- Name
- Persistent Character Damage
- Aliases
- Lasting injury,Visible wound
Persistent Character Damage
Damage modeling added to a character throughout a game that lasts through the duration of the game.
Concept Images Related Pages
Overview
Persistent character damage can be used as a narrative or gameplay design feature. For example, persistent character damage can show story developments. In some games, characters gradually gain a rougher look as the game progresses. This effect can be purely decorative, and is often signified by wear on clothing, stubble, accumulated dirt, and injury. This effect is prominent in games taking place over a short, linear timespan. Other times, games make this effect indicative of the player's current health or danger state. Characters may show visible wounds or gain a limp relative to the gameplay, and not the story.
Games view all →]
- Alone in the Dark (Game)
- Batman: Arkham Asylum (Game)
- Batman: Arkham Origins (Game)
- Batman: Return to Arkham (Game)
- BioForge (Game)
- Blade of Darkness (Game)
- Blitz: The League II (Game)
- Dynamite Cop! (Game)
- Fight Night Champion (Game)
- Freedom Fighters (Game)
- Germs: Nerawareta Machi (Game)
- Heavy Rain (Game)
- Illbleed (Game)
- Injustice: Gods Among Us (Game)
- Kane & Lynch 2: Dog Days (Game)
- Mass Effect 2 (Game)
- Mass Effect Legendary Edition (Game)
- Mortal Kombat (Game)
- Prince of Persia: The Sands of Time (Game)
- Septerra Core: Legacy of the Creator (Game)
- Spec Ops: The Line (Game)
- The Ico & Shadow of the Colossus Collection (Game)
- The Rumble Fish (Game)
- The Rumble Fish 2 (Game)
- Tom Clancy's Rainbow Six: Vegas (Game)
- Tom Clancy's Splinter Cell: Conviction (Game)
- Tomb Raider (Game)
- Wakusei Aton Gaiden (Game)
- X-Men Origins: Wolverine (Game)
