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Pac-in-Time is a platformer game for the Super Nintendo, Game Boy and PC featuring Namco's spherical ghost-eating hero. It is a re-branded version of 1993's Fury of the Furries (Game) which didn't feature Pac-Man, but four different furry, ball-like creatures, called Tinies. The developer of Fury of the Furries, French company Atreid Concept (later Kalisto Entertainment), was also the developer of Pac-in-Time. Frustrated at Pac-Man's repeated victories over her spectral minions, the Ghost Witch warps Pac-Man through time to prevent him from interfering with her plans. Pac-Man has to make his way back through a series of worlds to stop her from taking over.
Pac-Man can only complete a stage after collecting all the pellets on the level. To reach them, he has to find some or all of the power-ups: each increases his ability to move around the level or unlocks more of it to explore. These include:
In addition, Pac-Man also has to find a way to eliminate ghosts on the stage, as they will continue to hound him until he has been defeated. Ghosts can be eaten whenever Pac-Man finds a Power Pellet, but these are rare and Pac-Man must chase down the now fleeing ghosts before its effects wear off.