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Explosive-Software
COMPANY

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2958605-box_ez.png
Enemy Zero (Game)
3 December 1996
Enemy Zero is a game developed by Kenji Eno in which all of the enemies are invisible, and their types and positions can only be determined from the sounds they make.
PC​ SAT​
3026329-gb_default-16_9.png
Ruffian (Game)
Unknown Release
AMI​
Company details
Name
Explosive-Software
Abbreviation
Founded
Website
Aliases


Developed Games
  • None
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Published Games
  • Enemy Zero (Game)
  • Ruffian (Game)
  • view all →
Franchises
  • D (Franchise)
People
  • Kenji Eno (Person)
Characters
  • Laura (Character)
Concepts
  • 2D Characters in a 3D Scenario (Concept)
  • Abandonware (Concept)
  • Alien (Concept)
  • Audio Game (Concept)
  • Automap (Concept)
  • Charge (Concept)
  • Cinematic Games (Concept)
  • Corridor Crawler (Concept)
  • Corridor Shooter (Concept)
  • Cutscene (Concept)
  • Death (Concept)
  • Dungeon Crawling (Concept)
  • Dynamic Soundtrack (Concept)
  • E3 1997 (Concept)
  • E3 1998 (Concept)
  • Extreme Violence (Concept)
  • Female Protagonists (Concept)
  • First-Person Perspective (Concept)
  • Full Motion Video (Concept)
  • Gynoid (Concept)
Locations
  • Hall (Location)
  • Space (Location)
  • Space Station (Location)
Objects
  • Air Duct (Object)
  • Card Lock (Object)
  • Gun (Object)
  • Keycard (Object)
  • Sega Saturn (Object)
  • Space Station (Object)
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