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Pyramids of Ra is a grid-based puzzle game, released on the Game Boy (Platform) by Matchbox in April of 1993. Also released in Europe in 1991, Pyramids of Ra was developed by Source Research andamp;amp; Development. Originally, an NES version of Pyramids of Ra was planned. Several such prototypes exist, including a modified black and white version of Pyramids of Ra called Scarabeus. These games were never released, but can be found in various forms on the internet and in physical cartridge form.
The goal in Pyramids of Ra is to clear each stage of every tile, while also managing to return to the starting point. Players can move one tile in each direction (up, down, left, right), although it is possible to "jump off" the playing field, as well as the possibility of destroying the incorrect tiles to trap the player or render some tiles inaccessible.
Staying too long on a single tile also destroys it. There is a meter displayed at the top of the screen that, when the player is stationary, quickly decreases in size, requiring the player to move before the destruction of the tile.
Rather than containing a save system, Pyramids of Ra has a password system. Passwords are entirely comprised of letters, rather than typical alphanumeric password systems in games of the time. Each level has its own password, displayed when the game is paused. There are five tombs in the game, each with its own individual levels: Unis, Teti, Khafre, Snefru, and Scarabeus.
There is a wide variety of tiles in Pyramids of Ra, each of which have different effects on the playing field. Some of these tiles actually cannot be destroyed, making them unnecessary before returning to the start.