characters. In addition to the story missions, the player has a choice to embark on several other types of missions:
At certain points in the game, story missions are not available for the player to take and they should progress by taking on faction missions. Conversely, there are points in the game where a reduced set of missions is available due to plot elements.
As the Daimyos gain influence in the region, ninja clans will lend their power to each of the world's factions. These clans are separate from the factions own forces and their allegiances determine which enemies the player will encounter during a mission. The clans are:
A completion save is generated after finishing the game. The story can be started again from the beginning on a new "Deadly" difficulty in addition to the standard "Easy", "Normal" or "Hard" difficulties. Money, experience and items are carried over from the previous playthrough of the game. Furthermore, all player abilities and story specific unlocks are available from the start.